1. Post #41

    February 2014
    47 Posts
    This is a genuinely alright, thought out thread. Congrats on that.

    I think they might not want to establish a story until they finalize what's going to be in the game. For instance, zombies were removed not too long ago. It would be a shame if they worked on a story just to add and remove things at a rapid rate, and it would be a shame if they worked on a story and it actually restricted them from making all kinds of changes.

    Also, from what I've seen, Garry isn't one to be really concrete about things anyway, nor does he give a lot of absolute direct input to the public (i.e. voting on features) because he likes to give things a try and see how it works. He's a hands-on guy.
    Removing the zombies was a move that really baffles me. The zombies were a good placeholder until they came up with something better. Fresh spawns could fight them with the rocks and it made sense for a zombie to be carrying the kind of loot they dropped as they all used to be humans and were still carrying whatever they had on them before they became zombies.
    Replacing them with mutant wolves and bears really annoys me. They knew nobody likes the wolves in this game. They know fresh spawns can do nothing but run across the map to escape them. They knew replacing zombies with mutant wolves and bears was something nearly everyone would hate. They did it anyway. WHY? I understand the developers didn't want this to be a zombie game but come on, WAIT UNTIL YOU HAVE SOMETHING BETTER TO REPLACE THEM WITH. What's the point in removing a good, balanced part of the game and replacing it with mutant animals that drop ammo and resources? It makes no sense.
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  2. Post #42

    February 2014
    15 Posts
    Garry is a douche, its that simple.

    He will continue doing what he wants, not once has he shown he cares about what any of us think.. He has made his sales and is happy with that alone.

    This game had more potential when it first came out as an Alpha, even more fun.

    With the lack of actual content to make it a true "survival" game and focus on the most bullshit things I cannot wait to see Rust become one of the worst alpha's on steam.

    I am bitter, I recently got banned for 5 days for posting something totally not disrespectful just because my title was a cliffhanger? He and his team act like a bunch of spoiled 12 year olds.. which is essentially what he is, except richer now, making his attitude even worse.

    If you guys for one second think Garry cares about you or his game, well.. haha thats fucking rediculous.

    Anyways, I am extremely dissapointed in Rust, not even the game... just... Garry. Hes such a self righteous douche. I have already sent my request to Steam for a refund on this. Not because of gameplay, because of the straight up assholes that develop this game..

    But you all have a right to enjoy this.. its not for me anymore.. I refuse to support any developer with his attitude and lack of "caring" or "understanding" towards his players, the community that allowed this game to thrive.

    So fuck you Garry, enjoy your money and keep "faking" that you care about anything to do with this game besides money.
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  3. Post #43

    January 2014
    51 Posts
    Garry is a douche, its that simple.

    He will continue doing what he wants, not once has he shown he cares about what any of us think.. He has made his sales and is happy with that alone.

    This game had more potential when it first came out as an Alpha, even more fun.

    With the lack of actual content to make it a true "survival" game and focus on the most bullshit things I cannot wait to see Rust become one of the worst alpha's on steam.

    I am bitter, I recently got banned for 5 days for posting something totally not disrespectful just because my title was a cliffhanger? He and his team act like a bunch of spoiled 12 year olds.. which is essentially what he is, except richer now, making his attitude even worse.

    If you guys for one second think Garry cares about you or his game, well.. haha thats fucking rediculous.

    Anyways, I am extremely dissapointed in Rust, not even the game... just... Garry. Hes such a self righteous douche. I have already sent my request to Steam for a refund on this. Not because of gameplay, because of the straight up assholes that develop this game..

    But you all have a right to enjoy this.. its not for me anymore.. I refuse to support any developer with his attitude and lack of "caring" or "understanding" towards his players, the community that allowed this game to thrive.

