1. Post #1

    December 2013
    74 Posts
    Please fix it!

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  2. Post #2

    January 2014
    40 Posts
    Yeah, this is a seriously huge component of base defense and yet it's something I'm sure wasn't intended/considered and should be easily fixed. Please fix it!
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  3. Post #3
    YEAH, BITCH! MAGNETS!
    Delight's Avatar
    November 2013
    69 Posts
    I would consider this a exploit, yeah this needs to be removed from the game, It is ruining it.
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  4. Post #4
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    A master piece of building mechanics.
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  5. Post #5

    February 2014
    116 Posts
    Is this really an exploit... or is it immersive developing gameplay..?
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  6. Post #6
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    a cheap exploit. if it were an intentional gameplay element, you'd still be able to stack boxes on walls.
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  7. Post #7

    February 2014
    201 Posts
    Yes... it has been going on for much time now and they still didn't fix it.

  8. Post #8
    estier's Avatar
    October 2013
    159 Posts
    ''When developing this gap we need to keep in mind that people are crafty and will find a way to work around it. They’ll build stairs over a fence. They’ll put a sleeping bag outside the base so when they die they can respawn there, pick up their weapons and carry on. We want to avoid adding systems to dissuade these types of behavior. If anything they should be rewarded – because they’re finding their own solutions to problems. We want to find solutions that allow the defending players to find innovative solutions to attacks. Ideally solutions that don’t involve putting a million doors in your house, or building a maze around it.'' - Garry Newman
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  9. Post #9
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    ''When developing this gap we need to keep in mind that people are crafty and will find a way to work around it. They’ll build stairs over a fence. They’ll put a sleeping bag outside the base so when they die they can respawn there, pick up their weapons and carry on. We want to avoid adding systems to dissuade these types of behavior. If anything they should be rewarded – because they’re finding their own solutions to problems. We want to find solutions that allow the defending players to find innovative solutions to attacks. Ideally solutions that don’t involve putting a million doors in your house, or building a maze around it.'' - Garry Newman
    Yeah, we know, this isn't the same. It's clipping a pillar through a barricade.

  10. Post #10
    FlippyT's Avatar
    January 2014
    125 Posts
    ''When developing this gap we need to keep in mind that people are crafty and will find a way to work around it. They’ll build stairs over a fence. They’ll put a sleeping bag outside the base so when they die they can respawn there, pick up their weapons and carry on. We want to avoid adding systems to dissuade these types of behavior. If anything they should be rewarded – because they’re finding their own solutions to problems. We want to find solutions that allow the defending players to find innovative solutions to attacks. Ideally solutions that don’t involve putting a million doors in your house, or building a maze around it.'' - Garry Newman
    The difference between everything Garry stated and this, is this is a bug. Making clever use of sleeping bags, building stairs over a fence, etc. is all find and just clever. While the palisade stacking is clever, it's a bug. You're literally sticking a palisade into a wall.

  11. Post #11

    January 2014
    35 Posts
    This topic is also covered on this thread: http://facepunch.com/showthread.php?...4#post44106644

  12. Post #12

    November 2013
    5 Posts
    Pfft! Thats nothing! :)
    Take a look at what my group did :D
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  13. Post #13

    February 2014
    62 Posts
    This isn't new... I find it to be a creative way of raiding. How fun is it when it's going to be absolutely impossible for anyone to get your stuff? If base defense mechanics are going to be established and c4 always takes 2 per wood wall now then why not leave it in? Raiding is a big part of the game and it seems like everyone just wants to be able to horde everything for the duration of whatever server they're on.

    I like servers that don't have too many airdrops; at least at first. It's much more fun to build up some and have everyone itching to get those explosives. By this time people have the other materials stockpiled and are ready to raid anyone on their shit-list. Maybe they have enough to make 10 c4. But then, if the only way up is through the bottom entrance, what's the point? If you bomb the house with metal doors it could easily take someone hundreds of c4 just to get anything good. It's not worth the time or materials for me to spend just to have some fun on this game.
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  14. Post #14

    February 2014
    11 Posts
    This isn't new... I find it to be a creative way of raiding. How fun is it when it's going to be absolutely impossible for anyone to get your stuff? If base defense mechanics are going to be established and c4 always takes 2 per wood wall now then why not leave it in? Raiding is a big part of the game and it seems like everyone just wants to be able to horde everything for the duration of whatever server they're on.

    I like servers that don't have too many airdrops; at least at first. It's much more fun to build up some and have everyone itching to get those explosives. By this time people have the other materials stockpiled and are ready to raid anyone on their shit-list. Maybe they have enough to make 10 c4. But then, if the only way up is through the bottom entrance, what's the point? If you bomb the house with metal doors it could easily take someone hundreds of c4 just to get anything good. It's not worth the time or materials for me to spend just to have some fun on this game.
    Well this is clearly a bug. If you want the ability to scale structures, why not ask for a grappling hook or something? This wouldn't be necessary had the game been designed in a way that made partitioning bases with metal doors ineffective. The problem comes from the way the game is designed.
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  15. Post #15

    December 2013
    158 Posts
    If anything it's the only form of a ladder which is realistic imo.

