1. Post #1

    February 2014
    24 Posts
    If so please point me to the right forum. When I bought RUST they made a big deal out of how this game is in "alpha" and if we had issues please let them know because this game is in "alpha". Well most of this forum is for the game, a few complaints about the game which are quickly over written by other members reminding them this is an "ALPHA" game. Well the purpose of an "Alpha" game and testers, is to test features developers want to try, get input and fix then try again. Not so much this game this game acts like and plays like a finish product that the developers will do want they want and how they want to it with out any regard of what they are hearing. When I first started to play this game I loved it, loved it so much I rented a server. Playing along very happy until the decide to make the sky pretty. What ever they did to the textures screws with my eyes so much I can not play it any more that 15 20 minutes. ever since that update, (except for the mystery update) no other updates nothing.
    ICON58

    (User was banned for this post ("undescriptive cliff-hanger thread title, don't sign your posts." - postal))
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  2. Post #2
    Gold Member

    January 2014
    116 Posts
    There should be an update due soon I think
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  3. Post #3

    October 2013
    170 Posts
    Well, yes i agree, they say it's alpha stage (which means bug reports, testing and suggestions)
    But nobody even reply it (from the devs), opening suggestions, bug reports and exploit reports without watching it is not the end of the job..
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  4. Post #4
    Gold Member

    January 2014
    116 Posts
    I'm pretty sure they keep an eye on the forums for suggestions / bugs etc
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  5. Post #5
    CarnbY's Avatar
    February 2014
    8 Posts
    Just because there aren't any updates to the game doesn't mean they're not working on the game. They're still at the point where they are developing better tools for developing the game. These things aren't visible to us players, but they're essential for the further development and pay off big time in the long run.

    I do agree that there could be a better system for giving feedback and bug reports.
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  6. Post #6

    February 2014
    201 Posts
    I think we all know they are working hard and most of us understood why there's this lack of recent updates. Garry was very clear when he said they are "placing the foundations" to speed up things on the future.

    However, it is also very clear that the devs could be more responsive on this forum. I mean... there are lots of useless complaints here, but there are also very good suggestions about the game and posts which deserve replies from the devs.
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  7. Post #7

    February 2014
    55 Posts
    Dev team is silent because they are working on that kind of code that can only be released if entirely completed. We are not speaking of copy-pasted content here, but of features.

    Those can take more than a week to implement.

    However, it's true that a bit of comm' would have been most welcome.
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  8. Post #8
    Th3Le9oman's Avatar
    August 2013
    95 Posts
    You do know right?

    It is Alpha.
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  9. Post #9
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    The sky update wasn't just to make it "pretty."

    Many people saw a very significant performance increase due to the replacement sky.
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  10. Post #10
    Clawdius's Avatar
    February 2014
    82 Posts
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  11. Post #11

    January 2014
    24 Posts
    That's the problem with software. You can't release it until it's done and functioning. When nothing is being released, people think nothing is being done. It's not like building a house when you see the progression of the work. "Oh, they are framing the house, that looks like a lot of work. I can see why it's taking so long." "Now they are laying bricks, that's going to look good when they are done."

    Developer side - "We have spent a lot of time developing the game engine and optimizing graphics so everything will run much faster but it's going to be a while before this is finished. Lets take the time to add a few new items to the game so the users have something new to play with."

    User - "It's been all this time and the only thing they have done was just add a few items? WTF are they doing there? Fix the game and finish it all ready. Now that you have everyone's money, they just don't give a fuck, do they."
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  12. Post #12
    Clawdius's Avatar
    February 2014
    82 Posts
    People have this strange idea that if work isn't visibly being done that there's nothing happening, worse though, people literally won't ever be happy with updates. Chucklefish had a contingent that constantly freaked out any time the daily update didn't come out, and even when they had daily updates every day they would drone on incessantly about things that didn't matter and didn't contribute to the development of the game. Yes, the roadmap is out of date, would you prefer the artists update the roadmap imagery or work on the game?

