1. Post #1
    Gold Member

    March 2014
    102 Posts
    I think Rust will be a such amazing game, I mean it's good as it is now, in such a early stage. What do you guys want it to be though? I like the concept of the swords, horses etc!
    Post your thoughts :)
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  2. Post #2
    lewyk13's Avatar
    February 2014
    180 Posts
    No levels... Everyone should always be on a level playing field in a game like this. You introduce levels into Rust and the balance will get thrown off more than it is.

    I would like to see a truly immersive, dynamic world that has a mix of PVE and PVP. Right now there isn't any PVE content so that is the root of the KOS debate right now, people just don't have anything else to do.

    If more open world threats to players were introduced, we MAY see less KOS and greifing and more cooperation. We could even see people band up into little civilizations to combat or protect from a mutal threat.

    I would like to see the game elements get dumbed down a little... As in modern weapons, the abundancy of steel, add in a more realistic building material, maybe fortified wood, concrete or stone... I know several things like the modern weapons are placeholders, but I hope to see them be actual rare items in the future. I would like to see more primative weapons and gadgets introduced.
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  3. Post #3

    February 2014
    4 Posts
    I want more of the makeshift guns to be the main focus of that game with the military weapons only being drops
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  4. Post #4
    KOT9KA's Avatar
    January 2014
    253 Posts
    Already had similar threads. I'm played enough a game about 600 hours. Recently I do not play at all. Not because a bad game, because I lost interest. The game focuses on PVP (bang-bang). Personally I lacked diversity. So, I wait for more stuff, and bet on PVE. Each new update as a sip of water.
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  5. Post #5
    Gold Member

    March 2014
    102 Posts
    Already had similar threads. I'm played enough a game about 600 hours. Recently I do not play at all. Not because a bad game, because I lost interest. The game focuses on PVP (bang-bang). Personally I lacked diversity. So, I wait for more stuff, and bet on PVE. Each new update as a sip of water.
    Sorry did not see that there was other threads like this. I agree with the PVP side. It does get a little boring when you spawn into a serv and get mashed up by a guy in full Kevlar. Unless your a Ninja.

  6. Post #6
    GePree00's Avatar
    June 2013
    140 Posts
    There should not be any levels involved. This game should and will try to aim towards being a realistic survival game.
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  7. Post #7
    Gold Member
    CN.Kane's Avatar
    February 2014
    213 Posts
    Powder Coated like a pro. Thats how I wanna see my rust in the future.
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  8. Post #8
    KOT9KA's Avatar
    January 2014
    253 Posts
    There should not be any levels involved. This game should and will try to aim towards being a realistic survival game.
    I totally agree. But to survive in this PVE is very simple and not interesting(at this point).

  9. Post #9
    Kneon's Avatar
    February 2014
    157 Posts
    I would like to it become a survival game one day.

    -food is very scarce, and rots after 1-2 in game days. lone wolves will have to spend a little time each game day to get food, groups could assign someone to gather food.
    - PvP stems from an actual survival need (like hunger, shelter, warmth) rather than boredom
    -night is cold, cold kills. staying around a fire at night would be survival. nakeds without cloths would slowly die at night unless by campfire or in shelter. people will clothing could venture out into the cold for limited periods of time.
    -scarcer building materials, no huge Trump Towers. extra variety in low-end shelters (tent's, tee-pees) to compensate. shelter is needed to protect you from the "cold" or elements.
    -enemy NPC's pack-roam, rather than stationary. lone-wolves have to run/hide, or people band together to defend their camp from a pack.
    -modern is no-craft. kevlar, M4 etc. is all rare drops, non-craftable. expanded melee and handmade firearms to compensate. increased functional clothing options for warmth/protection (wool, coat, blanket etc.)

    society actually developed because of these needs/dangers. one guy realized it would be beneficial to share responsibilities, "hey i'll get the food, that gives you more time to keep the fire going, you time to build a tent, and you time to keep watch. cuz i can't do all these things as well by myself."

    introduce actual needs and dangers, and you just solved like 90% of this game's issues.
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  10. Post #10
    KOT9KA's Avatar
    January 2014
    253 Posts
    I would like to it become a survival game one day.

