1. Post #1

    October 2013
    16 Posts
    i posted yesterday and it was moved and locked for reason i dont know but i will try again

    In no way am i saying that we as customers of rust control anything or can demand that they put this that and the other in to the game nor am i saying they have to work to mine or anyone else's schedule barring there own i just want to know if the game is still at its 10% stage as i keep reading and seeing the excuse its early alpha as it cant be alpha at worst its an open beta which is fine but i dont like the fact it seems people (fanboys) that have been playing for a month or so are just fucking it up for every one else .
    in no way am i saying i was on here from the start as i have only been playing about 7-8 months and started on the web browser when you started with a hatchet medkits and every one was a soldier and you would see changes all the time and i have been in support of all the changes they have done up until this changed the hatchet to the stone , added sleepers ,new items added more structures made explosives harder to get and craft ,started adding homemade guns so the can make it feel more real survival this is when there was like 3 servers. but since it went out onto steam and people (fanboys) started playing its slowed down so much on updates and all of these servers out there now makes me feel as if the team have either lost there way in how they want the game to work or have hit a block as it was stated that the zombies are just a place filler until they know what they want and thats fair enough but its was 3 months or so and just swapped them with red animals which seems a little pointless as there just another filler . i understand that they have a small team of devs and that the are not computers and have lives but the same team was banging new updates nearly every week but when you state this people start shouting that its a small team but its the same small team thats worked on it from the start so that cant be it.

    so im not here to demand that i want this or that i just want to know are there other players out there that feel the same way i do as i love the game and play often with a group of people and i just dont want such a promising game to die out.
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  2. Post #2
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    Because remaking a thread that got killed will totally get the attention of the developers a second time, right?
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  3. Post #3

    October 2013
    16 Posts
    Because remaking a thread that got killed will totally get the attention of the developers a second time, right?
    i dont want them to smart arse if you read the end of it it says "so im not here to demand that i want this or that i just want to know are there other players out there that feel the same way i do as i love the game and play often with a group of people and i just dont want such a promising game to die out."

    so try harder if you want to get your flame on
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  4. Post #4
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    i dont want them to smart arse if you read the end of it it says "so im not here to demand that i want this or that i just want to know are there other players out there that feel the same way i do as i love the game and play often with a group of people and i just dont want such a promising game to die out."

    so try harder if you want to get your flame on
    I am not trying to "get my flame on," but it is a fact that if a thread gets DDT'd, as yours did, it was a REALLY shitty one and should not be remade. And what are you talking about it dying out? It's the most popular game right now, it's made millions, it's not going to die out. As I said in the last thread, you need to be patient, no matter the amount of money developers are making, they can only work so hard, especially if they have a life outside of development, which I guarantee they all do.
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  5. Post #5

    October 2013
    16 Posts
    so you have not read my post properly then as i havent said i want this doing i just want to know if people that have played since i have or longer and if they feel the same way

  6. Post #6

    February 2014
    42 Posts
    Part of the reason I think is because your writing could use a bit of shaping up; it's difficult to read and understand you. If english is not your first language, I apologize, but it does help your argument to be better writing and spoken. Regardless, lets look at what you're trying to say.

    In no way am i saying that we as customers of rust control anything or can demand that they put this that and the other in to the game nor am i saying they have to work to mine or anyone else's schedule barring there own
    Ok so to start you are saying you understand that they are a company and we are the customers and that we can't just tell them what we want them to do. Correct, they are a business and they will decide what they feel is priority. Good so far.

    i just want to know if the game is still at its 10% stage as i keep reading and seeing the excuse its early alpha as it cant be alpha at worst its an open beta which is fine
    Yes, the game is still in alpha and they are working on it.

    but i dont like the fact it seems people (fanboys) that have been playing for a month or so are just fucking it up for every one else .
    This assertion is way too generic and doesn't elaborate on what the actual issue is that you are trying to bring to light. Please explain what problems you are having.

    in no way am i saying i was on here from the start as i have only been playing about 7-8 months and started on the web browser when you started with a hatchet medkits and every one was a soldier and you would see changes all the time and i have been in support of all the changes they have done up until this changed the hatchet to the stone , added sleepers ,new items added more structures made explosives harder to get and craft ,started adding homemade guns so the can make it feel more real survival this is when there was like 3 servers.
    What this gentleman is referring to is when the game started in Unity Web Browser. He also said he supports all the changes made up until now.

