1. Post #1

    January 2014
    109 Posts
    Not all realism is fun realism.

    Thats IMO.
    Reply With Quote Edit / Delete Reply Show Events Agree Agree x 10Disagree Disagree x 2Winner Winner x 1 (list)

  2. Post #2

    July 2011
    39 Posts
    Weight limits will turn out just like weapon decay did, completely disabled on 90% of servers.
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Agree Agree x 14Disagree Disagree x 1 (list)

  3. Post #3

    February 2014
    201 Posts
    Weight limits will turn out just like weapon decay did, completely disabled on 90% of servers.
    And locked backpacks.
    Reply With Quote Edit / Delete Reply Windows 7 Brazil Show Events Agree Agree x 8 (list)

  4. Post #4
    Mr Overkill's Avatar
    November 2013
    29 Posts
    True, but you also need to consider that the devs are only testing features right now. Ultimately everything will be entirely configurable so Server owners can make either pansy servers where you barely do anything for your loot, or ultra-hardcore servers where life is hell. That is part of any survival game's goals, to make it to the point where everyone can find a server or setup an environment that suits their play styles.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 3Winner Winner x 2 (list)

  5. Post #5
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    id rather have it where weapons and heavier items just take up more slots, if you have most the slots filled up you cant run for as long or some shiat.
    Reply With Quote Edit / Delete Reply United States Show Events Winner Winner x 2Agree Agree x 1 (list)

  6. Post #6

    December 2013
    46 Posts
    yea i think a whole weight system/carry system like skyrim is very unneeded. people are all for making this a survival game, but adding realism takes away from some of the fun/convenience of just being a fun game.

  7. Post #7
    _Professionals; _Have; _Standards;
    Dennab
    November 2013
    538 Posts
    yeah sure its super realistic to be able to carry over 16,000 wooden logs.
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Agree Agree x 3Dumb Dumb x 1Informative Informative x 1 (list)

  8. Post #8

    January 2014
    377 Posts
    I can see the lure to a weight system, however running around in Rust is painful enough as it is. If I have to run back to base more often its just going to be even more of a piss off. Especially if your in a higher populated server where it isn't wise to build bases remotely close to main areas.
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Agree Agree x 4 (list)

  9. Post #9
    Dennab
    March 2014
    2,555 Posts
    Something that I thought might be cool was rather than shrinking the inventory size or the weight limit, change the number of tiles certain items take up. Maybe a shotgun takes up a couple tiles in an L shape, logs take up multiple tiles, that way you can still have the ease of stacking items, but give the simulation of organizing things in your backpack. You could still have the stack limits, but need to play sort of backpack tetris to get away with a lot of stuff skillfully. If you just throw stuff in there willy nilly, you might not be able to fit everything in. But if you hide somewhere for a minute and shuffle things around, you might be able to make more room for different items.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 5 (list)

  10. Post #10

    January 2014
    503 Posts
    yeah sure its super realistic to be able to carry over 16,000 wooden logs.
    And what would it now be? 5k wooden logs? It's a game..

    Idk how you think about it but i'd rather not walk 100 times, if i can do it in 50.

    So modded server here we go..
    Reply With Quote Edit / Delete Reply Windows 8 Netherlands Show Events Agree Agree x 1Disagree Disagree x 1 (list)

  11. Post #11
    lewyk13's Avatar
    February 2014
    180 Posts
    And what would it now be? 5k wooden logs? It's a game..

    Idk how you think about it but i'd rather not walk 100 times, if i can do it in 50.

    So modded server here we go..
    Hit it on the head.... If the goal is to have Rust be a %100 private hosted game, then these are the changes that will facilitate that. Along with backpacks, durability, ect.

  12. Post #12
    Dennab
    March 2014
    2,555 Posts


    Crude illustration of multi tile idea

  13. Post #13

    February 2014
    64 Posts
    i don't mind the current system. if i want realism there's dayz for that. rust is fun because you can go on epic raiding/farming/gathering runs without having to run back to base every two minutes or be fucked in a firefight by weight. the shapes idea is ok, but thinking back to diablo 2, the tetris minigame gets old and annoying after a while. i can't imagine trying to deal with that while hurriedly looting a kevlar i just killed with a pipe shotgun.


    the current system isn't broken at all from a gameplay perspective, so why change it when the only people who want it are using realism as the main argument. rust is a fun game because it remembers it is a game and removes a lot of mindless boring chores. does anyone actually think its fun in bethesda games to be crippling slow because you have 15 swords on you instead of 14?

  14. Post #14

    February 2014
    201 Posts
    The thing is: we got enough grinding in game already. I think that's it.

  15. Post #15

    January 2014
    140 Posts
    I'm usually on board with most of the realism changes, but I don't want to see them half-ass the realism changes when they do them. I can see this weight limit option becoming that. For instance, how much ore + wood could one person really carry? I mean.. 1 log, 1 ore, 1 pickaxe... you're talking max load for a person the size of the Rust characters. So, I'm not really in favor of changing to a weight limit as doing it correctly would make a terrible game. The Diablo style of inventory I could get behind.

  16. Post #16

    January 2014
    7 Posts
    A huge hell no! to tiled inventory like Diablo games. Why would you want to be playing inventory Tetris in a game where someone can so easily shoot you in the face?

