View Poll Results: What should replace zombies?

Voters
3918. You may not vote on this poll
  • Nothing

    83 2.12%
  • Add Zombies Back

    317 8.09%
  • Mutant Animals

    276 7.04%
  • Mutant Humans

    366 9.34%
  • Dinosaurs

    1,101 28.10%
  • Robots

    131 3.34%
  • Other Players

    85 2.17%
  • Military

    867 22.13%
  • Giants/Mythical Creatures

    512 13.07%
  • Aliens

    180 4.59%
  1. Post #1121

    June 2014
    1 Posts
    Rust is a survival game and should stay a survival game.

    As for what should replace zombies? I put forward a new idea.

    How about real weather? and seasons?

    Winter - With snow, rain and flooding ect. making food hard to get and animals more scarce. Now rivers/in land water are being implemented, this would add a whole new dimension to moving around the map.

    Summer - Better weather. with more animals ect to hunt. and if they implement farming? this would fit in nicely.

    I have to say i do like the idea that rust moves away from the M4, Mp5 ect into purely "junk" created weapons ect. possibly with the odd one or two modern guns being found in a bunker or hanger type scenario.
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  2. Post #1122

    April 2014
    64 Posts
    ^ Why does Rust need a currency?

    Players already trade and barter goods/materials. A currency would be worthless without a banking system and some way of enforcing the currency's value.

    "You say a T-Rex tooth is worth $100? Great. Now hand over your loot or I'll shoot you in the face with my Pipe Shotgun" :) That's the kind of currency that Rust is based upon.
    Maybe, but if I did not kill a creature, you have nothing on me like money. Whereas if they keep a money like dollars etc, everyone will necessarily him.

    Edited:

    Practically, what I understand is this: do we keep it realistic or add fantasy? If we keep it realistic then maybe we should leave it like that. Of course, animals must be added for food. If we want to make it a fantasy/unrealistic game then we can add all of them.
    I would prefer to keep it real and I think that other players are worst than everything.

    Nothing prevents to have a realistic look, and have modern fantasy creatures!

    The important thing is that there is not all the time, and that it does not cross its modern mythological creatures all the time! Meet a Bigfoot, a mohtman or other fantastic creatures should remain truly exceptional. And kill even more exceptional and unique! In fact, it would be like in real life, is that they exist is? yes, no? A player says he saw a UFO (or yeti etc) but no one else saw the. Maybe he's crazy? Or maybe not ...

  3. Post #1123

    March 2014
    43 Posts
    Rust needs BitCoins.

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  4. Post #1124

    April 2014
    64 Posts
    Anyway this post is not about money but creatures. :p

    And I say YES to more varied creatures!

  5. Post #1125

    May 2014
    85 Posts
    The Rad Wolves and animals are doing fine. don't see why we have to change it
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  6. Post #1126

    January 2014
    23 Posts
    I think it would be cool for there to be some night time event that forces people to be inside, with some lingering dangers in daytime, particularly in darkness or far from more densely populated areas.

    I think it would encourage teamwork by creating a common enemy. It would also discourage raiding in darkness. It could also encourage people to stick together, because the dangers of leaving the group are too great.

    A possible idea would be a very large creature that comes from an ocean or flys in to an area. Beatable, but requires teamwork. It would also have smaller, minion like creatures that would flow off it, or emerge from around it and disperse to a certain distance to act as a buffer and also cause an annoyance to people living nearby. Maybe several sizes of these, some able to be out during the day.

    Special events, such as eclipse or new moons, could trigger events. As well as dangers in caves, dense forests, or unlit buildings. Maybe creatures specific to each area, and special attributes applied depending on events.

    creatures could drop materials to construct items, which you could pick up. Alternately, you could be presented with an option to learn something from the creature. Such as: how to craft an item, learn to craft quicker, learn to burn food less. Perhaps by consuming the creature, but you'd have some negative effects from it, like needing to consume medicine, or temporary insanity of some sort.
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  7. Post #1127

    June 2014
    8 Posts
    I think it will be cool if they add some other "normal" animals like snakes(not strong but poisonous), sharks (for water :) ) and eventually
    Lion, panther, etc.. If the generated map has different zones (climate). This will be very nice :)

    And if they want to have this mutant stuff then they should only add different versions of this animals like the red bear/wolfs.

