1. Post #1
    iGeordie's Avatar
    March 2014
    48 Posts
    Moving this to the correct forum :)

    Hi All,

    So firstly, a bit about me. I'm a professional web developer working in Newcastle upon Tyne (uk). I work primarily with JavaScript so decided to set up a project to work on in my spare time.

    So what is it?

    BaseBuilder is a tool designed to help avid Rust players conceptualise a base design they have in their head. Its in its early days of course and I have a large set of requirements still to meet. I will share each development goal in a later post.

    Where is it?

    It's current hosted here - http://jvickers.co.uk/basebuilder - please take a look and see what you think of the progress so far. It's best to view in chrome at the moment, it does work in firefox but not as smoothly.

    How can you help?

    I have set up a bug tracking account at: https://basebuilder.fogbugz.com/ so if any of you wish to aid in the development of this tool please do. Simply open the link - click Enter a New Case under the TASKS heading and fill in the detail of your bug - the more detail the better :)

    I'll be hard at work over this coming weekend finalising the development approach and refactoring some of the current behind the scenes logic.

    Hope you like the progress so far and again - any bugs you wish to add will be greatly appreciated.

    Jonathan
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  2. Post #2
    miqro's Avatar
    February 2014
    51 Posts
    Dude,this is awesome :D

    Cant seem to find doorways and stairs anywhere tho ..
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  3. Post #3
    iGeordie's Avatar
    March 2014
    48 Posts
    Dude,this is awesome :D

    Cant seem to find doorways and doors anywhere tho .. Dont wanna get raided :p
    They should be in place sometime over the weekend :) At the same time you'll also be able to undo previous actions.

  4. Post #4
    Grangoko's Avatar
    March 2014
    142 Posts
    Simply awesome man, great job. Althought you can do the same thing in game at free building servers like http://rusthelper.com/server/ but this is faster and with isometric vision.

  5. Post #5
    iGeordie's Avatar
    March 2014
    48 Posts
    Simply awesome man, great job. Althought you can do the same thing in game at free building servers like http://rusthelper.com/server/ but this is faster and with isometric vision.
    Thanks. I was aware of that, as I said - its a bit of a project for me :) Once complete I can port it to the appstore for use on the ipad - a free app of course :)
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  6. Post #6

    January 2014
    8 Posts
    cool tool, very useful
    looking forward to those other tools on the weekend

  7. Post #7
    [RustMonkey]

    February 2014
    14 Posts
    This is a nice tool! Good job iGeordie!

  8. Post #8

    February 2014
    7 Posts
    Very cool and easy to use! Can't wait to see the finished product!

  9. Post #9

    February 2014
    2 Posts
    hell yea, pretty cool so far, looking forward to metal and more parts, also needs a remove XD but keep up the work

  10. Post #10
    iGeordie's Avatar
    March 2014
    48 Posts
    Update 0.1.4 (15-03-2014)

    Door ways have been added :)
    Fixed a few minor issues with wall placement and pillars being able to added in the middle of them.
    Added plank indicator to the resources panel.
    Next stop - windows and stairs

  11. Post #11
    GePree00's Avatar
    June 2013
    140 Posts
    Awesome tool iGeordie! I will definately mention this in an upcoming Rust video of mine :)

  12. Post #12
    iGeordie's Avatar
    March 2014
    48 Posts
    Thanks for the feedback - really appreciate it! A mention would be amazing :)

  13. Post #13

    December 2013
    232 Posts
    much better than that other website
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  14. Post #14
    zloj's Avatar
    February 2014
    125 Posts
    Moving this to the correct forum :)

    Hi All,

    So firstly, a bit about me. I'm a professional web developer working in Newcastle upon Tyne (uk). Work is quiet at the moment so I decided to start a little project of my own.

    So what is it?

    BaseBuilder is a tool designed to help avid Rust players conceptualise a base design they have in their head. Its in its early days of course and I have a large set of requirements still to meet. I will share each development goal in a later post.

    Where is it?

    It's current hosted here - http://jvickers.co.uk/basebuilder - please take a look and see what you think of the progress so far. It's best to view in chrome at the moment, it does work in firefox but not as smoothly.

    How can you help?

    I have set up a bug tracking account at: https://basebuilder.fogbugz.com/ so if any of you wish to aid in the development of this tool please do. Simply open the link - click Enter a New Case under the TASKS heading and fill in the detail of your bug - the more detail the better :)

    I'll be hard at work over this coming weekend finalising the development approach and refactoring some of the current behind the scenes logic.

