1. Post #121
    BANJO KAZOOIE
    JiggyJinjo's Avatar
    January 2014
    128 Posts
    It is true that it is very long for each update and they have to speed up a little bit because if they finish the game in 3 years, most people would have already left Rust for Battlefield 7 or another game with well made graphics, gameplay etc...
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  2. Post #122

    February 2014
    20 Posts
    There are plenty of things they can do. One big thing is to move the validation server-side. However, this will take a good amount of time to do properly. And that's the key; everything is possible, but to do it properly takes time.

    What you see in Rust right now is essentially what happens when you don't do it properly, on purpose, for the sake of making everything else a lot faster.

    In short, Rust currently does client-side validation for two reasons:
    1) Validation would hurt server performance like a huge bitch, and server performance is a bit of a problem right now as it is.
    2) Patches can come out a lot faster this way; moving the validation server-side slows everything down because every client patch that changes anything gameplay must be paired with a server patch to mirror the changes.
    Or just release the server files, let us play smoothly and give proper feedback while we can host our private servers for our private community instead of beign forced to pay a 3rd party GSP for a shitty service.

    Exix for real youve been on this forums for over a year and i cant find a post where you arent defending dev team, get your shit straight and open your eyes. They knew how much demand Rust had, even though they released to public, now its their problem to deal with it.
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  3. Post #123
    Or just release the server files, let us play smoothly and give proper feedback while we can host our private servers for our private community instead of beign forced to pay a 3rd party GSP for a shitty service.

    Exix for real youve been on this forums for over a year and i cant find a post where you arent defending dev team, get your shit straight and open your eyes. They knew how much demand Rust had, even though they released to public, now its their problem to deal with it.
    You do know what an "Alpha" game is... right?
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  4. Post #124

    February 2014
    3 Posts
    I don't get the hate over the sky being changed. It's not just an art update, There was a frekin black hole that could swallow up a corner of the sky at times. That's not and update, that's a bugfix.
    Also, things can only be done as fast as the dev team can do them. Your O-So-Important huge updates take a huge amount of time and resources, let alone testing and debugging, the last bug that killed people collecting resources was fixed right away, and they don't want any more game-killing bugs like it. So if the smaller projects happen to get done earlier, which they always do, then those are what you will see implemented most often.

  5. Post #125

    June 2006
    121 Posts
    You do know what an "Alpha" game is... right?
    I think its past alpha stage. I think they are calling it an alpha for the sake of keeping people tucked away and use the "its an alpha" excuse.

    Answer this. How much more content can you see them adding to the game, and I'm not talking about graphics/textures, I'm talking game changing, game enhancing content to the game before its complete?

    Again, I stand my ground. Progress is too slow. By the time you guys anticipate this game is finished(lets give it 1.5 years and be fair), how many of you are still gonna be fiddling with rust.

    This is why I hate alpha games. I don't care about bugs or changes but by the time the real deal is finished, most people would have put it down and moved on.

    This is why Valve is successful with their games. No knows ANYTHING about the game. You won't even see a screenshot of Half Life 3/EP3 until a week, a month prior. Let you expect nothing then give you everything. I think the most we can expect from rust is already here. I'm already looking at a couple other games, unfortunately both are alphas, The Forest and The Stomping Land. A single player survival horror, something I can use to get away from the trash community of this game and something else that looks like its gonna be another rust in the sense that so much is already in the game, an early push, slow updates and boom players lost to something new.

    I should have steered clear of rust, I knew this was gonna happen.

    I rate this game very highly. Over 480 hours in it so far. Ultimately what I am trying to say is the game feels like much more than 10%, especially if at 10% they are asking for ideas.

    I don't get the hate over the sky being changed. It's not just an art update, There was a frekin black hole that could swallow up a corner of the sky at times. That's not and update, that's a bugfix.
    Also, things can only be done as fast as the dev team can do them. Your O-So-Important huge updates take a huge amount of time and resources, let alone testing and debugging, the last bug that killed people collecting resources was fixed right away, and they don't want any more game-killing bugs like it. So if the smaller projects happen to get done earlier, which they always do, then those are what you will see implemented most often.

