1. Post #41
    sSmiley's Avatar
    March 2014
    51 Posts
    I eventually would like to add screenshots to the teleportation points on the map. If anyone wants to take some high quality screenshots of those points, I will try to pick the best ones to be included and I would be grateful for the help. Any willing participants?

  2. Post #42

    April 2014
    4 Posts
    Is this going to stay as a web app or will it be released as a standalone.
    I'm always worried about giving out information to websites unless it's from the game developer, so some information about how our information is stored and do u have access to that would be great too.

  3. Post #43
    sSmiley's Avatar
    March 2014
    51 Posts
    I'm always worried about giving out information to websites unless it's from the game developer, so some information about how our information is stored and do u have access to that would be great too.
    I always like these questions because I have the same concerns for stuff like this. In this case, the website is hosted in a non-shared environment, all accounts are owned by me. I don't like to go into too much detail on the specifics of how data is stored but the most sensitive things are either hash+salted, or encrypted with 448-bit keys.

    It all comes down to how much you trust me, and I guess the best way for me to answer that is, I'm too old to pull any malicious crap. If the things I make don't do well, it reflects poorly on myself, and I don't want that.
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  4. Post #44

    February 2014
    515 Posts
    Progress has been steady, adding a few minor features or improvements each day. I'm now closed-testing a feature that lets you invite users using a connect code (so you don't have to reveal your rcon password) and set their permissions on the site. This has been a huge to-do for me since day one and it's nice to see it working so well so far.

    More to come.
    This right here.....would be so epic because it's the one thing that really sucks with my server host :)
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  5. Post #45

    December 2013
    74 Posts
    unfortunately it seems not to work for multiplay.

  6. Post #46
    sSmiley's Avatar
    March 2014
    51 Posts
    unfortunately it seems not to work for multiplay.
    It does work for Multiplay, the server I do all my testing with is with them. Feel free to email me at support@rusted.cc with your details and I'll see what's going on.

  7. Post #47

    March 2014
    18 Posts
    I eventually would like to add screenshots to the teleportation points on the map. If anyone wants to take some high quality screenshots of those points, I will try to pick the best ones to be included and I would be grateful for the help. Any willing participants?
    Hey, I took screenshots for you of each teleport point with the location coordinates via /location. I hope this helps. Thanks for the great tool. There may be a duplicate or two in there. If so my apologies. :)
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  8. Post #48

    March 2014
    3 Posts
    Be keen to have a look at this. I couldnt seem to find you on steam. can you PM me with details please.

  9. Post #49

    March 2014
    18 Posts
    Be keen to have a look at this. I couldnt seem to find you on steam. can you PM me with details please.
    I can't seem to PM you or find you either. http://steamcommunity.com/sharedfile.../?id=255172584

  10. Post #50
    sSmiley's Avatar
    March 2014
    51 Posts
    Hey, I took screenshots for you of each teleport point with the location coordinates via /location. I hope this helps. Thanks for the great tool. There may be a duplicate or two in there. If so my apologies. :)
    Hey Kano, thanks a lot for doing that! I'll get in touch by email.

  11. Post #51
    I'm gonna rock your world!
    Bastwiest's Avatar
    January 2014
    363 Posts
    I realy have a lot of problems with Rusted since yesterday. I've used it for weeks now. Without any problems but now i can't connect 75% of the time. i Know its Beta and you do you're best but its the only Tool i got since i play on Mac. I can't do my admin tasks now :-(

  12. Post #52
    sSmiley's Avatar
    March 2014
    51 Posts
    Seriously? Okay I will do some more testing. I recently started closed-testing some new features but they shouldn't affect the main site at all.

    Is the problem you're having that it gives you that message saying it couldn't connect to your server? If you get that, try refreshing the browser. If that helps or not, let me know.

  13. Post #53
    I'm gonna rock your world!
    Bastwiest's Avatar
    January 2014
    363 Posts
    Thanks for the support!

  14. Post #54
    sSmiley's Avatar
    March 2014
    51 Posts
    Alright, I've been rewriting the whole back-end code, all the stuff that actually does the connecting to Rust servers, with the intention of making all commands dramatically faster and letting you see a live feed of your server's console log. So far, so very good.

    If you want to help alpha test it just by using it like normal, knowing it may be buggy, please contact me at support@rusted.cc and I will get you the link.

  15. Post #55
    utilitron's Avatar
    December 2013
    766 Posts
    Add an option to monitor chat for 1 or more response flags, and make a list of players that responded.

    Like if I say "say 1 if you want to join tonight's event!"
    it would be great if the app then monitors chat for players hitting 1 and makes a list so I can teleport and give items to each.

