View Poll Results: What should replace zombies?

Voters
3918. You may not vote on this poll
  • Nothing

    83 2.12%
  • Add Zombies Back

    317 8.09%
  • Mutant Animals

    276 7.04%
  • Mutant Humans

    366 9.34%
  • Dinosaurs

    1,101 28.10%
  • Robots

    131 3.34%
  • Other Players

    85 2.17%
  • Military

    867 22.13%
  • Giants/Mythical Creatures

    512 13.07%
  • Aliens

    180 4.59%
  1. Post #281

    February 2014
    5 Posts
    I like the idea of both military and dinosaurs. Rust is a military controlled island full of dinosaurs, and us players as prisoners or something dropped off as dino food. This would be a way to incorporate dinosaurs and military personnel together. Military personnel fly to the rust island in a chopper to collect research data, and there we have our opportunity to kill them for C4/M4/research kits/etc.

    As for reason to kill dinosaurs apart from the obvious survival aspect, taking down big t-rexs and such could trigger military events. T-rex goes down, military come to clear the area and collect data.
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  2. Post #282

    February 2014
    108 Posts
    Games with dinosaurs, aliens, or lasers always have a limited following.

    I think it should be humanoids using primitive weapons, mutants, and wildlife. Instead of radtowns, have encampments with humans and their animals.
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  3. Post #283
    ricky23's Avatar
    March 2013
    395 Posts
    Jesus, i feel like im whipping a dead horse, or yelling at a bunch of imbeciles.

    Why do you want another fcking military game?! Rust is not military!
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  4. Post #284
    Infinity1337's Avatar
    January 2014
    10 Posts
    Godzilla.. for the whole map. DONE
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  5. Post #285
    Arsonide's Avatar
    June 2008
    237 Posts
    Rust has already established a theme, both in name and atmosphere. That theme is that of a post apocalyptic wasteland. STALKER or Fallout come to mind. People are voting Dinosaurs because "lol dinosaurs". It's the dumbest option, so it will get the most votes. Hell even steampunk or robots or Borderlands style hillbilly bandits would make more sense than fucking dinosaurs.

    Dinosaurs would be nice, but they are something that must be implemented from the ground up. Thematically they are not something you can just toss in mid development. You have already established a theme, and it's one that hasn't been broken into fully. Sandbox STALKER multiplayer? Fuck yes.

    Mutants, military, bandits, that's where the theme lies, and that's what you should do. Something like Snorks or Bloodsuckers from STALKER. They aren't zombies, they're interesting, and they fit a hell of a lot better than dinosaurs.

    While you're at it bring anomalies into the game.
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  6. Post #286

    February 2014
    34 Posts
    I picked dinosaurs just to be a silly ass and was extremely amused to see it was the top answer. >XD
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  7. Post #287

    February 2014
    3 Posts
    Expanding Upon the Animal/Mutant Theme Rather Than Adding a New Monster Type

    One option not on that list that I believe should be strongly considered is expanding on the current animal and mutant animal dynamic, rather than trying to force in a new group and theme.

    I say this because the mutant idea has been explored in other games, but very rarely has it focused on the animals of a realistic world. It is a fun and fresh idea, that I enjoy thoroughly, and it also has a ton of room to grow.

    The rest of this post list new areas that the animal/mutant animal could be expanded to.

    More Realistic Animal Behavior


    Without changing any animals or adding new ones, the behaviors could be improved upon to provide a more dynamic, engaging experience. The term my friend used was "I want less Word of Warcraft mobs and more Farcry 3". Additional animations, such as animals eating, cleaning themselves, socializing, attacking smaller animals, etc. would help.

    To give examples, randomized behaviors could also go a long way in this respect.

    Examples:

    Some animals have a chance to fight OR run.

    Some animals will run until backed into a corner, at which point they fight. This would be good for a semi-passive animal, like Elk, Foxes, or Wild Boars. Ranged weapons would be more effective on such animals.

    Some animals will threaten you at a certain range, by growling and baring teeth, but will attack you at a closer range. This would be a sort of soft-aggro/hard-aggro setup.