    There is, literally, no point at which everyone will be happy with a developers communication (at least, not until perhaps after the technological singularity) . It's far better to simply ignore those people who complain, as I mentioned before they didn't stop complaining when they were receiving daily updates from Chucklefish. I've never seen any indication that there is a point where the dissemination of project development information will be deemed adequate, however I have certainly seen a lot of projects where people who rarely read updates will totally freak out because a feature they read about in a dev post in a forum thread that is five years old is no longer applicable.
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  13. Post #13

    March 2014
    9 Posts
    They already acknowledged the flicker issue introduced in the last patch. It has something to do with the shadow system and they are working to fix it.
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  14. Post #14
    kulan's Avatar
    February 2014
    775 Posts
    How long would it take to alleviate this problem, 30 seconds maybe a minute every couple of days,
    One or two lines of text from the DEV TEAM on here just to keep people informed, that all i think people want.

    Even just "sorry still sorting this out not sure when next update is but could be a couple of weeks maybe more will let you know when i know more." (that took all of 10 seconds to type.)

    As in the DEVS own words they have already made more money off this game than they expected to ever make on this project, and now players think the DEV team is taking a back seat only doing the bear minimum and have lost enthusiasm.

    TBH i am starting to feel the same way.
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  15. Post #15
    now players think the DEV team is taking a back seat only doing the bear minimum and have lost enthusiasm.

    TBH i am starting to feel the same way.
    Then you're all fools.

    http://playrust.com/updateless-week/ - New GUI, new item editor, new farming system being created

    http://playrustwiki.com/wiki/Changelog - huge list of shit that's been done

    https://trello.com/b/lG8jtz6v/rust - partial list of things being worked on

    What's being done is foundational work. Getting a better GUI into the game means they can do it once and then forget about it. Getting the item editor and import pipeline worked out so that the entire dev team can add new items to the game instead of it bottlenecking on the two coders who know how will be massive, and it also affords the opportunity for community input and community submissions. These things build the foundation for the rest of the game to build upon.

    If you read all of the above and still think that because they don't send out a signal flare on Twitter every day to say they're still working on it, they've stopped putting any real effort into it, I really don't know what you expect software development to be like.
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  16. Post #16

    March 2014
    9 Posts
    How long would it take to alleviate this problem, 30 seconds maybe a minute every couple of days,
    One or two lines of text from the DEV TEAM on here just to keep people informed, that all i think people want.

    Even just "sorry still sorting this out not sure when next update is but could be a couple of weeks maybe more will let you know when i know more." (that took all of 10 seconds to type.)

    As in the DEVS own words they have already made more money off this game than they expected to ever make on this project, and now players think the DEV team is taking a back seat only doing the bear minimum and have lost enthusiasm.

    TBH i am starting to feel the same way.
    A sudden influx of unexpected cash can be as much a burden as a blessing. Now despite the very clear statement by Gary himself that people should not buy this game in its current state unless they are very clear on what they are getting into, people think they are due a certain amount of entitlement....

    Wether or not they expand their developer base to your liking is irrelevant. At a bare minimum this game is a year from being anything remotely resembling a retail product.

    How long will it take? As long as it takes. If you dont like the pace in which updates are rolling out then take Garys advice "Dont Play This Game."
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  17. Post #17

    March 2014
    9 Posts
    A sudden influx of unexpected cash can be as much a burden as a blessing.
    yea i bet its a burden to have 20.000.000$

    lets tell the third world they should be happy instead of having to carry this burden

    huehuehue rly?

    you sound like the perfect example of a developer dog or a fanboy, whatever you wanna call it

    and i count to 1...2...3... until more of you will rate my post as dumb and instantly throw themself in front of the dev team to protect them, its the same in every game

    i dont think we will see much content in the next time, even in the next years.
    they made more money they ever expected and probably thats it, its not like they will sell another 500.000 copies if they add huge amounts of content now because the hype is over
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  18. Post #18
    kulan's Avatar
    February 2014
    775 Posts
    I am a fool then :)
    I got this game in January and only put 400+ hours into the game and been looking in on trello and here everyday.
    So unfortunately the lack of empathy and the lackadaisical communication from the DEV team is disappointing.

