1. Post #1

    February 2014
    16 Posts
    Okay I'm sitting on alot of knowledge which i do want you all to be aware of when it comes to anticheat, hacking scene and I'm going to give you all a very important lesson in why having EAC support is the right solution and why I just fell in love with Rust.



    It means that Rust will be as secure to play on as playing on ESEA, EAC anticheat in CSGO why do you think every serious league/community in CSGO uses anticheat like this over VAC only?

    Because millions are put into developing these anticheats, developers doing everything in their power to detect every cheat that are designed to bypass it going undercover on various known/private cheat site buying a copy and reverse it. Which is why every public league cheat is detected within 1 month(if they are lucky) on EAC for example. The Anticheat developers of this kind of anticheats are often old hack-coders hired to do the job due to their already existing knowledge in the scene.

    This is why the biggest providers / the most common that average cheaters buy for Rust will most likely drop the game because they do not support advanced anticheats like EAC for example they only support VAC and small AC's made by the game developers like (cheatpunch). Because the provider would need an ENTIRE driver designed to make it even WORK on Rust not only that but also make it undetectable and complete recode of their whole framework while constantly make new updates. Which would take way to long to make a profit while you have other games you support to care about.

    EAC blocks certain cheats in real time, detects cheats and memory injections, and it also takes screenshots that are published.

    Not because the big hack providers dont know how to bypass it but simply because their sells are sold to average cheaters. And if they were to add a EAC bypass they would raise the price of the cheat to ridicelous amounts im talking 3 digit in $$$ here which would mean the average cheater could not afford it "monthly" which would mean no profit for provider putting down endless amount of hours keeping it undetected while support other games aswell. AKA provider will most likely drop the project and focus on other games that does not use advanced AC's like this.

    And after EAC's new update they are currently the strongest anticheat accordin to alot of famous hack-coders that i will not name here for obvious reasons.

    Now if some unknown private coder would decide to make a Rust bypass for EAC and sell it to public or keep it private and give to friends only it would be very limited I only know of 1 coder that can bypass EAC right now and he does only sell very limited 10 copies only. And thats for CSGO.... the biggest hacker fest game there is. I can guarantee that you would most likely never run into any hackers while playing Rust.

    Not to bash on CheatPunch its doing its job perfectly fine but its NOTHING compared to this.

    Welldone Garry and i really hope you go all the way through with this!!!
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  2. Post #2

    February 2014
    16 Posts
    '''
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  3. Post #3
    Dennab
    February 2014
    4 Posts
    LOL not really bro as far as i can tell this is not even a real hack. Its just some stupid program with a RAT virus. Someone ban this idiot seriosly. NOBODY DOWNLOAD HIS LINK!!!!
    Saying •••••••••••• makes fake hacks is about the dumbest thing you can possibly say.
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  4. Post #4

    February 2014
    360 Posts
    LOL not really bro as far as i can tell this is not even a real hack. Its just some stupid program with a RAT virus. Someone ban this idiot seriosly. NOBODY DOWNLOAD HIS LINK!!!!
    Anyone stupid enough to download something like that deserves the consequences
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  5. Post #5
    Dennab
    February 2014
    4 Posts
    Anyone stupid enough to download something like that deserves the consequences
    Indeed they do. If they download this they deserve the ability to fuck over all theirr enemies on Rust and never have to be shot in the head while collecting resources again. They can skip the boring part and jump to the fun part.
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  6. Post #6

    February 2014
    16 Posts
    ''''

  7. Post #7
    Dennab
    February 2014
    4 Posts
    As far as i can tell •••••••••• cant even bypass VAC so •••••••••• vs EAC will be like a raindrop in the ocean. lmfao. anyone downloading his link or buying whatever his selling will end up banned for life. dont fall for it they just trying to scam you.

    Dafuq?

  8. Post #8

    February 2014
    16 Posts
    '''

  9. Post #9

    February 2014
    16 Posts
    ''''

  10. Post #10
    Dennab
    February 2014
    4 Posts
    I am very clever, because where else is the biggest audience for the game? This will get banned, and I will create a new account and do it again. I'm not sure how I loose here? And this site doesn't have an ip banner fyi. Thanks for fixing my thing though ill be sure to update that and as far as the CSGO thing goes... we don't hack games we think are terrible. We have to have some pride in our work :P

    Okey, because your very cleaver man advertising illegal programs on the official site of a game. Very cleaver indeed. In the next 20 min ur post will be deleted and you will most likely be banned but what does that matter when you will be back with another IP using VPN advertising about ur "hackz0r" aka RAT program again...