    How much difference to the way you play rust was that black hole in the sky making. Nothing? Yeah. It actually looked pretty awesome. There's the problem. GIVE US those game changing upgrades instead of pushing cosmetic rubbish onto us. The rocks look great now, so does the wood, such a shame the grass texture still looks like shit, the rad town buildings are floating, there are some invisible rocks, etc. I'm still seeing bugs from the first release of the game on Steam. That rock of death bug came only when they decided to change the model of the rock, another pointless, cosmetic update.

    When you build a car, you don't do the paint work, you don't do the cosmetic shit, you build ground up. Engine, engine support, transmission, drive train, interior, exterior prep, put it all together, make it run and then you do the cosmetic shit. Give this those dumb votes, I don't care.
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  6. Post #126
    Zoliru's Avatar
    February 2014
    121 Posts
    they want to 1st create an enjoyable small World with as few bugs as possible and good looking stuff

    THEN build on it

    im sure they will soon start adding new stuff items etc

  7. Post #127

    February 2014
    3 Posts
    People will complain no matter what happens, They just have to get a good balance.
    Right now, they don't care, and that's good, because it means they are making progress.

    Edited:

    When you build a car, you don't do the paint work, you don't do the cosmetic shit, you build ground up. Engine, engine support, transmission, drive train, interior, exterior prep, put it all together, make it run and then you do the cosmetic shit. Give this those dumb votes, I don't care.
    When you build a car, you have to first know what you are building. Ok, you have your frame. Shit, all the important parts are made to order. Well, we have the frame and many minor parts, guess for now we have to work on the little details until we can get the things needed to actually get the job done.

    Wow, you know what, your right, This car analogy works perfectly.

  8. Post #128

    June 2006
    121 Posts
    People will complain no matter what happens, They just have to get a good balance.
    Right now, they don't care, and that's good, because it means they are making progress.

    Edited:



    When you build a car, you have to first know what you are building. Ok, you have your frame. Shit, all the important parts are made to order. Well, we have the frame and many minor parts, guess for now we have to work on the little details until we can get the things needed to actually get the job done.

    Wow, you know what, your right, This car analogy works perfectly.
    Car analogies are awesome. They always work, because they are logic, mechanics and cosmetics(and love) all in one. The concept is the same. Building a car, building a home, building software, building a computer. There is a logical order for everything. Work forward, not forward then step right and left then forward.
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  9. Post #129

    February 2014
    20 Posts
    You do know what an "Alpha" game is... right?
    Your point is?

  10. Post #130
    Dennab
    December 2013
    1,345 Posts
    I think this should be closed, no need to argue over an alpha.

  11. Post #131

    February 2014
    13 Posts
    You purchased the game. Everyone did. Hell, saying that they "donated" for it weakens those kind of arguments even more, since you shouldn't expect anything in return for a donation.

    Edited:
    I used wrong word. English is not my native language.

  12. Post #132

    February 2014
    47 Posts
    I haven't read anything passed the first page of this but here is what Im getting from it.

    A bunch of you whiney fucking kids are too used to SEQUELS OF GAMES being released year after year and it being basically the same shit. Do you realize that before Early Access, games would take around 3-5 years to make? They would announce it around a year before it was done, with a good ass trailer and a beta coming out soon that was basically a DEMO of the game. All you console kiddies are so obvious to point out because you just love when they come out with a new Call of Duty and Battlefield every single year so that's all you care about. I doubt any of you have even tried making a game, its seriously a huge fucking pain in the dick. If you do one thing, it could mess another thing up. If you don't do this, it could cause this to do this and not this. They are doing their own artwork which takes time and Im sure 70% of you can't draw your own head up your ass, nonetheless even know where to begin when it comes to making a game. They are building this from SCRATCH which means they are making EVERYTHING in the game, on their own.

    They said over and over and over again that they were not expecting this many people to play the game yet. Why? PROBABLY, BECAUSE THEY KNEW THAT THERE ISNT REALLY SHIT TO DO YET, AND IT WON'T BE DONE FOR A GOOD AMOUNT OF MORE TIME! Garry knows what he is doing with this game and I seriously have unbelievable faith in it. Ignorant little cunts like you guys are what is going to make this game shit. Get the fuck off Steam and go back to Xbox Live after school you fucking pre-teens.