    So fuck you Garry, enjoy your money and keep "faking" that you care about anything to do with this game besides money.
    Sure seems that way. The dev's cant get out of the way of their egos. they had half baked ideas for this game a year ago and are now all over the place. i have made many posts about this issue and others posted on here and I only get hate. people are incapable of looking into the future of what will happen. in a few months the dev's will implement some horrible shit because they think they know best, which should be the case and i would love to see the devs start making executive decisions on their own without consulting the idiots on these forums, but with their management over these last few months I have lost literally ALL of my optimism for what's to come.
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  4. Post #44
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    4,881 Posts
    So fuck you Garry, enjoy your money and keep "faking" that you care about anything to do with this game besides money.
    Most people who don't like Garry just don't understand Garry. That's not to say he's an infallible human being (there's a fair amount of stuff you can reasonably dislike about the way he does things), but most of the time the people who hate Garry are either too angry or have ridiculous reasons.

    What is it about him that you dislike? Cite specific examples.

    Edited:

    Sure seems that way. The dev's cant get out of the way of their egos. they had half baked ideas for this game a year ago and are now all over the place. i have made many posts about this issue and others posted on here and I only get hate. people are incapable of looking into the future of what will happen. in a few months the dev's will implement some horrible shit because they think they know best, which should be the case and i would love to see the devs start making executive decisions on their own without consulting the idiots on these forums, but with their management over these last few months I have lost literally ALL of my optimism for what's to come.
    You probably know a thing or two about making a really good game, right?

    What is it about the current development process you dislike? Cite specific examples.

  5. Post #45
    shufly16's Avatar
    February 2014
    48 Posts
    i want to post again, but there is not alot to say. all my previous statements are holding true(for not at least) and the only thing i can hoe fur is that garry reads this topic and learns from it

  6. Post #46
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    4,881 Posts
    Learn what?

    I'm sure he's aware that some people aren't happy with Rust, but there's plenty that are, and they are taking feedback into consideration. They're not going to add zombies back, but they're probably going to make improvements to wildlife and finetune things to what people are saying.

    People keep suggesting that they collapse and do what everyone is telling them to do, but often times that "everyone" is conflicted on what should be done and this is ultimately their game, where their visions are coming to life. Perhaps what you want isn't part of the plan.

    You can be immature and try to refund your money for this, but this is a purchase people made with full knowledge that things like this could happen.

  7. Post #47
    shufly16's Avatar
    February 2014
    48 Posts
    I agree that patience is key, but things like the zombie replacement survey and a tweet about cannibalism kind of rock the boat...

    Obviously Garry and co. don't have to do anything like how we want them to, and that's fine...
    But when you ask a large and very opinionated group of people what the "next mob" will be without any background whatsoever... it's a bit annoying because how the hell are we supposed to know?

    Many people think caveman survival, but that's really only because we start off naked with a rock.
    Many people think post-apocalyptic, but then why are we naked... did ALL of our clothes burn off or something?

    Many people think it should be ultra-realistic, while some don't care for that idea. Furthermore, what counts as "realistic"?

    It's tough to say "aliens" over "dinosaurs" when there's no consensus or background whatsoever. Frankly, I voted for military in that poll. Not because I necessarily WANT military AI, but because it would fit the most in what I think about the world that Rust takes place in. Everyone will have their own ideas about it, so everyone picks something different and there's almost no agreement.

    (and just because I really am an asshole:)
       ... Anyone who chose dinosaurs is probably 10 years old.   

    Again... not that we have to agree, and not that the devs have to listen to us if we did.

    And now... cannibalism?! Where'd that come from?! Is this going to become a horror game now?

    It's just all over the place. I'm confident that no matter what we'll all end up with a great game on our hands (unless they do dinosaurs) but for now it can be frustrating.
    a horror game? i have said before all this game is missing is slenderman, even if it is as an easter egg. random scares like that might be fun, but i don't see it happening anytime soon

  8. Post #48

    January 2014
    51 Posts
    Most people who don't like Garry just don't understand Garry. That's not to say he's an infallible human being (there's a fair amount of stuff you can reasonably dislike about the way he does things), but most of the time the people who hate Garry are either too angry or have ridiculous reasons.

