you are someone i agree with but the problems are the weekly updates are fixing or adding things that in a lot of cases are completely sidetracked from what needs to be focused on which is the problem alot of people have, atleast you understand this
you are someone i agree with but the problems are the weekly updates are fixing or adding things that in a lot of cases are completely sidetracked from what needs to be focused on which is the problem alot of people have, atleast you understand this
Just remember they didn't expect this many people to buy Rust nor did they expect to have to deal with so many hackers which is a consequence of it's unexpected popularity. It's also good to remember that it's entirely because the game is in Alpha that players are able to cheat so rampantly. Things like fall damage and player speed are client-side to ease development and further down the line they will be server-side and completely negate players' ability to do the things current cheats/hacks allow. It's hard to get over that but it's the reality we face.
You know that Day Z is also Alpha? But updates bring into the game something new every time. I play this game a month, and nothing changed but zomies. I like this game a lot , that is why i have to complain about it. I even started to make some 3d models for suggestion thread.
A month, and nothing new but lockpick and dozens of cheaters.
I want you to understand that you do not get to dictate the devs' priorities. What you feel is most important is not necessarily what they consider most important.
And one of you is not the one actually responsible for making the game.
Edited:
Nothing but removed zombies, lockpicks, and lots of cheaters? Are you sure? Are you really sure?
I'm sorry, I can't take you seriously.
Im not dictating anything the devs do im saying what alot of other people are thinking which is that these fucking servers need to be fixed and that communication needs to be more frequent, I would be fine waiting if they were like, we are going to address such and such, but this has been going on 3 days and the amount theyve addressed it makes it seem like its never happened, we are trying to HELP them improve the game keep this in mind
[QUOTE=elixwhitetail;44015004]I want you to understand that you do not get to dictate the devs' priorities. What you feel is most important is not necessarily what they consider most important.
And one of you is not the one actually responsible for making the game.
Edited:
I know that we are not responsible for making the game but I believe that being the customer everyone should have a say in the game even if developers dont like what we have to say.
i completely agree with you my only problem still is just that they do know that they were going to get a influx in players and that, while he pointed out whitelists add something new that could help, your still going to have to mainly choose between lag and hackers on officials or admin abuse on community, im not trying to bitch, i just want to enjoy the fucking awesome game the devs are making
What if they simply disagree and don't think that it is the priority you think it is?
What are you going to do about it? What are you actually going to do?
Because, it sounds like you're trying to say you're telling the devs what to do without actually saying that you're telling the devs what to do because I've called you out on it.
Edited:
Do you think the fact that your threads keep getting locked for the reason "crap thread" is maybe a hint that you're wrong about your rights regarding freedom of speech on Facepunch? And that your feedback is not considered constructive?
Ok, your turning my legitimate concern into a arguement and saying im yelling at the devs to do this, im not, im voicing my concern that in the current state with this many players the servers we have are not a help what so ever, which is a far cry from bitching at the devs to do this, and who are you to say who is right and who isnt all you have done is taken by legitimate points and shut them down with no reasoning
New models for rocks and visual effects has nothing to do with new content. There are a lot of fixes, but no new buildings or bioms. In your link just hotfixes for impatient community.
how hard would it be to upgrade the servers?
Edited:
you ever think that maybe your just a control freak on these Threads?
This reply is not towards you, but to everyone:
1st - Freedom of speech does not apply to the Internet. Ever.
2nd - Freedom of speech merely means you have the political right to express your opinions without government interference. It does not mean you can say anything you want, and it does not mean that what you say cannot be disputed or come with consequence.
Oh, you voiced your concern all right:
Don't try and tell me you didn't do something I can quote you doing earlier in this same thread. You got up on your high horse and bitched.
Welcome to alpha; they're busy building the game as a whole. Content may have to wait, and there's not much you can do about it. And, what is not "content" about new models? They were using generic Unity assets before; now they're using more original content instead of using stock content.