    but since it went out onto steam and people (fanboys) started playing its slowed down so much on updates and all of these servers out there now makes me feel as if the team have either lost there way in how they want the game to work or have hit a block as it was stated that the zombies are just a place filler until they know what they want and thats fair enough but its was 3 months or so and just swapped them with red animals which seems a little pointless as there just another filler .
    So what you're really complaining about is not the game itself but the people who started playing. You also reference to the slowing down in development but you said you understand the reasoning behind the placeholders as they develop it. You comment that you feel they either "lost their way or hit a block." Well I am very confident being a business they have a plan but that doesn't mean they have to share everything with us.

    i understand that they have a small team of devs and that the are not computers and have lives but the same team was banging new updates nearly every week but when you state this people start shouting that its a small team but its the same small team thats worked on it from the start so that cant be it.
    Your statement is poorly written but I believe you are trying to say that they used to put out constant updates and now they don't. However people try to justify that they aren't putting out as many now because its the same team as before and they used to put out constant updates then, so its invalid reasoning to say "its because they have their own lives and can't work on it all the time." You essentially are trying to point out there nothing changed there. Good, just needs to be better communicated is all.

    so im not here to demand that i want this or that i just want to know are there other players out there that feel the same way i do as i love the game and play often with a group of people and i just dont want such a promising game to die out.
    Ok everyone, so what kurtnation is trying to ask is: how are you all feeling about the progress of the game?

    My question to you kurt is what are the issues you have with these "fanboys" you complained about. That is a separate issue.
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  7. Post #7
    Huffing Jenkem Like There's No Tomorrow :^)
    jonnymad's Avatar
    January 2012
    5,762 Posts
    You want them to sling out updates faster, that is what I read.
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  8. Post #8

    January 2014
    218 Posts
    If you think the number of people logging into Rust is the same as it was a month ago, you're just kidding yourself. Also, if it's still selling well, the concurrent players should be going way up, but it's not, it's going down, way down. I don't know why people keep making up that it's growing, it's not.

    http://steamgraph.net/index.php?acti...=1394769600000

    It peaked a month and a week ago, and has fallen off dramatically since, HUGELY in the past week.
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  9. Post #9
    Dennab
    March 2014
    2,555 Posts
    If you think the number of people logging into Rust is the same as it was a month ago, you're just kidding yourself. Also, if it's still selling well, the concurrent players should be going way up, but it's not, it's going down, way down. I don't know why people keep making up that it's growing, it's not.

    http://steamgraph.net/index.php?acti...=1394769600000

    It peaked a month and a week ago, and has fallen off dramatically since, HUGELY in the past week.
    If you'll note however texrob, Rust's competitors DayZ and 7 days to die are currently lower in player count than Rust, and DayZ's player count curve is very similar to Rusts as of late, with the difference being lower values, and Rust still has a higher player count then they did in December, before they started making changes to the hard-code of the engine, which takes time. I think that once the customizations by Facepunch to Unity 3d are complete, we'll see another increase in player growth reflective of the progress of the dev team. Players just aren't fans of dirty code edit updates, but like them or not, they're very necessary to expand on the game more.

    http://steamgraph.net/index.php?acti...=1394780400000

    Plus, week-span rises and dips have been common with Day Z and Rust since January. Sure the peaks aren't as high, but again, necessary hard code changes don't make players happy, but they'll be done in the near future :)
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  10. Post #10

    January 2014
    503 Posts
    If you'll note however texrob, Rust's competitors DayZ and 7 days to die are currently lower in player count than Rust, and DayZ's player count curve is very similar to Rusts as of late, with the difference being lower values, and Rust still has a higher player count then they did in December, before they started making changes to the hard-code of the engine, which takes time. I think that once the customizations by Facepunch to Unity 3d are complete, we'll see another increase in player growth reflective of the progress of the dev team. Players just aren't fans of dirty code edit updates, but like them or not, they're very necessary to expand on the game more.

    http://steamgraph.net/index.php?acti...=1394780400000
    It's the same with Dayz.. If some good content will be added more people will come back..

