Rust isn't passing 70% of the game content off as being placeholders, though. It's passing off possibly 5-10% of the game content as placeholders. Because that's about how much of the total game content we currently have.
You've clearly never been in a hard alphas, bordering on pre-alpha. You've been in pretty alphas, bordering on betas. If you had taken ten minutes to watch some video or browse the forums you'd have known what you were in for.
At this point, saying that "70-80% of the game is PvP / CoD / BBQ / ETC" is silly because 70-80% of the game doesn't exist. It's like driving a project car with an engine and four wheels on a frame with a plywood body for proof of styling concepts and saying they need to replace the plywood body with the finalized parts. You can't do it because the rest of the vehicle isn't built under it yet. If you build it out of sequence you're just making more work for yourself in the end by developing parts that won't fit with the others in the end.
Thank you for a toxic reply, and jumping to assumptions that you clearly know nothing about. Its really informative.
I've already listed SOME of the alpha's I've been a part of, and if you knew anything about the early days of Minecraft alpha and/or Planetary annihilation then you would shut your pie hole, because child...you know not what you speak.
Edited:
I still support the view that the problem with so many people having the same gun would be solved if we had more basic weapons to fill the transition between carrying a rock, to a pistol, to carrying a rifle. Which should eventually happen when they start adding weapons like swords, clubs, or crossbows, causing it to make sense for guns to be harder to craft and much more unobtainable, and relatively new players will still have it balanced enough so they'd have medium power weapons to defend themselves from the players with the best gear.
I also think ammunition for rifles should be much harder to craft, compared to ammunition for a pipe shotgun, or a pistol, for example considering how much of an advantage it gives you over players who don't have these weapons, and how often they get used pointlessly on freshspawns.
Item deterioration was a good thing to add, because it means expensive and stolen gear will be much higher maintenance to something easy to replace like a bow.
Also this "game's in alpha" response doesn't make feedback any less valid; keeping in mind we are testing their game for them.
Thank you for actually responding to the content of the thread, with more content. Better then I've gotten so far.
And I would agree 100% on the ammo situation. I don't ever even craft ammo, why? because you can hit up a rad town or two and end up with 100 rounds of 556. Its way to easy to get.
Edited:
"Fill out content" is typically a beta goal, not an alpha goal. The devs are working on a new item system that they eventually intend on opening for public submissions, although they will be moderating and filtering the submissions and not just accepting everything that comes in. That's going to start the process of filling out the content, and it's one that will take time.
Your feedback is valid, but in some cases as much as a year ahead of itself.
Where did you get this alpha/beta values? did you just make it up?
MMO alpha = fixing bugs
MMO beta = fixing bugs
DayZ alpha = adding features
minecraft alpha =adding features
planetary annihilation alpha = smoothing gameplay/adding features.
Did you just pull this alpha/beta definition out of your ass?