    You Sir are entitled to your opinions as am i.
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  19. Post #19
    Grangoko's Avatar
    March 2014
    142 Posts
    yea i bet its a burden to have 20.000.000$

    lets tell the third world they should be happy instead of having to carry this burden

    huehuehue rly?

    you sound like the perfect example of a developer dog or a fanboy, whatever you wanna call it

    and i count to 1...2...3... until more of you will rate my post as dumb and instantly throw themself in front of the dev team to protect them, its the same in every game

    i dont think we will see much content in the next time, even in the next years.
    they made more money they ever expected and probably thats it, its not like they will sell another 500.000 copies if they add huge amounts of content now because the hype is over
    That is a really good point, they have sold a lot without even finishing the game and they are not gonna sell that much anymore no matter what they do so why they should make the effort? I havent thought about it. Although you can say rust is their artistic baby and they desire for him to be the best it can be, that is my hope. Anyway we are in the hands of the devs so dont piss them off
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  20. Post #20

    October 2013
    101 Posts
    People can track the work being done via the Trello and at the moment it is very obvious that some major changes are underway with work on the UI and item editor.

    Also your post makes it sound like your one of the people complaining about the game being in alpha rather than actively participating in the testing and feedback as you suggest is the role of an alpha tester.

    The only feedback you gave in your post was about the sky update and it hasn't caused any problems for me or the people I play with.
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  21. Post #21
    Clawdius's Avatar
    February 2014
    82 Posts
    It baffles me how unreasonable people get when they buy a game that is this early in development. I'm sure that at least some people have never purchased a game that is in development before, but there are undoubtedly a lot of people that have bought games that were in late beta and expect the same sorts of rapid implementations and updates here. This is not a reasonable expectation, in beta you're often implementing code that has been extant for some time and really mostly needs testing. A great many games, especially large scale multiplayer games, bring in a horde of people to test their games not long before release and now they're often available for people who preorder the game. But it's apparently difficult for people to separate the idea of a beta for a product that will be out next month and an alpha for a product that may not be out next year.

    Think of it this way, with a late in development beta you've planted a tomato plant, it will produce a fair amount of fruit relatively quickly that will all be ready for consumption rather soon. With an Alpha product that hasn't been in development long, you're planting an orange tree. That tree will eventually produce a lot of fruit, and you'll be able to come back time and again and the tree will have grown and become more fruitful or perhaps a freeze will have spoiled the crop and you won't enjoy it for some time. In the end the tree will be able to justify it's existence, but you can't stick it in the ground and chew on its bark and complain that it doesn't taste good and have people who are aware of how these things work not look at you like you're insane.

    The iterative design process revolves around the idea that you get your project into the hands of people outside the development team as quickly as possible, and Rust was a product that was released around such a design philosophy. Just because a lot of people had immediate interest and acquired the game doesn't mean they'll be able to get done immediately. If it takes ten men eight hours to dig a hole, how many man hours does it take to dig half a hole? Software design isn't like turning on your TV and getting shows to come on, just because you can see a pilot doesn't mean that you can expect the rest of the series to continue next week indefinitely. A lot of software has been in development for years, and while a lot of them are indie projects with struggling developers, just because Rust was hugely successful doesn't mean that Facepunch is going to balloon up to the size of DICE, nor would it be wise for them to do so. In order for this game to get produced, the money must be properly managed, and that means for the entire duration of development that they can't just assume of selling anything like a baseline number of copies every month. Part of the problem with selling so many copies so quickly is that a great many of the people who are the target audience of the game already own it. Just because you or I might say that we'd be tempted to decide "Alright, we've got the money, we're going to Belize where we'll live like kings!" that doesn't mean it's something even those of us who remark so casually that is what we would do would actually do if given that chance. Or for some of us, perhaps it would be that easy, and that is why we'll likely never be given the chance.

    Gabe Newell left Microsoft in 1996 with enough money that he could have easily lived comfortably for the rest of his life without working for another day, instead of founding Valve and increasing his net worth to over 1.5 billion dollars. Did Newell do it for the money? Of course not, the man isn't psychic, he was just a software developer who gave people what they wanted. The success of Half Life allowed the company to work on and refine their products, grow their company at their own pace and eventually become the well known behemoth they are today, cornering 70% of the digital download market with the Steam platform. Valve released Steam when a lot of people were saying that PC gaming was going to die, and now there are a lot more people interested in the market than their were back in 2003. While The success of Rust hasn't allowed Facepunch the kind of income Valve enjoys, it does allow them the sort of breathing room to develop ideas without making them public that many developers would love. If you haven't read anything about Portal 2 without portals or the flying fairy game then you might consider doing so. Part of what Valve has, that now we have given to Facepunch by virtue of supporting Rust, is the ability to work on things that may not pan out. I'm sure that part of their hesitance to implement code in the game that may have to be thrown out is they're still working on figuring out exactly what they're sure is going to wind up in the game. But in the end there's a fine line between keeping people informed, and pissing people off when one of your ideas isn't feasible. This seems reinforced by them having removed the zombies after the game started to become wildly successful, they don't want people to get used to ideas that won't be sticking around. Explaining why a "promise" was broken is a lot harder than not telling people your ideas before they're practically rolling out.

