1. Post #41

    February 2014
    68 Posts
    WHAT THE F*** are u talking about? Some people said it is more realistic with not black night? Try to go outside in the night when there is new moon... what do u see? And Im talking not in town, but in the forest somewhere. U SEE NOTHING... SO WHAT THE F*** U ARE TALKING ABOUT??? I think u never went out of ur big city at night. U should try for a change. Me and lot of my friends loved this game because of difference form other games. That pitch black night was amazing and realistic... Now it got to the point of EVERY OTHER FUCKING GAME. Whats the point to play it? Whats the fucking point of having day/night cycle if u cry that u don't do nothing for 5 minutes. Those 5 minutes was the most intense thing in the game. When u go to raid someone in pitch black night to hide near the house and take them by surprise. That is no longer happening. U can not hide in the night if u need it cuz everyone sees u. Whats the F***ING point than? Non of my friends including me is playing this game anymore. It was better than dayz when it had pitch black night/red mornings and evenings. It had some things that made it fun... Now Ill rather play DayZ. Atleast graphics are nice. GARRY and all DEV team... U RUINED THE GAME. Sorry to say that. U started really good, but try to find active server now. NOONES PLAYING ANYMORE.
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  2. Post #42
    Dennab
    January 2014
    192 Posts
    I liked the pitch black because it was perfect for raiding campfires or people hanging out outside.
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  3. Post #43

    February 2014
    68 Posts
    That's what Im saying :)

  4. Post #44
    Crashty's Avatar
    January 2012
    322 Posts
    WHAT THE F*** are u talking about? Some people said it is more realistic with not black night? Try to go outside in the night when there is new moon... what do u see? And Im talking not in town, but in the forest somewhere. U SEE NOTHING... SO WHAT THE F*** U ARE TALKING ABOUT??? I think u never went out of ur big city at night. U should try for a change. Me and lot of my friends loved this game because of difference form other games. That pitch black night was amazing and realistic... Now it got to the point of EVERY OTHER FUCKING GAME. Whats the point to play it? Whats the fucking point of having day/night cycle if u cry that u don't do nothing for 5 minutes. Those 5 minutes was the most intense thing in the game. When u go to raid someone in pitch black night to hide near the house and take them by surprise. That is no longer happening. U can not hide in the night if u need it cuz everyone sees u. Whats the F***ING point than? Non of my friends including me is playing this game anymore. It was better than dayz when it had pitch black night/red mornings and evenings. It had some things that made it fun... Now Ill rather play DayZ. Atleast graphics are nice. GARRY and all DEV team... U RUINED THE GAME. Sorry to say that. U started really good, but try to find active server now. NOONES PLAYING ANYMORE.
    pitch black still exists on a specific moon phase

  5. Post #45

    February 2014
    68 Posts
    Does it? I have never seen one. Even on young moon. Maybe on ur monitor its a pitch black. I can see everything and I know that most people can. And that sucks

  6. Post #46
    Dennab
    November 2013
    87 Posts
    Well, here's the thing: When you have a full moon outside, Has it EVER been pitch black. No. No, it hasnt. Im so sick of people who complain about a game not being realistic, but when they do change it. People complain about how they liked it before...

  7. Post #47

    January 2014
    118 Posts
    Real life nights with moon are not pitch black... Don't be dumb.

  8. Post #48

    December 2013
    241 Posts
    Without them people just adjust their gamma so you can see clear as day.

    With them you cannot gamma adjust, it just makes your screen super white.

    Same problem with mortal online and dayz. They both got rid of pitch black night and it was stupid afterwards. People adjusted their gamma and there is no point of a day night cycle. Its always light out.

    Keep the game hardcore please. Darker nights are a good thing.
    I agree. Having a scary dark portion of night made for very immersive gameplay. Having things jump from the shadows to try to kill you made the game scary. I literally jumped several times.
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  9. Post #49

    January 2014
    18 Posts
    Yes, less carebearing and handholding and more raw rust please!

  10. Post #50
    SteelPanther's Avatar
    February 2014
    49 Posts
    I agree. Having a scary dark portion of night made for very immersive gameplay. Having things jump from the shadows to try to kill you made the game scary. I literally jumped several times.
    Yes this is a very good point. Night feels a lot less scary now. Well in fact it feels not scary at all anymore.

