1. Post #41
    Loominal's Avatar
    January 2014
    160 Posts
    I've added the extra item information :) nice idea
    you sir.. are awesome.. Thank man. Can't wait till there are metal doors windows stairs ect ect your doing a great job! keep it up man love it!! This is a great way for me to burn time at work when i'm supposed to be working. Way to get me fired...... LOL! <3

  2. Post #42
    iGeordie's Avatar
    March 2014
    48 Posts
    I'll see if I can replicate that issue - give me 10 minutes.

    Thanks,
    Jonathan

  3. Post #43
    Loominal's Avatar
    January 2014
    160 Posts
    Also looks like "doorways" got cut off at the bottom, can't see it adding them up. I also tried reducing my zoom level on the browser. Doesn't seem to help. Could it be firefox? Hmm I'll test it out more.

    *damnit couldn't edit in time your too fast* Moved to a new post below.

  4. Post #44
    iGeordie's Avatar
    March 2014
    48 Posts
    I'll see if I can replicate that issue - give me 10 minutes.

    Thanks,
    Jonathan

    I can replicate it so shouldn't be difficult to fix.

    Edited:

    Also looks like "doorways" got cut off at the bottom, can't see it adding them up. I also tried reducing my zoom level on the browser. Doesn't seem to help. Could it be firefox? Hmm I'll test it out more.
    I thought about that - the menu is really stacking up. I might move the resource panel over the the top right.

  5. Post #45
    Loominal's Avatar
    January 2014
    160 Posts
    Thought of one more thing, Maybe a Compass of some sorts, or a ground indicator (tree or rock) on the ground something to give cardinal direction when talking to a friend about the base..

    "Look on the north side of the base, you'll see the pillars i put in" ect ect.. Just something to show direction of the base esp for those that build them with symmetry.

    Yeah that could work fine! :)

    Or just make the text size 1 smaller.. so 14 to 12 ect ect.

  6. Post #46
    iGeordie's Avatar
    March 2014
    48 Posts
    Thought of one more thing, Maybe a Compass of some sorts, or a ground indicator (tree or rock) on the ground something to give cardinal direction when talking to a friend about the base..

    "Look on the north side of the base, you'll see the pillars i put in" ect ect.. Just something to show direction of the base esp for those that build them with symmetry.

    Yeah that could work fine! :)

    Or just make the text size 1 smaller.. so 14 to 12 ect ect.
    How's the text now?

  7. Post #47
    Loominal's Avatar
    January 2014
    160 Posts
    Looks good it all fits and is easily readable.

  8. Post #48

    February 2014
    42 Posts
    Just letting you know that it does not work in Safari. I am able to get it working in other browsers though. Just something to look into.

    Do you have a banner or anything for your site or something you can whip up? I'd love to give you a link on our website www.RustHelper.com

    We aren't looking to make something like this but would love to link to your site since you're already working on it. We do have a creative server already but this is a great resource as well. It looks absolutely fantastic and I will recommend it to others thru our site.

    -Jediaelthewise

  9. Post #49
    Loominal's Avatar
    January 2014
    160 Posts
    Just saying this is still so awesome, i've made many base designs based on this. can't wait for the next version!

  10. Post #50

    February 2014
    12 Posts
    This is a great tool. I would disagree with a previous comment on changing the controls. Anyone who works in the 3D industry, and uses MAYA, 3DSM, etc knows that you control your camera movements with your mouse.

    WASD is for gaming, not for 3D model building; which is what this is.

  11. Post #51
    iGeordie's Avatar
    March 2014
    48 Posts
    Ummmm... whats this then? :)



    Edited:

    I'm busy looking into an issue which stops you from adding a wall or doorway in certain gaps... if any of you see this and spot a pattern as to why its happening let me know, it may help me fix it quicker :)

    Edited:

    Some notes to go with that change :)

    Update 0.4 (17-03-2014)

    Stairs are now in place :)
    Bug Fix - Pillars now place correctly when applying to the outside of the base. Thanks to Loominal for pointing that out.
    Bug Fix - a slight rotation bug has been amended.
    I'm looking into an issue regarding walls and doorways not placing down in certain areas - maybe something to do with the introduction of the stairs item.

  12. Post #52
    Loominal's Avatar
    January 2014
    160 Posts
    Last Bug I found. Is when placing pillers on every spot of a foundation raise it 3+ floors you can put a wall THROUGH pillars in between pillars past the 2nd floor and up. Even tho it should NOT allow you too.


    I'm looking into an issue regarding walls and doorways not placing down in certain areas - maybe something to do with the introduction of the stairs item.
    This is because of the RIGHT CLICK for the stairs.. Once you right click to "flip" the wall or Doorway you can then place it.

    oh and don't forget to add the count to the stairs... so it's counting stairwells...

