1. Post #1
    A-Freeman's Avatar
    February 2014
    19 Posts
    -EDITED-

    As I think this is just the right time when Garry wants our creative idea, So please, Any creative work on the Item Editor Website associated with this thread of mine, Please do share it up here.

    Here's mine of course,, GO GO GO!!






    Credit thumbnail pic from "monocular by vikramaditya sutradhar"



    ------------------------------


    Old thread title :

    As it's will be useful in ALL prospects of the gameplay, isn't it?



    Or ANY TYPE of telescopic systems that doesn't have shooting ability attached to, but mainly be used in NAVIGATING before any other activities that ones want to do; raiding, defending, exploring, etc.
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  2. Post #2

    February 2014
    12 Posts
    As it's will be useful in ALL prospects of gameplay, isn't it?
    its a good idea
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  3. Post #3

    January 2014
    88 Posts
    I agree, it would be nice to have binoculars. The only thing though is that when they add binoculars, they add higher power scopes.
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  4. Post #4
    XPowgamingX's Avatar
    February 2014
    28 Posts
    I agree, it would be nice to have binoculars. The only thing though is that when they add binoculars, they add higher power scopes.
    YES, a bolt action rifle with a 4x scope would be insane.
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  5. Post #5

    October 2013
    40 Posts
    I just can't wait till we get some coloring options for clothes. Or some method of distinguishing players at a distance. I've yet shoot first at anyone and plan to stick by that but it certainly would be nice if I could ID unfriendlies a little earlier.

    Binoculars would solve some of that. But I love the direction I sense Rust heading in with the grittier survival aspects and crude crafting. If it eventually lands where I want it to, I think binoculars would be a bit too advanced.
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  6. Post #6
    sendjes's Avatar
    January 2014
    421 Posts
    I disagree, I find Binocs to make some things a bit too easy.
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  7. Post #7
    DannyCz20's Avatar
    August 2013
    27 Posts
    Scopes would be another huge disadvantage for freshspawns. But binoculars itself sounds like a good idea
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  8. Post #8
    A-Freeman's Avatar
    February 2014
    19 Posts
    I agree, it would be nice to have binoculars. The only thing though is that when they add binoculars, they add higher power scopes.
    Well ,it doesn't have to be that way. They could just add the binocular alone first, or at least may be just a button for zooming in the sight for better glance at the far range, but cannot shoot or do any other actions while doing it

    Sounds great right?
    -------------------------------------------------------------

    I disagree, I find Binocs to make some things a bit too easy.
    Would you mind describe a bit more about those 'things' you are referring to ?
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  9. Post #9
    MudcrabWarr's Avatar
    November 2013
    189 Posts
    I don't think there is any point is adding Binoculars unless they increase the draw rate by about 100% more. Currently it feels like you have to be standing ontop of someone to see them render.

    It's an open world, the render limit should be much much higher.
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  10. Post #10

    January 2014
    32 Posts
    What about a crude spotting scope?
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  11. Post #11
    A-Freeman's Avatar
    February 2014
    19 Posts
    I don't think there is any point is adding Binoculars unless they increase the draw rate by about 100% more. Currently it feels like you have to be standing ontop of someone to see them render.

    It's an open world, the render limit should be much much higher.

    Hmm, interesting!, I don't have that much knowledge about those programming or 3D rendering systems.
    Is it not possible to just increase the draw rate limited to the vision in those binocs, or may be just the point that the camera pan to? Smaller focus as zooming, I mean


    But sorry mate for disagreeing with it. As for my own experience, the current draw rate, according to my PC, in this game is quite high. For example, My 6 stories base is at the Metal hill and when I'm standing on top of it, I could see the people/mutant animal running in tiny spot even in the Big Rad town

  12. Post #12
    sendjes's Avatar
    January 2014
    421 Posts
    Would you mind describe a bit more about those 'things' you are referring to ?
    I guess I should have worded it different, but I just think, that freshspawns would be even more vulnerable to the "KoS" peeps, but then again, if the binocs were easy to get/find/create, the problem wouldn't be that big.

    I know, that explanation wasn't the greatest, I blame the "man flu" which currently is raging in my body.
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  13. Post #13
    A-Freeman's Avatar
    February 2014
    19 Posts
    What about a crude spotting scope?
    Yes !!!

    that's what I'm talking about..

    Just something use for navigating in further distance, no matter how one will use; raiding, self defending, or gathering resouce.

  14. Post #14
    bmx542_'s Avatar
    January 2014
    114 Posts
    we need prone too

    Edited:

    and if we get a 4+ x scope it needs scope glint
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  15. Post #15
    A-Freeman's Avatar
    February 2014
    19 Posts
    we need prone too

    Edited:

    and if we get a 4+ x scope it needs scope glint

    Well I don't think the 4x scope gun mod should be added now as it will encourage to use more violence on a peaceful-playing style players.