    I almost shit my pants one pitch black night when a heard a bear and didnt know what it was because I was new. Then I saw it appear in my torchlight. Man I really hope they bring those days back.

  11. Post #51
    Dennab
    February 2014
    21 Posts
    I certainly miss that dark ass sky. Sitting outside peoples homes and making funny noises was always fun too!

  12. Post #52

    February 2014
    3 Posts
    easy solution to prevent gamma adjustments:

    - decrease viewing distance of players/resource nodes/structures when at night and not using light aids
    - increase viewing distance with different light aids that people will most likely use a flashlight to get maximum draw distances

    that way its totally pointless to boost your gamma at night when you have to bump into people to be able to shoot them

  13. Post #53
    SteelPanther's Avatar
    February 2014
    49 Posts
    easy solution to prevent gamma adjustments:

    - decrease viewing distance of players/resource nodes/structures when at night and not using light aids
    - increase viewing distance with different light aids that people will most likely use a flashlight to get maximum draw distances

    that way its totally pointless to boost your gamma at night when you have to bump into people to be able to shoot them
    Those would work for sure, but it still wouldnt be scary at night. And I could still gamma adjust to not get lost. I could also gamma adjust to avoid using torches, campfires, and flashlights. They might as well remove light sources at this point because nobody is using them.

    Black nights are the only truely immersive answer.

  14. Post #54
    Clawdius's Avatar
    February 2014
    82 Posts
    The nights before the new skybox were, frankly, idiotic. For one thing, you could barely see huge looming objects against the backdrop of the night sky. For another thing, people who cranked their gamma could still see, it made them far more formidable as well. Now that everyone can at least tell the difference between a 2 story house and an 8 story rock pillar in the dark you can somewhat navigate your way around.

    If they're going to fool with making the nights "darker" what they really need to do is put a hard limit on render distance with particle effects or make the nights foggy enough with volumetric fog that cranking up your gamma has somewhere between no effect and a blinding negative effect on your ability to see at night. Having a night so black you cannot see the sky on a cloudless night makes absolutely no sense.

    I'm curious how many people who have talked about how dark it is at night in the country, actually live in the country. Unless you live close enough to a big city that light pollution severely hampers the visibility of stars, even on a moonless night you can see alright once your eyes adjust. Personally, if I had my druthers, we'd see some nice HDR lighting effects that allowed for you to see as well at night after you had spent 30 seconds or so letting your eyes adjust to the darkness as you can during the night with the current skybox. I would also make flashlight mods on weapons reset your eyes adjustment so the flashlight mod at night could render a target night-blind temporarily. Of course, I'd also allow the flashlight mod to be equipped as an item in its own right, so people without weapons could use a flashlight to blind a pursuer and be more likely to get away. It would make fighting at night a lot more interesting IMO, and give an entirely new use for the flashlight mods.

    I am not sure how things like volumetric fog or particle effects that reduce visibility affect the performance of the Unity3D engine, and while I can't imagine that they would do anything negative to the net code (since not being able to render things as far away as they're currently rendered whether or not you can see them should at least in theory mean that there was less information to relay to the client) I think that there is a way to go before we need to start adding in additional graphical complexity that would give people looking for every advantage more of a reason to set their graphics to fastest.

  15. Post #55
    Dennab
    March 2014
    2,555 Posts
    The absence of light pollution makes night-time visiblity a lot better irl with less interferance w/ starlight/moonlight. Current settings are cool. More weather patterns will make it cooler.
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  16. Post #56
    SteelPanther's Avatar
    February 2014
    49 Posts
    For another thing, people who cranked their gamma could still see, it made them far more formidable as well.
    This is simply not true and I keep seeing people say this. Where you are getting your misinformation from is during the old night cycle it was only pitch black for a short time during the peek of night. So you could gamma adjust for most of the night but not when it was darkest.

    I understand pitch black nights are not for everyone and only the hardcore people are going to like it. I just thought thats what Rust was all about. It is dumb when they make the game easier. The game just becomes stupid to play and gets shelved like all the rest.

