I think the point was that eventually, everyone's on an equal playing field as far as game mechanics are concerned. From there it'd just be skill and experience. Two entirely different genres of games, however, so it was not a good example.[/QUOTE]
Exactly! Thanks for sticking up for the idea man.
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People want everything to come so easy. I'm 36 and am married with a good job, I'm good, but I'm not some pro gamer. Me and two equally skilled friends have gotten full kev and M4s by killing a guy with 3 v 1, two bows and one pick axe, within about 15 minutes of being on the server. We basically hit the end game in 15 minutes. It's not that hard to move up in the Rust world. I don't get the comparisons to things like WoW, you have to spend days, weeks, months to get geared in those types of games. Rust, with your own learned skills, you can do it in minutes.
This isn't accurate AT ALL! If any player in full Kevlar was smart, they would know not to go out by themselves. Also you could be killed before researching the full Kevlar and then be back at point A so to say. Going off of what Obbi said, your progression to the "end game" was purely based off of luck, there was no INGAME programming that said that one guys in full Kevlar had to be there so you could kill him.
Edited:
One thing that the devs could take into consideration is creating caps to the amount of weapons on any given server and to not allow the crafting of higher end weaponry.
What caveman, and that is essentially what you are when you start the game, could ever craft a fully auto machine gun?
I think that the higher tier weaponry should only be available from crates and airdrops. Really it seems to me that the ability to spam weapons and stockpile them is what gives an unfair advantage to those who can play more than a couple of hours a day.
I would say the same about armor. Kevlar should only be a found item, not craftable. Leather and cloth should be the only armors that can be crafted as this would make sense in the real world.
I mean, if I could craft some kevlar for myself in the real world, I would.
I also think that wood planks should not be craftable without having to make or find the appropriate tools.
No, no, no. Implementing in higher level military weapons would ruin the game harder. They should really make military weapons almost invalid in the game. No man on an island would understand ballistics unless they are some physics genius. The odds of creating a successful gun would be very low and the chances you fail would probably end in death.