1. Post #1

    February 2014
    167 Posts
    So was thinking of all these "Best Base Builds", I always see long tall builds. Is it better to build long and tall, or do you think Wide would suffice? I know the bigger and larger you build is going to be best, but if you had to choose one?
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  2. Post #2
    Yoda1285's Avatar
    March 2014
    33 Posts
    Someone should make a program to calculate material costs for base construction in Rust... Maybe you do it?
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  3. Post #3

    December 2013
    31 Posts
    Someone should make a program to calculate material costs for base construction in Rust... Maybe you do it?

    They have one. Calculator
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  4. Post #4

    January 2014
    63 Posts
    I prefer girth. It just feels so much better.
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  5. Post #5
    AJ10017's Avatar
    June 2012
    1,179 Posts
    So was thinking of all these "Best Base Builds", I always see long tall builds. Is it better to build long and tall, or do you think Wide would suffice? I know the bigger and larger you build is going to be best, but if you had to choose one?
    In the grand scheme of things, due to roofs being impossible to destroy, technically a really wide 1 story base with lots of metal doors and rooms would provide a huge challenge to raid. Your giant tower wont stop hackers flyhacking or superjumping all the way up and blowing their way in.

  6. Post #6

    February 2014
    167 Posts
    In the grand scheme of things, due to roofs being impossible to destroy, technically a really wide 1 story base with lots of metal doors and rooms would provide a huge challenge to raid. Your giant tower wont stop hackers flyhacking or superjumping all the way up and blowing his way in.
    My thoughts exactly. Also was thinking with a base like this, it would not be as easy to grief. No destroying stairs and rendering a base useless. More ways out and easier to fix.

  7. Post #7
    PM ME FOR RUST KEY!
    thuesen207's Avatar
    June 2013
    326 Posts
    My GF says no, but i think she is saying it to make me feel better about myself
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  8. Post #8

    February 2014
    515 Posts
    Tall is cheaper because roofs cost less than foundations. It's also easier to find a good spot in a mountain for a 4 story 5X5 than a 1 story 10X10

  9. Post #9
    Gold Member
    Amish's Avatar
    January 2014
    234 Posts
    I prefer wide and low. 3 stories is about where I stop.
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  10. Post #10

    February 2014
    167 Posts
    Yeh I can see where the cost will make a different but in the long run if someone is getting through a less expensive made Base, and you lose everything, then was it worth it? The old adage "You get what you paid for."

    My GF says no, but i think she is saying it to make me feel better about myself
    HEY!!! If it is a problem, then it is hers. You are perfect the way you are.
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  11. Post #11
    lordrushx1's Avatar
    January 2014
    242 Posts
    I have gone through many a base. I have built staggering height towers and bulky beefy bases.
    However, my current base has the record for failed raid attempts against.
    At the moment, this base has withstood 22 days without a successful raid against. So far I have had a total of 6 raid attempts. I do believe it is catching wind that this base will leave you poor.
    At the moment, it has 62 metal doors and a interior of flood walls that will leave you frustrated. I can only attest to its success so far and that is, it will require a raid team a minimum of 100 C4 to fully penetrate.
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  12. Post #12

    February 2014
    167 Posts
    That is magnificent. Did you plan on building like this or did it just happen?

  13. Post #13

    February 2014
    5 Posts
    this is much like my base, but mines only half the size using all buildable blocks in an area. there have been a few attempts to raid but since its got metal doors throughout they usually give up.

