1. Post #41
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    OKAY I'LL LAY IT DOWN SUPER SIMPLE FOR YA THERE KANGAROO JACK

    Super Rad Texture Guy 1: "Hey bud, you do the metal wall texture, I'll do the wood texture"
    Kinda Rad Texture Guy 2: "Ohhh, sounds good bud"

    Both take 15 mins to complete. LOOK AT THAT! 2 TEXTURES DONE IN 15 mins. WOW.
    How can you actually be stupid enough to believe that this is the case?

    What about the fact that there are other parts of the game that need to be developed that aren't textures?

    You know, like the complex code and logic that needs to mesh with everything else perfectly.

    You can't have a group of people working on some conglomerate of code. You'll all use different values, different variables, different strategies... and putting a bunch of separate chunks of code together would be a bitch. It would probably be better to just rewrite the code altogether at that point.

    Even someone with a small amount of practice with simple scripting languages knows this. It gets way too complicated way too fast, and adding people only adds to the confusion.

    That's not to say that they shouldn't add people. But they should be very selective.

    Would you want to mix your code with some asshole that you don't even like after you poured weeks of work into it?

    No. So it'll take time and effort.
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  2. Post #42
    Afrothundakat's Avatar
    December 2013
    47 Posts
    Garry already said it should be coming out this week -- hopefully (https://twitter.com/garrynewman/stat...48014816755712 )
    Why didn't he just say that on his site?

    Not all of us twitter.

    Edited:

    How can you actually be stupid enough to believe that this is the case?

    What about the fact that there are other parts of the game that need to be developed that aren't textures?

    You know, like the complex code and logic that needs to mesh with everything else perfectly.

    You can't have a group of people working on some conglomerate of code. You'll all use different values, different variables, different strategies... and putting a bunch of separate chunks of code together would be a bitch. It would probably be better to just rewrite the code altogether at that point.

    Even someone with a small amount of practice with simple scripting languages knows this. It gets way too complicated way too fast, and adding people only adds to the confusion.

    That's not to say that they shouldn't add people. But they should be very selective.

    Would you want to mix your code with some asshole that you don't even like after you poured weeks of work into it?

    No. So it'll take time and effort.
    It was a simple analogy.

    Go vote "dumb" on everyone's posts, you're a legend for doing so.
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  3. Post #43
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Go vote "dumb" on everyone's posts, you're a legend for doing so.
    I'm flattered that you think I'm so well known. Does that make you a legendary asshole?

    "Simple analogies" are stupid. If you can't make a smart analogy then don't make one.
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  4. Post #44
    Why didn't he just say that on his site?

    Not all of us twitter.
    Funny enough, from the rules sticky (check the title):
    ~HOW TO KEEP UP TO DATE ON RUST DEVELOPMENT~
    Main source of updates: http://playrust.com/
    Also can use these: https://www.facebook.com/facepunchrust https://twitter.com/playrust
    And for updates on the actual development, check here: https://trello.com/b/lG8jtz6v/rust
    Garry's twitter, sometimes has minor updates on what's going on: https://twitter.com/garrynewman

    You didn't even go looking.
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  5. Post #45
    -snip-
    code_gs's Avatar
    March 2013
    11,479 Posts
    Funny enough, from the rules sticky (check the title):



    You didn't even go looking.
    To be fair, Garry should have put it on the playrust twitter at least.
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  6. Post #46
    HER NAME IS SHAY LAREN .YES I HAD SEX WITH HER
    anazhd's Avatar
    August 2010
    205 Posts
    Quality > Quantity

    Don't be like ORION : Dino Horde. Many updates but still more shitty than minesweeper.
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  7. Post #47

    January 2014
    21 Posts
    Quality > Quantity

    Don't be like ORION : Dino Horde. Many updates but still more shitty than minesweeper.
    There hasnt even been any quality updates since they have made their money
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  8. Post #48

    March 2014
    21 Posts
    Seems that lack of information makes players to lose intrest on this game. On our server, we had regular average of 48 players and 68 at peak times of game sales.
    Now its dropped down to 20-24 -> I made a quick survey for our 35 regulars, why ppl arent playing? all answered close with these words: "been there, done that, nothing to see there, boring as hell - better 1st person shooters been out long time". 5 weeks over and over same 10d sprint without hope of more content to game due missing update infos etc makes players to play other games.

    They have bought their game, no need to take care of their intrest and happiness anymore? No after sales planned and no need to sell more?
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  9. Post #49

    January 2014
    104 Posts
    Be patient and wait for the foundations to be laid.
    Funny lol = new Rust.Pun(Resources.WoodFoundation);
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  10. Post #50

    January 2014
    109 Posts
    It was a simple analogy.
    Problem is, your simple analogies come from basic misunderstanding of software development theory. Programmers tend to flock in and get all angry and post a lot in response because they have had to deal with this shit forever.

