I feel the population started going down 2 weeks ago. Can we have some actual statistics for this downfall of the population from the last 2 weeks?
Anyway, based on what I have seen, read and researched, here are the main reasons why I think people quit the game:
1) Lack of content
It is the fact that once you can craft M4, kevlar, sniper rifle and C4, there's nothing else to achieve. And yes, you can achieve all that stuff very quickly. On high populated servers, it is still going to be fun, because PvPing is always fun, but let's think about it more carefully. C4 is the most valuable item in game and it is used to raid bases, but raiding bases makes sense only on the beginning/middle of the game, when you are not rich. Once you are rich, there's not much point on raiding people anymore, because you already have multiple M4's, kevlar and sniper rifles. You will start raiding just to "destroy" your enemies, because you are already rich enough! We need more stuff to do!
2) Low longevity of servers
People get frustrated if a server is wiped once every 10 days. And the sad thing is that it is not admin's fault. It is because at the moment, the game can't handle more than 40k pieces of structures. That 40k mark is reached in 10-12 days on medium/high populated servers. Once 40k structures exist, the game starts to lag and pvping becomes really annoying. Admins are forced to wipe it again and some people are going to quit because they will feel like it simply is not worth the effort for only 10-12 days of gaming. I really think this performance improvement should be on the "to do" list. Make the performance 3 times as great and we would have 30 days of decent playability. I am pretty sure people wouldn't mind if forced wipes would happen only once every month!
3) Stupid bugs and exploits that need to be fixed
At the moment raiding is too easy, because there are many exploits out there. The worst of them is the wood pillar + barricade trick. It is the fact that you can climb as high as you want with wood pillars and barricade. No matter how high your building is, people can go to the last floor only by placing barricades on top of wood pillars. This is ridiculous, really. I am pretty sure most people don't mind getting raided via the "right way", but it is frustrating to get raided via exploits. Most people can't take it. They quit.
4) Hackers
Self-explanatory. I know facepunch is working on that and I really trust them, but it is an obvious reason that makes people quit. It's frustrating.
5) Kill on sight problem
Yes, some people quit because of that. I think a quick and temporary solution would be to simply add one or two radtowns on different areas. How is that a solution for KOS, you ask? Because it would SPLIT the population. At the moment, the resources and radtowns are REALLY concentrated in certain areas. My suggestion would be to add a new radtown on the road close to the North Valley and another one far away from the road, on Hacker Valley South, with some red wolves and bears. That way you are going to split the population a bit more and I think more people are going to have the opportunity to actually loot the crates and progress in game. At the moment, the ones who establish themselves around places like Hangar, Small Radtown and Big Radtown are the ones who usually own the server. If you add 1 or 2 more radtowns, there will be more opportunities for the ones who don't live around popular places. Yes, I know this is a temporary map! But this one would also be a temporary solution!
I know this is Alpha and that most people who quit are just waiting for next updates to come back, but I fear some won't come back. Therefore, it will be important for the game to keep a solid playerbase. That's why I think identifying the reasons why people quit and the possible solutions (quick/temporary) are important.
Tell me what you guys think!

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