  16. Post #16

    February 2014
    42 Posts
    It is ruining the game.... realy, please fix it .... please.....
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  17. Post #17

    February 2014
    316 Posts
    This is not ruining the game.
    You all are ruining the game, for using this cheap method.

    Just because it is possible it doesn't mean you absolutely have to use it. Or are you hacking because it's possible?

    Game communities...
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  18. Post #18

    January 2014
    80 Posts
    Dont fix this, pls.
    Coz if this will be fixed -- no ways to raid house on pillars...
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  19. Post #19

    February 2014
    42 Posts
    Dont fix this, pls.
    Coz if this will be fixed -- no ways to raid house on pillars...
    sorry mate u see the screenschot.? this is noth rust, this is spiderman... need a fix !!
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  20. Post #20

    January 2014
    80 Posts
    sorry mate u see the screenschot.? this is noth rust, this is spiderman... need a fix !!
    Yeah yeah... but wheres balance here? If devs fix this - ppl was start building houses 3x3x100500 and no 1 cant raid this. Also you can see houses on pillars. Rust need physycs of building.
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  21. Post #21

    December 2013
    74 Posts
    I wonder if the devs noticed it yet.
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  22. Post #22

    October 2013
    52 Posts
    Stop crying about this. It's easy to defend your base from this. Supereasy in fact. Everyone knows this is possible. It's your own fault if you don't take the necessary measures to stop people from doing this.


    Everyone keeps complaining about people finding ways to raid bases. What is wrong with you? That's the most fun part in this game! Getting raided/raiding someone, having big shootouts etc. Like someone before me already said, if they keep removing stuff that allow people to raid other people, it's just going to be boring. You're going to need at least 30 c4 before you can raid a mediumsized base. And everyone is just going to be building high so in the end, those 30 c4 won't be enough anymore. The game is going to end up being all about the c4, and that is just plain boring.

    ManJelL, do you really think they don't know about this? Come on, use your brain for once.
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  23. Post #23

    February 2014
    120 Posts
    Also you can see houses on pillars. Rust need physycs of building.
    Houses are built on pillars all the time. It's a perfectly sound method of building used all over the world.


  24. Post #24

    February 2014
    515 Posts
    You must have been nicer than me....they closed my thread on this yesterday in less than an hour =/

    http://facepunch.com/showthread.php?t=1371681

    At the end of the day it's crap, instead of taking the time to make a furnace (that worked fine in the first place) how about you take some time to fix some of the bugs that are killing the game...

    /rant

  25. Post #25

    August 2005
    59 Posts
    You must have been nicer than me....they closed my thread on this yesterday in less than an hour =/

    http://facepunch.com/showthread.php?t=1371681

    At the end of the day it's crap, instead of taking the time to make a furnace (that worked fine in the first place) how about you take some time to fix some of the bugs that are killing the game...

    /rant
    Ever thought they closed it because you're acting like a dick?
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  26. Post #26

    February 2014
    515 Posts
    I don't consider that being a dick, I consider it getting straight to the point. It's a valid reason to be pretty upset. 2 weeks worth of work out the window because of a stupid bug that's been there for MONTHS.
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  27. Post #27

    October 2013
    860 Posts
    I would propose a compromise. Fix this bug and add a limit to the height of a house based on its foundation area (possibly only counting those foundations that are enclosed by walls). These 30 story 2x2's are kind of silly.
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  28. Post #28

    January 2014
    377 Posts
    This can only happen if you leave pillars open to put the barricades on. You can't place a barricades on a fully built pillar, just on the top. So if you pillar up your base properly this isn't a problem. However I still think it should be fixed, unless they plan to keep it in as another dynamic of raiding, but something tells me that is not the case.

  29. Post #29

    February 2014
    201 Posts
    I am pretty sure they close the thread because it belongs to the "exploit" session of the forum.

    http://facepunch.com/showthread.php?t=1363593

  30. Post #30

    February 2014
    4 Posts
    Yea its definately clipping the barricade through the pillar, does not look intended. Feels glitchy

  31. Post #31
    Danifer's Avatar
    October 2013
    246 Posts
    Post number 100 of this exploit. Trust me the devs know about this and will fix it some time just stop posting about it THEY KNOW.
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  32. Post #32

    January 2014
    30 Posts
    Pfft! Thats nothing! :)
    Take a look at what my group did :D

    All of you in this thread that think this should be allowed in the game, you have a some form of retardation.
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  33. Post #33

    December 2013
    49 Posts
    they will add physics, they overwork the building mechanic.
    the whole game is based on placeholders, and overworking them doesn't mean replace,delete or add. It's a lot of work to implement features which can't be exploited, lot of testing is needed. Look at the doorsharing feature, they could implement the easy way like in the mods, but they used their own idea. Both got positive and negative aspects, they're far behind of being perfect!

