1. Post #1

    February 2014
    24 Posts
    I think that the item durability should not be in the game. It's the same in minecraft and i don't like to lose my gear after a while.

    What are you guys thinking about it? Post Below.
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  2. Post #2

    February 2014
    30 Posts
    I like it, it makes you keep farming even after you have everything and forces you to think before shooting random people.
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  3. Post #3

    February 2014
    117 Posts
    I love it! It now completely validates my reason to horde 100 m4 rifles.
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  4. Post #4

    January 2014
    82 Posts
    Aww poor hoarder. Its a nice change to the game. Now theres a chance that when you raid people you actually feel like you get away with usefull things.
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  5. Post #5

    February 2014
    24 Posts
    Aww poor hoarder. Its a nice change to the game. Now theres a chance that when you raid people you actually feel like you get away with usefull things.
    You have a point there. I like all the changes though. I'll try to change my look on that update
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  6. Post #6

    February 2014
    167 Posts
    You have a point there. I like all the changes though. I'll try to change my look on that update
    Just think in a month there will be another update many people will not like. We will get used to Durability Loss and people will start flaming on something else. The sooner we get or lose something the better. Gives us more time to get acclimated.
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  7. Post #7

    December 2013
    64 Posts
    Give server owners the option to enable/disable it.
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  8. Post #8

    December 2013
    49 Posts
    it's a nice step, but i think not every item should have the same durability system.
    maybe it can be improved, so weapons, armor, tools, got different mechanics how they decrease in game.
    add other conditions like rusty, contaminated etc...

  9. Post #9
    Kneon's Avatar
    February 2014
    157 Posts
    It's too soon to tell my man, too soon. Give it some time, let the rust settle and then we'll have a better idea of how gameplay is working out.

  10. Post #10

    February 2014
    14 Posts
    Heres the thing. You can 9 out of 10 just turn off that decay.. or a plugin will be installed. so instead of thinking about it ruining the game learn into how you can control it!

    Everything that is configured can be reconfigured.. I have buildings up for the last 7 days as a prime example of that on my server. This message is just for those that are in low spirits about the idea.. Personally a durability would make perfect sense.. if it was made right however.
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  11. Post #11

    February 2014
    27 Posts
    I like it, It makes all the stuff I have feel usefull instead of just hoarding useless crap ;-)

  12. Post #12

    January 2014
    125 Posts
    I think that the item durability should not be in the game. It's the same in minecraft and i don't like to lose my gear after a while.

    What are you guys thinking about it? Post Below.
    Two compelling reasons for durability:

    1) It makes the concept of "rare" tools/weapons possible in an MMO. Without it, the world just ends up getting cluttered with what were "rare" items, and it has no meaning. (if you don't use them it could still happen, but what's the point of that?)

    2) It re-focuses the game more away from pointless caveman-CoD gameplay and makes resource gathering and intelligent combat a requirement.

    All in all, sounds like an awesome addition, and it's critically important that items "break" in the end, and cannot just be repaired endlessly.
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  13. Post #13

    February 2014
    33 Posts
    RustBubba has it right - it *should* make folks think "Do I really want to waste ammo AND duribility of my guns on the nakeds, or perhaps I should conserve and use the bow instead". It makes the military stuff more valuable, and should cut down slightly on the hoarding and killing folks only for giggles.
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  14. Post #14

    February 2014
    7 Posts
    Rock has no durability. The hell with weapons. :) lol

    I dont like the current durability tables, they need to be fixed/tweaked

  15. Post #15

    January 2014
    125 Posts
    RustBubba has it right - it *should* make folks think "Do I really want to waste ammo AND duribility of my guns on the nakeds, or perhaps I should conserve and use the bow instead". It makes the military stuff more valuable, and should cut down slightly on the hoarding and killing folks only for giggles.
    Hoarding is still a possibility, but they will still be used and wear out, or it's a pointless exercise.