    Hope you like the progress so far and again - any bugs you wish to add will be greatly appreciated.

    Jonathan

    Thank you very much, i like it!

    I understand that all other building parts will be added. But one suggestion, maybe add one, ot two, three trees from game, so when i practice build my base, my base will not feel lonely:) And possibility to save, load, or give link with build ed home, maybe also do nice screenshot from site (with your logo, watermark!) :)
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  15. Post #15

    January 2014
    18 Posts
    Awesome project man! I was thinking about making something like this in a standalone Java app, but you've taken the cake man. I'm not even gonna bother anymore, I'd just feel like I was copying you lol. This is A+ work dude.

  16. Post #16
    iGeordie's Avatar
    March 2014
    48 Posts
    Thank you very much, i like it!

    I understand that all other building parts will be added. But one suggestion, maybe add one, ot two, three trees from game, so when i practice build my base, my base will not feel lonely:) And possibility to save, load, or give link with build ed home, maybe also do nice screenshot from site (with your logo, watermark!) :)
    Save, load and share functionality is in the pipeline - share so people can view but not edit :)

    I'll think about the trees :) I will add a surrounding background image with mountains etc at some point but it isn't a priority at the moment.

    Great idea regarding the screen shot - working on this now... should have it up in the next 30 mins :)

    Thanks for the feedback, Jonathan.

    Edited:

    Screenshot tool has been added. Unfortunately you're required enable popups to get the resultant screenshot.

    Edited:

    A further edit - I've managed to make the screenshot tool a little more friendly. Let me know if you have any issues :)
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  17. Post #17

    January 2014
    8 Posts
    nicely done Geordie

  18. Post #18
    Gold Member

    January 2014
    116 Posts
    Nice tool - couldn't see how to remove mistakes though, an undo button would be great!

  19. Post #19

    March 2014
    64 Posts
    great job! what did you use to code it?

    Edited:

    bug: wood should be 10X number of planks
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  20. Post #20
    iGeordie's Avatar
    March 2014
    48 Posts
    Thanks.

    JavaScript and WebGL. Ahh whoops, think I inadvertently broke that early on :p fixing it now.

    Edited:

    done :)

    [added]1394973633[/added]

    Update 0.2 (16-03-2014)

    Undo functionality has been added.
    Camera starts in a better position.
    Bug Fix - Camera can no longer go below the surface.
    I'm still on with the stairs object, the undo functionality took longer than originally expected.

    I'm going to look to add a filter in so you can disable visibility and interactivity on certain layers. Meaning you can see exactly whats happening on each level once you've closed the building off.
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  21. Post #21
    iGeordie's Avatar
    March 2014
    48 Posts
    Update 0.2 (16-03-2014)

    Undo functionality has been added.
    Camera starts in a better position.
    Bug Fix - Camera can no longer go below the surface.
    I'm still on with the stairs object, the undo functionality took longer than originally expected.

    I'm going to look to add a filter in so you can disable visibility and interactivity on certain layers. Meaning you can see exactly whats happening on each level once you've closed the building off.

    Edited:

    note: there's a slight bug with undoing walls at the moment - working on it now

  22. Post #22
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    cool stuff, great idea!

  23. Post #23
    iGeordie's Avatar
    March 2014
    48 Posts
    fixed the small bug mentioned above.

  24. Post #24
    zloj's Avatar
    February 2014
    125 Posts
    Save, load and share functionality is in the pipeline - share so people can view but not edit :)

    I'll think about the trees :) I will add a surrounding background image with mountains etc at some point but it isn't a priority at the moment.

    Great idea regarding the screen shot - working on this now... should have it up in the next 30 mins :)

    Thanks for the feedback, Jonathan.

    Edited:

    Screenshot tool has been added. Unfortunately you're required enable popups to get the resultant screenshot.

    Edited:

    A further edit - I've managed to make the screenshot tool a little more friendly. Let me know if you have any issues :)

    Thank you.

    One bug with screenshot. The actual file is *.PNG, but extension is *.JPG :)

  25. Post #25

    December 2013
    14 Posts
    This is awesome man, props to you

  26. Post #26

    February 2014
    40 Posts
    Keep up the good work.