    On a side note, most games start with a huge pop (specially if you make an interessting game like Rust) but eventually will drop down since it simply gets bored.
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  11. Post #11

    January 2014
    218 Posts
    If you'll note however texrob, Rust's competitors DayZ and 7 days to die are currently lower in player count than Rust, and DayZ's player count curve is very similar to Rusts as of late, with the difference being lower values, and Rust still has a higher player count then they did in December, before they started making changes to the hard-code of the engine, which takes time. I think that once the customizations by Facepunch to Unity 3d are complete, we'll see another increase in player growth reflective of the progress of the dev team. Players just aren't fans of dirty code edit updates, but like them or not, they're very necessary to expand on the game more.

    http://steamgraph.net/index.php?acti...=1394780400000

    Plus, week-span rises and dips have been common with Day Z and Rust since January. Sure the peaks aren't as high, but again, necessary hard code changes don't make players happy, but they'll be done in the near future :)
    You can try and spin the data however you want, but the reality is the numbers. How another game is doing doesn't really matter, so I don't see the point of that. I agree that it rises and falls based on patches, but even without that, it is still falling yet it continues to sell. That means fewer and fewer long term players are coming back even after patches.

    I'm not saying the game is dead, nor do I want it to be, I am just stating facts. I hope they come out with a bunch of great new stuff, I'll have a blast again I'm sure.

    I'm both a huge fan, and have a disdain for Early Access games. There is a game called Age of Conan that from all I heard, was horrible at release, and then they fixed it and made it awesome, but everyone had quit. That is my fear, they released this so early, so unfinished, and it's a great concept, but now it's going to die before it ever gets finished, because the newness will be gone. I say this every time we talk about Early Access on Steam, "You only get one chance to play a game for the first time". Early Access is killing that experience.
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  12. Post #12

    January 2014
    89 Posts
    I kind of agree with the OP here. I know the game is in "ALPHA/BETA/GAMMA" or whatever they want to call it. The small team excuse is far overused. I see plenty of user submissions and outside help to blame a small team for slow updates. There's great games out there like Banished where it was made by 1 person. The game is fun, looks great, and didn't jump on the "early access" bandwagon. I have basically stopped playing all together for the past 3 weeks because all the game is is a hackfest. There's only so many times one can get chased off servers, ran out by hackers, or abusive admins. The lack of new content is a shame as this game has amazing potential. If I was paid the amount of money the team made from steam sales, I'd be alittle more dedicated to listening to the players and helping give what they want.
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  13. Post #13
    Dennab
    March 2014
    2,555 Posts
    You can try and spin the data however you want, but the reality is the numbers. How another game is doing doesn't really matter, so I don't see the point of that. I agree that it rises and falls based on patches, but even without that, it is still falling yet it continues to sell. That means fewer and fewer long term players are coming back even after patches.

    I'm not saying the game is dead, nor do I want it to be, I am just stating facts. I hope they come out with a bunch of great new stuff, I'll have a blast again I'm sure.

    I'm both a huge fan, and have a disdain for Early Access games. There is a game called Age of Conan that from all I heard, was horrible at release, and then they fixed it and made it awesome, but everyone had quit. That is my fear, they released this so early, so unfinished, and it's a great concept, but now it's going to die before it ever gets finished, because the newness will be gone. I say this every time we talk about Early Access on Steam, "You only get one chance to play a game for the first time". Early Access is killing that experience.
    Actually I think if you look at the sales performance, it's decreased over time in comparison to the only slight decrease in active players (in the grand scheme of things, only slight decrease i should say) which reflects more players staying active after purchasing. So yes there is a slight dip right now, but I think that's reflective of the dirty code edits they have to make. Once they streamline the engine in tandem with the item editor, i feel they'll be able to crank out new content updates pretty efficiently, and we'll see an increase in average active players again. (just my speculation on the numbers, I absolutely could be wrong.)