    What is it about him that you dislike? Cite specific examples.

    Edited:


    You probably know a thing or two about making a really good game, right?

    What is it about the current development process you dislike? Cite specific examples.
    this is a book that I have already written, and it will fall on deaf and dumb ears, and minute details will be taken out of context, and the readers will lack proper comprehension skills, so i will pass this time.

  9. Post #49
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    4,881 Posts
    this is a book that I have already written, and it will fall on deaf and dumb ears, and minute details will be taken out of context, and the readers will lack proper comprehension skills, so i will pass this time.
    If you're not willing to actually identify what is wrong or at least link to a post that you've made, then you really do need to just stop talking. Period. End of story.

    You're just complaining and whining about nothing if you aren't even going to clarify.

  10. Post #50

    January 2014
    35 Posts
    I don't understand all the whining. I look back at all the games I've bought (PC and PS3) that were released by major developers for 40-60 dollars. With many, the pre-release reviews are great, then when you pre-order for the discount, it turns out to be a crap and a non-returnable paperweight. The reviews that were great suddenly turn to poor.

    I've had Rust now since it was offered on steam and it's the best game I've ever played. If Gary pulled the plug tomorrow I've already gotten my money's worth and then some.
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  11. Post #51

    February 2014
    147 Posts
    I don't understand all the whining. I look back at all the games I've bought (PC and PS3) that were released by major developers for 40-60 dollars. With many, the pre-release reviews are great, then when you pre-order for the discount, it turns out to be a crap and a non-returnable paperweight. The reviews that were great suddenly turn to poor.

    I've had Rust now since it was offered on steam and it's the best game I've ever played. If Gary pulled the plug tomorrow I've already gotten my money's worth and then some.
    This, considering the game is in Alpha, and considered like 10-11% done, I've put over 300 hours into the game and still enjoy playing. The PvP and player interaction really keeps you coming back.

  12. Post #52

    January 2014
    51 Posts
    This, considering the game is in Alpha, and considered like 10-11% done
    i find this to be a copout answer now adays. alpha and early access is a blatant marketing scheme done by soooo many games these days. theyve brought in boatloads of cash, remember its not free, and its been in 'alpha' for 7 months. and where did u get 10% done from? i see that number regurgitated a million times, but if its true, that only speaks to how slow this development is taking. we have red wolves, faster workbench, 2 c4 on wood walls, and durability added so far. (yes i understand the technical updates and optimization improvements and those are great)

  13. Post #53
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    4,881 Posts
    Are you aware that those things have to be coded? And not all of the coding is going into extra features? (Hint: They're going into the engine along with other things.)

    Also, even though it can be considered a cop-out in some cases, it's still the honest truth. It's not finished. They're a small group of people working on a game.

  14. Post #54
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    I think at this point the vision is of a sandbox, where it can warp into just about anything at this point. If someone were to come out and officially say "this is our vision for the game and where it's going", what happens if that particular vision doesn't exactly work how it was originally envisioned? Then when parts of that vision don't come into fruition there will be those who flame and nag about credibility and yadayada. Wouldnt it be much better for it to be open ended and based on testing new ideas and player feedback?
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  15. Post #55

    June 2006
    121 Posts
    Theres nothing to do in this game but raid or be raided. Its running out of puff.
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  16. Post #56
    KOT9KA's Avatar
    January 2014
    253 Posts
    Theres nothing to do in this game but raid or be raided. Its running out of puff.
    At the moment, it all comes down to a fight between the players. Yes, PVP is an essential part of the game. But, we should not forget that one basic idea of Rust is crafting. Therefore it is necessary to develop this idea further. Make a simple house (1 fundation, 4 pillars, 4walls, celling), that's all?. Not. Need to give players the opportunity to create original buildings, to allow them more creative imagination. This is how I see the game further. And I would like more emphasis on PVE, because now it is very simple for survival.
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  17. Post #57
    11meister's Avatar
    February 2014
    322 Posts
    This is how I see the game further. And I would like more emphasis on PVE, because now it is very simple for survival.
    There is a serious drought of variety in Rust at the moment, not an uncommon occurrence in games with smaller development teams. Community concerns regarding the direction of the game as a whole aside - the race facepunch is running now is to make enough content or new gameplay mechanics - soon enough - to keep their current playerbase engaged, while maintaining an inflow of new ones. The DayZ standalone is running a similar race, as is every other game that turns towards the allure of early access. Its great to be able to make money off of an idea as you realise it - but take too long, and those who would have bought it when it was done - will have had their fill and moved on.