    -food is very scarce, and rots after 1-2 in game days. lone wolves will have to spend a little time each game day to get food, groups could assign someone to gather food.
    - PvP stems from an actual survival need (like hunger, shelter, warmth) rather than boredom
    -night is cold, cold kills. staying around a fire at night would be survival. nakeds without cloths would slowly die at night unless by campfire or in shelter. people will clothing could venture out into the cold for limited periods of time.
    -scarcer building materials, no huge Trump Towers. extra variety in low-end shelters (tent's, tee-pees) to compensate. shelter is needed to protect you from the "cold" or elements.
    -enemy NPC's pack-roam, rather than stationary. lone-wolves have to run/hide, or people band together to defend their camp from a pack.
    -modern is no-craft. kevlar, M4 etc. is all rare drops, non-craftable. expanded melee and handmade firearms to compensate. increased functional clothing options for warmth/protection (wool, coat, blanket etc.)

    society actually developed because of these needs/dangers. one guy realized it would be beneficial to share responsibilities, "hey i'll get the food, that gives you more time to keep the fire going, you time to build a tent, and you time to keep watch. cuz i can't do all these things as well by myself."

    introduce actual needs and dangers, and you just solved like 90% of this game's issues.
    I love to play alone. So, I am doomed to die. Haha.
    But I like the idea. Real hardcore.
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  11. Post #11

    January 2014
    8 Posts
    Defensive capability.

    The spikes right now is just for decoy. Costs a fortune, protects nothing.

    So traps! It's too easy for those guys without jobs and daylife, to run around at night in silence and do their thing.
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  12. Post #12

    July 2011
    39 Posts
    There won't be a future at this point, it'll turn into a flop just like other games that get a big hype than don't actually update the game enough to keep even 1% of the hype population still active.
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  13. Post #13

    January 2014
    33 Posts
    I would like to it become a survival game one day.

    -food is very scarce, and rots after 1-2 in game days. lone wolves will have to spend a little time each game day to get food, groups could assign someone to gather food.
    - PvP stems from an actual survival need (like hunger, shelter, warmth) rather than boredom
    -night is cold, cold kills. staying around a fire at night would be survival. nakeds without cloths would slowly die at night unless by campfire or in shelter. people will clothing could venture out into the cold for limited periods of time.
    -scarcer building materials, no huge Trump Towers. extra variety in low-end shelters (tent's, tee-pees) to compensate. shelter is needed to protect you from the "cold" or elements.
    -enemy NPC's pack-roam, rather than stationary. lone-wolves have to run/hide, or people band together to defend their camp from a pack.
    -modern is no-craft. kevlar, M4 etc. is all rare drops, non-craftable. expanded melee and handmade firearms to compensate. increased functional clothing options for warmth/protection (wool, coat, blanket etc.)

    society actually developed because of these needs/dangers. one guy realized it would be beneficial to share responsibilities, "hey i'll get the food, that gives you more time to keep the fire going, you time to build a tent, and you time to keep watch. cuz i can't do all these things as well by myself."

    introduce actual needs and dangers, and you just solved like 90% of this game's issues.
    This is my dream for a survival game ... actually needing to survive! Right now it's a big deathmatch just like all the other survival games out there. Drop the high powered weapons and let's get some stuff that actually looks like it could be crafted. I believe they should make it extremely difficult to survive alone (gather food, wood, building materials etc). I want a challenge to survive the elements, not just the people with kevlar and bolt action/M4. I can get the latter in ANY game out there.
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  14. Post #14
    lewyk13's Avatar
    February 2014
    180 Posts
    There won't be a future at this point, it'll turn into a flop just like other games that get a big hype than don't actually update the game enough to keep even 1% of the hype population still active.
    What are you basing this assumption on? That it's in Alpha stage and they aren't working on it fast enough for those people that can't comprehend what "Alpha" means?
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  15. Post #15
    Dennab
    March 2014
    2,555 Posts
    Expansion on both PVP and PVE would be cool. For PVP traps like snares, log rigs or even mines would be killer. (mines should be expensive though) For PVE expand on exposure, reference Frostfall mod for Skyrim, something along those lines would be killer for Rust. Also more variety in wildlife/something to replace/augment hostile AI. These elements would help balance the playing field so that someone with full kev and 100000000x explosives and ammo might still have a bit of a challenge ahead of them instead of owning everything and taking whatever they want. (not against raiders, but when i get full kev and and m4 i feel like the game is over or something :p)