    Personally, I find the idea of mystical creatures or military not good.
    Mystical creatures (or dinosaur) do not fit into the concept.
    And military .... are these then also naked? Think it would be too weird if you start naked but the opponents are fully equipped and armed.
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  8. Post #1128

    April 2014
    64 Posts
    The Rad Wolves and animals are doing fine. don't see why we have to change it

    Because after 500, 600, 700 hours of play, we are bored to kill as radioactive wolves, bears radioactive ... And I like the diversity, especially for creatures that can kill you! A greater variety of creature gives more challenge and discovery!

    Now, even if there is no mythological or exotic creature, that programmers already gives them a better AI! Wolf that wanders in packs, which act as true predators. But also, perhaps mini boss in their pack. A large black wolf, a huge bear, or a mutated creature between wolves and bears!

    The creatures establish hunting techniques to kill players. Especially!! No wolf walk around with bear joyfully holding the legs ...

  9. Post #1129

    April 2014
    121 Posts
    I think it would be cool for there to be some night time event that forces people to be inside, with some lingering dangers in daytime, particularly in darkness or far from more densely populated areas.
    Making players afraid of the dark is a nice idea. It's a concept that works very well in The Forest and also 7 Days To Die.

    Personally, as I've said a billion times already, I think they should have gone with cannibals (taking inspiration from Cormack McCarthy's book, 'The Road'), but The Forest got there first. So tough luck on that front.

    Whatever the choice, I think it needs to be something with an element of 'horror' - i.e. something players should be 'afraid' of. I used to spend a lot of time wandering the outer reaches of the map, just for LULZ, and I never felt any sense of danger when doing so... the environment itself just isn't threatening.

    So whatever the NPC monsters do end up being, my only request is that they're something I'd be inclined to run away from. And ideally screaming whilst I do so ;-)

    And they don't need to drop loot. Other players, airdrops, crates, etc, fulfill that role just fine. The NPC monsters just need to function as being a credible threat. Something to wipe the smiles from the faces of players when they reach the top of the food chain, Kelvar armour and MP4s or not.
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  10. Post #1130

    April 2014
    64 Posts
    Making players afraid of the dark is a nice idea. It's a concept that works very well in The Forest and also 7 Days To Die.

    Personally, as I've said a billion times already, I think they should have gone with cannibals (taking inspiration from Cormack McCarthy's book, 'The Road'), but The Forest got there first. So tough luck on that front.

    Whatever the choice, I think it needs to be something with an element of 'horror' - i.e. something players should be 'afraid' of. I used to spend a lot of time wandering the outer reaches of the map, just for LULZ, and I never felt any sense of danger when doing so... the environment itself just isn't threatening.

    So whatever the NPC monsters do end up being, my only request is that they're something I'd be inclined to run away from. And ideally screaming whilst I do so ;-)

    And they don't need to drop loot. Other players, airdrops, crates, etc, fulfill that role just fine. The NPC monsters just need to function as being a credible threat. Something to wipe the smiles from the faces of players when they reach the top of the food chain, Kelvar armour and MP4s or not.
    I totally agree with is that you say! In the end, regardless of the creature, as the atmosphere is well made, with an atmosphere of fear, which forces you to flee rather than fight!

    To this I say BRAVO SKOL!