    No matter what, on longer-term servers (months between wipes) it means that the world doesn't get saturated with high-end weapons that simply pass from the "rich" to the "rich".

    Also, if they get the spawn rate right (based on server population trends) there should be a very small number of high-end weapons on any given server, making the "rare" concept have real meaning.

    P.S. Not sure if it was implemented, but when an item is unrepairable, it needs to be destroyed and removed from the world, not just "broken". It would be incredibly annoying to have the world littered with "broken" weapons. (STALKER did this, and it got really tedious)
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  16. Post #16

    February 2014
    7 Posts
    I guess as long as we have the ability to choose to turn durability on or off and the ability to adjust the durability tables, I have no problem with it.
    If I can not adjust my server the way I want it and make it unique, then I will not be happy.

  17. Post #17

    January 2014
    125 Posts
    I guess as long as we have the ability to choose to turn durability on or off and the ability to adjust the durability tables, I have no problem with it.
    If I can not adjust my server the way I want it and make it unique, then I will not be happy.
    Honestly, I don't understand the idea of modded/customized servers... The devs. have a vision for what the game is and how it should be played, having a myriad of versions and experiences just dilutes the effort, and makes it incredibly inconsistent.

    IMHO, the customized/modded servers should be wiped from the server browser, limited to direct IP connection by console, and advertising through traditional channels (3rd party sites, forums, etc.)
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  18. Post #18

    February 2014
    4 Posts
    I don't mind it but it needs to be lowered ALOT. Hatchet broke before stairs broke.... I'm all for trying new things but it needs to be adjusted ASAP.
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  19. Post #19
    boofaroo's Avatar
    February 2014
    92 Posts
    It's great! some slight tweaks based on the crafting components tensile strength and it would be perfect.

  20. Post #20

    November 2013
    102 Posts
    Not a huge fan of the durability that is currently implemented but it will probably undergo tweaks over time or community servers will change the values. It is a good idea that just needs to be balanced over time or players can play on modded servers with it off/adjusted.

    Honestly, I don't understand the idea of modded/customized servers... The devs. have a vision for what the game is and how it should be played, having a myriad of versions and experiences just dilutes the effort, and makes it incredibly inconsistent.

    IMHO, the customized/modded servers should be wiped from the server browser, limited to direct IP connection by console, and advertising through traditional channels (3rd party sites, forums, etc.)
    Are you new to PC gaming? Companies that support modding should be encouraged, variety is the spice of life and just because you prefer to play vanilla does not mean everyone shares that preference.

    A good example is home ownership mods and door sharing mods. The developers eventually fixed the door sharing but for a good chunk of time modded servers allowed players to share doors while an official fix was in the works. Same with home ownership, now a misplaced pillar can be deleted and griefing can be toned down as well. Some people enjoy that while others want the vanilla experience, not sure why you would discourage either preference.
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  21. Post #21

    January 2014
    125 Posts
    ...Some people enjoy that while others want the vanilla experience, not sure why you would discourage either preference.
    Firstly, having the community making mods for a game that is in the alpha stage is completely ridiculous since, as you admit, there are pointless mods being done, that are later addressed in the game, an generally speaking it's just and endless stream of broken mods due to regular updates of the game.

    The mod developers are just going to get tired of it after a while and give up, particularly when major changes are rolled out that completely break the mod, and/or the concepts behind it.