  16. Post #16
    Bernie Stacks's Avatar
    March 2014
    62 Posts
    Here are my thoughts, and keep in mind, some of its just spit-balling.
    -Replace red animals with tribesman, ditch the bases and bunkers in exchange for tribal villages and camps.
    -Keep guns SIMPLE, and obviously handmade. Implement more weapons like swords, maybe a crossbow, or a tier 2 bow?
    -Weather and its effects on the player. Rain, Snow, cloudy weather, etc. If it snows and youre naked, you can freeze to death without proper protection, etc.
    -Some kind of animal husbandry or domestication. Examples could be catch a few chickens, build a coop, and have a sustainable food supply. Or have wild horses that you can catch and "break" the horse, giving you a method of transportation.
    -Moving storage like a wagon of some sort for transporting goods from base to base or to be used in trading.
    -Speaking of, a trade system so players may exchange goods, furthering the communal survival aspect of the game.
    -Being able to leave notes or make signs.
    -Reproduction, only allow new players on servers if 2 players have sex and produce a child. The player would have to start as a baby, where you can only crawl around at the same speed as when youre injured, and after about 5 hours on the server of just eating and pooping, you will be able to play the game as an adult and have all features unlocked. This would keep people from killing newbies on servers, because the babies would have their adorable stat maxed out, and they are nearly invulnerable to all damage due to their cuteness (10 C4 to do the job).
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  17. Post #17

    January 2014
    35 Posts
    To add to the PVE aspect, a need for water with a hydration level meter (similar to the food meter) hopefully will be introduced soon. Obtaining water is job #1 in a true survival situation. Water holes/lakes/rivers could be points of contact with dangerous things (bears, wolves, snipers). The need to boil the water, if purification tablets are not found in a drop, would add another level of realism. Some sources could be radioactive requiring the use of rads pills with the water in addition to purifying it. Desalinization kits could be dropped or crafted as a further water source utilizing sea water.

    The introduction of weather would also add to the PVE. A major threat in real survival situation is cold and WET. Fog would reduce visibility. Snow has its own set of problems. Snow shoe crafting. Ability to track someone.
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  18. Post #18
    Dennab
    March 2014
    2,555 Posts
    Here are my thoughts, and keep in mind, some of its just spit-balling.
    -Replace red animals with tribesman, ditch the bases and bunkers in exchange for tribal villages and camps.
    -Keep guns SIMPLE, and obviously handmade. Implement more weapons like swords, maybe a crossbow, or a tier 2 bow?
    -Weather and its effects on the player. Rain, Snow, cloudy weather, etc. If it snows and youre naked, you can freeze to death without proper protection, etc.
    -Some kind of animal husbandry or domestication. Examples could be catch a few chickens, build a coop, and have a sustainable food supply. Or have wild horses that you can catch and "break" the horse, giving you a method of transportation.
    -Moving storage like a wagon of some sort for transporting goods from base to base or to be used in trading.
    -Speaking of, a trade system so players may exchange goods, furthering the communal survival aspect of the game.
    -Being able to leave notes or make signs.
    -Reproduction, only allow new players on servers if 2 players have sex and produce a child. The player would have to start as a baby, where you can only crawl around at the same speed as when youre injured, and after about 5 hours on the server of just eating and pooping, you will be able to play the game as an adult and have all features unlocked. This would keep people from killing newbies on servers, because the babies would have their adorable stat maxed out, and they are nearly invulnerable to all damage due to their cuteness (10 C4 to do the job).
    Bernie please go to my post if you have the time and vote yes to agree that adding signs/notes would be a positive implementation, i'm trying to gather up votes for this concept :)

    http://facepunch.com/showthread.php?t=1372652

  19. Post #19
    Danifer's Avatar
    October 2013
    246 Posts
    I wanna see a game with no dinos.
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  20. Post #20

