I'm sorry i scanned through post and i didn't click till now, Apologies. Now on topic having the blueprint to craft it is cool. but you would need 2 on your first find because you haven't learned it yet.
Edited:
You are right, I have pointed out before that the knowledge is power and in this game it is too easy to obtain. I like this cause it makes the game harder and more realistic.
But if you forget everything everytime you die people will be hidden like shit in their wooden houses (no one will know how to make metal houses) so afraid to go out...
Im gonna post back my ideas about knowledge in the game in addition to your proposition:
-Make paper useful, if a player knows how to craft something he can print himself the blueprint of his knowledge in a paper. In this scenario two things can fit:
- -No researcher kits at all, so the only way to obtain knowledge is from other people. New knowledge should come from blueprints that can be found in rad towns (ruins of the old civilization).
- -Partially uneffective researcher kits, they will have a rate of succes of 20% and the researched item will break (imagine a caveman trying to learn how to make a pistol from an already made one, it is hard to imagine then that he is gonna know how to make a new one the next second).
I like more the first one, researcher kits are an odd item and being dropped by animals makes no sense.
It's a survival game it should be hard. and that's true about the metal constructions just be grateful you made it, that far to build a metal house. survivalist cherish things, not take them for granted.