    Fixed that quote for you mr coder. Go somewhere else and lie about ur abilitys if EAC is no problem for you how come none of ur supported games ever supported it example CSGO? very popular game.
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  11. Post #11

    February 2014
    16 Posts
    '''''

  12. Post #12

    August 2013
    17 Posts
    fuck this hackers
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  13. Post #13

    February 2014
    16 Posts
    fuck this hackers
    Indeed bro, indeed this is why EAC is the right solution :)

  14. Post #14
    Soupstorm's Avatar
    March 2007
    24 Posts
    and as far as the CSGO thing goes... we don't hack games we think are terrible. We have to have some pride in our work :P
    CSGO is absolutely rife with hacks and you're not a part of it

    "we don't hack games we think are profitably unhackable"

    you'll make a few more sales on people who are somehow still not grasping the fact that you're not advertising any method of handling EAC
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  15. Post #15

    February 2014
    16 Posts
    ''''

  16. Post #16
    Saying •••••••••••• makes fake hacks is about the dumbest thing you can possibly say.
    Anyone who legitimately believes "undetectable" is a thing is an idiot
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  17. Post #17

    February 2014
    16 Posts
    Please people, Discuss the purpose of this thread and ignore the rest. A moderator will hopefully clean up this mess anyway. But for the love of god do not remove this entire thread because people NEED to be aware of this.

  18. Post #18

    February 2014
    125 Posts
    This site needs more moderators, they get away with these posts far too often. Then you have people like J!NX who have shock sites that could cause ear damage, or speaker/headphone damage right in their avatar and they don't seem to care. Classy guy J!NX.
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  19. Post #19
    Gold Member

    June 2006
    1,113 Posts
    EAC works well because it is used in a niche market. There is no incentive for providers to support leagues using it.

    EAC is not used by major developers because it is very invasive.

    EAC being used in a large market like Rust will now raise demand enough that there will be a real incentive to reverse engineering it.

    This is how supply and demand works. Any AC is a stopgap solution. EAC being a ring0 rootkit will raise the bar for developers, but they will still be there.

    The real solution to ridiculous cheating is to have Rust utilize a proper Client-Server Architecture where the client is not authoritative on anything(health, position, velocity, projectiles, etc.). This series of anticheats and bans is a distraction from this real issue that the game has, and tbh, everyone should prefer to see updates on how they're fixing their CSA. Anything else is time wasted.

    e: on the off chance that garry reads this: hire a pentesting firm that does secure code auditing ffs, and implement this.
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  20. Post #20

    February 2014
    16 Posts
    "The real solution to ridiculous cheating is to have Rust utilize a proper Client-Server Architecture where the client is not authoritative on anything(health, position, velocity, projectiles, etc.). This series of anticheats and bans is a distraction from this real issue that the game has"

    I agree DayZ doing it why cannot Rust?

    But you cannot deny this being 1 step in the right direction.
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  21. Post #21
    This site needs more moderators, they get away with these posts far too often. Then you have people like J!NX who have shock sites that could cause ear damage, or speaker/headphone damage right in their avatar and they don't seem to care. Classy guy J!NX.
    this is the third title like this and no one who is a mod has an issue with it enough to care. IDK why you would click on "FREE RUST HACKS" Anyways

    the mod team is good enough too, rules are ACTUALLY enforced after all.

    EAC works well because it is used in a niche market. There is no incentive for providers to support leagues using it.

    EAC is not used by major developers because it is very invasive.

    EAC being used in a large market like Rust will now raise demand enough that there will be a real incentive to reverse engineering it.

    This is how supply and demand works. Any AC is a stopgap solution. EAC being a ring0 rootkit will raise the bar for developers, but they will still be there.

    The real solution to ridiculous cheating is to have Rust utilize a proper Client-Server Architecture where the client is not authoritative on anything(health, position, velocity, projectiles, etc.). This series of anticheats and bans is a distraction from this real issue that the game has, and tbh, everyone should prefer to see updates on how they're fixing their CSA. Anything else is time wasted.

    e: on the off chance that garry reads this: hire a pentesting firm that does secure code auditing ffs, and implement this.
    They're going to have to go past NOT ONLY VAC, but Cheatpunch and now EAC

    once anticheat REALLY gets strong, the moment they change the game from clientside to server side, cheating will probably be shit on totally.

  22. Post #22
    Gold Member

    June 2006
    1,113 Posts
    I agree DayZ doing it why cannot Rust?
    DayZ claims to be doing it. They have posted no progress on it, and their game is just as broken in regard to it.

    They're going to have to go past NOT ONLY VAC, but Cheatpunch and now EAC

    once anticheat REALLY gets strong, the moment they change the game from clientside to server side, cheating will probably be shit on totally.
    The act of evading the most invasive of these(EAC) would include evading the detection methods of all of these. Stacking anticheats produces no benefit, you are as good as your most invasive anticheat.

  23. Post #23

    February 2014
    16 Posts
    They're going to have to go past NOT ONLY VAC, but Cheatpunch and now EAC

    once anticheat REALLY gets strong, the moment they change the game from clientside to server side, cheating will probably be shit on totally.



