1. Post #1

    February 2014
    26 Posts
    net.connect 198.143.129.10:28415

    This is a PvP Server
    This is a PvP Server, but with that said we discourage killing nudies as soon as they join the server. Since we are currently a pretty small community we know who is new and try to give them a little time to get started before the fun begins. It's no challenge killing a nudie who just started, so why even do it?

    Our Server Admins
    This server is run by a group of adults who want to provide a hacker free and admin corruption free experience server. After playing on several servers where admins would spam airdrops, give items to friends, or not be around to ban hackers, we decided to start our own server where we can monitor the server ourselves and provide a fun unspoiled experience for the players.
    Most admins you will not even notice they are admins as they are just like a regular player with the ability /kick /ban any hackers and use their admin tools only to investigate a suspected hacker. Admins will not teleport players upon request, or give out items to players or themselves. Aside from monitoring the server, they are just regular players.

    Human Condition- following is a copy/paste
    What's the point of the Human Condition mod ?
    "You see, in this world there's two kinds of people, my friend: those with loaded guns, and those who dig. You dig." - Average Rust clan player after a few hours in a newly wiped server

    With the Human Condition mod we want to create an immersive "Post-Apocalyptic" atmosphere where the majority of players actually use primitive stuff to survive.
    When you find modern stuff, we want you to love it, to take care of it and to live in the constant fear of losing it. To reach that goal we have made drastic changes in the craft allowances and loot tables.

    What we want to avoid is the classic scheme on most servers we have played on: a group of players is connected most of the time and within one or two days they control the server (or several groups control the server). They have unlootable castles and wander around with full kevlar and M4 to kill other players. If you happen to kill one or two they come back instantly with again full kevlar and M4.

    While we understand this can be fun, we want to get rid of the "after you killed them, they return as powerful as before". With the Human Condition mod you can have kevlar and you can wander around with M4, kill and loot people. But if you die you will lose your stuff. Maybe you have 3-4 M4, and 2-3 kevlar armor.
    But you can't craft them anymore.

    With the Human Condition mod, attrition war against powerful players is possible.

    Human Condition Main Features

    1 - Primitive Crafting :
    The Rust world as we see it is about surviving.
    Not I-stack-25-automatic-weapons-in-my-twenty-stories-castle-ing.
    So we disabled the following craft, research and blueprints :
    You can't craft modern weapons. Yep. M4, MP5, 9mm, P250 or Shotgun. All gone.
    You can't craft Kevlar or Anti-Rad Armor.
    You can't craft Explosives. You still can craft the Explosive Charges thought, but only with the Explosives you will find in the world.
    And last but not least, you can't craft 556 or 12 Gauge Ammo.
    You are still able to craft weapon mods, because they are fun to use and don't upset the balance too much
    Don't worry, we have raised the probability of looting most of those items. M4 and MP5 are very rare, tho. Since you can still craft 9mm ammo (we are not monsters), the queen of the end-game stuff will be the MP5. And if you happen to find one, don't run around carelessly, defend it at all cost!

    2 - Post-Apocalyptic Loot Tables
    (see linked config file)
    Since we heavily changed the balance of the game by preventing the players to craft most of the modern stuff, we had to change the stuff you'll find in the world.
    This comes in three parts :

    2.a - The Boxes
    Some balancing here and there. More chances to loot 9mm pistols and shotguns. More chances to loot tools, home parts, food instead of junk. Some chances to loot Explosives in order to make C4.
    Less chances to loot ammo in general. You will experience decisions such as "Do I shoot at this guy with my M4 or do I keep the ammo for when I'm in danger?".
    2.b - The "random foreign nation is helping us" Supply Drops
    Supply Drops have been completely rebalanced, we now feature 6 different drops. Each one is designed to be the answer of some sort of foreign nation or private contractors :
    Weapons : you'll find full kevlar armor, ammo and either a MP5 or a M4
    Home : a full metal home for your beloved children
    Medical : 5 medkit of each, blood, cloth, blood kit and anti-rads pills
    Food : small rations, beans and water for you
    Explosives : explosives, C4 Blueprint (the only way to have access to C4, beside stealing to someone who got it from here) and F1 grenades
    Building Materials : Planks, Low Quality Metal and Supply Signal, build your home and call another airdrop!
    2. c - The other inhabitants of the world, the Zombies Mutants
    In before the planned Zombie Annihilation from the Rust devteam, we wanted to make them more humans. More like you and me. Undead versions of you and me.
    When you kill a Mutant, it falls into two categories :
    The "I once was a Rust player" Mutant: randomly featuring hunting bow, raw chicken meat, some wood, bandages and a torch. Or if you are lucky some tools, primitive weapons (pipe shotgun, hand cannon and bolt action rifle) and their ammo.
    The "I once was a guy from any Zombie movie" Mutant : featuring some distinct functions from the medic (medpack, leather armor), the scientist (research kit, anti rad pills and armor), the soldier (kevlar part and 9mm or shotgun) and very rare the lieutnant (kevlar part, P250 MP5 or M4, and Supply Signal)

    We are running OXIDE
    - Location
    - Starter Kits
    - Anti-decay until the server gets going
    - Door Share
    - TPA
    - Vinegar Structure Removal
    - Airdrops once per hour when number of people on server is met (3 people to start the server)


    Come in and join us for some fun. We will start hiding boxes with anything from supplies, weapons, food around the map once we get some new people joining. Airdrops will start at 5 people for now and C4 spawn rates will be adjusted by server population. If you have any questions, please ask. Admins are here to help!

    Edited:

    Server is about 45 min old, have 3 people so far! Come join us!

  2. Post #2

    February 2014
    26 Posts
    Added a Mumble server! Have a few people joined so far

  3. Post #3

    February 2014
    26 Posts
    Have about 5 regular players now, looking for more!

  4. Post #4

    March 2014
    0 Posts
    Good players and admins. Not being able to craft modern weapons makes for a much more mellow server and air drops become that much more important and fun. Definitely a fun server!

  5. Post #5

    February 2014
    3 Posts
    Holy crap! 7 people on this server right now! It's popping up in here!

  6. Post #6

    February 2014
    3 Posts
    Server is still going strong here....we could use some more people. Check it out