  13. Post #53
    iGeordie's Avatar
    March 2014
    48 Posts
    Last Bug I found. Is when placing pillers on every spot of a foundation raise it 3+ floors you can put a wall THROUGH pillars in between pillars past the 2nd floor and up. Even tho it should NOT allow you too.



    This is because of the RIGHT CLICK for the stairs.. Once you right click to "flip" the wall or Doorway you can then place it.
    Thank you very much... i'll look into it

    Edited:

    The first one makes sense actually, slight oversight by me :p

  14. Post #54
    iGeordie's Avatar
    March 2014
    48 Posts
    A little base I'm thinking about building :)


  15. Post #55
    iGeordie's Avatar
    March 2014
    48 Posts
    Update 0.5 (18-03-2014)

    Bug Fix - resolve an issue where walls cannot be placed without clicking the right mouse button before hand.
    Bug Fix - Some ceilings could not be placed when a ceiling already exists half a square away.
    I have some major refactoring to do where structuring is concerned. This is aimed at creating an easier way to check for supporting items and is essential if I'm to introduce a delete function.

  16. Post #56
    PeaceKeeper0's Avatar
    November 2013
    34 Posts
    Hey IGeordie is there a certain browser that this runs smoother on? I'm using it on Google Chrome and its kind of laggy when rotating the camera.

    Also great job on the website.

  17. Post #57
    iGeordie's Avatar
    March 2014
    48 Posts
    Hey IGeordie is there a certain browser that this runs smoother on? I'm using it on Google Chrome and its kind of laggy when rotating the camera.

    Also great job on the website.
    That's odd as Chrome tends to be the smoothest I've seen. What version of Chrome are you using?

    Anyone else have issues with this?

  18. Post #58
    PeaceKeeper0's Avatar
    November 2013
    34 Posts
    That's odd as Chrome tends to be the smoothest I've seen. What version of Chrome are you using?

    Anyone else have issues with this?
    I am using, Version 33.0.1750.152.

  19. Post #59
    iGeordie's Avatar
    March 2014
    48 Posts
    I've added the tool to Twitter :) I thought it might be a better way of keeping people up to date with updates. I will still keep posting on this forum at the same time.

    @RustBaseBuilder

  20. Post #60
    Daze507's Avatar
    January 2014
    87 Posts
    Really well done, very good job !

  21. Post #61

    May 2011
    305 Posts
    A little base I'm thinking about building :)

    Wow - how much wood did it say you'll need?

  22. Post #62
    Oxameter's Avatar
    March 2014
    229 Posts
    Very nice work. I was thinking of how useful something like this would be when I was previously doing stuff like this with pen and paper.

    I cannot manage to rotate doorways ect though. I am right clicking and nothing changes. It is the wrong way by default just for reference.
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  23. Post #63
    iGeordie's Avatar
    March 2014
    48 Posts
    Very nice work. I was thinking of how useful something like this would be when I was previously doing stuff like this with pen and paper.

    I cannot manage to rotate doorways ect though. I am right clicking and nothing changes.
    Yeah I've just been looking into this - slightly frustrating but I've found the route of the problem. Need to rework some of the code which I'll do tonight.

    Edited:

    Wow - how much wood did it say you'll need?
    85000 :)
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  24. Post #64
    Grinning's Avatar
    January 2014
    57 Posts
    Moving this to the correct forum :)

    Hi All,

    So firstly, a bit about me. I'm a professional web developer working in Newcastle upon Tyne (uk). I work primarily with JavaScript so decided to set up a project to work on in my spare time.

    So what is it?

    BaseBuilder is a tool designed to help avid Rust players conceptualise a base design they have in their head. Its in its early days of course and I have a large set of requirements still to meet. I will share each development goal in a later post.

    Where is it?

    It's current hosted here - http://jvickers.co.uk/basebuilder - please take a look and see what you think of the progress so far. It's best to view in chrome at the moment, it does work in firefox but not as smoothly.

    How can you help?

    I have set up a bug tracking account at: https://basebuilder.fogbugz.com/ so if any of you wish to aid in the development of this tool please do. Simply open the link - click Enter a New Case under the TASKS heading and fill in the detail of your bug - the more detail the better :)

    I'll be hard at work over this coming weekend finalising the development approach and refactoring some of the current behind the scenes logic.

    Hope you like the progress so far and again - any bugs you wish to add will be greatly appreciated.

    Jonathan
    Awesome! I've added the link to the web program and this post in my Rust Guide. This is great! Good job!

  25. Post #65
    iGeordie's Avatar
    March 2014
    48 Posts
    Awesome! I've added the link to the web program and this post in my Rust Guide. This is great! Good job!
    Thank you very much :)

  26. Post #66

    July 2013
    8 Posts
    Great job man! Really useful to see how much wood I need for extending my base rather than using pen and paper to add em all up! Thanks a lot!