    Edited:

    The absence of light pollution makes night-time visiblity a lot better irl with less interferance w/ starlight/moonlight. Current settings are cool. More weather patterns will make it cooler.
    Yeah they are cool looking but they cause problems like making torches and flashlights useless. Why use one?

  17. Post #57
    Dennab
    March 2014
    2,555 Posts
    WHAT THE F*** are u talking about? Some people said it is more realistic with not black night? Try to go outside in the night when there is new moon... what do u see? And Im talking not in town, but in the forest somewhere. U SEE NOTHING... SO WHAT THE F*** U ARE TALKING ABOUT??? I think u never went out of ur big city at night. U should try for a change. Me and lot of my friends loved this game because of difference form other games. That pitch black night was amazing and realistic... Now it got to the point of EVERY OTHER FUCKING GAME. Whats the point to play it? Whats the fucking point of having day/night cycle if u cry that u don't do nothing for 5 minutes. Those 5 minutes was the most intense thing in the game. When u go to raid someone in pitch black night to hide near the house and take them by surprise. That is no longer happening. U can not hide in the night if u need it cuz everyone sees u. Whats the F***ING point than? Non of my friends including me is playing this game anymore. It was better than dayz when it had pitch black night/red mornings and evenings. It had some things that made it fun... Now Ill rather play DayZ. Atleast graphics are nice. GARRY and all DEV team... U RUINED THE GAME. Sorry to say that. U started really good, but try to find active server now. NOONES PLAYING ANYMORE.
    LOL plenty of servers with tons of people playing, the reason there are so many inactive ones is because the amount of available servers has surpassed the growth curve of new players, loldork.

    Edited:

    This is simply not true and I keep seeing people say this. Where you are getting your misinformation from is during the old night cycle it was only pitch black for a short time during the peek of night. So you could gamma adjust for most of the night but not when it was darkest.

    I understand pitch black nights are not for everyone and only the hardcore people are going to like it. I just thought thats what Rust was all about. It is dumb when they make the game easier. The game just becomes stupid to play and gets shelved like all the rest.

    Edited:



    Yeah they are cool looking but they cause problems like making torches and flashlights useless. Why use one?
    I dunno man if i take my basic flashlight w/ me camping it doesn't REALLY light shit up for more than 5-10 feet. And in game right now, I still can't see things very well w/o a light source. Current balance may not be perfect, but I disagree w/ pitch black nights when hardly any clouds are present.

  18. Post #58
    SteelPanther's Avatar
    February 2014
    49 Posts
    LOL plenty of servers with tons of people playing, the reason there are so many inactive ones is because the amount of available servers has surpassed the growth curve of new players, loldork.
    Yeah I agree there are just too many servers. Need some of them to die off.

    I was considering opening a server but I think it would be too much work trying to get people to play there with thousands of options. I fear it would be lost in a sea of sand.
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  19. Post #59
    Clawdius's Avatar
    February 2014
    82 Posts
    This is simply not true and I keep seeing people say this. Where you are getting your misinformation from is during the old night cycle it was only pitch black for a short time during the peek of night.
    There were plenty of streamers out there who cranked their gamma and went hunting all night only to scurry back into their holes during the day, yes for a brief time even the people who shined their eyes so they could play Riddick couldn't see, but for the other 2/3rds of the night they were able to effectively dominate anyone who didn't violate the spirit of the game by doing so.

    You can pretend that it makes sense, in any context, for the night to be so dark you can't see the sky. Have fun with that.

  20. Post #60
    SteelPanther's Avatar
    February 2014
    49 Posts
    I dunno man if i take my basic flashlight w/ me camping it doesn't REALLY light shit up for more than 5-10 feet. And in game right now, I still can't see things very well w/o a light source. Current balance may not be perfect, but I disagree w/ pitch black nights when hardly any clouds are present.
    Edited:

    Right now I have a hot key for night time that makes it look like daytime. In a competative pvp game people are foolish not too.

    I dont want to do it, but I die constantly to people who do. I see what you are saying about nighttime realism but I am playing with the lesser of two evils. It is the only way to get rid of gamma adjusting, with still using a light source.

