TOTALLY AGREE, for PVE/survivalism, some notes should be taken from Frostfall, that was a total game changer. I believe that the presence of danger involving temperature would level the playing field a little bit between full Kev people who hunt new spawns and the new spawns getting pwn'd by full Kev dudes. Not enough danger from your environment aside from wolves. Exposure would be a sweet addition, and would justify a tent that would a) be a portable way to survive temp exposure from night runs, and b) cut off light from fire so you won't be a beacon. Of course, changes need to be made for all of this to work, in the way off exposure debuffs, fire LOD settings, weather patterns, etc. I also think it'd be neat to be able to hide your tent/small shack using bushes/debris. Devs have discussed farming, said it's in progress, so grabbable vegetation will be implemented soon. It'd be pretty easy to include twigs/bushes/branches in that category and make them deployable/craftable with tents to make disguised tents. (this is getting to be more of a wishlist now :pp)
Love the tent idea. It should cost like 5 wood and 10 leather to craft in my opinion. I see the normal/red bears and wolves will react to torchlight, flashlight and laserpointers at night and will try to hunt you down. Like in the hollywood film "The Grey", so you have to hide in your tent at night to be safe. That would be huge for the game because the only thread you have ingame are players trying to raid you 24/7...