"Randomly generated maps can be a problem if it's poorly implemented." Oh yeah ? Then let's speak about your logic.We really do not know what will be the measure of future maps.Think about like a Chernarus (DayZ map) it's really a huge map in my opinion,since Rust will have lot's of features in the futures and player capacities per server will get more and more,think about 500 guy on a server A,server A uses a different map then server B.One day Server A gets "less desirable server" and some of the players decided to move server B.Perfectly,random map with resources and such.Yet they will face one of the problems ! Current players of server B will have an advantage against to newcomers,because they(server A players) do not know anything about the map and such.So newcomers will split into two groups. 1st one will be the "move-on and survive,find friends " 2nd one will be the "meh,i do not give sh*t".Since random generated maps,will generated differently by each server.Server B has to (and if wants to) publish it's own map.
So long story short,randomly generated maps can differ at many aspects,mountains,roads,resources.
You do not need dual screens for that champ,you can simply play windowed or just do alt tab and ta da !
Also again,you are speaking about that some kind of rule:
"My point is that if you use a static map across all the servers and for all of the players, it's best to provide the map overview in-game, rather than letting third party websites handle this task, as only a portion of players will have this advantage."
No one has to do that,there is no rule for that.Since all the Rust players can and must be online while playing,i think there will be no issue about disadvantage.
I'm not saying they will use the maps as static forever or they will bring random generated maps.The only thing i want to mention is,it's up to devs.Several problems might occur,several problems might get a solution.Randomizing anything,gives different results at everywhere,not only at this game.
"Providing an in-game map is just a way to make it fair: same experience for everyone, no third-party bullshit required to play."
The thing you call bullshit can be found for actually almost every game on the internet ! MMORPG(s),FPS,Strategy.Even now people use another third-party applications such as calculator for materials costs for a designed house or base.
Basically, what you say is that in a randomly generated maps world where maps are not in game, newcomers are at disadvantage against older users. That is true, but I do not view it as an issue, it is even more realistic: when you arrive in a place you do not know, you should get your info from the local inhabitants. Note that, however, I do not care if maps are random or is a unique one.
But if the map is the same for the whole Rust universe, developers should provide an ingame map. No player should rely on a third party map provider, for these obvious reasons:
- low performances users cannot alt+tab easily
- even if you alt+tab or window, this puts you in idle state in game, and breaks the immersion
- players with a secondary screen have an advantage over those that must rely on the ugly and disgusting alt+tab
- third party tools are indeed used in a lot of games, that is no reason to not provide the basic stuff that even games in 1995 had as a standard feature.
If I follow your reasoning, there is no reason for tooltip boxes to describe an item ingame when you place your mouse over it, as you can have the items description on third party websites. Right?...