    January 2014
    503 Posts
    Less lagg... That's what i want in the first place ;)

  21. Post #21

    February 2014
    17 Posts
    Here are my thoughts, and keep in mind, some of its just spit-balling.
    -Replace red animals with tribesman, ditch the bases and bunkers in exchange for tribal villages and camps.
    -Keep guns SIMPLE, and obviously handmade. Implement more weapons like swords, maybe a crossbow, or a tier 2 bow?
    -Weather and its effects on the player. Rain, Snow, cloudy weather, etc. If it snows and youre naked, you can freeze to death without proper protection, etc.
    -Some kind of animal husbandry or domestication. Examples could be catch a few chickens, build a coop, and have a sustainable food supply. Or have wild horses that you can catch and "break" the horse, giving you a method of transportation.
    -Moving storage like a wagon of some sort for transporting goods from base to base or to be used in trading.
    -Speaking of, a trade system so players may exchange goods, furthering the communal survival aspect of the game.
    -Being able to leave notes or make signs.
    -Reproduction, only allow new players on servers if 2 players have sex and produce a child. The player would have to start as a baby, where you can only crawl around at the same speed as when youre injured, and after about 5 hours on the server of just eating and pooping, you will be able to play the game as an adult and have all features unlocked. This would keep people from killing newbies on servers, because the babies would have their adorable stat maxed out, and they are nearly invulnerable to all damage due to their cuteness (10 C4 to do the job).
    That reproduction idea is a REALLY bad idea.... It's just silly no one would have sex on the official servers and they would just troll everyone. "Sorry! The server baby slots are not open!"
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  22. Post #22
    lewyk13's Avatar
    February 2014
    180 Posts
    That reproduction idea is a REALLY bad idea.... It's just silly no one would have sex on the official servers and they would just troll everyone. "Sorry! The server baby slots are not open!"
    I was really, really hoping his last point (about reproduction) was a joke..... Sure sounded like one lol

  23. Post #23

    February 2014
    17 Posts
    I was really, really hoping his last point (about reproduction) was a joke..... Sure sounded like one lol
    Yeah on retrospect it kinda seems like it..

    THE CUTENESS LEVEL IS OVER 9000!!!(For five hours then you suddenly change into an adult because fuck logic ya know?)

  24. Post #24
    Gold Member

    March 2014
    102 Posts
    Bump

  25. Post #25

    February 2014
    53 Posts
    I would like to it become a survival game one day.

    -food is very scarce, and rots after 1-2 in game days. lone wolves will have to spend a little time each game day to get food, groups could assign someone to gather food.
    - PvP stems from an actual survival need (like hunger, shelter, warmth) rather than boredom
    -night is cold, cold kills. staying around a fire at night would be survival. nakeds without cloths would slowly die at night unless by campfire or in shelter. people will clothing could venture out into the cold for limited periods of time.
    -scarcer building materials, no huge Trump Towers. extra variety in low-end shelters (tent's, tee-pees) to compensate. shelter is needed to protect you from the "cold" or elements.
    -enemy NPC's pack-roam, rather than stationary. lone-wolves have to run/hide, or people band together to defend their camp from a pack.
    -modern is no-craft. kevlar, M4 etc. is all rare drops, non-craftable. expanded melee and handmade firearms to compensate. increased functional clothing options for warmth/protection (wool, coat, blanket etc.)

    society actually developed because of these needs/dangers. one guy realized it would be beneficial to share responsibilities, "hey i'll get the food, that gives you more time to keep the fire going, you time to build a tent, and you time to keep watch. cuz i can't do all these things as well by myself."

    introduce actual needs and dangers, and you just solved like 90% of this game's issues.
    Man,that's what I actually thought when I purchased Rust.
    Garry,are you viewing this?
    Then how about doing it?
    I see a lot of people getting angry about durability,even in my own group of 8 people.We have a big base with tons of resources so fixing an item is literally nothing.
    When I tell them that each and every realistic change to make the game more difficult is good,while they agree,they always go like:"what if we are on a raid and your M4,MP5 or whatever breaks?"