    I mean someone above even said something was a "15 minute task" or similar. This is literally a running joke in many agencies. There was a saying at a place I used to work at "there is no such thing as a 15 minute task". Reason this saying existed was that clients or project managers* would run in with a problem and think it should just be 5, 10 maybe 15 minute task to quickly finish it. Nothing is ever that simple.


    * Yes, even a lot of PMs don't understand the theory underpinning their roles.
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  11. Post #51

    February 2014
    316 Posts
    If I would be him, I'd just pack my shit and get the fuck out, aborting this project. He's got millions and doesn't need to work for the rest of his days. The community is concentrated shit anyway, so for what should this game be finished? So I can let weepy kids and teens yell into my ear how I have to work and how shitty everything is I do?

    Be pleased with how it is. It could be MUCH worse.
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  12. Post #52

    March 2014
    3 Posts
    Shut up, you're Canadian.
    really "shut up your Canadian" if your really stupid enough to say that then you have no business criticizing someone elses game development or saying that unity is not hard too work with.
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  13. Post #53
    Daze507's Avatar
    January 2014
    87 Posts
    If I would be him, I'd just pack my shit and get the fuck out, aborting this project. He's got millions and doesn't need to work for the rest of his days. The community is concentrated shit anyway, so for what should this game be finished? So I can let weepy kids and teens yell into my ear how I have to work and how shitty everything is I do?

    Be pleased with how it is. It could be MUCH worse.
    Honestly it doesn't seem to me that this thread is a concentrate of kids crying for their patch as it often is. However, I can mostly see people that are courteously expressing their concern about the development of this game.

    I am a senior .Net developer and Project Manager and my team develops software that manage whole buildings automation systems around the world.
    I've developed the app "Rust Map" for Windows Phone.
    I've never found enough free time to develop a game but I have some basic knowledge of Unity framework development (went to some conference).
    Just to be clear, I don't say that to brag or anything (actually if I could go past in the time I'd do something totally different of my life) but since somebody earlier in this thread talked about having some knowledge in software development like if it was a requirement to express an opinion I prefer to say that I have some of these knowledge.

    Well, for me, the way this project is carried out in comparison to its success and profit is bad, very bad indeed. Actually it has little to do with the update rate but more with the fact that there's no development plan, schedule, roadmap or anything else. It seems... totally disorganized to say the least.
    Just an example among the others: They replaced the zombies with a placeholder just after they announced that a surprise in that matter would come. Garry even started some kind of troll poll in this forum, to maintain the suspense I guess, and then... nothing. Now, latest announcement:
    "We are reworking the GUI and trying to implement agriculture".

    In all honestly, what's the logic in this? Wouldn't it be clever to finish what they had started initially, in other word the definitive replacement of the zombies?
    What will they say in the next announcement? That they gave up with agriculture and are working on climbing trees but that too would be delayed because of some new conference for our own good?

    Personally, I just feel they are taking the piss out of their customers (us) here and from what I can read around, even people that don't know a damn thing about project development just feel the same, and those are not capricious kid crying.
    To tell the true, If I was behaving this way with my own customers, independently of the fact of my software being in prototype, alpha, beta or RC stage, I can guarantee you they would have already called my boss to ask him what the hell was going on and I would probably be searching for a new job today.
    You know what we do when we're late with our schedule? We work by night as well and cancel every lesson, convention and other not indispensable meeting we have. Also, speaking of convetion, should they not send one single person so that the development wouldn't be postponed? That single person would then make a report of what he learnt to the whole team. Wouldn't it be common sense?

    Again, I could understand all those things if the situation was different aka if something like hundreds of people were playing Rust across the world but come on, we are talking of more that 1 million here. Somebody here said this "Give me 25 mill, a team of 15 and I'd have updates on the hour every hour".
    If I think this is a bit excessive, I couldn't agree more actually, with such a budget and suche a huge community counting on me I would definitly move the mountains all around the world. Aslo, elixwhitetail, you don't really believe that you can be lent 25 million dollars so easilly nowadays, the nineties are far behind now. And by the way, even if a better clone of Rust would be made, there's no guarantee it would have the same success. Candy Crush Saga is the perfect exemple: it is a perfect copy (to not say plagiarism) of the game CandySwipe that was released two years before CCS and that was almoast completely unknown. As in everything, there's the chance factor, what I call the golden buzz. You can produce shit, if people like your shit you will be rich (someone said Gangnam Style? no, couldn't be, nobody know what it is anymore...)