    Some animals fight until seriously wounded, and then try to run.

    Mutant Passive Animals


    Why are Elk, Rabbits, Chickens, and Pigs immune to the radiation?

    You thought they were easy prey, but you thought wrong! Mutated Elk would stomp you down. Mutated pigs would bumrush you. Mutated chickens would peck at your feet, making them dangerous in larges numbers.

    Mutated passives do not necessarily need the same loot table as mutated aggressives or their passive counterparts. This gives opportunity to better divide loot tables.

    More Animals and Mutant/Giant Varieties

    There is a huge portion of the animal kingdom the game has yet to explore.

    Just in the climate of Rust_Island, we could have passive and mutated Birds. The passive birds would fly away when approached, but would be vulnerable to ranged weapons when sitting still. Mutated birds could attack you, possibly in swarms. There could also be a Giant Mutant Bird variant, which is much riskier to fight but has a much greater reward.

    Here are some examples that occurred to me:

    Birds/Bats and Giant/Mutant Variants

    Sea Creatures like Shark or Octopus

    Other Forest Animals like Foxes, Beavers, Mountain Lions, and their variants.

    Giant, Radioactive Gecko that regrows any body part except it's head

    Once the map expands, we could have Urban Animals as well:

    Passive animals like dogs and housecats. (A Big Plus if they were tameable)

    Passive, escaped zoo animals like Giraffes, Zebras, etc.

    Aggressive escaped zoo animals like Apes, Lions, Hyenas, you name it.

    Mutant and Giant variations on all of these.

    Pets and Animal Taming

    Sticking with the animals and mutant animals theme also provides the opportunity for a wonderful pet mechanic.

    Passive animals like chickens and pigs could be tamed or domesticated over time, making them into farm animals. They could breed and lay eggs, and you could butcher them for the cloth and food. This should be difficult, though, and force the player to have a certain tech level before being able to do so, and even greater tech levels to accommodate greater numbers of animals. They might also need to be fed.

    Passive pets, like dogs or chickens.

    Aggressive, harder to tame pets, like wolves.


    Conclusion

    I love this game and I am determined to stick with it. I think you are doing a great job. I just think you should have a little more confidence in your ideas. The animal/mutant animal dynamic is a fun and fresh idea that I am already having a blast with. I just think that if it were fleshed out and expanded upon, rather than replaced, it would make the game even more enjoyable while maintaining the theme that makes it "Rust".

    Thank you for taking the time to read my post.
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  8. Post #288

    February 2014
    1 Posts
    I haven't had the time to read all (most) of the responses, but I think this.

    i like the idea of indigenous packs of people on the island instead of rad animals (most of these ideas have been done to DEATH), but seems like it would require a different back story not involving nuclear radiation/apocalyptic scenarios. But say there's 1-2, maybe 3 indigenous people standing around, you can proceed solo in trying to kill them but if they're bigger groups, you have to run in a pack too or else you're dead because if you attack one they will all attack you. You could approach them without a weapon drawn and try to trade/talk/whatever and it could work out or they could attack you instead because that's how they roll. They might want your stuff. You could institute a reputation system. Say one of the indigenous people flees/makes it in their home and you can't kill them all, your rep goes down, making it harder to trade with them in the future. They might just attack you on sight because of your reputation... This reputation could apply to your interactions with other human players as well.

    The rad towns could be the indigenous people's established areas, like a market/trading outpost. Maybe hire some of them to harvest some materials for you, etc. Have some rivers/lakes around as well, bridges that need to be crossed to get to one area or spots where you can safely walk across... maybe some fish you can stab/shoot... and birds. Why are there no birds?

    This is obviously a huge re-working of the game but I feel it's a bit less stale than the other ideas. The kevlar this and that, c4 and machine guns wouldn't make a hell of a lot of sense in this context, either. But neither does a rad wolf dropping research kits and being made of chicken. But it would allow you to make more creative weapons out of your materials. Like a slingshot, crossbow, knives (for throwing, even), bear traps, a shovel, etc while keeping some of the hand-crafted guns.