    Then I simply reply:"Dude go play CS:GO,this is supposed to be survival game"
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  26. Post #26
    Gold Member

    March 2014
    102 Posts
    I like how this thread is going. Keep it up guys and maybe Garry will view it.
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  27. Post #27

    September 2013
    615 Posts
    I think Rust will be a such amazing game, I mean it's good as it is now, in such a early stage. What do you guys want it to be though? I like the concept of the swords, horses etc! I think there should be a ranking up system too, like in Runescape. So like crafting level, combat level etc.

    Post your thoughts :)
    rust isnt an rpg
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  28. Post #28
    snivell's Avatar
    October 2013
    17 Posts
    I would like to see rust stay the way it is, with addition to some new items. But it's the perfect survival game as it is.

  29. Post #29

    March 2014
    4 Posts
    I think Rust will be a such amazing game, I mean it's good as it is now, in such a early stage. What do you guys want it to be though? I like the concept of the swords, horses etc! I think there should be a ranking up system too, like in Runescape. So like crafting level, combat level etc.

    Post your thoughts :)
    They should add new weather, like seasons. Maybe 30/40 hours = One season? (Just a thought)
    Also, new armor would be nice, as well as clothes to accomodate the seasons. (Wearing a large jacket will keep you warm when winter, but you face the possibility of passing out from heat when wearing it in summer)
    Also, new lakes and rivers would be amazing. Get rid of the wastelands, sweden, etc, and put some cool stuff there. And for the love of god, fix the fucking gun animations. It's so annoying to be fighting someone, and I have to deal with the retarded shotgun animation, and M4 animation. It just wastes time. New graphical settings so I can turn up my damn brightness and gamma, new sound optimization, more guns, more things to build with, get rid of the Rad animals, they are so annoying.
    Snow, rain, new mountians.

    I can keep going and going. I just dont want to.
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  30. Post #30
    Mewtwo's Avatar
    March 2014
    4 Posts
    They should add:
    -Cold. Night is cold. You can only get warm either by standing by a fire/furnace (torch?) or by wearing furs (fur coats or something that's less armour than usual but better cold protection). No protection and you're dead. This should tone down those Kevlar and M4 bastards.
    -M4s, Shotguns, C4 (perhaps) and other stuff along those lines should be only available in airdrops and not be able to craft them. More rudimentary guns with lesser stats should be the only ones that you can craft and the most common.
    -Thirst bar! (I have... mixed feelings about this. Probably should add something to harvest water with than having to rely on bottled water if this is added.)
    -Rotting food (Not rations or cans of food though. These should only be obtained in hunting camps or abandoned buildings.) Keep the chicken breast for the food drop from every animal because that's going to become to this game what diamonds is to Minecraft.
    -Better animals. Simply put, lone wolves will chase down deer and other friendly animals (and you too, mate) and packs of wolves (consisting of 3-8 I think is appropriate) will attack bears and have a wider range of view. They also roam, in a perfect world. Deer also move in large groups consisting of 4-12 members.
    -Maybe a small place in the mountains (it's a safe zone, don't worry) where players can come and exchange goods; no camping outside it or building outside it or 2 warnings then ban.
    -Rarer building materials. This should limit the number of massive bases out there that ruin the nice view of the sunset and the bodies of dead players.
    -More variety in smaller bases (tents, little shacks).
    -Signs or messages. This will be EXTREMELY USEFUL YOU MATEYS SO YEAH

    -And for my final one, bandits. As in NPC bandits. These people will inhabit abandoned towns or camps in groups of 6-14 and will openly attack you any time. They will use bows, melee (hatchets and stuff) guns and one will ALWAYS use modern guns (two if they have ten or more people). Traveling bandits also have promise and will travel around the map in a random circle (redirected if somethings obscuring their way) and kill players if they get in their way. These players will not drop bags. Tell me what you think gurllz :D

  31. Post #31
    Gold Member

    March 2014
    102 Posts
    Bump

  32. Post #32
    smaurine82's Avatar
    February 2014
    22 Posts
    I'd like to see the ability to have PVE servers that you can flag PVP by attacking someone or something, or choosing to. Or, have PVE servers with select areas that are PVP. I know there are mods to do this, which I use on my server, but having it built in would be cool.