    Edited:

    There were plenty of streamers out there who cranked their gamma and went hunting all night only to scurry back into their holes during the day, yes for a brief time even the people who shined their eyes so they could play Riddick couldn't see, but for the other 2/3rds of the night they were able to effectively dominate anyone who didn't violate the spirit of the game by doing so.

    You can pretend that it makes sense, in any context, for the night to be so dark you can't see the sky. Have fun with that.
    So you like gamma adjusting? Or making flashlights useless?

    If not what is your suggestion that fixes both those problems?

    I understand it is not perfectly real either way, but its a game and there are plenty of things that dont fit realism. This is the lesser of two evils.

  21. Post #61
    Yoda1285's Avatar
    March 2014
    33 Posts
    It doesn't really make a lot of sense to have it. In the middle of the night the moon will let of lots of light if visible. Also I hated it, you couldn't do anything for 5 minutes.
    Guy... Its a survival game... What you expect? Candy?
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  22. Post #62
    Dennab
    March 2014
    2,555 Posts
    WHAT THE F*** are u talking about? Some people said it is more realistic with not black night? Try to go outside in the night when there is new moon... what do u see? And Im talking not in town, but in the forest somewhere. U SEE NOTHING... SO WHAT THE F*** U ARE TALKING ABOUT??? I think u never went out of ur big city at night. U should try for a change. Me and lot of my friends loved this game because of difference form other games. That pitch black night was amazing and realistic... Now it got to the point of EVERY OTHER FUCKING GAME. Whats the point to play it? Whats the fucking point of having day/night cycle if u cry that u don't do nothing for 5 minutes. Those 5 minutes was the most intense thing in the game. When u go to raid someone in pitch black night to hide near the house and take them by surprise. That is no longer happening. U can not hide in the night if u need it cuz everyone sees u. Whats the F***ING point than? Non of my friends including me is playing this game anymore. It was better than dayz when it had pitch black night/red mornings and evenings. It had some things that made it fun... Now Ill rather play DayZ. Atleast graphics are nice. GARRY and all DEV team... U RUINED THE GAME. Sorry to say that. U started really good, but try to find active server now. NOONES PLAYING ANYMORE.
    Imma quote this guy again, because this comment is hilariously ridonk. Prepare for itemized sass:

    1) lighting cycles at night are now dependent on moon cycles. guessing you were so angry about this travesty of night lighting that you didn't even wait around to see different night time lighting levels.

    2) having a more realistic moon cycle-dependent-night time lighting system DOES NOT make this game the same as every other game. to say that THAT was the only thing separating it from CoD or even your precious DayZ is insulting and asinine.

    3) while you may find immense darkness to be, "the most intense part of the game," NOT EVERYONE ELSE DOES. If the devs wanted to cater to every picky opinionated pc gamer in the world, there would be no Rust.

    4) if you're crafty and sneaky, you can still sneak up on players. Just because you can't catch someone off guard in zero visibility environments doesn't mean that other people can't either. Get creative. Stop whining.

    5) please remember that this game is 10% finished, is not reflective of it's final product, and may not please you in it's development cycle. If you'll notice, the, "Alpha," banner is still up in the top right hand corner of the screen. Clearly Garry and Dev team know what they're doing. But if they don't, why don't you download the free version of Unity or Cryengine and give it a go, big guy? You can make your own, "pitchblack shooter-game." see how much of a player base you get with that.

    LLLLLOOOOOOLLLLLLDDDDDDOOOOOOOORRRRRRRKKKKKKK


  23. Post #63
    Clawdius's Avatar
    February 2014
    82 Posts
    What I would like to see to make the night more interesting, rather than having it be pitch dark to the point you can't make out looming structures against the backdrop of the sky, is for your character to be able to injure themselves on level ground when running in the dark. The potential to turn an ankle exists, and it could easily make the game a lot more interesting if you had a chance to cripple yourself for awhile running in the pitch dark.

    It always baffles me in movies where you see mounted troops careening at full gallop through a dark forest. In real life moving at a canter on the road can still result in your horse spraining a fetlock, their night vision is no better than a humans. Something like that would be a logical and organic reason to make wandering around at night a riskier prospect, and it wouldn't require the sort of baffling darkness that makes you unable to see a giant looming tree against the backdrop of the night sky.