Agree with many things, but trailer is good!)
once again, great job turning me voicing what i think into something completely different, you have no right to tell me what I was or wasn't doing, and maybe if you had some legitmate counter arguement past its alpha, which doesnt affect the servers, because they cant take it one way or another, you HAVE to have fucking servers to play the game, but none the less i respect whatever you think and I wish you would do the same
Why do you have to play on official servers? This still remains an unanswered question.
i could blatantly say what I wanted to as well which is that your quoting me out of context with things I used to support my arguement, and because of the fact that admin abuse exists in 90% of community and they also constantly get wiped with major updates so there is your answer there
So, if Rust isn't fun, why don't you take a break for a few weeks or months and play something that's fun while the devs figure out their anticheat measures? Seriously, I am suggesting, in good faith, playing games that actually are fun for a little while and then coming back to Rust after a few weeks of patches.
You'll probably be happier. I would like to state for the record that I am not asking you to leave the forums.
Because i never said it isnt fun, i said in its current state server wise, it isnt fun because on official servers you cant go without 10 minutes before being killed through walls or being cleansed server wide and the admin abuse on community is great, if they simply just communicated so i could know what was happening or something along that line i would be happier, I just want to be able to enjoy the game
Alpha games are usually in shit state. That's obvious but, that's just a part of it all.
You mean the way they keep the community informed on the Playrust Twitter account, the Rust Trello, and Playrust.com? They're working on things. Babysitting the official servers is not an effective use of the developers' time, so I wouldn't expect much communication about that anytime soon, but they're being reasonably responsive about things, at least in my book.
But if you can't have fun on official servers because of hackers, and you can't have fun on private servers because of frequent admin abuse, it sounds like you're currently not having fun in Rust and should go play something else for a few weeks. Whether or not the actual concept of the game is actually fun is irrelevant if you can't find a server that isn't a hellhole for one reason or another.
i give you props for being correct here, and i probably should have voiced i havent played since the server cleansing from hacking occured, hence why i have been on here recently because this is really the only game i enjoy and i want them to fix it, and i dont think there in a shit state, for a alpha its fucking awesome, i just want a more stable server, i mean sure i can deal with speed hacks and shit but the suicide hack just makes me want to suicide lol
For an alpha it's awesome but sadly, being Alpha, it's shit in contrast to what a full game is.
So if the game is amazing just in it's alpha, it's probably going to be pretty awesome come release.
i completely agree and loved how you pointed out that its currently client side, I know that all hacks and shit cant be terminated but there are some things they can do right? (not trying to bitch actual question)
Yo white tail you bitch at everyones posts... no one said u gotta open the post and read it ... and then reply to it 10000 times... If you don't like the post why don't you not open it and reply?? how about that?? like whats your deal... the amount of white knight shit you post makes me think....
There are plenty of things they can do. One big thing is to move the validation server-side. However, this will take a good amount of time to do properly. And that's the key; everything is possible, but to do it properly takes time.
What you see in Rust right now is essentially what happens when you don't do it properly, on purpose, for the sake of making everything else a lot faster.
In short, Rust currently does client-side validation for two reasons:
1) Validation would hurt server performance like a huge bitch, and server performance is a bit of a problem right now as it is.
2) Patches can come out a lot faster this way; moving the validation server-side slows everything down because every client patch that changes anything gameplay must be paired with a server patch to mirror the changes.
Yep, there is nothing i can do. Useless conversation.
Server side costs $$$$$ client side is cheaper... end of story...... Unity is cheap... Source was expensive.. *garry said this* Also said unity can host more ppl per server.
Rust is on pace with dayz in lack of good content updates though for sure... however rust is 100Times of a better way to spend your pc gaming hours.