    Modding/tweaking a server is fine in general, if there is a distinct audience that wants it, but it really has no place the official server browser. It's far too confusing for a new player to understand the distinction between the million flavors of "tweaked" servers (loot tables, durability, airdrops, sleepers, etc)
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  22. Post #22
    Dennab
    February 2014
    66 Posts
    So far only raider disagree, Welcome to Rust ;)
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  23. Post #23
    Dennab
    December 2013
    24 Posts
    they took zombies out becuz they thought it was a dayz copy....... so they add durability to copy minecraft :D this feature is horrible...........
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  24. Post #24

    January 2014
    118 Posts
    they took zombies out becuz they thought it was a dayz copy....... so they add durability to copy minecraft :D this feature is horrible...........
    Because minecraft is the only game with durability... Don't act like an ignorant.
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  25. Post #25

    January 2014
    125 Posts
    they took zombies out becuz they thought it was a dayz copy....... so they add durability to copy minecraft :D this feature is horrible...........
    Take it you never played any of the STALKER series (which pre-dates Minecraft by about 5 years!)?

    They had weapon durability from the beginning, and worse, the first version had no ability to repair! Once your gun became unreliable, you simply threw it away!

  26. Post #26
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Finally something which removes the stage of 'got everything, nothing else to do'.
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  27. Post #27
    boofaroo's Avatar
    February 2014
    92 Posts
    Honestly, I don't understand the idea of modded/customized servers... The devs. have a vision for what the game is and how it should be played, having a myriad of versions and experiences just dilutes the effort, and makes it incredibly inconsistent.

    IMHO, the customized/modded servers should be wiped from the server browser, limited to direct IP connection by console, and advertising through traditional channels (3rd party sites, forums, etc.)
    I'm at a loss for words with this comment...... I'd rather play a vanilla non official server any day. Official servers are filled to the brim abandon shacks and plagued by hackers because they don't have admins. There a lot of great mods that make the game far more enjoyable.
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  28. Post #28

    February 2014
    3 Posts
    well, they really have to take things actual durability into context.. a hatchet going through meat is not going to degrade but hitting rocks it would. A gun will not degrade in 100 shots... That's completely retarded. Its bad enough that the p250 has more range and damage than a mp5 lol no sense I get the whole idea but it really needs to be reconfigured so that it makes at least a little sense

  29. Post #29

    January 2014
    338 Posts
    they took zombies out becuz they thought it was a dayz copy....... so they add durability to copy minecraft :D this feature is horrible...........

    Holy shit how young are you? Diablo 1 released in 1996 had durability and I am pretty damn sure it wasn't the first.

  30. Post #30

    February 2014
    28 Posts
    pre-durability i have been actually dropping stuff like shotguns and M4s because I already have so many of them stocked. thats a pretty messed up situation.... oh pickaxes lol I could reach the moon if I stacked all my pickaxes one after antoher

  31. Post #31

    January 2014
    338 Posts
    well, they really have to take things actual durability into context.. a hatchet going through meat is not going to degrade but hitting rocks it would. A gun will not degrade in 100 shots... That's completely retarded. Its bad enough that the p250 has more range and damage than a mp5 lol no sense I get the whole idea but it really needs to be reconfigured so that it makes at least a little sense
    A gun you made out of metal fragments with the crappy equipment you're given on this island would probably be lucky to fire one shot. Maybe the air dropped guns should have higher durability then the ones we find/craft?
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  32. Post #32

    February 2014
    3 Posts
    A gun you made out of metal fragments with the crappy equipment you're given on this island would probably be lucky to fire one shot. Maybe the air dropped guns should have higher durability then the ones we find/craft?
    sorry, but im a machinist and welder... I could make a reliable ak any day lol maybe you couldn't but then again you would die then lol
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  33. Post #33
    Dennab
    February 2014
    6 Posts
    I think it's geigh
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  34. Post #34
    Leon Garoux's Avatar
    February 2014
    244 Posts
    Firstly, having the community making mods for a game that is in the alpha stage is completely ridiculous since, as you admit, there are pointless mods being done, that are later addressed in the game, an generally speaking it's just and endless stream of broken mods due to regular updates of the game.

    The mod developers are just going to get tired of it after a while and give up, particularly when major changes are rolled out that completely break the mod, and/or the concepts behind it.