    Then people could go ahead and violate the spirit of the game while they can, but if they injure themselves they'll be a sitting duck for anyone else out there who thinks that cranking their gamma is an appropriate way to play. If nothing else this would mean that the urge to run to where anyone sees a torch flicker to life and be extinguished on the horizon would be diminished for legitimate players, who might very well find themselves crippled with no cover if they ran around too much in the dark.

    If not what is your suggestion that fixes both those problems?

    I understand it is not perfectly real either way, but its a game and there are plenty of things that dont fit realism. This is the lesser of two evils.
    As I said earlier, particle effects or volumetric fog can result in a night that is both capable of shrouding players and not so mind bogglingly dark that you cannot see the fucking sky.l
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  24. Post #64
    SteelPanther's Avatar
    February 2014
    49 Posts
    What I would like to see to make the night more interesting, rather than having it be pitch dark to the point you can't make out looming structures against the backdrop of the sky, is for your character to be able to injure themselves on level ground when running in the dark. The potential to turn an ankle exists, and it could easily make the game a lot more interesting if you had a chance to cripple yourself for awhile running in the pitch dark.

    It always baffles me in movies where you see mounted troops careening at full gallop through a dark forest. In real life moving at a canter on the road can still result in your horse spraining a fetlock, their night vision is no better than a humans. Something like that would be a logical and organic reason to make wandering around at night a riskier prospect, and it wouldn't require the sort of baffling darkness that makes you unable to see a giant looming tree against the backdrop of the night sky.

    Then people could go ahead and violate the spirit of the game while they can, but if they injure themselves they'll be a sitting duck for anyone else out there who thinks that cranking their gamma is an appropriate way to play. If nothing else this would mean that the urge to run to where anyone sees a torch flicker to life and be extinguished on the horizon would be diminished for legitimate players, who might very well find themselves crippled with no cover if they ran around too much in the dark.



    As I said earlier, particle effects or volumetric fog can result in a night that is both capable of shrouding players and not so mind bogglingly dark that you cannot see the fucking sky.l
    That is actually a super good idea. Even better with this and Pitch Black Nights

    And your particle suggestion does not make flashlights have a use. Ill still gamma adjust.

  25. Post #65
    Clawdius's Avatar
    February 2014
    82 Posts
    Actually when done well a darkening particle effect is cleared away by something like a flashlight, and your gamma adjusting would just make you more aware of what it was that was preventing you from seeing objects further than about fifteen feet from you. And if you had even read my original post, rather than taking exception to it immediately and hurrying to reply, you'd have seen that with HDR and a timed adjustment rate I feel like flashlights could add quite a bit to the game.

  26. Post #66

    January 2014
    68 Posts
    Without them people just adjust their gamma so you can see clear as day.

    With them you cannot gamma adjust, it just makes your screen super white.

    Same problem with mortal online and dayz. They both got rid of pitch black night and it was stupid afterwards. People adjusted their gamma and there is no point of a day night cycle. Its always light out.

    Keep the game hardcore please. Darker nights are a good thing.
    Haaaaaa cheaters. So funnier to seek for torch and flashlight.

  27. Post #67
    SteelPanther's Avatar
    February 2014
    49 Posts
    Actually when done well a darkening particle effect is cleared away by something like a flashlight, and your gamma adjusting would just make you more aware of what it was that was preventing you from seeing objects further than about fifteen feet from you. And if you had even read my original post, rather than taking exception to it immediately and hurrying to reply, you'd have seen that with HDR and a timed adjustment rate I feel like flashlights could add quite a bit to the game.
    What I am saying is I could turn up my gamma to see the landscape and navigate easily without a flashlight.

    I liked the old feeling of being lost in a pitch black night and having to make camp somewhere safe for the night. Survival game at its best. I am also sure I am beating a dead horse here and Garry has no intention of reading this thread or making the nights lighter. It is way too hardcore of a concept for any game developer with a set of balls. Not even Dean Hall had the balls to keep DayZ pitch black, So I seriously doubt Garry will do it.

  28. Post #68
    Dennab
    March 2014
    2,555 Posts
    What I am saying is I could turn up my gamma to see the landscape and navigate easily without a flashlight.