    Edited:

    I kind of agree with the OP here. I know the game is in "ALPHA/BETA/GAMMA" or whatever they want to call it. The small team excuse is far overused. I see plenty of user submissions and outside help to blame a small team for slow updates. There's great games out there like Banished where it was made by 1 person. The game is fun, looks great, and didn't jump on the "early access" bandwagon. I have basically stopped playing all together for the past 3 weeks because all the game is is a hackfest. There's only so many times one can get chased off servers, ran out by hackers, or abusive admins. The lack of new content is a shame as this game has amazing potential. If I was paid the amount of money the team made from steam sales, I'd be alittle more dedicated to listening to the players and helping give what they want.
    I have to respectfully disagree that, "Alpha/small team is an overused excuse." Alpha translates directly in game development to, "not finished/in development." Banished didn't jump on the early access wagon, so their game was complete upon release to the public. They were done with development on release. Rust is not complete, and they are currently customizing Unity 3d, which requires some edits to the hardcode to make the engine fit their vision better. So current updates won't be content-packed, but once the customization is further along, it'll be easier to push out more awesome updates more often. And paying $20 doesn't grant you artistic ownership over the project, we're voluntary testers, not producers ;) Yes hackers ruin the game for people, but remember that there are 11 staff members total (not all are coders, some are graphic artists/3d modelers) and potentially hundreds of people working against them to publish hacks.

    And I apologize for my, "fanboy," attitude. ;)

  14. Post #14
    Dennab
    February 2014
    264 Posts
    Actually I think if you look at the sales performance, it's decreased over time in comparison to the only slight decrease in active players (in the grand scheme of things, only slight decrease i should say) which reflects more players staying active after purchasing. So yes there is a slight dip right now, but I think that's reflective of the dirty code edits they have to make. Once they streamline the engine in tandem with the item editor, i feel they'll be able to crank out new content updates pretty efficiently, and we'll see an increase in average active players again. (just my speculation on the numbers, I absolutely could be wrong.)

    Edited:



    I have to respectfully disagree that, "Alpha/small team is an overused excuse." Alpha translates directly in game development to, "not finished/in development." Banished didn't jump on the early access wagon, so their game was complete upon release to the public. They were done with development on release. Rust is not complete, and they are currently customizing Unity 3d, which requires some edits to the hardcode to make the engine fit their vision better. So current updates won't be content-packed, but once the customization is further along, it'll be easier to push out more awesome updates more often. And paying $20 doesn't grant you artistic design over the project, we're voluntary testers, not producers ;) Yes hackers ruin the game for people, but remember that there are 11 staff members total (not all are coders, some are graphic artists/3d modelers) and potentially hundreds of people working against them to publish hacks.

    And I apologize for my, "fanboy," attitude. ;)


    So its dropping..just not as fast. XD thats GREAT NEWS!

    But I'll be honest I am part of that drop. Bought the game for me and a friend, loved it.. logged like 200hrs over the next couple of weeks. (way to much time)

    And glitches started becoming apparent, and more and more annoying.

    Soon this game will be on my "forgot about list" and some day, maybe 2 years from now.. I'll return, to find a finished game.. and a population of 120... and log out.
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  15. Post #15
    Dennab
    March 2014
    2,555 Posts
    So its dropping..just not as fast. XD thats GREAT NEWS!

    But I'll be honest I am part of that drop. Bought the game for me and a friend, loved it.. logged like 200hrs over the next couple of weeks. (way to much time)

    And glitches started becoming apparent, and more and more annoying.

    Soon this game will be on my "forgot about list" and some day, maybe 2 years from now.. I'll return, to find a finished game.. and a population of 120... and log out.
    We'll see. I personally believe that the drop now will be followed by a raise. Will it be a phenomenal raise? Probably not. But facepunch has a good indie game history (check out Garry's mod and tell me the devs don't care about their games, they worked on that shizzle for like 8 years!) so I believe that letting the devs take their time and flesh out the game to what they want to make, we'll see something awesome that a lot of players will enjoy.
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  16. Post #16