    /endrant

    EDIT:: And I swear to God if I see one person tell me "Well Day-Z has been out for this much shorter and has TEN TRILLION TIMES THE CONTENT AND MORE UPDATES XD" You guys have no fucking idea what you are talking about. They are not making that game completely on their own, they are transferring materials and code from the old game and old engine into the new one and just tweaking the bugs out. Do you have any idea how shitty the first Day-Z is? Probably not, because you're too busy focused on being retards. Day-Z is buggy as fuck for how completed it should be, they've been making this game for fucking ages, you autistic little fucks.

    /end. rant.
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  13. Post #133
    Ogopogo's Avatar
    March 2011
    5,222 Posts
    I think its past alpha stage. I think they are calling it an alpha for the sake of keeping people tucked away and use the "its an alpha" excuse.
    If this was a beta, bug fixes would be the only thing they would be working on. That is not the case.


    Answer this. How much more content can you see them adding to the game, and I'm not talking about graphics/textures, I'm talking game changing, game enhancing content to the game before its complete?

    Again, I stand my ground. Progress is too slow. By the time you guys anticipate this game is finished(lets give it 1.5 years and be fair), how many of you are still gonna be fiddling with rust.
    1.5 years is too slow for progress...


    I'm sorry, but are you serious? Do you know how long video game development takes? With the exception of simple games, which are often cobbled together from massive development companies, most games take upwards of 2-3 years to develop. Saying they need to be making the game faster is outright denying the reality that is video game development.


    This is why I hate alpha games. I don't care about bugs or changes but by the time the real deal is finished, most people would have put it down and moved on.
    So why are you playing Rust then? Being involved in alpha development is not something for most people, as they normally don't seem to understand just what it is about.


    This is why Valve is successful with their games. No knows ANYTHING about the game. You won't even see a screenshot of Half Life 3/EP3 until a week, a month prior. Let you expect nothing then give you everything. I think the most we can expect from rust is already here.
    The reason why valve releases nothing about their games, is because they are a privately owned company and do not have the obligations that come with stockholders and investors.


    I should have steered clear of rust, I knew this was gonna happen.
    Yes, you should have, because you are clearly not the type of person for alphas.

    I rate this game very highly. Over 480 hours in it so far. Ultimately what I am trying to say is the game feels like much more than 10%, especially if at 10% they are asking for ideas.
    So you don't like the idea of feedback? Ok then.



    How much difference to the way you play rust was that black hole in the sky making. Nothing? Yeah. It actually looked pretty awesome. There's the problem. GIVE US those game changing upgrades instead of pushing cosmetic rubbish onto us. The rocks look great now, so does the wood, such a shame the grass texture still looks like shit, the rad town buildings are floating, there are some invisible rocks, etc. I'm still seeing bugs from the first release of the game on Steam. That rock of death bug came only when they decided to change the model of the rock, another pointless, cosmetic update.

    When you build a car, you don't do the paint work, you don't do the cosmetic shit, you build ground up. Engine, engine support, transmission, drive train, interior, exterior prep, put it all together, make it run and then you do the cosmetic shit. Give this those dumb votes, I don't care.
    When you build a car, it is nothing like a video game. For each step has a logical step which follows a very linear path. You don't add the exterior and interior before finishing the internals of the car.

    Let me give you an analogy that makes sense here. You are in charge of constructing a building. You are given an architect, a civil engineer and a interior designer. What you would be saying, if you applied the same logic to this situation, is that each of the people should do nothing save when it sould be their time. The architect should only be involved in the initial design changes. The civil engineer should only be involved in the construction phase. The interior designer should only be involved in the final phases before the building is ready.

    But do you know what? That is a terribly inefficient way of doing it.

    While the architect is finishing designing the building, the civil engineering can be looking into the site which they plan to build, checking the ground to ensure it can support the building's weight without further reinforcement, and other preparation issues. At the beginning the interior designer can start planning and doing research into some different ideas proposed by the client.