    If Garry wanted to retire off of the income he had made from Garry's Mod, it's entirely conceivable he could have done so and lived out his life comfortably. There is no logical reason to really expect that Facepunch would just dry up and blow away, the very success of the product also introduces the potential for larger plans that ultimately may not pan out. Any time a game has had to cut features, at least in my experience, there has been an outcry from the fans. At the end of the day, try to remember you purchased a 20 dollar software product, not a controlling interest in Facepunch. You're certainly entitled to your opinion, but trying to act like there are a brigade of people prepared to shout you down because they're trying to defend the developer is more than a little silly. Some people are familiar with the process, and while not everyone tries to be enlightening, it gets frustrating when you hear the same arguments about the same things from people who may not have all the facts. It's like in any MMO beta, you will constantly hear people complain that they're going to "lose all their work" and beg the developers not to wipe the character data, despite the fact that they would be actively punishing those who chose to wait for a more stable version of the game to be released. In an MMO you're able to take with you the knowledge of areas that you gain during a beta, in an Alpha you're able to provide feedback that may make its way into the product and improve the game for everyone involved.

    Patience isn't always easy to muster, that's why it is a virtue, but in this case it's really your only option.
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  22. Post #22
    Grangoko's Avatar
    March 2014
    142 Posts
    Patience isn't always easy to muster, that's why it is a virtue, but in this case it's really your only option.
    Am I missing something important or can I skip directly to the conclusion? Cause I dont want to read the whole thing. Please make it less extense.
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  23. Post #23
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Am I missing something important or can I skip directly to the conclusion? Cause I dont want to read the whole thing. Please make it less extense.
    Take the 2 minutes to read it and quit being lazy.
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  24. Post #24

    January 2014
    457 Posts
    The people that are posting trello links + forum topics kinda missed OP point :|. I'm quite sure he's talking about the lack of information AND interaction from the devs and not really the lack of update. We all know that they are working HARD on some stuff that will come soon.

    I kinda want facepunch to hire someone just to care of this. I'm sure everyone would love a community manager to filter all the crap and direct to garry and devs only the good stuff. This way they would be able to focus on the good side of the orange and not the rotten one.

    I also think that having that plarust website updated more often will kinda bring more people to the game and keep the community informed. I dont think everyone here enjoy/want/can search over the entire forum + trello + social networks just to find out that there will not be an update this week and they are going to GDC.

    The item website is a HUUUUUUUUUUUUUUGE step forward ( like bigfoot step ) but they really need to understand that some stuff needs to be adressed like the current game breaking exploit and bugs that we got now. I understand its beta but its kinda unplayable for now and i dont know about you guys but i cant really test the game,find bugs if i cant really play it properly :|. ( not talking about hacks or lag ) I'm talking about the exploits and bugs that could take few min to fix it like the foundation one and the annoying barricade + pilar combo.
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  25. Post #25

    February 2014
    24 Posts
    hmm more replies than I thought, a lot of good ones some, well people do have opinions. On that note there is a lot of replies about the pretty sky was to increase performance, lag etc. Or they are working in the background or as some have pointed out which I thought i made clear this game is "ALPHA" (hmm strange alpha usually means top dog but I digress)so I thank everyone for their replies and if Facepunch wants real testing I am available because anyone that knows me knows if everything can go wrong it will go wrong with me. But they need to make it playable.
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  26. Post #26
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    Admittedly, the "this is alpha" line is often used in places where it really shouldn't be used.

    Some users make the mistake of saying "it's an alpha" any time someone posts a suggestion or reports that something is wrong with the game. Just ignore those posts. The only times when "this is an alpha" is relevant is when someone expects the game to stay the same (removal of zombies), the developers make a change on purpose that people do not like (testing game mechanics and feedback), or when people criticize the game in general for not looking like a final product.
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  27. Post #27

    January 2014
    48 Posts
    The sky update wasn't just to make it "pretty."