  17. Post #17
    Dennab
    March 2014
    2,555 Posts
    A huge hell no! to tiled inventory like Diablo games. Why would you want to be playing inventory Tetris in a game where someone can so easily shoot you in the face?
    That adds to the intensity and simulates having to fit things in your backpack. Was just an idea, not for everyone of course :) That way if you're worried about getting shot, you'll only take what you need and move on quickly.

  18. Post #18

    June 2006
    121 Posts
    I really dont understand th desperation for realism. Its a game for a reason. Weight limits are shit. You'll craft one foundation and you'll get crushed. Stop with the shitty ideas.
    Reply With Quote Edit / Delete Reply Australia Show Events Agree Agree x 2Zing Zing x 1 (list)

  19. Post #19
    Dennab
    March 2014
    27 Posts
    The idea is to change the rate of which a player may travel encumbered by weighted items.

    Personally it's a good idea, nakeds will have more of a chance to escape & evade the full kev spawn killers.
    Reply With Quote Edit / Delete Reply Windows 7 New Zealand Show Events Disagree Disagree x 2Agree Agree x 1 (list)

  20. Post #20

    December 2013
    46 Posts
    I really dont understand th desperation for realism. Its a game for a reason. Weight limits are shit. You'll craft one foundation and you'll get crushed. Stop with the shitty ideas.
    qft

  21. Post #21
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Lol I had to google "qft" because I didn't know what it means. My first thought was "quit fucking talking" but I was wrong.

    For anyone else who's not as well-versed in internet lingo (like myself) it means "quoted for truth".
    So basically... you agree. Lol you know there's an "agree" rating, right?
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Funny Funny x 3 (list)

  22. Post #22

    January 2014
    109 Posts
    Related: I think building parts should be constructed on the spot. Should someone really be able to run over to your base with an entire raiding tower prebuilt in their pocket?

    I so also think a minor speed difference between encumbered and not is a good idea too.

    I suspect most of the complaints about mechanics that lean more towards survival and realism are from raiders and bandits who are currently enjoying all the holes in the game which they are exploiting.

  23. Post #23

    June 2006
    121 Posts
    Related: I think building parts should be constructed on the spot. Should someone really be able to run over to your base with an entire raiding tower prebuilt in their pocket?

    I so also think a minor speed difference between encumbered and not is a good idea too.

    I suspect most of the complaints about mechanics that lean more towards survival and realism are from raiders and bandits who are currently enjoying all the holes in the game which they are exploiting.
    You play rust. You are a raider. Again dont think of the game as a team based game. Think of it as a solo game. If you were playing solo and wanted to raid a base and this realism stuff was implemented, how much wood, charges, ammo, food and medkits do you think you can hold to perform the raid and then how the hell do you plan to make it back with loot? If you loot a base which has say 2k metal fragments in the fire, how much should you hold before it becomes a joke walkng back to your base? How much anything can you hold? Stupid.

  24. Post #24

    February 2014
    27 Posts
    Related: I think building parts should be constructed on the spot. Should someone really be able to run over to your base with an entire raiding tower prebuilt in their pocket?
    This is coming. Sort of. There is a Trello card showing building parts in multiple stages of construction https://trello.com/c/iuQaND2y. I think you'll have to place the part and then stick around while it "builds".

  25. Post #25
    EKVO's Avatar
    March 2014
    51 Posts
    yea i think a whole weight system/carry system like skyrim is very unneeded. people are all for making this a survival game, but adding realism takes away from some of the fun/convenience of just being a fun game.
    Have you ever played Baldur's Gate?

  26. Post #26

    January 2014
    109 Posts
    You play rust. You are a raider. Again dont think of the game as a team based game. Think of it as a solo game. If you were playing solo and wanted to raid a base and this realism stuff was implemented, how much wood, charges, ammo, food and medkits do you think you can hold to perform the raid and then how the hell do you plan to make it back with loot? If you loot a base which has say 2k metal fragments in the fire, how much should you hold before it becomes a joke walkng back to your base? How much anything can you hold? Stupid.
    I get your point but it all has to be balanced. It isn't necessarily about realism, but balance and fun. You don't want common things to be annoying, but you also don't want to make it such that the expenditure in c4 to raid a base is way more expensive than just building a tower up and hitting the side. It makes the solo builder player not able to defend. i don't think that making the raiding tower should be more expensive in resources, but making it more difficult in execution would probably work. Right now you can prebuild a whole tower, run over, and put it up very quickly.

    Also, why should a single person be able to load up an entire base full of stuff in one trip? I am not saying complete realism in weight, but some limitations seem reasonable. You want to be able to reward a raider for a successful raid but also protect a person who has built a base to protect their stuff.

    Lets say you were monitoring raids on servers and balancing the game. I would think that if raiders tended to get 1/4 to 1/2 of the stuff in a typical successful raid it would be a reasonable balance. I mean there are going to be multiple factors in final game balance. If building a full tower was nerfed then ladders, ropes with hooks, and other more portable raiding tools might be introduced.

    Raiders and defenders need to be balanced. That is my main point, really. Every role in the game, from carebear to heartless murdering bastard should be viable, and every one should be challenging. Each one should capture the element of survival. The raider and the farmer are two different approaches, neither should be a walk in the park and groups or solo players of any approach should be able to have a fair chance.