    See the thing is, everyone has a job, and those jobs are separate. You can't speed up design of the building by telling the interior design to help out, because that is not what they deal with. Similarly, you aren't going to go tell the civil engineer to help pick the wall colours, because that is not his area.

    Similarly, you can't go to the guy who is working on art assets, because he might not be necessarily able to help out with coding issues of glitching and bugs. So do you have them stop their work all of a sudden until the other problems are fixed, or do you have them continue on working on updates, which leaves the programmers with the exact same finish date?


    Car analogies are awesome. They always work, because they are logic, mechanics and cosmetics(and love) all in one. The concept is the same. Building a car, building a home, building software, building a computer. There is a logical order for everything. Work forward, not forward then step right and left then forward.
    Have you ever working in engineering field? Because working forward in any of those without stepping left or right, or even backwards, is stupid. I am being blunt, because that is how the design process works. Furthermore, the concept is not the same for any of the ones listed.

    Building a car
    Although I previously said that building a car has nothing to do with a video game, coming back to it a moment, I may have spoken to soon. However, the problem is, that it only is the same when you are talking about building and designing a car from scratch. Building a car suggests that the components are already designed and produced for you. There is only one way to build it, and 95% of the work is done already.

    When you design and build a car, you have a whole range of things to keep in mind. Who is the car going to be for (purpose)? What is it going to look like? How is it going to perform? Should it have any revolutionary features? Can we build off of previous designs?

    And like designing a car, you don't have everyone do everything, unless you want a horrible development time. The guy who designs the exterior of the car (aesthetics and aerodynamics) aren't going to be working on the chassis.

    They are parallel in their development nature. Just like a video game team with code and art assets.

    building a home
    See above.

    building software
    Yeah, I'm going to go out on a limb and say you have no idea how this works do you, just like video game development.

    building a computer
    Like the car, building a computer suggests that everything has already been designed already, that all the components are produced. That is nothing like a video game, unless you are using pre-made assets (hint: they are not).

    But what about the case? Did the same people who worked on that design the motherboard? What about the fans? Did the same people who worked on that design the video cards? Did you expect the people on the case/fans to be working on the motherboard/video card?



    Parallel development is a wonderful thing. People need to take more time to understand it. Maybe then we would stop having these thread about why a texture was improved when there is a bug with the code.
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  14. Post #134

    January 2014
    78 Posts
    I meant 1.5 years from now. How long has this game been in development? We've had it for over half a year now. Theres another maybe half year or even full year behind that.... for ten percent. Its taken nearly 1 or more year for ten percent and all we have is a big map with wood rocks bears wolves. At this rate its another 9 years for completion.
    I'm not sure you understand that 10% done statement. A game consists of primarily two things, an engine (which consists primarily of server function/maintenance/security/optimization and game rules) and actual content. Right now, engine-wise, the two biggest issues are probably security and optimization as anyone who has been on a structure-filled laggy server can attest to. It is also the reason why most of the map doesn't have anything spawning on it.

    So, while developers are working on optimization and tweaking a game rule here and there, the artists are working on content. However, it's not like they need to make 100 different resource pile models or 100 different wolves. They just need to make one model. Then that model gets replicated to fill out the entire game. Again, though, the problem is that the game can't be entirely filled out yet because there's still work to do on optimization. There are also some artwork bottlenecks that need to be addressed. For example, you don't want to spend much time developing dyed clothing or new artwork for armor if the player model itself will be redone. Once those things happens though, that 10% of the game done will ramp up _extremely_ quickly. So, the rate of progress won't be linear. Once the "bones" of the game i.e. the engine gets better (and it will take multiple attempts), the game will likely jump to 80-90% done relatively quickly as the entire map gets populated with stuff. So, you're not looking at nine years but closer to two years. Meanwhile, as the programmers program, I'd imagine in the next 3-6 months or so, we'll get new player models, perhaps a new map, and other upgrades, which will enable new clothing to be designed and the content explosion will come soon afterwards. Then, the engine will be tested for awhile with that content, more optimizations come, then more content. Rinse and repeat until it's "done".