    Many people saw a very significant performance increase due to the replacement sky.
    Well it made the shadow maps buggy as fuck as well, i think the old clouds looked alot better, the new ones
    just look like badly paint brushed gray paint overs, and i don't see any bigger performance improvements on my gtx 550, the only the things they fixed was the holes in the sky other than that they broke the shadows quite horribly.

    Sky is not pretty and neither is the over exposed trees and mountain textures, the small rocks and wood piles are the only textures that look good.
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  28. Post #28
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    The sky update, whether the sky looks good or not, was done to fix another issue as well. With the old sky, the developers couldn't use certain maps or reflections (I forget what exactly it was), so they had to replace it with a new sky in order for them to be able to use certain maps for objects again.
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  29. Post #29

    February 2014
    201 Posts
    Well it made the shadow maps buggy as fuck as well, i think the old clouds looked alot better, the new ones
    just look like badly paint brushed gray paint overs, and i don't see any bigger performance improvements on my gtx 550, the only the things they fixed was the holes in the sky other than that they broke the shadows quite horribly.

    Sky is not pretty and neither is the over exposed trees and mountain textures, the small rocks and wood piles are the only textures that look good.
    I don't agree with you. I think the new sky is way better than the old one, especially with moon phases.

    But this really isn't the matter. The matter is: MANY people saw a boost on their FPS with the new sky. Maybe you didn't (I also didn't, but FPS was never an issue here, so it stayed the same), but lots of people did, and that was the main purpose of the addition of the new sky.
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  30. Post #30
    V10lator's Avatar
    June 2013
    102 Posts
    Even just "sorry still sorting this out not sure when next update is but could be a couple of weeks maybe more will let you know when i know more." (that took all of 10 seconds to type.)
    + opening the browser + navigating on the side + side loading time... Yes, it's not much but it's not what the devs should do, they should spend every second they have to the code. Anyway, here's exacly what you want, from the devs:
    Sorry guys, no real updates this week. There was a lot of moaning last week about the lack of ‘new stuff’ in that update. So we’re looking at ways to bring you ‘new stuff’ faster. Getting the foundations for this is going to take longer than a week.
    (source: http://playrust.com/updateless-week/ )

    so not sure what you're complaining about.

    But back to topic:
    If so please point me to the right forum.
    Issues: http://facepunch.com/forums/421
    Suggestions: http://facepunch.com/forums/420

    Yes, the devs may not giving replies but, again, they should spend their time coding. You'll notice that they like your suggestion when it shows up on trello (and the past shows us that this happens. Locked backpacks was an idea from the forums, for example).
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  31. Post #31

    February 2014
    24 Posts
    Well I could bring up the other issue with this forum.. The search pretty much don't. It is like Microsoft search.You go to Microsoft site, search for something they say nope not here. Then you go to Google and Google says yep right here it is in Microsoft site. The forums you pointed me to and I do thank you, are not real indicative to what I am looking for. Hmm 421 translates to issues how? I type in "sky" get one hit I type in "textures" get lots of hits, but then they start bringing up searches in other games. Hmm why would i want to look for minecraft issues in a Rust forum.??? Just saying.
    Icon58
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  32. Post #32
    Clawdius's Avatar
    February 2014
    82 Posts
    Well I could bring up the other issue with this forum.. The search pretty much don't. It is like Microsoft search.You go to Microsoft site, search for something they say nope not here. Then you go to Google and Google says yep right here it is in Microsoft site. The forums you pointed me to and I do thank you, are not real indicative to what I am looking for. Hmm 421 translates to issues how? I type in "sky" get one hit I type in "textures" get lots of hits, but then they start bringing up searches in other games. Hmm why would i want to look for minecraft issues in a Rust forum.??? Just saying.
    Icon58
    Although the Rust Alpha has drawn a lot of new members (myself included) to the Facepunch forums for the first time, the forum itself is rather large and has been around for quite some time before Rust was around. The main forum page has a multitude of sections, including one dedicated solely to Minecraft.
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  33. Post #33

    December 2013
    156 Posts
    Rust is in heavy development. The devs are working on things, just look at the trello page.

    As for the forums, I agree that most ideas get shot down, which is really odd to me as an alpha should be all about feedback. I already got banned twice for odd reasons, even though I consider myself to be a decent poster most of the time.
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