  27. Post #67

    December 2013
    61 Posts
    Am i the only one to be so dumb ? i use right click and my wall does not rotate ... i dont understand ? is there any other shortcut ? do i miss an update of a software ?

  28. Post #68
    Oxameter's Avatar
    March 2014
    229 Posts
    Am i the only one to be so dumb ? i use right click and my wall does not rotate ... i dont understand ? is there any other shortcut ? do i miss an update of a software ?
    Yeah I've just been looking into this - slightly frustrating but I've found the route of the problem. Need to rework some of the code which I'll do tonight.
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  29. Post #69

    December 2013
    61 Posts
    Sry i missed some information ! THanks ^^'

  30. Post #70
    Loominal's Avatar
    January 2014
    160 Posts
    iGeordie, is there anything else your looking forward to do with this? Are you going to add doors (wood or metal) to calculate wood / metal needed? I'm assuming your still working on windows. Will you do window bars also?

    Will there be a metal base version? Just curious on the future of your great tool.

  31. Post #71
    iGeordie's Avatar
    March 2014
    48 Posts
    Sorry guys I'm busy reworking some of the rotation logic. The current version has some bugs admittedly - i'll send an update when fixed.

  32. Post #72
    iGeordie's Avatar
    March 2014
    48 Posts
    Ok, so I've done quite a bit with regards to the rotation logic update as follows...

    Update 0.6 (18-03-2014)

    Bug Fix - Rotation issues are hopefully put to bed! hurray!
    Huge apologies for the issues with rotation today. I've altered rotation to use the space bar instead of right click - this seperates the camera control with functional control. I'll keep testing the implementation for the next hour or 2 - I don't want to go to bed until I know its perfect.
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  33. Post #73
    Dionysus9's Avatar
    December 2011
    333 Posts
    This is epic, very well done; thank you!
    A few more requests to slap on your "to do" list:
    1) Allow builds to be saved/loaded (probably locally so you don't have to dedicate a hard drive [or 10] to it).
    2) Allow us to "test raid" with C4, so we can figure out the C4-cost to gain entry to various rooms and/or room-combinations (have the tool keep a tally of C4 used).

    Really fantastic work, thanks a million.

    Edited:

    3) allow foundations to be placed without having to touch an existing foundation.

  34. Post #74

    February 2014
    18 Posts
    This is an awesome tool and cant wait to see it as an app.

    Can you make it so that you can have a button or something that changes it from wood to metal and calculate the resources like it does with wood? Something for when you finish up other more important stuff :D

    Also love the idea of being able to test raid it from Dionysus9. Perhaps have it so it works out the easiest route through doors and walls to get to a pre determined loot room.

    Keep up the good work!!!

  35. Post #75

    January 2014
    121 Posts
    Really useful tool, thank you very much :) just plugged in my ultimate bunker design -

    5820 planks ><

  36. Post #76
    iGeordie's Avatar
    March 2014
    48 Posts
    Really useful tool, thank you very much :) just plugged in my ultimate bunker design -

    5820 planks ><
    Glad to hear people are finding it useful :)

  37. Post #77
    iGeordie's Avatar
    March 2014
    48 Posts
    Progress Update

    I'm currently working on a few different aspects in the following order. Known bugs will be dealt with as they come

    Windows and Ramps

    Doors - Wood and Metal

    Deletion - this has been on going for a few days

    Metal Textures and associated UI updates

    A filter to cycle through each level of your building - allowing you to focus your efforts on a particular floor without affecting the others. Floors out of focus will reduce to almost 0 opacity

    Window bars

    New textures for existing wooden structures

    Thanks,
    Jonathan
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  38. Post #78

    March 2014
    28 Posts
    wow, nice tool man

  39. Post #79
    Dennab
    March 2014
    2,555 Posts
    Progress Update

    I'm currently working on a few different aspects in the following order. Known bugs will be dealt with as they come

    Windows and Ramps

    Doors - Wood and Metal

    Deletion - this has been on going for a few days

    Metal Textures and associated UI updates

    A filter to cycle through each level of your building - allowing you to focus your efforts on a particular floor without affecting the others. Floors out of focus will reduce to almost 0 opacity

    Window bars

    New textures for existing wooden structures

    Thanks,
    Jonathan
    Was playing with this last night and thought about the opacity bit, brilliant idea man, Love this tool. Thank you so much for all your hard work, this is seriously very useful.
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  40. Post #80
    iGeordie's Avatar
    March 2014
    48 Posts
    Update 0.6 (22-03-2014)

    Windows are now available :)
    Bug Fix - resolve an issue where walls could be placed where a pillar sits.

    Ramps to follow soon.
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