    January 2014
    89 Posts
    How difficult would it be to model a new gun to replace the M4 or MP5. Just make a new model, keep the stats as a place holder. That right there is enough to warrant a few people coming back to play some more. I'd pretty much picture an AK style gun with more springs/ wood with some other rust charm like the revolver and the bolt action. I understand game mechanics and things take awhile to get right, but some content is better than "Sorry guys, don't expect nothing for 2 weeks". Its turning into another Starbound...
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  17. Post #17
    Dennab
    March 2014
    2,555 Posts
    How difficult would it be to model a new gun to replace the M4 or MP5. Just make a new model, keep the stats as a place holder. That right there is enough to warrant a few people coming back to play some more. I'd pretty much picture an AK style gun with more springs/ wood with some other rust charm like the revolver and the bolt action. I understand game mechanics and things take awhile to get right, but some content is better than "Sorry guys, don't expect nothing for 2 weeks". Its turning into another Starbound...
    I think AK is in development, again, it comes down to Unity being difficult to work with for how Rust is made, so the devs have to customize it to make it work more efficiently, which takes some time. Once they get it tweaked, content updates will probably be more common.
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  18. Post #18

    October 2013
    859 Posts
    it comes down to Unity being difficult to work with for how Rust is made, so the devs have to customize it to make it work more efficiently, which takes some time.
    Where are you getting this information? Rust is built on Unity, how could Unity be difficult to work with for how Rust was made?

    I might buy that Rust wasn't developed initially to be easily extensible or to easily add new content, but that's not the same thing and is a problem of poor design, not a problem with Unity.

  19. Post #19
    Dennab
    March 2014
    2,555 Posts
    Where are you getting this information? Rust is built on Unity, how could Unity be difficult to work with for how Rust was made?

    I might buy that Rust wasn't developed initially to be easily extensible or to easily add new content, but that's not the same thing and is a problem of poor design, not a problem with Unity.
    "Sorry guys, no real updates this week. There was a lot of moaning last week about the lack of ‘new stuff’ in that update. So we’re looking at ways to bring you ‘new stuff’ faster. Getting the foundations for this is going to take longer than a week."

    http://playrust.com/updateless-week/

    Rust is built on Unity, but as you can see it's proving difficult to pop out content updates due to the way Unity works. Basically they're setting up the foundations for a more streamlined workflow to be able to add more content more easily.
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  20. Post #20
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    i dont want them to smart arse if you read the end of it it says "so im not here to demand that i want this or that i just want to know are there other players out there that feel the same way i do as i love the game and play often with a group of people and i just dont want such a promising game to die out."

    so try harder if you want to get your flame on
    He isn't flaming. Learn what flaming is before you point fingers at the guy.

    Technically, if anyone is flaming here it's you (see bolded).
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  21. Post #21

    October 2013
    859 Posts
    "Sorry guys, no real updates this week. There was a lot of moaning last week about the lack of ‘new stuff’ in that update. So we’re looking at ways to bring you ‘new stuff’ faster. Getting the foundations for this is going to take longer than a week."

    http://playrust.com/updateless-week/

    Rust is built on Unity, but as you can see it's proving difficult to pop out content updates due to the way Unity works. Basically they're setting up the foundations for a more streamlined workflow to be able to add more content more easily.
    Nowhere in that playrust post does it say slow content development has anything to do with Unity. It would be sufficient to say that they have different priorities which is why an M4 replacement isn't being made, but you don't have to go speculating about how Unity is the reason that content is slow to push out. If content is difficult to add quickly at this point, that is because of design choices and priorities they made early on which they are apparently trying to address now, but it's not a limitation of Unity.

  22. Post #22
    Dennab
    March 2014
    2,555 Posts
    Nowhere in that playrust post does it say slow content development has anything to do with Unity. It would be sufficient to say that they have different priorities which is why an M4 replacement isn't being made, but you don't have to go speculating about how Unity is the reason that content is slow to push out. If content is difficult to add quickly at this point, that is because of design choices and priorities they made early on which they are apparently trying to address now, but it's not a limitation of Unity.
    You're right, I was unknowingly speculating based on my previous experiences w/ Unity and the way I thought I understood the developmental changes that were taking place, I assumed that's what was implied in the post referenced above, but I could be mistaken. I guess I convinced myself of this and ran with it, pretty stupid on my part :p

    Also, with all due respect, isn't the assertion that design choices and priorites made early on by devs a speculation as well though? Unless there's proof on either side of the coin... Just trying to clarify, not trying to be a smartass, sincerely.

    Either way, I still don't believe that the small development team/alpha release are copouts or weak excuses, by any means.