  14. Post #14

    January 2014
    377 Posts
    I have gone through many a base. I have built staggering height towers and bulky beefy bases.
    However, my current base has the record for failed raid attempts against.
    At the moment, this base has withstood 22 days without a successful raid against. So far I have had a total of 6 raid attempts. I do believe it is catching wind that this base will leave you poor.
    At the moment, it has 62 metal doors and a interior of flood walls that will leave you frustrated. I can only attest to its success so far and that is, it will require a raid team a minimum of 100 C4 to fully penetrate.
    I'm assuming you have your stash spread out everywhere, as it would only take around 10 c4 to get into the middle, which is where I would assume most people would keep it as its the safest, but you could always spread it out. How many floors up did you go>?
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  15. Post #15

    February 2014
    33 Posts
    Honestly, the best way I've found is both. Go wide, and once you get at least 5x5 you can start going up. Width works best when there are no open wall spaces in the place - either doors or walls. That just requires two more C4 to get thru it. If you go up, make plenty of stairs, and do the same on the second floor - not empty wall spaces.

    I got raided with recently and the folks had to use 32 C4 to get to every box, and because I use as much as I can, might have gotten 2/3s the parts for maybe 4?
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  16. Post #16
    lordrushx1's Avatar
    January 2014
    242 Posts
    I'm assuming you have your stash spread out everywhere, as it would only take around 10 c4 to get into the middle, which is where I would assume most people would keep it as its the safest, but you could always spread it out. How many floors up did you go>?
    Trans...It started off close to a cross pattern and I soon realized that there is alot of foundation space around it. I felt in order to maximize any reinforcement I had to fill those foundation areas up. At the time I knew we had a few griefers so, the motivation was there to fill those slots up before someone else did with something else. Soon after laying the foundation I had a "oh shit" moment and realized the project at hand.

    Rustypipe, rule of thumb that I am sure you know. Never,ever keep your stash in one place. Yes...this was a hard learned lesson. I also find it amusing since my "cash" stash is no where near this base but rather in the wastelands. When I am in need of explosives or weapons or other needy gear, I just suicide back to there,yes..it is a lengthy walk..but almost necessary.
    As well, the deterrent is that all rooms look the same and include the same amount of Large Wooden Crates. Inclusive is the fact that almost each room contains at least 2 metal doors ,some with 3. You will still be blasting away your C4 no matter which direction you go.

  17. Post #17

    January 2014
    377 Posts
    Trans...It started off close to a cross pattern and I soon realized that there is alot of foundation space around it. I felt in order to maximize any reinforcement I had to fill those foundation areas up. At the time I knew we had a few griefers so, the motivation was there to fill those slots up before someone else did with something else. Soon after laying the foundation I had a "oh shit" moment and realized the project at hand.

    Rustypipe, rule of thumb that I am sure you know. Never,ever keep your stash in one place. Yes...this was a hard learned lesson. I also find it amusing since my "cash" stash is no where near this base but rather in the wastelands. When I am in need of explosives or weapons or other needy gear, I just suicide back to there,yes..it is a lengthy walk..but almost necessary.
    As well, the deterrent is that all rooms look the same and include the same amount of Large Wooden Crates. Inclusive is the fact that almost each room contains at least 2 metal doors ,some with 3. You will still be blasting away your C4 no matter which direction you go.
    Yeah I split my stash up as well, the only thing I hate about that is its an organization nightmare but worth not loosing everything.

    Yeah it looks like each floor would take 2-3K wood to finish, if not more :P

    Edited:

    Actually looking closer your probably looking at 5K+ per floor

  18. Post #18

    February 2014
    515 Posts
    I went with a 5X5X7 and each room is pretty much a 1X1 so each floor has 19 metal doors with the first floor having 20 (so 96 doors total). Every wall that isn't a door is barricaded so it helps absorb some of the blast. From the outside you can't see any loot chests through the walls and I've heard passerby's actually say "this place is abandoned, lets skip it". I currently takes 48 C4 per floor to clear and with how random I've placed the stair cases they are wicked hard to find to gain access to the next floor. In total it's close to 350 C4 (without barricade buffer so prolly closer to 400 C4) to get it all so people just leave it alone. I'll proly cap this thing at 8 floors and just see how long she sits. So far it's been 3 weeks and aside from one stair case being built up the side (when it was a 3X3) it's had zero raid attempts.