    Previously team Garry relied on the wellspring of the modding community to provide their projects with variety as they were slowly refined and finalized. Maybe this is a possible crutch for Rust too.

  18. Post #58
    KOT9KA's Avatar
    January 2014
    253 Posts
    Previously team Garry relied on the wellspring of the modding community to provide their projects with variety as they were slowly refined and finalized. Maybe this is a possible crutch for Rust too.
    The future will tell. I'll wait for a tasty dish.

  19. Post #59
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    4,881 Posts
    Oh boy, get ready for a crazy stretch that I don't think a lot of people want:

    Back in PERP in Garry's Mod, there was a bit of an economy because people had the ability to make specific things. I made the wooden walls and ammunition, while others made weapons and lockpicks. I sold my props constantly, and I had to buy from others.

    I would like to see this in Rust, however, I'm afraid people would just kill each other after trades to keep everything, or merchants would be KOS'd for looting.
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  20. Post #60

    December 2013
    156 Posts
    I agree that patience is key, but things like the zombie replacement survey and a tweet about cannibalism kind of rock the boat...

    Obviously Garry and co. don't have to do anything like how we want them to, and that's fine...
    But when you ask a large and very opinionated group of people what the "next mob" will be without any background whatsoever... it's a bit annoying because how the hell are we supposed to know?

    Many people think caveman survival, but that's really only because we start off naked with a rock.
    Many people think post-apocalyptic, but then why are we naked... did ALL of our clothes burn off or something?

    Many people think it should be ultra-realistic, while some don't care for that idea. Furthermore, what counts as "realistic"?

    It's tough to say "aliens" over "dinosaurs" when there's no consensus or background whatsoever. Frankly, I voted for military in that poll. Not because I necessarily WANT military AI, but because it would fit the most in what I think about the world that Rust takes place in. Everyone will have their own ideas about it, so everyone picks something different and there's almost no agreement.

    (and just because I really am an asshole:)
       ... Anyone who chose dinosaurs is probably 10 years old.   

    Again... not that we have to agree, and not that the devs have to listen to us if we did.

    And now... cannibalism?! Where'd that come from?! Is this going to become a horror game now?

    It's just all over the place. I'm confident that no matter what we'll all end up with a great game on our hands (unless they do dinosaurs) but for now it can be frustrating.
    I chose dinosaurs and I'm 25. Because the only other game that had em was Turok, and they are scary beats. With a wide variety of unexplored dinosaurs that could be predators or herbivores. I hope that or mutants get incorporated.
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  21. Post #61
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I chose dinosaurs and I'm 25. Because the only other game that had em was Turok, and they are scary beats. With a wide variety of unexplored dinosaurs that could be predators or herbivores. I hope that or mutants get incorporated.
    There's a brand new game all about dinosaurs is coming out soon. Its single sentence description:
    "A multiplayer survival game about dinosaurs."

    That's why I definitely do not want dinosaurs.
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  22. Post #62

    February 2014
    41 Posts
    “Some things work, some things don't. We haven't totally decided where the game is headed -- so things will change. Things will change a lot. We might even make changes that you think are wrong. But we have a plan. It's in our interest to make the game awesome - so please trust us.”
    From the Dev Team.