  23. Post #23

    January 2014
    218 Posts
    Active players is now half of what it was 40 days ago.

    http://steamgraph.net/index.php?acti...=1395028800000

    I know people are going to interpret this as just being demanding, and wishing bad for Facepunch, but that is not my intent. I want to see this game become what it can be, but if it happens at this pace, it's not going to happen. Nobody is going to be playing when the game is even half finished.
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  24. Post #24
    Niverton's Avatar
    May 2013
    62 Posts
    i posted yesterday and it was moved and locked for reason i dont know but i will try again

    In no way am i saying that we as customers of rust control anything or can demand that they put this that and the other in to the game nor am i saying they have to work to mine or anyone else's schedule barring there own i just want to know if the game is still at its 10% stage as i keep reading and seeing the excuse its early alpha as it cant be alpha at worst its an open beta which is fine but i dont like the fact it seems people (fanboys) that have been playing for a month or so are just fucking it up for every one else .
    in no way am i saying i was on here from the start as i have only been playing about 7-8 months and started on the web browser when you started with a hatchet medkits and every one was a soldier and you would see changes all the time and i have been in support of all the changes they have done up until this changed the hatchet to the stone , added sleepers ,new items added more structures made explosives harder to get and craft ,started adding homemade guns so the can make it feel more real survival this is when there was like 3 servers. but since it went out onto steam and people (fanboys) started playing its slowed down so much on updates and all of these servers out there now makes me feel as if the team have either lost there way in how they want the game to work or have hit a block as it was stated that the zombies are just a place filler until they know what they want and thats fair enough but its was 3 months or so and just swapped them with red animals which seems a little pointless as there just another filler . i understand that they have a small team of devs and that the are not computers and have lives but the same team was banging new updates nearly every week but when you state this people start shouting that its a small team but its the same small team thats worked on it from the start so that cant be it.

    so im not here to demand that i want this or that i just want to know are there other players out there that feel the same way i do as i love the game and play often with a group of people and i just dont want such a promising game to die out.
    I did not get your point because this is a real pain to read. Be clear and concise, that might help you get your voice heard
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  25. Post #25

    February 2014
    68 Posts
    the "Master" of this post asked a great question. Is it gonna die out. As It looks like it does... What u would do if u would get 20 mln. If would do fu** all as I have my money anyway and no one can take it back...so... It can be the point, but I don't want to blame Garry or dev team that this is what they does when I don't know it. I like this game and I would not want it to die...

  26. Post #26
    EKVO's Avatar
    March 2014
    51 Posts
    You want them to sling out updates faster, that is what I read.
    Let's be honest, who wouldn't?
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  27. Post #27

    February 2014
    27 Posts
    i posted yesterday and it was moved and locked for reason i dont know but i will try again

    In no way am i saying that we as customers of rust control anything or can demand that they put this that and the other in to the game nor am i saying they have to work to mine or anyone else's schedule barring there own i just want to know if the game is still at its 10% stage as i keep reading and seeing the excuse its early alpha as it cant be alpha at worst its an open beta which is fine but i dont like the fact it seems people (fanboys) that have been playing for a month or so are just fucking it up for every one else .
    in no way am i saying i was on here from the start as i have only been playing about 7-8 months and started on the web browser when you started with a hatchet medkits and every one was a soldier and you would see changes all the time and i have been in support of all the changes they have done up until this changed the hatchet to the stone , added sleepers ,new items added more structures made explosives harder to get and craft ,started adding homemade guns so the can make it feel more real survival this is when there was like 3 servers. but since it went out onto steam and people (fanboys) started playing its slowed down so much on updates and all of these servers out there now makes me feel as if the team have either lost there way in how they want the game to work or have hit a block as it was stated that the zombies are just a place filler until they know what they want and thats fair enough but its was 3 months or so and just swapped them with red animals which seems a little pointless as there just another filler . i understand that they have a small team of devs and that the are not computers and have lives but the same team was banging new updates nearly every week but when you state this people start shouting that its a small team but its the same small team thats worked on it from the start so that cant be it.

    so im not here to demand that i want this or that i just want to know are there other players out there that feel the same way i do as i love the game and play often with a group of people and i just dont want such a promising game to die out.
    the updates are getting bigger and bigger and are taking more time
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  28. Post #28

    January 2014
    218 Posts
    the updates are getting bigger and bigger and are taking more time
    Going to play devil's advocate here and say, "What?" Name these bigger updates. You mean the one 2-3 weeks ago that added a new campfire, small box, and different sky? If you're talking about the one that is coming, $10 says farming is not in this next update. New UI and maybe a new item or two is my prediction.