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  19. Post #19
    im low down and shifty
    Porky.'s Avatar
    August 2013
    52 Posts
    for a second i thought this thread was about something else...

  20. Post #20

    January 2014
    377 Posts
    I went with a 5X5X7 and each room is pretty much a 1X1 so each floor has 19 metal doors with the first floor having 20 (so 96 doors total). Every wall that isn't a door is barricaded so it helps absorb some of the blast. From the outside you can't see any loot chests through the walls and I've heard passerby's actually say "this place is abandoned, lets skip it". I currently takes 48 C4 per floor to clear and with how random I've placed the stair cases they are wicked hard to find to gain access to the next floor. In total it's close to 350 C4 (without barricade buffer so prolly closer to 400 C4) to get it all so people just leave it alone. I'll proly cap this thing at 8 floors and just see how long she sits. So far it's been 3 weeks and aside from one stair case being built up the side (when it was a 3X3) it's had zero raid attempts.

    This is actually well built and most people wouldn't spend the time / c4 to get into it, however how much wood did that take.

    I'm guessing probably 50K wood a least. The time spent to gather that would either require a good group or a very long time.

  21. Post #21

    February 2014
    515 Posts
    This is actually well built and most people wouldn't spend the time / c4 to get into it, however how much wood did that take.

    I'm guessing probably 50K wood a least. The time spent to gather that would either require a good group or a very long time.
    Yeah....it cost an absolute ton lol. It's only 3 of us but it only took about a week of playing 2-3 hours a night to put it together. Right now it costs about 6700 wood per floor so at 7 floors we're about 47,000 wood in.

  22. Post #22

    January 2014
    338 Posts
    I had a 10x10 wood house (2 floors) i had many (can't remember how many) doors leading to the loot room but every door way you came through had 3 ways to go the wrong way would just lead you to an empty 1x1 room so you'd have to go the other way. The loot room was close to the center 2nd floor (i know its obvious) i had every 1x1 section walled off completely so every wall you broke only got you 1 step closer and you'd have to always pick the right direction. Nobody even attempted to raid it other then a few doors at the start.

    Thanks to the remove mod i could completely close off the ceiling when i wasn't building onto the house so nobody could come in from the top.

  23. Post #23

    January 2014
    377 Posts
    I had a 10x10 wood house (2 floors) i had many (can't remember how many) doors leading to the loot room but every door way you came through had 3 ways to go the wrong way would just lead you to an empty 1x1 room so you'd have to go the other way. The loot room was close to the center 2nd floor (i know its obvious) i had every 1x1 section walled off completely so every wall you broke only got you 1 step closer and you'd have to always pick the right direction. Nobody even attempted to raid it other then a few doors at the start.

    Thanks to the remove mod i could completely close off the ceiling when i wasn't building onto the house so nobody could come in from the top.
    If its only 2 floors people can just use a large storage box and a barricade to get to the 2nd level, however this would still be from the outer exterior

  24. Post #24

    February 2014
    167 Posts
    Trans...It started off close to a cross pattern and I soon realized that there is alot of foundation space around it. I felt in order to maximize any reinforcement I had to fill those foundation areas up. At the time I knew we had a few griefers so, the motivation was there to fill those slots up before someone else did with something else. Soon after laying the foundation I had a "oh shit" moment and realized the project at hand.
    Yeh, the problem is trying to hurry up and get it built before an ass comes around. I try to stay as low as possible after many failed attempts at odd looking bases. The one big base I made was raided do to my incompetence and failing to finish it before going to sleep.

    I dont get too attached to a base and usually just build to see what i can do. If I build for keeps or defense, it is usually like your style.