  15. Post #135
    PM ME FOR RUST KEY!
    thuesen207's Avatar
    June 2013
    326 Posts
    you bought an Alpha, deal with it

  16. Post #136
    Dennab
    February 2014
    10 Posts
    According to Garry's Twitter, they won 30,000,000$ with Rust. Just amazing o_O
    Okay, there isn't any feedback, no updates and people are getting pissed off. They are either hiring a lot of people or busy doing other things. An update would be nice.
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  17. Post #137

    January 2014
    104 Posts
    Derp. You need to read more or stop posting.
    Such a dumbass reply.

    Edited:

    You claim to be a professional Software Engineer, yet are somehow unable to form a properly structured sentence...
    Yeah because I did a PHD in English after getting my degree in computer games programming... Idiot.

    Edited:

    I realize that you are just trying to throw out your ideas, but you are really being a dick about it (no offense, but that is how you are coming off as). You need to realize that programming takes time, as well as the devs NEVER expected the game to become as popular as it did. The games huge boom is still going to take some getting used to for them as they have to compensate for the fact that previously they were only making a game for about 1000+ people, now it's around ~60,000 (don't take my word for that number). Also a few of the ideas are currently being addressed (ex. guns are a huge WIP). That's all I have to say.
    That is all I am trying to do, just throw out my opinion. I couldn't give a crap if people flame me for it. And I am fully aware that programming takes time. I have a degree in games programming, go check out my website if you think I am chatting shit www.kernelkev.com

    I get it is tough for them, but it just seems like they are not working as hard as they could be is what I was trying to say.
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  18. Post #138

    December 2013
    43 Posts
    Really, I do not understand why M4? Kalashnikov craft much easier in the field. Less details, much easier, very much easier )))) Most realistic for rust.
    What I meant here is that they know they don't look like they should and they said that all the current weapons are placeholders

  19. Post #139

    July 2013
    79 Posts
    Jesus people! Did you just say i want that and it appeared? Be patience for fucks sake! Their doing their best. Id like to see any of you guys make a game like that and be done with it 100% on a day. NO DIDNT THINK SO EITHER!

  20. Post #140

    January 2014
    104 Posts
    I don't get the hate over the sky being changed. It's not just an art update, There was a frekin black hole that could swallow up a corner of the sky at times. That's not and update, that's a bugfix.
    Yeah being killed by a hacker with a hatchet half way across the map was nothing in comparison to the annoyance of the black hole in the sky at night...

  21. Post #141

    February 2014
    47 Posts
    Yeah being killed by a hacker with a hatchet half way across the map was nothing in comparison to the annoyance of the black hole in the sky at night...
    I hope that was sarcasm because that black hole looked fucking amazing and beautiful, actually gave you something to look at at night
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  22. Post #142

    January 2014
    18 Posts
    They are 'focusing on QA stuff', because of the user base.
    You included.

    This is an alpha. They have plenty of reason to change whatever they want whenever they want. You should keep in mind that in this case, alpha means alpha, not a smudged title to gain leniency, nt a beta to test, but a game not even close to being finished or resembling what it will be.

    The developers have perfect freedom to do WHATEVER they want with this, since they (And I have looked) given fair warning.

    Are you expecting Planetside landslide type changes per week? You will be sorely mistaken.

    "30 million project"?
    That is because you came in a massive large wave.
    Without any idea what the term alpha means.
    Who would not hog the forums meant for feedback to develop the game with people claiming knowing how to direct a project in infancy with no ful idea of developing vision making.

    I am sorry, I am very tired of you people. You may feel obligated because you have invested in it, but you are also the reason you needed to do so in the first place.

    If I need to write any more of this I am going to have vomit, this is an incredible amount dense people, the not listening who are most vocal.



    This is left over when the administrators were the developers and there were only 30 or so people playing.

    I'm starting to think most of the people here (developers included) don't know what the term Alpha means... Let me reiterate that I'm not saying what I say to bash the developers, and I wholeheartedly agree with the statement made by previous posts: "It's their game, they can do what they want." We've all paid our money to buy their product, and that does not mean we have any type of control over it's development whatsoever. This is what stocks are for, and Facepunch is not a traded company, so nobody has any control over a damn thing they do.