    I agree with what everyone has said about survival from elements and animals needing to be harder. I have 2000 cooked chicken breast in a box and really have no need to hunt animals anymore. I enjoy gathering and surviving more than I like being shot at around every corner.

    Things I do want:
    I want to see more hand to hand combat and weapons to accommodate this. The "end-game content" (ie, once you've collected everything you need and built a fortress) is all PVP. That gets so old.
    Add an accomplishment/comparison system to so that PVP isn't the only point of the game. Example: who has killed the most chickens on the server, or who's picked the most nodes. Random stuff that people care about and complete over.
    I want a crossbow or an upgraded bow that you can load and shoot faster
    I want a quiver that allows arrows to stack in higher amounts.
    I want server options to include decay settings so we can slow it if we want.
    I want to be able to build stone structures. As is, I rarely use/need my stones and trash them.
    I want meat to go bad within a day unless you dry it or smoke it.
    Add cows and some sort of farming for regular food income. This would add a cool aspect of stealing others' resources and how people will keep their farm area safe.
    Off course add weather and make clothes to accommodate the weather, though I bet they are already planning to add this eventually.
    Add illness along with the weather and certain foods help you heal quicker.
    Add ways to make stronger metals by forging them (they probably will add this since it's called "low quality metal"
    PLEASE ADD NOTES AND SIGNS!!! Sign posts able to be placed by at least the admin would help players know what community buildings are what, or help them in their travels. (My server is co-op)
    A few cooking recipes (I imagine they will add this eventually too)
    A way to trade with other players other than throwing your stuff onto the ground.
    This likely won't happen, but a graveyard with loot and some undead creatures (don't have to be zombies).
    Keep the radiated animals around the town, but make them a lot harder to kill. In the towns, have radiated mutated humans who have gone mad (not zombies), and add a lot more than there are right now. Towns are too easy to loot as the game is now.
    Being able to upgrade your armor too.
    Add a bigger furnace and a coal stove, or something like that, which takes more mats to craft.
    Better chat and PMing system (I imagine they are working on that now, according to the update)
    Easier ways to split stacks (type in the number) - again, probably on their agenda



    Things I don't want:
    On the update it said they want to add a weight variable. NO PLEASE! I like my bag of holding thank you very much. Instead, they could make house parts, etc, not stack to 250.
    I think the baby idea is absurd.
    I don't want money added. This game should be about bartering wares and services.
    No leveling, ever. Just better armor.
    I don't want roaming bandits. That's why the game is PVP. There already are roaming bandits.

  33. Post #33

    February 2014
    14 Posts
    Question: How do you want to see Rust in the future?
    Answer: With my eyes!

  34. Post #34

    February 2014
    167 Posts
    Question: How do you want to see Rust in the future?
    Answer: With my eyes!
    I also want to see Rust with his eyes.

  35. Post #35

    February 2014
    14 Posts
    I also want to see Rust with his eyes.
    but i'm still using them. You can't have them. :-b

  36. Post #36

    February 2014
    167 Posts
    but i'm still using them. You can't have them. :-b
    Yet!

  37. Post #37

    February 2014
    14 Posts
    i just hid my eyes in a safe place. You will never find them again. Even i don't know where they are

  38. Post #38

    February 2014
    167 Posts
    i just hid my eyes in a safe place. You will never find them again. Even i don't know where they are
    I am patient and will wait you out or die trying. Rust in the future will be amazing through someone else's eyes. Wonder how Oculas Rift will work with that..

  39. Post #39
    Gold Member

    March 2014
    102 Posts
    I am patient and will wait you out or die trying. Rust in the future will be amazing through someone else's eyes. Wonder how Oculas Rift will work with that..
    I'll let you borrow my eyes if you need

  40. Post #40

    February 2014
    167 Posts
    I'll let you borrow my eyes if you need
    1 for 1 sharing is caring
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