  25. Post #25

    March 2014
    1 Posts
    Personally I try to get an even mix of both. This will at best, disorient a few would be attackers, they may not be able to peek through the cracks to establish weak points. Double wall rooms, at least on first floor. Barricades and spike walls in between those walls. Obviously metal doors and metal house would be best, but at minimum metal doors. Use ramps, roofs and any other object that is either extremely hard to or impossible to destroy at this time as much as you can like a shield. It may not look good but itl keep ya safe. Build your house in segments, with each segment a bit different. They may think theyre doing the right thing next, when it may actually waste their c4, thus giving you better odds. Also, one thing i have found particularly effective to do is build in a way that if they detroy a wall or door, they will need to replace it to continue through the base. this usually makes most people confused or very aggravated and theyll give up. I'v had the game 3 weeks with almost 200 hours logged. only been sucessfully raided once on my starting server. as far as building offensively and in a way that counteracts the trespasser, use trial and error to figure it out. dont want everyone having a base like mine lol.

  26. Post #26

    December 2013
    232 Posts
    25x25 1 story base in hacker valley.

  27. Post #27

    February 2014
    48 Posts
    Someone should make a program to calculate material costs for base construction in Rust... Maybe you do it?
    I saw this a few weeks ago on the forums - http://pagealex.com/rust/ rust calculator
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  28. Post #28

    June 2006
    121 Posts
    I found a 2x3 @ 24 levels high to be awesome. Very deterrent to raiders and those who attempt it face many doors.


    I used to build big 8x8x8 bases. I stopped since door sharing came in as people got lost inside. Now I build linear designs. Only one way up. Raiders have an easy route but an expensive raid costing over 60 charges to begin entering rooms which contain split loot.

    With all that said, location is the key.

  29. Post #29

    February 2014
    167 Posts
    With all that said, location is the key.
    Very True. Out of site out of mind. The problem is if someone does find your hidden base, they will start to plan just for the fact it is more secretive.

  30. Post #30

    February 2014
    515 Posts
    I found a 2x3 @ 24 levels high to be awesome. Very deterrent to raiders and those who attempt it face many doors.


    I used to build big 8x8x8 bases. I stopped since door sharing came in as people got lost inside. Now I build linear designs. Only one way up. Raiders have an easy route but an expensive raid costing over 60 charges to begin entering rooms which contain split loot.

    With all that said, location is the key.
    I think the biggest issue is base griefing. It would take someone 2 C4, a pick axe to your stairs, and a ceiling tile to negate the entire base =/ such bullshit
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  31. Post #31

    February 2014
    167 Posts
    I think the biggest issue is base griefing. It would take someone 2 C4, a pick axe to your stairs, and a ceiling tile to negate the entire base =/ such bullshit
    Yes and that is why I ask. Is building a tall base worth it if it will be deemed useless in 1-2min by a dick? A lot easier to deal with with 1 story.

  32. Post #32
    lordrushx1's Avatar
    January 2014
    242 Posts
    I think one thing that has yet to be mentioned in this thread is foundation spacing.
    As mentioned before, I have built the low and stout,the towering inferno and the combination of both.
    But no matter what, we all know we are still at odd's with griefing and raiders.
    So, what does one do. You take away as much advantage your enemies have. When you lay your foundations at the beginning stages you need to ensure that no other foundations can be laid beside your current. Pending the area in which you are building this could mean an awful lot of foundations (see my above img). My initial mistake I made with that base was it was a cross of 10x10. It wasn't until I created the pattern and realized how much space around it could be used to grief.
    In essence I filled the entire space in circumference with foundations until I could put not another one,first. Then built my outter sides and left any configuration inside till the last.
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  33. Post #33

    February 2014
    167 Posts
    I think one thing that has yet to be mentioned in this thread is foundation spacing.
    Very true. If someone can build another foundation/Shelter in front of your main door then you always have an exit. I try to have more than one way out just in case they somehow screw my base up.
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  34. Post #34

    June 2006
    121 Posts
    If we were able to place pillars in center of upper level ceilings/floors it would help. My bottom level always contains a foundation with a pillar in the middle. That way you can place a ramp there to go up a level and no one can place a ceiling.