  34. Post #34

    January 2014
    78 Posts
    This isn't new... I find it to be a creative way of raiding. How fun is it when it's going to be absolutely impossible for anyone to get your stuff? If base defense mechanics are going to be established and c4 always takes 2 per wood wall now then why not leave it in? Raiding is a big part of the game and it seems like everyone just wants to be able to horde everything for the duration of whatever server they're on.

    The issue is that it takes quite a bit of time and effort to build a base that can be undone with one or two woodpiles worth of resources. There's also no real good way for a base defender to plan against that kind of thing.

    I like servers that don't have too many airdrops; at least at first. It's much more fun to build up some and have everyone itching to get those explosives. By this time people have the other materials stockpiled and are ready to raid anyone on their shit-list. Maybe they have enough to make 10 c4. But then, if the only way up is through the bottom entrance, what's the point? If you bomb the house with metal doors it could easily take someone hundreds of c4 just to get anything good. It's not worth the time or materials for me to spend just to have some fun on this game.
    The problem is that it took many hours and many resources to make that huge base and it gets beaten with a woodpile or two worth's of resources. It's not even something the base defender can even protect against.
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  35. Post #35

    January 2014
    33 Posts
    Stop crying about this. It's easy to defend your base from this. Supereasy in fact. Everyone knows this is possible. It's your own fault if you don't take the necessary measures to stop people from doing this.


    Everyone keeps complaining about people finding ways to raid bases. What is wrong with you? That's the most fun part in this game! Getting raided/raiding someone, having big shootouts etc. Like someone before me already said, if they keep removing stuff that allow people to raid other people, it's just going to be boring. You're going to need at least 30 c4 before you can raid a mediumsized base. And everyone is just going to be building high so in the end, those 30 c4 won't be enough anymore. The game is going to end up being all about the c4, and that is just plain boring.

    ManJelL, do you really think they don't know about this? Come on, use your brain for once.
    I would agree with you except for the fact that it is WAY to easy to raid a base and much harder to defend against raiders. There is not much of a balance yet. The scale is tipped WAY in favor of the raider.
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  36. Post #36

    February 2014
    515 Posts
    I think the biggest problem here is that it isn't fixed. I work in Unity 5 days a week, 10 hours a day, and I can almost 100% guarantee that there is a check box on each of the building elements for where that can be placed. It would take about 2 seconds once Unity is loaded to go to the barricade prefab and uncheck the box that says "can place on pillar" and boom...this would be fixed. If they don't have Unity set up this way...they are doing it wrong because that is the joy of Unity lol

  37. Post #37

    January 2014
    377 Posts
    If they make it so you can't place a barricade on top of a pillar suicide bases will be impossible to break into. I think they should still allow the barricade to be placed on top of a pillar, but not allow anything else to be built after that. This would still allow a way to get into suicide bases.
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  38. Post #38

    January 2014
    92 Posts
    ''When developing this gap we need to keep in mind that people are crafty and will find a way to work around it. They’ll build stairs over a fence. They’ll put a sleeping bag outside the base so when they die they can respawn there, pick up their weapons and carry on. We want to avoid adding systems to dissuade these types of behavior. If anything they should be rewarded – because they’re finding their own solutions to problems. We want to find solutions that allow the defending players to find innovative solutions to attacks. Ideally solutions that don’t involve putting a million doors in your house, or building a maze around it.'' - Garry Newman
    There's a difference between cleverness and exploiting.

    This is the problem with garry constantly prattling on and on about "emergent gameplay" and how they don't want to do anything to pigeon-hole or restrict the player. You end up getting clear and obvious exploits that some idiots try to defend in the name of "emergent gameplay."

  39. Post #39

    February 2014
    515 Posts
    If they make it so you can't place a barricade on top of a pillar suicide bases will be impossible to break into. I think they should still allow the barricade to be placed on top of a pillar, but not allow anything else to be built after that. This would still allow a way to get into suicide bases.
    You can ramp up away from their base and create platforms to eventually jump onto the roof. Putting a 5 foot wide barricade on a 12 inch pillar is just flat out silly. I think I'd be ok if they could only be placed totally up right but not with how it is now.

    Edited:

    ''When developing this gap we need to keep in mind that people are crafty and will find a way to work around it. They’ll build stairs over a fence. They’ll put a sleeping bag outside the base so when they die they can respawn there, pick up their weapons and carry on. We want to avoid adding systems to dissuade these types of behavior. If anything they should be rewarded – because they’re finding their own solutions to problems. We want to find solutions that allow the defending players to find innovative solutions to attacks. Ideally solutions that don’t involve putting a million doors in your house, or building a maze around it.'' - Garry Newman
    I highly doubt Garry ever intended barricades to be used like this, if he does then he isn't nearly as good of a game designer as I give him credit for. Emergent game play is one thing, a broken and imbalanced game is a whole different story.

  40. Post #40

    February 2014
    51 Posts
    I too have seen wood barricades used in really silly ways. I believe the only reason you can ALWAYS pillar up any base is because you can exploit the wood barricades enough to make that final jump on to the roof.

    I can't wait for more building options. Ladders, Traps, Etc.