  16. Post #56
    sSmiley's Avatar
    March 2014
    51 Posts
    Add an option to monitor chat for 1 or more response flags, and make a list of players that responded.

    Like if I say "say 1 if you want to join tonight's event!"
    it would be great if the app then monitors chat for players hitting 1 and makes a list so I can teleport and give items to each.
    That's a really neat idea. Wouldn't be easy to implement as it stands, but it is definitely going on my list of features to explore. I have similar ideas in the works that will make the chat page more powerful and helpful to you as an admin.

  17. Post #57

    May 2014
    82 Posts
    I started working on an Rcon tool myself, written in Go (golang.org), but its nowhere near as cool as what you got going on here. Nice work. Looks like you have some good ideas.

  18. Post #58
    utilitron's Avatar
    December 2013
    766 Posts
    That's a really neat idea. Wouldn't be easy to implement as it stands, but it is definitely going on my list of features to explore. I have similar ideas in the works that will make the chat page more powerful and helpful to you as an admin.
    Shouldn't be... Should be able to tokenize and parse the incoming chat stream. Since it should be in a specific format.

    I know on FPSplayers.com's web console (not sure if this is how it returns via query) it is displayed: [CHAT] "user_name":"Body"
    so just get the 2 values in quotes and if the body == flag -> add user_name to list.

    I started working on an Rcon tool myself, written in Go (golang.org), but its nowhere near as cool as what you got going on here. Nice work. Looks like you have some good ideas.
    Is that because there is no rcon tool for linux? Hit me up on twitter @utilitron, I'd be interested in helping out. I have been messing around with one in Java, one in c++, and one in php. I don't have a lot of experience with TCP sockets, but I have been programming a long time.

  19. Post #59
    sSmiley's Avatar
    March 2014
    51 Posts
    I started working on an Rcon tool myself, written in Go (golang.org), but its nowhere near as cool as what you got going on here. Nice work. Looks like you have some good ideas.
    Sweet, yeah I hadn't heard of Go before, seems like a neat direction to take it. The community can always use more admin tools, nothing is perfect for everyone :)

    Shouldn't be...
    Yeah, the current code I use to handle chat is very poorly written, in PHP (keeping a socket open in php is a nightmare, so once I realized it wasn't scaleable I stopped working on that). Once I get the new Node.js server finalized it won't be hard at all.

  20. Post #60
    sSmiley's Avatar
    March 2014
    51 Posts
    Alright, finally got the Node server stable and working. Thanks to my private testers who were willing to deal with bugs while it was worked out. Now you can see a live feed of your server's console output, the players list updates live, all commands are upwards of 5-10x faster. More to come... when I have time.
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  21. Post #61
    I'm gonna rock your world!
    Bastwiest's Avatar
    January 2014
    363 Posts
    The server I was admin of is down, so I don't use it all that much anymore. But as far as I can tell it was perfect!
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  22. Post #62

    March 2014
    4 Posts
    the new version seems to be working just fine. much quicker.

  23. Post #63

    July 2014
    1 Posts
    i suppose I'm doing something wrong but i know my rcon pass is right but it still says there was problem connection to my server, what should i do ? or what info would you need to tell me what I'm doing wrong .

  24. Post #64
    Rusty84T's Avatar
    July 2014
    68 Posts
    i suppose I'm doing something wrong but i know my rcon pass is right but it still says there was problem connection to my server, what should i do ? or what info would you need to tell me what I'm doing wrong .
    Query port is most likely wrong.


    Been using this for a while, chat didn't work some time ago, unbanning didn't work sometimes.

    Will check it again soon and report any results.

  25. Post #65

    July 2014
    3 Posts
    we have three admins. how i can delete one of this admins in the admin tool. I have seen ... the only way is it - to change his password - so he can't log in anymore??

    is it right? but he become a mail with the new password (his mail is signed)...

  26. Post #66

    May 2014
    21 Posts
    Do not share RCON class? :)

  27. Post #67

    July 2013
    169 Posts
    Wow! This looks simple enough for ME to understand. Maybe if I decide to get a server again i'll use this.

  28. Post #68

    January 2014
    572 Posts
    Does it work with experimental?

  29. Post #69

    July 2014
    1 Posts
    Nevermind, I see you have a website with a sign up now.

    Thanks.

  30. Post #70

    September 2013
    174 Posts
    I don't own a server, but this looks amazing. Good job! :)
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  31. Post #71
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    sSmiley, can it be that the "IP Address" field does not resolve domains? Why not?

  32. Post #72

    September 2014
    33 Posts
    A quand une version pour Rust experimental ????????

  33. Post #73
    skinnyfat's Avatar
    September 2014
    4 Posts
    Works great. I love it. Thanks for the hard work.