    Modding/tweaking a server is fine in general, if there is a distinct audience that wants it, but it really has no place the official server browser. It's far too confusing for a new player to understand the distinction between the million flavors of "tweaked" servers (loot tables, durability, airdrops, sleepers, etc)
    The game Minecraft alone proves you wrong in your assessment. And Rust servers are much easier to understand compared to Minecraft servers.

  35. Post #35

    January 2014
    338 Posts
    sorry, but im a machinist and welder... I could make a reliable ak any day lol maybe you couldn't but then again you would die then lol
    I find it hard to believe in a real world situation you would harvest the gasses needed to weld on a remote island. I think if anything, if we're speaking real world situation here. Nobody would get further then a bow an arrow if they're lucky. I'm a machinist at a multi-billion dollar company (you can probably guess which one) and I'm calling bullshit on you being able to make a reliable AK47 out of the things we currently have provided on this island.

  36. Post #36

    February 2014
    22 Posts
    sorry, but im a machinist and welder... I could make a reliable ak any day lol maybe you couldn't but then again you would die then lol
    Well until they make a mill, lathe, brake, and a welder craftable... you're gun will still be a piece of shit.
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  37. Post #37

    November 2013
    102 Posts
    Firstly, having the community making mods for a game that is in the alpha stage is completely ridiculous since, as you admit, there are pointless mods being done, that are later addressed in the game, an generally speaking it's just and endless stream of broken mods due to regular updates of the game.

    The mod developers are just going to get tired of it after a while and give up, particularly when major changes are rolled out that completely break the mod, and/or the concepts behind it.

    Modding/tweaking a server is fine in general, if there is a distinct audience that wants it, but it really has no place the official server browser. It's far too confusing for a new player to understand the distinction between the million flavors of "tweaked" servers (loot tables, durability, airdrops, sleepers, etc)
    Why is it pointless to mod something like shared doors until the official response is launched. There was a segment that truly wanted a fix for shared doors and while the dev team worked on fixing issues with the architecture, bug fixing, and optimization modders were able to provide a temporary fix. It costs the dev team nothing to allow modding and worst case we are given some useless mods made for free by the community, at best it allows for innovation that can eventually be added into the official versions.

    The modding community enjoys doing this and it provides for great practical experience in coding and can sometimes lead to job prospects later on, I fail to see how a thriving mod community will get bored with the very thing they enjoy doing.

    It is not in the official server brower, look at the top of the server browser and you will find a tab for official, modded, and community. Every time I select official I only find official servers. The existence of stupid people should not hinder progress, so I fail to see how a confused noob somehow makes a point in favor of removing modded servers from the browser altogether.
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  38. Post #38
    Karma.'s Avatar
    February 2014
    99 Posts
    H8 it.

    Now I have to bring extra pickaxes and hatchets while farming. Screw that.

  39. Post #39

    February 2014
    1 Posts
    Dura loss is nice. But not that way.

    1 Mag with the M4 = ~10% Dura-loss !

    ~40 ores of Sulfur and Metall + 100 Wood ...= ~40% Dura-loss

    How many Axes should i carry with me for an nice farmround ? 10 ?

    A wolf bite me once ... all my Kevlar looses ~10% Dura !

    I like the loss of Dura but not as fast as this. I think a little bit adjustment could be nice.

    Farming around , getting home and all the things u farmed goes in your gear which u weared. And all the new , farmed ressources are gone ...!

    Back to work Garry ;)
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  40. Post #40

    January 2014
    125 Posts
    The game Minecraft alone proves you wrong in your assessment. And Rust servers are much easier to understand compared to Minecraft servers.
    Minecraft isn't an MMO, it's a completely playable stand-alone game, with multiplayer aspects. Completely different paradigm, utterly incomparable in execution.

    Also, you have to manually add -all- servers to Minecraft, which is exactly what I suggest for anything beyond "vanilla"; the browser shows all the verified baseline servers, and adds the option to add modded/customized servers to a unique list (just like Minecraft)
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