1. Post #1

    February 2014
    6 Posts
    Does anyone know the command to adjust weapon/tool durability in one's server?
    The natives are growing restless!

  2. Post #2

    January 2014
    102 Posts
    I did list * on my server and I saw this

    conditionloss.damagemultiplier : Multiply the amount of condition loss when it happens
    conditionloss.armorhealthmult : Incoming damage is multiplied by this and applied as condition loss to armor i.e. 100 dmg * 0.333 = 33% condition loss

    I made a full list of possible server configs here if you need it http://pastebin.com/RSj9wrnV
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Informative Informative x 1Useful Useful x 1 (list)

  3. Post #3

    February 2014
    6 Posts
    Thank you austin.....you da man!

    Edited:

    Join us at net.connect 50.31.103.6:28025

    Durability Off
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Dumb Dumb x 5Disagree Disagree x 1 (list)

  4. Post #4
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Thank you austin.....you da man!

    Edited:

    Join us at net.connect 50.31.103.6:28025

    Durability Off
    No!
    This isn't the right place for server ads.

    Try it there:
    http://facepunch.com/forums/417
    Reply With Quote Edit / Delete Reply Germany Show Events Dumb Dumb x 2Agree Agree x 2 (list)

  5. Post #5

    January 2014
    24 Posts
    so what would you put for turning durability off?

  6. Post #6

    January 2014
    140 Posts
    If you changed the multipliers to 0, you should be multiplying by zero. In which case, durability would be effectively "off" for certain things. Theory.
    Reply With Quote Edit / Delete Reply Mac United States Show Events Agree Agree x 1 (list)

  7. Post #7

    February 2014
    6 Posts
    Right, just change conditionloss.damagemultiplier to 0 leave conditionloss.armorhealthmult at 0.25

    2 hrs. now....no complaints about decay

  8. Post #8
    Gold Member
    The_Unruly's Avatar
    February 2014
    58 Posts
    what is structure.touchall?

    I entered all durability settings to 0.25 for testing, I like the durability feature, it is just a little too harsh out of the box.

  9. Post #9

    February 2014
    7 Posts
    Does anyone know what the default setting is and what a more reasonable setting would be ?

  10. Post #10
    Gold Member
    The_Unruly's Avatar
    February 2014
    58 Posts
    it looks to me from my testing that default may be "1"

    Since with .25 my hatchet is down to 93% after harvesting 4 - 5 animals.

  11. Post #11
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    what is structure.touchall?
    I think (could be wrong) that structure.touchall just "touches" every object in the world, resetting it's decay timer back to 0.

    NOTE: not undoing decay that has already started, just resetting the timer before it happens again.

    I'm probably wrong lol
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 1 (list)

  12. Post #12
    Gold Member
    The_Unruly's Avatar
    February 2014
    58 Posts
    I was wondering if it was a spacer setting between structures. Like how metal can't be built next to a wood base.

  13. Post #13

    December 2013
    2 Posts
    What is the standard number of commands ?, The default values ?:


    conditionloss.damagemultiplier: ?
    conditionloss.armorhealthmult: ?
    Reply With Quote Edit / Delete Reply Windows 7 Brazil Show Events Late Late x 1 (list)

  14. Post #14

    July 2014
    8 Posts
    conditionloss.damagemultiplier: 1
    conditionloss.armorhealthmult: 0.25