    I liked the old feeling of being lost in a pitch black night and having to make camp somewhere safe for the night. Survival game at its best.
    Turning up gamma when surrounded by particle affect amplifies the intensity of the particle affect, rendering the gamma cheat impossible. I think that's what he's getting at.

  29. Post #69
    SteelPanther's Avatar
    February 2014
    49 Posts
    Turning up gamma when surrounded by particle affect amplifies the intensity of the particle affect, rendering the gamma cheat impossible. I think that's what he's getting at.
    I would be ok with that, It would almost be the same as pitch black if you are surrounded by a particle fog. Whats the difference. You still cant see.

  30. Post #70
    Dennab
    March 2014
    2,555 Posts
    And this goes back to the moon cycle driven night lighting. Having a discrete particle effect that was on a day-by-day intensity cycle would simulate the ups and downs of visibility at night based on the moon's current phase. Dark as eff? Particle effect is cranked up so it's harder to see than it was at full moon. immersion achieved. flashlights can still light the way, or you can get lost in a dark world (in the good way.) but with the presence of a particle-driven night lighting system, that gamma cheat would be useless, leveling the playing field.

  31. Post #71
    SteelPanther's Avatar
    February 2014
    49 Posts
    And this goes back to the moon cycle driven night lighting. Having a discrete particle effect that was on a day-by-day intensity cycle would simulate the ups and downs of visibility at night based on the moon's current phase. Dark as eff? Particle effect is cranked up so it's harder to see than it was at full moon. immersion achieved. flashlights can still light the way, or you can get lost in a dark world (in the good way.) but with the presence of a particle-driven night lighting system, that gamma cheat would be useless, leveling the playing field.
    Well then it all depends on what Garry feels like doing. He might not really care about the issue.

  32. Post #72
    Dennab
    March 2014
    2,555 Posts
    True. People will complain, but he and his team have a vision and will stick relatively close to that. Of course they're taking player base feedback, but they have the final say.

  33. Post #73
    Clawdius's Avatar
    February 2014
    82 Posts
    Anything they intend to do will alter the feel of the game, given that there is so little meat on the bones of the game as it stands it isn't easy to determine just how much a shift there will be toward making the night more dangerous. I hope they go in more interesting directions than an inexplicable blindness.

    Accidental self injury as I mentioned before could be interesting, but a lot of people seem to want there to be an NPC threat that is active at night, personally I think that could be a lot of fun if the NPCs in question avoided the light. This would make you choose whether you wanted the threat of human enemies or the NPCs that hunted in the dark of night. Until we get a better grasp of where Garry is taking the project, it's really difficult to say what they will do to help us feel the need to huddle by our camp fires in the safety of our homes once again.

    Whatever it is, I hope I'm more readily able to suspend my disbelief once it is implemented than I was when the night was so black during the point of the night that the moon would be highest in the sky, that you couldn't make out massive objects silhouettes against the sky on a cloudless night.

  34. Post #74
    SteelPanther's Avatar
    February 2014
    49 Posts
    Anything they intend to do will alter the feel of the game, given that there is so little meat on the bones of the game as it stands it isn't easy to determine just how much a shift there will be toward making the night more dangerous. I hope they go in more interesting directions than an inexplicable blindness.

    Accidental self injury as I mentioned before could be interesting, but a lot of people seem to want there to be an NPC threat that is active at night, personally I think that could be a lot of fun if the NPCs in question avoided the light. This would make you choose whether you wanted the threat of human enemies or the NPCs that hunted in the dark of night. Until we get a better grasp of where Garry is taking the project, it's really difficult to say what they will do to help us feel the need to huddle by our camp fires in the safety of our homes once again.

    Whatever it is, I hope I'm more readily able to suspend my disbelief once it is implemented than I was when the night was so black during the point of the night that the moon would be highest in the sky, that you couldn't make out massive objects silhouettes against the sky on a cloudless night.
    Night time enemies would also be a great idea.

  35. Post #75
    Gold Member

    January 2014
    116 Posts
    As touched on above people have been adjusting their gamma before this update which was working for them, this simply gives those who don't a more fighting chance. There have been many suggestions such as altering the depth of view during the night cycle.