    Or if they come to that, it should be EXTREMELY rare compare to those Binocs/Spotting scopes.

  16. Post #16
    Gold Member

    June 2013
    24 Posts
    As it's will be useful in ALL prospects of gameplay, isn't it?
    I'm really excited for binoculars. I'm even more excited if they add a robust customization feature. Think DayZ. I also can not wait to open my inventory and see my character. That way I will be able to examine how shaven my pubic area is.
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  17. Post #17

    February 2014
    8 Posts
    I think adding a variety of weapon mods that are limited to certain weapons is a change that needs to take place. You want to add a long range scope for the bolt, great, restrict it to the bolt and make it very cost inefficient. Foregrip for rifles, extended mag for pistols, add porting to shotguns to help recoil control, modify a bow with a sight(not a scope, but rather a guide).
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  18. Post #18

    January 2014
    81 Posts
    Binoculars sure. Scopes for weapons like the bolt action no.
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  19. Post #19
    Gold Member
    CN.Kane's Avatar
    February 2014
    213 Posts
    It is possible to do it at this time. However, the game does not render any objects which are far away from your position. Binoculars would still be usefull but not like the most of you imagine it.

    And to say it yet again, weapons, as they are in the game right now, are only placeholders. Be prepared that you wont have M4 and MP5 later, there wont be any long range scopes, foregrips or extended mags and any other things, which were suggested.

    This is still a survival game where you have to collect things, build your base and so on. Server Jumpers which run into radtown, collect a sniper rifle, run arround killing everyone, actualy ruined the purpose of this game. Now everyone shoots on sight. I think this was never intended.
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  20. Post #20

    February 2014
    55 Posts
    I am all in for binoculars. Break stone, get sand, make glass, makes sense.

    I am all against a sniper scope. Rust would become Camping Land, or a sniper simulator. Fuck that.
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  21. Post #21
    A-Freeman's Avatar
    February 2014
    19 Posts
    I am all in for binoculars. Break stone, get sand, make glass, makes sense.

    I am all against a sniper scope. Rust would become Camping Land, or a sniper simulator. Fuck that.

    Yes, I'm all in for your comment too.

    Can't imagine how suck that is to running around and die repeatedly by sniping maniac..
    Even now, W/O sniping scope, the camping dudes is insanely dangerous for the wandering ones

  22. Post #22

    February 2014
    3 Posts
    A hand crafted telescope would be better imo.
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  23. Post #23
    A-Freeman's Avatar
    February 2014
    19 Posts
    A hand crafted telescope would be better imo.
    Right!!, ANY of those kinds would be fine!

  24. Post #24
    doLawN's Avatar
    September 2013
    255 Posts
    As long as player and building models load from a far distance, then binoculars are a good idea. Otherwise, meh.
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  25. Post #25
    HenderingHand's Avatar
    February 2014
    18 Posts
    What people are forgetting: There is recoil in the game. There should be pros and cons to adding mods to weapons. So if you put a scope on the bolt action, you should gain recoil because of the weight of the scope. Increased recoil = less accuracy = harder to hit. Also because the bolt action rifle is a one shot reload (as it should be) that alone is a challenge, when going up against M4s and MP5s. Sniping is not an easy task and I think a lot of people here might be thinking about CoD sniping, which is not true sniping. Adding on to this, a realistic scope will bob and weave. Which adds more of a challenge and a higher learning curve. This would make up for the advantageous distance, with all of this added into taking down a moving target, sounds a lot harder now.
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  26. Post #26
    A-Freeman's Avatar
    February 2014
    19 Posts
    What people are forgetting: There is recoil in the game. There should be pros and cons to adding mods to weapons. So if you put a scope on the bolt action, you should gain recoil because of the weight of the scope. Increased recoil = less accuracy = harder to hit. Also because the bolt action rifle is a one shot reload (as it should be) that alone is a challenge, when going up against M4s and MP5s. Sniping is not an easy task and I think a lot of people here might be thinking about CoD sniping, which is not true sniping. Adding on to this, a realistic scope will bob and weave. Which adds more of a challenge and a higher learning curve. This would make up for the advantageous distance, with all of this added into taking down a moving target, sounds a lot harder now.
    Good one!!!, As I told you, this is one GREAT opinion that could change some of the bad attitude toward the sniping dude in the game.

    But also have to keep in mind that a player who only gathering nodes of resource or keep going out the same door could be easily aim by sniping

    Thanks for the informative comment anyway.

  27. Post #27
    HenderingHand's Avatar
    February 2014
    18 Posts
    Good one!!!, As I told you, this is one GREAT opinion that could change some of the bad attitude toward the sniping dude in the game.