  27. Post #27
    iGeordie's Avatar
    March 2014
    48 Posts
    Thank you.

    One bug with screenshot. The actual file is *.PNG, but extension is *.JPG :)

    Thanks for that - fixed!

  28. Post #28

    January 2014
    138 Posts
    Great start. Needs stairs, ceilings, ramps, doors, etc.

  29. Post #29
    iGeordie's Avatar
    March 2014
    48 Posts
    Great start. Needs stairs, ceilings, ramps, doors, etc.
    Thanks, ceilings and doors not working for you? They should be available

  30. Post #30

    February 2014
    20 Posts
    You're so fucking awesome, this helped me so much

  31. Post #31
    iGeordie's Avatar
    March 2014
    48 Posts
    Thanks,

    I have an update coming today which definitely include a rotate tool (managed by right click) which can be used when you have say a wall - which can occupy the same position but in 2 different directions.

    Trying to squeeze the stairwells in but its a little more complex then the walls, doors etc.

  32. Post #32
    zloj's Avatar
    February 2014
    125 Posts
    Thanks, ceilings and doors not working for you? They should be available
    No doors, definitely no doors available.


  33. Post #33
    iGeordie's Avatar
    March 2014
    48 Posts
    No doors, definitely no doors available.

    Oh, I was thinking doorways. Doors will come eventually.

  34. Post #34

    February 2014
    41 Posts
    Do you have plans to add spike walls and gates too?

  35. Post #35

    March 2014
    1 Posts
    This is fantastic, Geordie! Can't wait to see the finished product!

    Suggestion: a selectable "remove" feature as opposed to just "undo" last placement.

    Bravo Zulu, mate...1000 thank you's!

    Ski

  36. Post #36
    iGeordie's Avatar
    March 2014
    48 Posts
    This is fantastic, Geordie! Can't wait to see the finished product!

    Suggestion: a selectable "remove" feature as opposed to just "undo" last placement.

    Bravo Zulu, mate...1000 thank you's!

    Ski
    Thanks :)

    And thanks to Armada who pinged me a bug regarding the rotate functionality - i'll get this fixed as soon as I can (at work at the moment i'll try and do it over my lunch).

    The delete functionality will take a bit time - I can easily do it now for things such as walls and doorways. But for things that provide support for other elements such as pillars and ceilings it becomes a bit difficult. Busy putting together a structure monitor to keep track of all supporting features. If it is supporting something you will not be able to delete it. Hopefully this is clear :)

    I also had a bug raised regarding the resource requirements - originally it wasn't being updated when the undo function was used. This is now fixed.

  37. Post #37
    Loominal's Avatar
    January 2014
    160 Posts
    This is great. Can you please add "W/A/S/D Keys to move the camera forward back left and right (strafe) maybe Q/E for rotate without the mouse?!?? I would really like to travel into the base and use those keys to move the camera while I'm using the mouse to place objects.

    Lastly Could you put in a counter of the "items" we used? so that i could see how many walls / pillars ect to prefab? The added Planks is nice.. but the items used would be better! Thanks so much this is a awesome tool!
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  38. Post #38
    iGeordie's Avatar
    March 2014
    48 Posts
    This is great. Can you please add "W/A/S/D Keys to move the camera forward back left and right (strafe) maybe Q/E for rotate without the mouse?!?? I would really like to travel into the base and use those keys to move the camera while I'm using the mouse to place objects.

    Lastly Could you put in a counter of the "items" we used? so that i could see how many walls / pillars ect to prefab? The added Planks is nice.. but the items used would be better! Thanks so much this is a awesome tool!
    Thanks, I'll have a think about the camera and see what I can do - it may have to be done via selecting a different mode or something along those lines.

    The extra item detail shouldn't be too difficult.

  39. Post #39
    Loominal's Avatar
    January 2014
    160 Posts
    Also I'm not sure why but when i built my 5 x 5 and THEN put another layer around of foundations i couldn't anti greif all of it. Something is wrong placeing ALL the pillars. Take a look i tried to provide screen shots to show you where i could NOT place pillars to antigrief the base.






  40. Post #40
    iGeordie's Avatar
    March 2014
    48 Posts
    Thanks, I'll have a think about the camera and see what I can do - it may have to be done via selecting a different mode or something along those lines.

    The extra item detail shouldn't be too difficult.
    I've added the extra item information :) nice idea