1. Post #1

    January 2014
    83 Posts
    Hey all, just wanted hopefull give the devs a helping hand when it comes to these comments. It is not so easy as to just change the code, or to just add or delete something. Everything has to be done maticulously, and checked multiple time for bugs, errors and other things. to put it in perspective, I was on a project to make a DND game. It was 50k pages of code. If you wanted to alter even one thing, you had to go find it...make the change...test it....find the bug that was sure to follow....test it...try again....cry...test it....you get the point

    So please don't send angry messages at the devs just saying "its easy to change the servers just make them do X" or "It would be simple to add x item". They definately have shown they know what they are doing, give them a break :D.
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  2. Post #2

    January 2014
    88 Posts
    Now by 50k pages of coding, do you mean when you copied it into word it was 50k pages? Or do you have some program that creates pages?

    Either way I have been programming for 3 years and i understand how annoying it is to go through hundreds if not thousands of lines of code to fix errors or to add stuff.

  3. Post #3
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I agree, I don't do or know much programming but I've done enough to know how it gets exponentially more difficult as you add more and more.

    I've seen my stupidly simple bash scripts get all fucked up because I get confused lol. Isn't the game coded mostly in C#? I can't even imagine.

  4. Post #4

    January 2014
    83 Posts
    Now by 50k pages of coding, do you mean when you copied it into word it was 50k pages? Or do you have some program that creates pages?

    Either way I have been programming for 3 years and i understand how annoying it is to go through hundreds if not thousands of lines of code to fix errors or to add stuff.
    It was 50k copied into word, yes, I used C+ old school to make the game. It was a multiple year project that sadly failed.

  5. Post #5

    January 2014
    88 Posts
    It was 50k copied into word, yes, I used C+ old school to make the game. It was a multiple year project that sadly failed.
    Sad to hear that. Was it just to buggy or too big of a project?

  6. Post #6

    January 2014
    83 Posts
    Sad to hear that. Was it just to buggy or too big of a project?
    It started as just a basement idea between 4 friends who got together and did it. One had a baby and left, then one was forced to move away. With just two of us, we just decided it was time to throw in the towel. Now with things like crowdfunding, i like to think we could have finished it, but alas too late....too late.
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  7. Post #7

    January 2014
    7 Posts
    I agree, I don't do or know much programming but I've done enough to know how it gets exponentially more difficult as you add more and more.

    I've seen my stupidly simple bash scripts get all fucked up because I get confused lol. Isn't the game coded mostly in C#? I can't even imagine.
    Mean either, I tried C# a few times after being warned against it. Probably the most stressful programming language. I know a bunch of people who have worked using C# and said it was one of their worst experiences.

  8. Post #8

    January 2014
    83 Posts
    Mean either, I tried C# a few times after being warned against it. Probably the most stressful programming language. I know a bunch of people who have worked using C# and said it was one of their worst experiences.
    There is hardly such a thing as friendly programming, but C# is just as much of a bitch as the rest.

  9. Post #9

    January 2014
    146 Posts
    There is hardly such a thing as friendly programming, but C# is just as much of a bitch as the rest.
    Really? I've had a pretty good time with it. I have a game that I'm working on in C# that's currently only like 10k-20k lines (combat and tile engine are all I've really coded so far) and it was pretty smooth. Biggest problem was just making myself remember the inconsistent ways C# uses = to assign a variable either a reference or a value.