    (After this is true, I personally like a lot of creature and discover fauna and flora varied. Where I tell myself. "THIN, WHAT IS THIS CREATURE HOW I DO FOR THE KILL HIM OR ESCAPE ? "

  11. Post #1131

    June 2014
    7 Posts
    fffffffffffffffff
    There is no option for bigger animals. Mutant Animals doesnt mean hippos and rhinos. Rhinos could be very string badass enemys like elephants.
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  12. Post #1132
    TF2 Beta/Cut Content Historian
    UserNotFound's Avatar
    December 2012
    1,546 Posts
    Dinosaurs is winning! If Rust gets huge T-rex's, I will seriously purchase it (I haven't played it yet).
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  13. Post #1133

    April 2014
    64 Posts
    the most dangerous creatures! :p



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  14. Post #1134
    TF2 Beta/Cut Content Historian
    UserNotFound's Avatar
    December 2012
    1,546 Posts
    Say its really change, not kill THAT the basic animals.

    But here the monsters it does not really need they add. It touerait us all!
    What.
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  15. Post #1135
    TheMightyElo's Avatar
    July 2011
    63 Posts
    I totally agree with is that you say! In the end, regardless of the creature, as the atmosphere is well made, with an atmosphere of fear, which forces you to flee rather than fight!

    To this I say BRAVO SKOL!

    (After this is true, I personally like a lot of creature and discover fauna and flora varied. Where I tell myself. "THIN, WHAT IS THIS CREATURE HOW I DO FOR THE KILL HIM OR ESCAPE ? "
    While I do like the idea of players being afraid of the dark, I feel that there should be more of an incentive to go out. Such as only certain creatures or resources appear at night. However, more dangers can appear at night. Like certain hostile animals only appear at night. Or the mutants get stronger and faster at night. What do you guys think?
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  16. Post #1136
    Cookie-'s Avatar
    September 2013
    49 Posts
    Dinosaurs is similar to The Stomping land.
    Either add Zombies back or go for military+robots.
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  17. Post #1137

    April 2014
    64 Posts
    sorry, I said that the Kukrapok. And the man bear pig enemies who would kill all players!

    Edited:

    While I do like the idea of players being afraid of the dark, I feel that there should be more of an incentive to go out. Such as only certain creatures or resources appear at night. However, more dangers can appear at night. Like certain hostile animals only appear at night. Or the mutants get stronger and faster at night. What do you guys think?
    I am more a mixture of several creatures in Rust, which each have their environment, their territories. Some creatures are necessarily smaller, as compared to others.

    But above all, sequi would be really nice is that all creatures can attack each other. For example dinosaurs attack all creatures they encounter. The bigfoot, attacks deer, wild boar etc. Military, only players and creatures too prochent their camp. Mothman only creatures on their territory etc..

    Edited:

    other ideas modern mythical creatures.









  18. Post #1138

    June 2014
    8 Posts
    Mythological creatures are really starting to grow on me because it could really benefit the game and be a fun experience.
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  19. Post #1139
    Smugs's Avatar
    June 2014
    7 Posts
    alligators are dinosaurs

  20. Post #1140

    April 2014
    64 Posts
    les alligators sont des descendants des dinosaures.

    Quelques autres légendes moderne


    Wendigo






    Léviathan


    Edited:

    It is important to note that in the legend of the Wendigo, whoever eats Wendigo becomes a Wendigo. It would be fun if a player eat its meat or wears his skin, he is poisoned. If not cured if before dying, the player becomes a Wendigo (IA) and starts attacking other players.
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  21. Post #1141
    Dennab
    October 2010
    14,086 Posts
    How about all of them to some extent?

    Edited:

    I wouldn't know what to vote.. Robots are cool, Mutants are cool, Giants are cool, Aliens are cool..
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  22. Post #1142

    April 2014
    64 Posts
    How about all of them to some extent?

    Edited:

    I wouldn't know what to vote.. Robots are cool, Mutants are cool, Giants are cool, Aliens are cool..
    Is what I said in my previous posts. You can put all to some extent, with their well-defined territories, and their line of code that are their own. (See earlier post)

    Edited:

    Another idea compared to a creature to what I thought. Still in the carnivorous plant. Plants that appear only at night and are slightly bright (dark green). Thus, they give a fairly mysterious atmosphere ... But they could also be very aggressive if they walked on. They could for example send electric shock!



    I called Spinevolt! (Is not mine drawing , but the plant would be much like that.)