  29. Post #29
    Nobody is going to be playing when the game is even half finished.
    That's logical enough.

    But those Steam licenses will stay good (assuming the person doesn't get their whole account nuked) when Rust launches as a 1.0 game. And many of the million plus will be back.

    Rust was and is way too popular for what it actually is: A survival game in heavy development. This kind of population readjustment is natural. There is a certain popularity boost to being the New Thing, no matter how crap it is.

  30. Post #30

    March 2014
    6 Posts
    When the new gui comes out, many of the current glitches that are plaguing the official servers will be corrected, and the new population count will begin to rise again. Right now, on the official servers, you can't place foundations unless next to existing adjacent ones, there are no airdrops, and the drop rate for high end weaponry is way, way down...so noobs basically run around getting shot and end up being fodder for the grist mill...not very encouraging.

  31. Post #31
    Dennab
    January 2014
    29 Posts
    Hoping that the community will come back is a huge gamble. How many copies of Chivalry are there out there and how many people are playing that game today? At this point we can all only hope that Rust doesn't go that way.

    Player count is going down and going down fast. -12.70% % Gain and Sunday (tonight) is when the highest player count hits. So what's this thing going to look like say the middle of next week? I'd say at least -15%

    So lets do some math. 1 Million copies were sold. The average player count right now is 28,205. The result is pretty depressing. 0.028205.
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  32. Post #32

    February 2014
    2 Posts
    The sad fact is that most of the people that leave a game don't return. They could have offered 50k first come first serve alpha access @ 19.99 if they needed development money, and dropped this game to the masses at beta when they had all their content in. As it stands this game is a burnout after a couple weeks.

    Most players won't start on a server that has been up longer than a week, and players that have been on the same server for two~ get bored and either re-roll or die out. What we're seeing is people getting tired of re-rolling. They just don't have a system in place to stop this pattern. It's the nature of what we're playing.

    After a week on the same server you should have everything and a ridiculous base along with everyone else that has been there that amount of time. New players join, get slammed by guys in full Kev/M4's, etc. and if they get a small base up it's raided day 1 or 2 and they leave. This forces the same players to fight each other over and over while they slowly drop off, leaving a server dead eventually. This is the rotation of this game currently. There just isn't incentive to stay on a server, and once you get tired of starting over you leave. Graphical updates, and adding in random items here and there aren't going to fix this. It's going to take a lot of updates that push this game in a new direction to change this.

    That being said, I don't see much improvement on the side of gaining players or bringing the old ones back anytime soon. As it stands the game, for a previous player, would be something you could grab a couple friends that have nothing else to do find a recently wiped server and get 7-10 days of fun out of. Then you leave and repeat the process a couple months down the road once you feel like doing it again.

    I think the general idea behind the game is great, and they have a wonderful foundation here, but I believe they don't have lasting appeal to this game in any format, and we're seeing that with the population drop. I'm not saying it's impossible to turn it around, but I am saying it's not going to be an easy task. Don't be mistaken, this is now an uphill battle for them.
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  33. Post #33

    November 2013
    102 Posts
    Hoping that the community will come back is a huge gamble. How many copies of Chivalry are there out there and how many people are playing that game today? At this point we can all only hope that Rust doesn't go that way.

    Player count is going down and going down fast. -12.70% % Gain and Sunday (tonight) is when the highest player count hits. So what's this thing going to look like say the middle of next week? I'd say at least -15%

    So lets do some math. 1 Million copies were sold. The average player count right now is 28,205. The result is pretty depressing. 0.028205.
    As long as they are able to maintain a healthy amount of users I could care less if they have a low retention rate of players. I still play Natural Selection 2 quite often and I can still find servers. I could care less if the overall population of players has plummeted as long as I am still able to find a populated server in my area.