    **EDIT**
    Obviously, this idea does not mean others cannot be implemented as well. Caveman style animals roaming around, Lord of the Flies/Thunderdome type stuff...
    I do not envy you either way, Garry. You're sure to hear A LOT of bitching and moaning whatever way you choose to go.
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  9. Post #289

    January 2014
    503 Posts
    I vote Dinosaurs but I don't really mean dinosaurs explicitly, more mutant animals but based on the look of dinosaurs. Reptilian style mutants. Dinosaurs also give a wide variety of possible enemies and different AI types. Small, fast raptor type enemy or large hulking T-rex style enemies. There could even be passive herbivore types later on.
    You can put that idea up with almost every monster i really think dinasaurs are retarded in a game like this. I'd rather stick to zombies or even better militairy.

    That's just what i think ^^

    Edited:

    I though he wanted to make this game realistic btw?
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  10. Post #290
    Gold Member
    bravojr's Avatar
    January 2006
    1,387 Posts
    I think the key will be, "invented dinosaurs" just because it could be funny. perhaps dinosaur bug hybrid aliens! Other then that if you are just converting the aesthetics of "zombies" then go for more old school undead is really all you can do. Changing the code however, well could lead to highlighting on the situations often presented by mob behavior.
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  11. Post #291

    January 2014
    1 Posts
    Garry, I am posting for my second time ever just to say, for Christ's sake, don't do anything military. That's a terrible, boring, been-done-a-million-times idea and is an example of why you shouldn't ask people what they like, because they will simply ask for more of the same, but "improved".

    You need a game with hippos that jump out of lakes and eat people while Tyrannosaurus fight on the plains of Rust Island with a roaming Hindi Shiva. Rust Island could be a very crazy place, so why limit it to any one category? Have Native American ghosts roam the mountains and give gear to travelers while a giant, inflatable Rubber Duck appears out of the sky and crushes parts of people's bases.

    Fuck, I don't know what the right path is, Garry. Just please don't settle for a military game.
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  12. Post #292

    February 2014
    316 Posts
    Maybe we are astronauts who had the mission to get to "that one" planet that's like the earth.
    Now we're crash landing because of meteorites or stuff and waking up naked on the planet that seems to be like the earth.

    We lost everything on an unknown planet and our instincts are tickling. SURVIVE!
    Now, there can be dinosaurs and even more fucked up things. Because it's in outer space, we don't know what the fuck is living out there. And we have a world that's not science fiction style, because it's just like the earth. Maybe one or two moons more, or two suns. :D

    Maybe we find (unknown?) technology there, leading to the residents of this planet.
    MAYBE we find the stuff we find right now, indicating that "we" are, or were, the residents.

    Space shit, yo!

  13. Post #293
    Dirtgrub's Avatar
    December 2013
    19 Posts
    You forgot mutant robots so I just voted for regular robots. :(

    Also, why no pokemon? Imagine cooking and eating a couple pidgeys or trying to fend off a herd of rhyhorns with just a rock, oh the possibilities!
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  14. Post #294

    February 2014
    34 Posts
    Rust has already established a theme, both in name and atmosphere. That theme is that of a post apocalyptic wasteland. STALKER or Fallout come to mind. People are voting Dinosaurs because "lol dinosaurs". It's the dumbest option, so it will get the most votes. Hell even steampunk or robots or Borderlands style hillbilly bandits would make more sense than fucking dinosaurs.

    Dinosaurs would be nice, but they are something that must be implemented from the ground up. Thematically they are not something you can just toss in mid development. You have already established a theme, and it's one that hasn't been broken into fully. Sandbox STALKER multiplayer? Fuck yes.

    Mutants, military, bandits, that's where the theme lies, and that's what you should do. Something like Snorks or Bloodsuckers from STALKER. They aren't zombies, they're interesting, and they fit a hell of a lot better than dinosaurs.

    While you're at it bring anomalies into the game.