    Indeed,

    Layer 1 security: VAC
    Layer 2 security: CheatPunch
    Layer 3 security: EasyAntiCheat
    Layer 4 security: A proper Client-Server Architecture

    If this all get implemented Rust is going to be a scary piece of game to be cheating in for the average cheater.
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  24. Post #24

    February 2014
    3 Posts
    So are they going to implement EAC client side? If so, how would they manage the Linux version of that thingy (official EAC website states there is no Linux version available, also I dont have the easyanticheat directory here)

  25. Post #25
    garry's Avatar
    September 2001
    12,540 Posts
    EAC have assured us that creating a linux version is trivial, and they will do it if cheating becomes a problem. Right now I can't see that happening because we have banned more cheaters than there are linux users.
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  26. Post #26

    February 2014
    16 Posts
    So are they going to implement EAC client side? If so, how would they manage the Linux version of that thingy (official EAC website states there is no Linux version available, also I dont have the easyanticheat directory here)
    That is for you to think about, and Garry to figure out... We'll simply just have to wait and see..

    EDIT: Garry responded that was quick hehe :)

  27. Post #27
    KOT9KA's Avatar
    January 2014
    253 Posts
    Self-respecting hacker will not do cheats for Linux. Is sacred;)

  28. Post #28

    February 2014
    3 Posts
    EAC have assured us that creating a linux version is trivial, and they will do it if cheating becomes a problem. Right now I can't see that happening because we have banned more cheaters than there are linux users.
    Nice, I can happily live without that tool residing in my memory :)
    Ty for the fast response!

  29. Post #29

    January 2014
    457 Posts
    EAC works well because it is used in a niche market. There is no incentive for providers to support leagues using it.

    EAC is not used by major developers because it is very invasive.

    EAC being used in a large market like Rust will now raise demand enough that there will be a real incentive to reverse engineering it.

    This is how supply and demand works. Any AC is a stopgap solution. EAC being a ring0 rootkit will raise the bar for developers, but they will still be there.

    The real solution to ridiculous cheating is to have Rust utilize a proper Client-Server Architecture where the client is not authoritative on anything(health, position, velocity, projectiles, etc.). This series of anticheats and bans is a distraction from this real issue that the game has, and tbh, everyone should prefer to see updates on how they're fixing their CSA. Anything else is time wasted.

    e: on the off chance that garry reads this: hire a pentesting firm that does secure code auditing ffs, and implement this.
    That would put a lot of weight on servers and would also add a big delay input ( i may be wrong ). I dont think this would be possible now with the current gsps and server stability. I assume this would be viable later.

  30. Post #30

    February 2014
    360 Posts
    I love the cheaters coming to cry.

    Can only mean EasyAntiCheat is going to be a real problem for hacking :)

  31. Post #31

    February 2014
    20 Posts
    Layer 1 security: VAC
    Layer 2 security: CheatPunch
    Layer 3 security: EasyAntiCheat
    Layer 4 security: A proper Client-Server Architecture
    Theres no need for this kind of headache.

    Remember how DayZ mod was infested hackers, and all they did was releasing server files so every community could get a private hive/whitelist and deal with cheaters as they pleased.

    Atm this just feels like another WarZ where enforced to play on "their" servers w/o beign able to lock servers or run it as we please.
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  32. Post #32
    Glodar's Avatar
    January 2014
    5 Posts
    Theres no need for this kind of headache.

    Remember how DayZ mod was infested hackers, and all they did was releasing server files so every community could get a private hive/whitelist and deal with cheaters as they pleased.

    Atm this just feels like another WarZ where enforced to play on "their" servers w/o beign able to lock servers or run it as we please.
    There is no need for server sided things now because game is alpha but if something is better then any anticheat that is putting everything important on server side,so ye there is need for something like that one day.

  33. Post #33
    mdeceiver79's Avatar
    March 2012
    4,111 Posts
    The issue with people talking about serverside control for everything is more stress on the servers.
    People want cheap servers with high player counts and playable latency. Having the server do all the work will stop this from being attainable.

  34. Post #34

    March 2010
    7 Posts
    Layer 1 security: VAC
    Layer 2 security: CheatPunch
    Layer 3 security: EasyAntiCheat
    Layer 4 security: A proper Client-Server Architecture

    Not sure if this is entirely accurate but that's like wrapping your willy with four condomns. They're all condomns -- they don't really stack protection against anything. The only difference is that one brand is more likely to have holes in it than the other and more often than not, they're in the same exact place anyways.

    Personally, I'd like to see more work put towards FP's very own anti-hack. It seems incorrect to depend on a third-party anti-cheat when they can make their own anti-hack that's specifically accustomed to their game; however, I think Garry has already stated he doesn't want FP to "make anti-cheats", rather, he wants them to "make games" which I see as a totally reasonable argument.

  35. Post #35
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    4,881 Posts
    What brand is likely to have holes of it right out of the box?

  36. Post #36

    January 2014
    6 Posts
    Not sure if this is entirely accurate but that's like wrapping your willy with four condomns. They're all condomns -- they don't really stack protection against anything. The only difference is that one brand is more likely to have holes in it than the other and more often than not, they're in the same exact place anyways.
    No.. No.. Just no. Completely wrong.

  37. Post #37

    February 2014
    45 Posts
    I sure hope the implementation of EasyAntiCheat comes with an Official Server wipe! So many of us have lost all our stuff the the "Omega" Hacker, and most of the cheaters currently have STACKED gear everywhere. Would be really nice to have a fresh start along with the new anticheat.

    Keep up the great work Garry! :)