    Other games come out and Rust is still in your library. I know I stopped playing a week and a half ago due to burnout after a couple hundred hours but I will return for new updates or when bored of other games. Titanfall came out and ESO is right around the corner so I expect to see less people playing Rust in the coming weeks.
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  34. Post #34

    January 2014
    31 Posts
    Hoping that the community will come back is a huge gamble. How many copies of Chivalry are there out there and how many people are playing that game today? At this point we can all only hope that Rust doesn't go that way.

    Player count is going down and going down fast. -12.70% % Gain and Sunday (tonight) is when the highest player count hits. So what's this thing going to look like say the middle of next week? I'd say at least -15%

    So lets do some math. 1 Million copies were sold. The average player count right now is 28,205. The result is pretty depressing. 0.028205.
    The game NEEDS updates. Lots of them. People keep saying the game is getting REALLY repetitive, and boring. That's why some people go to some stupid part of their brain and download hacks and get banned, then they say they want to buy the game in beta or when it is fully released.

    I hope they do something to the game soon, and make it more survival-like. Because right now, it's a damn shitstorm of PVP and raiding.
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  35. Post #35

    February 2014
    64 Posts
    seeing the excuse its early alpha as it cant be alpha at worst its an open beta
    I dont think you have the skills to judge anything really, maybe this is why your post got locked at first.

  36. Post #36
    Dennab
    March 2014
    2,555 Posts
    Let's break it down here:

    Alpha: Your outline for your essay. You have the ideas, but you still need to organize them in a way your professor will approve of. You can show others your work so far, but not everyone will love it because it's still an early draft.

    Beta: You have a rough draft, and it's pretty good, but you want some peer editing to make sure it's free of grammatical errors and that your formatting is correct.

    Release/Launch/1.0: You have your essay is done, you're happy with it, it's how you pictured it, and you're ready to see what your professor thinks.
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  37. Post #37

    March 2014
    117 Posts
    I am not trying to "get my flame on," but it is a fact that if a thread gets DDT'd, as yours did, it was a REALLY shitty one and should not be remade. And what are you talking about it dying out? It's the most popular game right now, it's made millions, it's not going to die out. As I said in the last thread, you need to be patient, no matter the amount of money developers are making, they can only work so hard, especially if they have a life outside of development, which I guarantee they all do.
    For whatever reason i feel the need to point out one small point here. "but it is a fact that if a thread gets DDT'd, as yours did, it was a REALLY shitty one and should not be remade" the word "Fact" in this part is what gets me. The mods here are human, and its their OPINION that gets threads locked, removed, etc. Not fact. A thread being shit is a matter of opinion, and not even the mods can make it something more than that.

    Please excuse me, ill take my seat now

  38. Post #38
    Afrothundakat's Avatar
    December 2013
    47 Posts
    There needs to be better communication.

    Garry needs to let us know whats going on, at least tell us hes not coming home tonight so we don't have to worry, if he can't hire a PR. The 2 newer guys update the trello but no one else does for days, sometimes weeks.

    Better communication will cool the forum and fan base.

  39. Post #39
    Kneon's Avatar
    February 2014
    157 Posts
    Let's break it down here:

    Alpha: Your outline for your essay. You have the ideas, but you still need to organize them in a way your professor will approve of. You can show others your work so far, but not everyone will love it because it's still an early draft.

    Beta: You have a rough draft, and it's pretty good, but you want some peer editing to make sure it's free of grammatical errors and that your formatting is correct.

    Release/Launch/1.0: You have your essay is done, you're happy with it, it's how you pictured it, and you're ready to see what your professor thinks.
    This is correct. What baffles me the most however, is that we continuously see everyone using "it's alpha" as an excuse for not much content being added. When in fact it should be the exact opposite.
    In reality, this is the time when we should be seeing the most progress on the game, big mechanic and content adds, this is where almost all of the game is supposed to be getting fleshed out.

    As you correctly put it, Beta is for bug fixing, polishing, dotting I's and crossing T's, minor additions.
    Instead, were doing "beta" fixes now, (small content additions, bug fixes, a durability mechanic, behind the scenes optimizations) and people are okay with that because "it's alpha".
    Heck, we don't even know where we're going still. That's definitely something that should be established during...ya know...now.
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