    Doood, it's in the EARLIEST of development. That's what alpha is. It means the game devs don't yet know what the hell they really want to do with the game. That's why it's kinda weird to have a pay Alpha when so much of the game is still undecided.

    You want post apocolyptic? Let's just throw this shit into the world of Jurassic Park. There. Dinosaurs have destroyed everything, because they're fucking big and don't know how to not hit everything with those damn tails. And then raptors, man. Raptors fuck yo shit up like nothin else.
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  15. Post #295

    February 2014
    1 Posts
    Military
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  16. Post #296
    Gold Member
    ServerFinder's Avatar
    February 2014
    16 Posts
    It would be pretty epic seeing a brontosaurus peak it's head over a range of mountains
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  17. Post #297
    Piehole's Avatar
    January 2014
    30 Posts
    humans and dinos did not exist at the same time.....EVER!

    Let the Barney Love go, and embrace something else.
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  18. Post #298

    February 2014
    28 Posts
    Nothing -NO

    Add Zombies Back -NO , go play dayz

    Mutant Animals -NO, Animals drop ammo and shit ? doesnt make sense

    Mutant Humans -NO, similar with zombies

    Dinosaurs - NO, there r already another dino survival game coming out

    Robots - Would be interesting but NO , doesnt match this type of game
    too advanced
    (unless you are going to add some "future weapons/buildings" )

    Other Players - Yes but also need some npc for farming

    Military - NO , Other players would become the "military" , no need dumb
    npc shooting around

    Giants/Mythical Creatures -Maybe add some Mythical creatures as "boss npc" to some
    specified area (loch ness monster on lake ? lol ) but definitely not
    the right npc to farm


    Aliens - NO , Same as Robots

    Tribe/Caveman -Yes , Put them to Guard Chests/treasure or Drop weapons make
    more sense than others , they use spears, hatchet....... as close
    combat weapon , bow &arrow (or handmade Guns) as long range
    weapon , so you can not jump on a foundation and hit them to dead
    with a rock , More challenging More FUN !!
    If you want more fun and realistic environment , tribes definitely is your choice!
    +1 exactly what i thought
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  19. Post #299

    February 2014
    3 Posts
    fffffffffffffffff
    PLEASE for the love of God and this game, do NOT do military this game is too fucking fun to have a Day Z bullshit add on, MAKE something New that hasn't been seen on a game like this. This game is the coolest game Ive seen created in such a long time. PLEASE make it something cool and genuine it doesn't have to fit any scenario or anyone expectations just make it fun and exciting and possibly scary at night. Also someone mentioned tameing animals as pets. That would be cool as hell.
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  20. Post #300
    SetPos's Avatar
    June 2013
    57 Posts
    insects
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  21. Post #301
    MuffinZerg's Avatar
    February 2011
    5,636 Posts
    I would just go with robots tbh.
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  22. Post #302
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Mutant komodo dragons, lizards be deadly.
    I still want one as pet. :>
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  23. Post #303

    December 2013
    232 Posts
    humans and dinos did not exist at the same time.....EVER!

    Let the Barney Love go, and embrace something else.
    Are you sure of that? Its very possible that this is true
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  24. Post #304
    Grue42's Avatar
    February 2014
    1 Posts
    I like the fact, that if you see another human, you know right away that its a player.

    So if there has to be AI opponents, I would suggest sticking with obvious non-humans.

    The name Rust implies to me 'old' and a break down of something that used to be strong.

    So I would go with mostly regular animals and maybe a few modified military experiments.
    Maybe enhanced attack dogs/eagles with rusty cyber parts?

    If there ends up being some sort of military presence. I'd like to see them played by actual players.