    But also have to keep in mind that a player who only gathering nodes of resource or keep going out the same door could be easily aim by sniping

    Thanks for the informative comment anyway.
    Let me ask you this Freeman, What stops someone with the M4, MP5, or any of the current weapons from killing someone gathering resource nodes or someone exiting their house with the current version? :)
    Even if the scope isn't added, people will still camp. Besides like I have previously said, it will still be a challenge for those who are not veteran snipers to kill standing targets
    (if all that I have brought up is added).
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  28. Post #28
    A-Freeman's Avatar
    February 2014
    19 Posts
    Let me ask you this Freeman, What stops someone with the M4, MP5, or any of the current weapons from killing someone gathering resource nodes or someone exiting their house with the current version? :)
    Even if the scope isn't added, people will still camp. Besides like I have previously said, it will still be a challenge for those who are not veteran snipers to kill standing targets
    (if all that I have brought up is added).
    Hah!!! You got me with this one, lol
    Have no way but to agree with this last opinion of you mate.

    But still I prefer the non-shooting one first, if they ask me , of course,

  29. Post #29
    HenderingHand's Avatar
    February 2014
    18 Posts
    The only displeasure I have with Rust, is that there isn't enough freedom for combat style. You have the option to use bow and arrow, but lets all be honest, who wins in a fight: dude with the bow or dude with the M4?
    Why should I have to run in the open to fight? If this is a survival game, why can't I sit in my marksman's perch with food and scout for my crew?
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  30. Post #30
    Danifer's Avatar
    October 2013
    246 Posts
    As it's will be useful in ALL prospects of the gameplay, isn't it?



    Or ANY TYPE of telescopic systems that doesn't have shooting ability attached to, but mainly be used in NAVIGATING before any other activities that ones want to do; raiding, defending, exploring, etc.
    Wouldnt hurt maybe its crafted out of glass and metal? Which glass can be made with sand in a furnace. If its ever added that is.
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  31. Post #31
    HenderingHand's Avatar
    February 2014
    18 Posts
    Wouldnt hurt maybe its crafted out of glass and metal? Which glass can be made with sand in a furnace. If its ever added that is.
    They could add a shovel as a new gathering item for collecting dirt. You then could use it as a weapon, like the axe and pickaxe.
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  32. Post #32

    February 2014
    0 Posts
    I don't know, I really don't see how binoculars would add much to the actual gameplay, especially if playing the 'peaceful' way.

    How does seeing further away give one more 'security' when harvesting? Most of the time I get killed it is either someone sneaking behind me while breaking a rock or someone popping up in front of me when I am not prepared.

    I do agree that it would be an extra cool thing to craft though :)

    As an extra thought, if the binoculars allowed the player to SEE PEOPLE'S NAMES from far away, that would definitely be a good thing to avoid friendly fire and I would be all for it.
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  33. Post #33

    February 2014
    11 Posts
    That would be great to like look for the plane and see what enemies far away are doing from the rocks i love that idea :D
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  34. Post #34
    A-Freeman's Avatar
    February 2014
    19 Posts
    I don't know, I really don't see how binoculars would add much to the actual gameplay, especially if playing the 'peaceful' way.

    How does seeing further away give one more 'security' when harvesting? Most of the time I get killed it is either someone sneaking behind me while breaking a rock or someone popping up in front of me when I am not prepared.

    I do agree that it would be an extra cool thing to craft though :)

    As an extra thought, if the binoculars allowed the player to SEE PEOPLE'S NAMES from far away, that would definitely be a good thing to avoid friendly fire and I would be all for it.
    I experience the need of it by the last time talking to you in game Akira

    As I spend to much time, like 30 mins, gazing real close to my monitor to observe the raiders from the range that they shouldn't feel my presence, lol

  35. Post #35
    Dennab
    November 2013
    38 Posts
    Bino's are really needed that's one of the first things I felt the game was missing.
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  36. Post #36

    February 2014
    29 Posts
    Where's the difference between binoculars and scopes? Having a gun - that's what. The fact is, to craft them you need glass (technically), and both scopes and binoculars are very similar, so to put one in but not the other would be unrealistic.

    I'd love binoculars, but scopes would be a bit OP. However, nice suggestion.
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  37. Post #37
    A-Freeman's Avatar
    February 2014
    19 Posts
    Bino's are really needed that's one of the first things I felt the game was missing.
    That would be great to like look for the plane and see what enemies far away are doing from the rocks i love that idea :D
    You both get my idea now
    Where's the difference between binoculars and scopes? Having a gun - that's what. The fact is, to craft them you need glass (technically), and both scopes and binoculars are very similar, so to put one in but not the other would be unrealistic.

    I'd love binoculars, but scopes would be a bit OP. However, nice suggestion.
    Hmm, right, but considering that there are so many things that aren't realistic in the game,, soo another thing might not be a bad idea, I mean if we have Binocs alone w/o scope.

    Anyhow like the opinion of HenderingHand above... anything for a further distance gazing might be a great idea now

  38. Post #38
    A-Freeman's Avatar
    February 2014
    19 Posts
    Up for the reason above,

    Cheers!!