"butthurt little kids"
nigga how old are you? for someone who has grammar mistakes like these as an american makes me think you're pretty young
"butthurt little kids"
nigga how old are you? for someone who has grammar mistakes like these as an american makes me think you're pretty young
Really because you sound like a butthurt kid that will reject any sort of criticism.
HINT: People have opinions of your opinions mate.
also stop saying "LOL" so much holy crap it makes you sound dumb
Dewm, someday it will click and you'll realize that there's a reason that many people disagree with your opinions.
I don't own Rust.
because it's being sold as if the game isn't a laggy clusterfuck of hacks
The problem of a game being advertised around as "Dayz meets Minecraft", getting more popular than first intended and thus attracting the bad crowd. If it wasn't that popular and having to deal with constant crying about hacks, all the bugs and lag would have been gone already.
Don't blame garry, blame the "hackers" that ruined the game.
What I was thinking
if you want a real survival game than go play minecraft. This is a pvp survival game,the fact your surviving from different players is more important than the environment.Wolves don't c4 your house and raid you base.
If it was the case that you are surviving from the environment than the game would be minecraft and would be completed in a hour.Like minecraft.....
What do you except to do after you build a base to defend from wolves or bears...OH wait rain.......
So is every game with a gun CoD?
I think the CoD feel could best be reduced by nixxing the hit confirmation.
Even giving things the slightest bit of uncertainty would change the nature of combat.
rust has been rubberbanding long before hacking was an issue, same with fps stutter. the game isn't ruined either, it's just that most popular servers are likely to have a couple of hackers on. a lot of posts on the forum are by people expecting 1) more content or 2) not as many hackers, which is cleared up by pointing out the game is in alpha, but the not so tech savvy types are well in their right to have expected these things. the disclaimer that elix links does address the fact some things may not work, but it says nothing of the state of the game (very early is completely relative). obviously, it wouldn't be good for business to mention that it's fucked with hackers and lag, but it would save alot of shitposting on here
Good job on completely missing the point.
maybe you missed mine? it should be stated more clearly to people that the game is in a poor state
No. Just no. It doesn't work like that. You can't just keep piling developers onto the same code. When you are writing something like a game engine, much of the work is perfecting. You don't just keep adding stuff, you are often using less code in more elegant ways to do something.
Everything is interconnected and requires good understanding of the code and good communication between developers. It is not like building a wall where you add brick after brick and more hands make light work and each brick can be simply added in the same way. It is like writing a book where you rewrite and rewrite until it is perfect, and everything must fit together. Plot, characters, everything needs to be consistent across the whole book. A single author up to several might be optimal for writing a book, but at some stage adding more authors does not help and may actually make things worse. You couldn't get 1000 authors to write a sentence each and expect the book to make sense as a whole. You might have 1000 quality sentences, but you don't have a book. If you tried to get 1000 authors to collaborate to ensure the book works consistently the communication overhead would be massive and simply wouldn't work.
20-30h? No. 0.1-10h at most if you know the game. It's about luck and skill.