    Like picking a faction when you first join a server. Which would force you into a different playstyle.
    Focused on a team effort to supply an existing military base with the needed resources to keep powered.
    Maybe the military players can't craft or build/place anything themselves and have to use the base facilities to acquire equipment.
    Or kill survivors for loot.. Maybe trade if they are feeling nice?
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  25. Post #305
    The French Critique
    GavGod'sGift's Avatar
    November 2013
    274 Posts
    NOT DINOSAURS! For heaven's sake no! A new game is gonna come out just for you dinosaur lovers! Like rust but graphically better !
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  26. Post #306
    V10lator's Avatar
    June 2013
    102 Posts
    Voted Dinosaurs in hopes of Rust turning into a full fledged Cave Man simulator.
    You do realize that dinosaurs died before the first caveman stepped on earth, right? So the only possible dinosaur scenario would be like jurassic park and for that there must be a high leveled industrie, so no caveman.

    What would fit much better and you might still like are aliens. Don't think about human-style aliens here, think about large saurian kind of creatures. Basically like dinosaurs but much more intelligent (so intelligent that they destroyed our industrie and cause of that we're almost back in caveman area. Difference is that we still remeber our technology and as a result are able to build weapons like M4s).
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  27. Post #307

    February 2014
    1 Posts
    I voted for Giants/Mythical Creatures!! :p
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  28. Post #308

    January 2014
    38 Posts
    As far as I am concerned Gary and team can do what they want - it'll be fun, whatever they do.

    However, once the game is released, assuming there's mod support, can u imagine how every nerd with any hope to see any type of genre at work in a RUST world, wouldn't find or make anything from Cowboys and Indians to Cavemen V Dino to God Knows What Else?

    I'm excited about this game. I'm curious to know if there will be the "togglability" that server masters have now, so that if there are a wide range of items as "sets" and even things like clothing then a server master could toggle this or that on or off and effectively have a server playing that would be very different to the next, from items to game mechanics.

    We'd feel as free a nekkid freshy to connect to or build whatever server we liked.

    With that kind of flexibility, there'd be a wonderful amount of variety for RUST players to check out.

    If the team made a bunch of stuff, like idk yetis, zombies, dinos, aliens or whatever, server masters could make a server be anything they liked within what's available in-game, and RUST wouldn't have to try pin itself down as "anything" (except "brilliant").

    There's just so much that this game could offer with a host of toggle-able support. Of course that makes a lot of work, but there's no reason the community couldn't add to the models or mechanics, as sets or mods to include in the game. And we could test it out. Be more like a play-set than a game, so to speak, which would be a cool bunch of toys to get really creative with.

    Oi love RUST... such a free thing.

    Still, I bet FP has something up their sleeve, and they haven't disappointed me yet :) Something interesting, if it hasn't already, will happen to RUST, and we'll be there!!
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  29. Post #309

    January 2014
    503 Posts
    Aslong as it's not Dinosaurs i'm happy.

    That's just retarded imo. Walking around with your rock and you see a Dinosaurs walking? No thanks.
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  30. Post #310
    Morginio's Avatar
    February 2014
    19 Posts
    Okay where is this game heading? I mean... we got guns and we got air drops, but adding dinosaurs? I think this game is really losing it's direction. If you're adding dinosaurs I would really prefer to see it all fit to theme.

    Don't have guns if you're adding dinosaurs. Have different grade of bows or something to keep it to the caveman era theme.

    I think Zombies should come back, as the random drops would seem fit for purpose. Who knows what the zombie had one them when they turned! This is just my opinion though.
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  31. Post #311

    March 2010
    84 Posts
    Even tho Dinosaurs would be kinda cool, I don't think it would fit, however the native people idea would actually be fitting for instance inside of the forests etc, they will also gather wood + animals so they would make it less ressources to pick up etc. Aka make it more difficult to get.

    (People don't really need another execuse to kill people, but honestly they do that anyway)

    I would also have more mutated animals, but for instance add if they manage to bite you, instead of just bleeding what about getting poisoned (or w/e the word is for it), but I would love having that chicken you made a picture of as a mutated chicken.

    But yh more sounds etc, you can hear animals howl, you can hear mutated animals being wild etc.
    For instance from the native people it would simply be about a chance of getting resources but you would also be in danger of getting killed because you gather resources (Just like now really), suddenly a group of people will attack you with a bow etc. (At least its better than being attacked by a group of Kevlar + M4 when you only hold a rock ;d)

    Millitary I would simply say no to, its not fitting in the game regardless how much it changes, but I would like to have more tiers tho but thats supposedly in another chat topic at another time.