    Any statements I've made are simply pointing out the obvious from the perspective of someone who has worked on and managed several large scale software system projects. They've completely thrown out any form of the SDLC and are basically "winging" it at this point, which in itself is an OK thing to do given the parameters of this project. It's probably how they made Garry's Mod, and for the love of Christ who can argue with a business model that makes $30 million? Certainly not me.

    You're treating my comments - and the comments of everyone else - as if they somehow matter. They don't - not one iota. That being said... They're not doing it "wrong", they're just not doing it "right".

  23. Post #143
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    Such a dumbass reply.

    Edited:



    Yeah because I did a PHD in English after getting my degree in computer games programming... Idiot.

    Edited:



    That is all I am trying to do, just throw out my opinion. I couldn't give a crap if people flame me for it. And I am fully aware that programming takes time. I have a degree in games programming, go check out my website if you think I am chatting shit www.kernelkev.com

    I get it is tough for them, but it just seems like they are not working as hard as they could be is what I was trying to say.
    A sad reply from someone with a doctorate in English, not too mention the fact that you still neglect to read the readily available information that would give you some perspective on the "issues" you bring up. It's laughable if you really have a docotorate and do so little research before giving your opinion.
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  24. Post #144

    February 2014
    37 Posts
    Because everyone knows that select footage taken from a single-player game that's in who-knows-what state is totally more impressive than Rust, right?

    I think money made from alphas should be held by steam and only portions given to the developers to pay wages. Profit can wait until late beta, or full release. Bold statement, most of you will probably "dumb" it but here is why.

    Where the fuck are the updates? The only update I have seen has added a bed, and shiny rocks that change size when you hit them! Really? FacePunch? Really? How about spend your time on more important aspects, like oh I dunno, the game killing features that have and will see players leave the game saying "fuck this, I am coming back when they sort this shit".

    What features are killing the game? I shall list some.

    Admins being able to spawn things. Do you see this on games like BF? Do the owners of the servers have the ability to spawn extra tanks for their teams? No, why? Because it is a fucking stupid idea. I couldn't give a bollock about "they pay for the server so they should be al..." NO! Anyone who says that is just arse licking the admins to get free shit, of course you are going to be in favour of it. If this feature wont be disabled then at least split servers where it shows us if admin spawn is disabled or not, give the server owners a choice. I bet there would be a considerable amount of servers out there that would turn off spawning to get more players.

    Hackers, this needs no reason. They plague the official servers, although, they do seem to keep kevlar+M4 guys at bay, I have yet to even see one because of the hackers. Use some of that $15,000,000 on powerful servers that can do server side validation. Prove you want to make an awesome game, and not just an awesome bank balance with a flawed game.

    Kevlar+M4, as much as all you FPS fanboys are going to disagree. Rust is a survival game, not an FPS. Of course there should be guns, but single shot, hand made guns. The sort of guns that could be shit against a longbow for example.

    They are the things for me, that make this game, which has so much potential, so god damn shit. Yes it is alpha, and apparently 10% complete but if it has taken them 3 months to replace zombies with animals, a bed, and wood/rock piles that deform as you hit them then I expect this game to be complete in about 2050.

    They provide next to no updates on what the fuck they are even doing. Yes there is trello but I hope to hell that is wrong. 3 things for the next update, new sky, item durability and server dumps. Seriously? How thick are you lot? Hmmm we have some major problems with this game, but fuck that, lets do a new sky! Idiots.

    I have just seen "The Forest" trailer and it makes the facepunch developers look so incredibly amateur.

    Rage over.

  25. Post #145

    January 2014
    104 Posts
    I hope that was sarcasm because that black hole looked fucking amazing and beautiful, actually gave you something to look at at night
    It was indeed sarcasm, I thought it was awesome!

  26. Post #146

    October 2013
    16 Posts
    i dont see what the problem is really as i have been playing rust since it was a browser game and since then i have seen many updates more than the few mentioned
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