Rust ATM is the best Sandbox Full loot pvp game out there... and its a 10% done alpha so that tells you the state of that type of game. So many carebears though......
they have to work on the game itself
this is a huge issue because the game will be fucked during it's alpha. The entire point of alpha is testing and seeing if it even opens as an EXE, now that you have that done, does that open for everyone every time? After that, what about it's features? Can you make it so that everyone runs the game fine? Does the AI work fine for everyone? the guns? the save system? The scripts? How do people like it? What features can you add? Do people think the game is with X amount of money? How sturdy is the bug testing anyways? And a hundred other things to worry about, as well as adding new features. You have to see what sticks and that's going to piss people off, a lot. This is why Zombies aren't a thing, they would have never worked that well in the game for what they are planning.
While in Alpha a game isn't even close to what it's going to be come release. And you have to not care about pleasing the community with tons of everything. You have to only use what works, and a LOT of content will not work. You're going to go through and test a lot of ideas and this is going to slow progress but that's how making a game works. There is simply no way of "ok add this" "ok it works" because most of what you actually start making will end up going "this isn't going to work" and "I fucking hate this idea actually".
When something does stick it's then a matter of thinking up new ideas and fixing old issues. when the games actually made then, they will have to deal with the hacks. They can't do it now because that would only dampen progress to a halt and they wouldn't even have a game to make because they've spent so much time doing something that's not making the game.
I like that you're "Calling out" a "Known shit poster" but you're kind of doing it wrong
the game is Client side purely because of but fixing. It's far better to do server side however, everything is clientside because it simply lets it "Slide into place" faster.
Uh, that has absolutely nothing to do with the current lack of server-side validation in Rust. You may be correct about the cost of a Source license versus a Unity license, but that has nothing to do with this situation.
well thank you for opening my eyes to these problems, these are the things i wanted them telling us, why they cant do these things and why it has to wait, ty all
That exploit was created because the devs decided to make the rocks prettier. That's just proving the OP's point. Sky, water, rocks, etc... can wait. Now is the time for the devs to figure out game play.
Save the pretty for the finishing touches. Please make Rust into a game and not a pet project.
Armchair developers = (IQ !=>80) The op post is so !right
I think the devs are trying to push the updates, and they are satisfying enough for an alpha. What you don't understand is that alphas don't get the job done in just a couple of weeks, heck I think the devs are doing quite a good job when releasing patches that help the game while keeping us interested. They even made cheatpunch in which had banned over 4000 hackers. I think they are right with this game, and are going at a good pace. What is wrong with the game is the related community, in which some, like you, worsen the community and are just too plain impatient. They are making a game, and a game isnt easy at all to make, so if you include the hackers and whining infants on this forum, then they would be very stressed out. Very.
There are 2 sides to every story you still have to realize.
I think that the developers must first find out the current bugs and major problems.
Optimizing network code for smooth movement of players, lags. Caching objects (houses, pilars, foundations, walls, etc.) to eliminate the freezes. And other priority issues. Because the game is quite playable except these shortcomings. And of course, pay more attention to fight against cheaters. A shiny stones and the like can wait.
You purchased the game. Everyone did. Hell, saying that they "donated" for it weakens those kind of arguments even more, since you shouldn't expect anything in return for a donation.
Edited:
TBH I wouldn't mind this, it'd be interesting to see if server providers can keep up with updating and it'd provide an easy all-encompassing way to tell them or force them to wipe server data when it becomes obsolete or incompatible
"Kevlar+M4, as much as all you FPS fanboys are going to disagree. Rust is a survival game, not an FPS. Of course there should be guns, but single shot, hand made guns. The sort of guns that could be shit against a longbow for example.
"
I don't even...
The problem is that doing that slows iteration down something fierce, because every patch now has two layers of changes that have to be done in parallel.
If you want to force servers to wipe data and update, you can simply require patches be pushed that force a wipe and force forward updating to maintain compatibility with the client... without needing to also push validation onto the server side.
garry can push the GSPs and server owners around and give them a very demanding update regime if he wants, and that can be done independently of any other change. It's not necessarily a good idea, but if he wanted to do it he could simply by doing it.
Really, I do not understand why M4? Kalashnikov craft much easier in the field. Less details, much easier, very much easier )))) Most realistic for rust.