    Animals + native people + actual mutated animals. But make them different than the normal animals as well, you can't have normal behavior on a mutated animal after all, since its like a dog with rabies.

    (Watch Cujo for a general idea for the wolf I s'pose)
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  32. Post #312

    July 2013
    33 Posts
    Dinosaurs are cool, but this is not a dinosaur game. Be interesting to see a players age with the votes. Being a survival game I voted for military. This game is kinda like the show Revolution.
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  33. Post #313

    February 2014
    5 Posts
    Please, try to make a list which comes with sense with your (realistic)game.
    I mean if you added god and angels or other kind of bestsellers hero ( san goku , harry poter, winnie the pooh...) , they could win your vote.

    Now, your game is not anymore a zombie-survival game because that was the part of irrealistic.
    But that's still a post-apocaliptic game and we have to guess what could happened (and fit with realism) in that case :

    The return of the wildlife ok for now, add new predators.
    contamined animals which are more agressive ( like rage...)

    Cavemen / wildmen, and contamined humans : that is not mean zombie or mutant , just madmen , a milice , or hopeless men who became again animals. They could choose to live in the radioactive forbidden zone or towns because those are the looting places.

    DO NOT THINK ABOUT DINOSAUR : yes! we can imagine , dinosaurs and aliens are the same , and they could be back after 230000000 years on Earth, with nextgen technology, to kill us and steal our chicken breast , but hopefuly a troup of jedi knights might save us and blablazzzzzzZZZZzz
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  34. Post #314

    February 2014
    360 Posts
    Love the idea of mutant/rabid/cannibal tribes. Packs of them around their villages (which would have lots of loot if you can kill them all) and at night they hunt across the landscape with spears/bows/clubs. Also, could make them so if one is is attacked and another sees or hears it then all nearby tribals will frenzy and run around attacking everything in sight. Would be a lot more challenging and fun than the current bears and wolves.
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  35. Post #315

    February 2014
    2 Posts
    Dinosaurs all the way. They would make thewildlife actually dangerous if there was let's say raptors hunting in packs, running faster than a player does.

    The mutated animals and previous zombies did pose no threat at all since you can simply outrun or easily kill them. If there would be raptors who could jump, run faster and possibly move around in packs this would become a lot more interesting than it already is since it adds that special thrill. The same goes for a T-Rex a giant danger that you always have to watch out for whenever you are farming stuff. He could even interfere inbetween of a PvP battle, making the situation quite interesting.

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  36. Post #316
    Dennab
    January 2014
    75 Posts
    I think that military would be good because it would open up the opportunity for vehicles and also new weapons in the game
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  37. Post #317

    February 2014
    316 Posts
    Well, "Turok" was awesome...

  38. Post #318

    February 2014
    37 Posts
    Military sadly because Dinosaurs would make me and im sure many others quite instantly >.<

    I'm also confident many ppl who voted, voted because they thought dinosaurs where funny, not serious..
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  39. Post #319

    February 2014
    8 Posts
    I think if you add dinosaurs the game will change completely and if they attack like a wolve (dont see you about a distance from 10m, are slower than humans than they will be shit). i think dinosaurs dont fit with that game (Radiation, wolves, bears, pigs, deers, chicken, rabbit). I think if you add military some guys would say no it is shit but they will play this game after updated military and if you say dinosaurs 25 % of the people would say shit idea and never play this game anymore.

    So mutants and military are the best i think:



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  40. Post #320
    Gold Member
    doomy's Avatar
    March 2010
    87 Posts
    Neither. Human NPC groups at differing levels of sophistication, imagine warbands hiding out in the roads mountain passages, primitive tribes sitting in front of a fire at night but who are prone to hunt you down with, rocks, hatchets and bows if you aggress.

    The options are many, but essentially NPCs who are trying to survive just like players would be cool.
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