  23. Post #63

    February 2014
    47 Posts
    I chose dinosaurs and I'm 25. Because the only other game that had em was Turok, and they are scary beats. With a wide variety of unexplored dinosaurs that could be predators or herbivores. I hope that or mutants get incorporated.
    I do not like the idea of dinosaurs at all with the current mob AI. Wolves are ridiculously annoying and a pain in the ass to deal with if you don't have a ranged weapon. Dinosaurs would just be wolves with more health and a different skin if they were implemented today. Imagine how much everyone would hate it if they have to deal with an annoying t-rex that they have to unload two clips or 15 arrows into to keep it from chasing them across the map. It wouldn't be fun at all, and I don't think dinosaurs would really fit into the feel of Rust anyway. How could radiation lead to dinosaurs roaming around?

  24. Post #64
    IronOxide's Avatar
    October 2013
    110 Posts
    Well with rust having up to (when I last checked, its probably higher now) 45k concurrent players. The direction they are already in has worked. Thats incredibly successful and is probably the reason the trello boards have more artwork enhancements than anything. Having said that, the item editor they are working on is very interesting. No doubt this is when things like thirst is introduced and more heavily into survival.

    so if anyone is looking for a direction. Its the item editor and what funky features that brings.

    I do suspect the resources FP have, and still are, into anti cheat has put them back a bit. This only happened due to the unsunspecting popularity that surprised FP.

  25. Post #65
    alemachete's Avatar
    January 2014
    52 Posts
    I totally understand, but let give the dev team some time to see what they come up to. I had my fun in Rust, and i could recommend the game to anyone. But before that i allways remembers them this is an Alpha with early acess, and the game can change from time to time, and taking a break from the game hete ans then is a good idea to keep the love.

  26. Post #66

    January 2014
    100 Posts
    From a coders perspective they are progressing at a fair pace and have no worries with how things are going.

    Imagine 500,000 to 1 million lines of code. Imagine 5-10 people working on that code. Imagine the impact 1 change can have on the other parts.

    It's an absolute nightmare.

    And then there's us - on the outside. And I can only say this - 'The head moves faster than the world can' - If we recognize our own limitation in reality versus our head then you'll understand that they are keen as you to get it out there! :) - All in good time.

  27. Post #67

    December 2013
    127 Posts
    Are you aware that those things have to be coded? And not all of the coding is going into extra features? (Hint: They're going into the engine along with other things.)

    Also, even though it can be considered a cop-out in some cases, it's still the honest truth. It's not finished. They're a small group of people working on a game.
    I have no particular hate for garry, or any of the teams actions or individuals or whatever. In fact, one of the things that led me to buy Rust was their work on Garry's mod, and the fact that I thought the mod friendly and community driven aspect of the game was pretty well integrated with the game itself, it was a nice design approach IMO.

    Besides that, using the source engine to play around with stuff is a pretty cool idea. I did that around with half-life 2 back in the day before GM came out (through console). It was fun, and Garry's mod made it better yet.

    I do feel, right now, that they are progressing a bit slower than some other alphas I've been involved in. However, I feel that this is justified. They seem to be at a point in the game's development where most of their efforts are actually into conceptualizing the upcoming changes that the game will suffer, and i think they'll tackle development more aggressively when they figure out the entire picture.

    So basically, I think they don't really have a full clear picture of the end product yet, and they're spending they're time figuring it out before rushing out and implementing things that might not work out. Perfectly understandable, even if a bit frustrating to us players. It's definitely a necessary step though.

    Might be however totally wrong, but based on some of their actions, that's the feeling I get.

  28. Post #68
    IronOxide's Avatar
    October 2013
    110 Posts
    From a coders perspective they are progressing at a fair pace and have no worries with how things are going.

    Imagine 500,000 to 1 million lines of code. Imagine 5-10 people working on that code. Imagine the impact 1 change can have on the other parts.

    It's an absolute nightmare.

    And then there's us - on the outside. And I can only say this - 'The head moves faster than the world can' - If we recognize our own limitation in reality versus our head then you'll understand that they are keen as you to get it out there! :) - All in good time.
    the game is made with unity 3d so cant agree withbrhe nightmare bit.
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