    Honestly, knowing enough of Unity I think I have a overall decent estimation of the complexity of Rust (games frameworks are not those of 20 years age anyway, you don't have to implement everything from scratch like physics etc.) and I'm convinced that something better then what is currently produced could be done. So, maybe Facepunch are working on other projects, maybe they are some untold delays, maybe they just want to take their time (because they can) but they can definitely be better than that.
    Do you people just imagine the quantity of indie game company that are just dreaming of having a quarter of the success of Rust with one of their game but can't even pay their own employees at the end of the month (even if their game are good but don't hit the so dreamed golden buzz)?
    Even a friend of mine (that is also a developer) is taken aback by how the things are going since he was a first hour GMod fan and even said that we could have 100% trust in Facepunch after having seen how well GMod was handled. Now, he too is saying that something is going wrong with the development of Rust. I really hope I'm mistaken but It really feels like Facepunch got a big head, that would be unfortunate since I'm convinced that Rust could be an super awesome game.

    So no, I'm not pleased with how it is and something much worse would just be an insult toward us customers aka investors aka testers, simple as that.
    Something definitely have to be changed in the way the the game is being developed right now if we want it to reach its potential rather than see it simply die.
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  14. Post #54
    HunterJup's Avatar
    February 2014
    18 Posts
    I paid for an un-finished game many, many months ago. Why isn't it finished yet? its bland and boring. Lacking updates, developers are bathing in money that WE spent on an UNFINISHED GAME THAT STILL HAS NOT MADE MUCH PROGRESS AT ALL. Hurry up garry, you made 8 versions of Gmod, this shouldent be hard.
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  15. Post #55
    Danifer's Avatar
    October 2013
    246 Posts
    I paid for an un-finished game many, many months ago. Why isn't it finished yet? its bland and boring. Lacking updates, developers are bathing in money that WE spent on an UNFINISHED GAME THAT STILL HAS NOT MADE MUCH PROGRESS AT ALL. Hurry up garry, you made 8 versions of Gmod, this shouldent be hard.
    Garrys mod is a mod of a already completed game. Plus enless your a CoD or Battlefield fan boy it takes much more then a year to make a good game. For example take CoD as a potato chip or something. It takes very little time to make and might taste good for that moment but has little to offer as a meal. When you take something like DayZ or Rust think of it as a nice fancy meal that takes a long time to cook and will be worth eating when its finished.

    Bottom line Rust is going to take a long time to be finished because its a new game and not a mod. They also have a small dev team compared to other "Major" Games out there. So just sit and wait for the meal.

    Quality>Quantity
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  16. Post #56

    March 2014
    36 Posts
    I'm expecting a communication this week, in terms of an update... who knows, I have faith in the fact that if it's taking them this long, there's a justified reason for it.

    I do think the communication could be improved, we would rather know that they are working on something but have nothing to show for it than be left in the dark.
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  17. Post #57
    PM ME FOR RUST KEYS OR UNBAN
    Extronic's Avatar
    May 2013
    1,695 Posts
    Shut up, you're Canadian.
    Who the fuck do you think you are?
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  18. Post #58

    January 2014
    572 Posts
    All it's doing is putting another nail in the coffin of pre-release/public alphas/green lights etc.

    There doesn't actually seem to be a plan for this game other than "hey I think this is cool, let's try it"

    That's how projects never get finished.

    I don't actually care btw. Other games to play in the meantime.
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  19. Post #59
    EKVO's Avatar
    March 2014
    51 Posts
    You would think, if you didn't know much about software development.

    Plus, GDC is happening right now.
    I am sorry, I am not very proficient with internet lingo.
    What is a GDC?
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  20. Post #60
    Daze507's Avatar
    January 2014
    87 Posts
    I am sorry, I am not very proficient with internet lingo.
    What is a GDC?
    Game developer conference.
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  21. Post #61
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    I paid for an un-finished game many, many months ago. Why isn't it finished yet? its bland and boring. Lacking updates, developers are bathing in money that WE spent on an UNFINISHED GAME THAT STILL HAS NOT MADE MUCH PROGRESS AT ALL. Hurry up garry, you made 8 versions of Gmod, this shouldent be hard.
    Whether or not the OP is right, Garry's Mod isn't comparable to Rust development wise.

    One is a sandbox in the Source engine made with mostly pre-existing models, and the other is an entirely new game with content they have to make entirely themselves. Also, Garry's Mod has been developing for the past 9-10 years. Rust has hardly had a year.
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