  23. Post #1143

    June 2014
    7 Posts
    Stranded people / survivors.

    They are always around but come out more at night and hunt. They'll hunt the wild animals, other players, anything they can find for food / supplies.

    Being stuck on the island with all the background radiation has addled their minds. They can use basic tools / weapons such as hatchets and bows / arrows, as well as wear any clothing they find, but the more complex weapons / equipment confounds them. So they will loot basic items / food / clothing from players they kill, but leave guns and other more advanced items where they are.

    They take up residence in shacks / structures without doors when they aren't out hunting, making taking over an empty shack more challenging. This version of the human survivor could also place traps around the map to catch animals / players. Adding an element of danger to the map during the day and keeping you on your toes. Also adds a real risk element to just sprinting anywhere and make the whole thing feel a bit more survivalist.

    Pockets of more mutated / feral humans around the radioactive areas, these will only use melee weapons and will sprint at anyone they see come close and savage them. These survivors have a pack mentality and will call out to the pack when they see prey. The noise attracts other nearby Irradiated Survivors and they all join the hunt.

    Each large pocket of Irradiated Humans could have one "Alpha" (A human that has been there so long that they have mutated grotesquely). This could be a much larger (giant-ish) disfigured human that would be a real bitch to take down so might take a few people to clear them. They also call out to a wider area, bringing more Irradiated Humans to the fight. But the loot the Alphas would protect would be of higher value than standard loot.

    Just another idea to add to the many already on here. I quite like the idea that they could have domesticated / trained animals to work for them, and that the Irradiated Humans will have Rad Wolves with them too to add to the whole feral feel to it.

    Zeb
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  24. Post #1144

    May 2014
    85 Posts
    maybe keep the rad animals. and upgrade their AI. such as them using team work, getting more aggressive when cornened, and maybe make Shooting them attract more Rad Animals, so people have to think twice before gunning them down.

  25. Post #1145

    June 2014
    1 Posts
    My opinion is the mutant animals are good we just need more of a variety of them and Zombies/mutant humans are just players that died from too much radiation or died at a radiation hotspot. It'll make looting the towns more exciting. Yeah I voted for bringing back zombies.

  26. Post #1146

    June 2014
    1 Posts
    This is hard, because you've said you don't like the idea of mutated humans, perhaps mutated military? That would be kinda cool. Like they were sent in to contain this area, and were mutated as a result. I honestly think that's best, and it fits with the radiation. You could also use this for bandit camps. If you ever planned to make a way to offer an expanded map, that utilized more of the map, for larger servers, you could have either bandits, or mutated military set up with little mini tented camps up north, perhaps with like a radiation containment tank nearby, broken open.
    To be honest, I agree with this. Mutant military WOULD be pretty cool. Or Dinosaurs, that was also a good idea.
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  27. Post #1147

    June 2014
    1 Posts
    I believe that I have an excellent idea for what could be lurking in the woods at night. ONLY at night. As soon as night comes, a wendigo should be spawned in and will despawn at sunrise. If a player was to kill it, they have the chance to obtain an object of high value. It should be a hard-to-kill boss-type creature that spawns at night.
    It could look like any of these:


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  28. Post #1148

    April 2014
    64 Posts
    I believe that I have an excellent idea for what could be lurking in the woods at night. ONLY at night. As soon as night comes, a wendigo should be spawned in and will despawn at sunrise. If a player was to kill it, they have the chance to obtain an object of high value. It should be a hard-to-kill boss-type creature that spawns at night.
    It could look like any of these:



    This idea has already been proposed, creatures that apparaisent occasionally at night, or even event. (Den that opens releasing strange animals, UFO crashing and leaves, egg that hatched.) The idea is to offer a unique monster to kill per month. But we must first find and then kill a group.

    The unlucky who falls on him alone ...

    Edited:

    In EVERY game, there is the traditional but still impressive GIANT CRAB!

    And as a bonus the giant jellyfish, which could be very nice RUST.






  29. Post #1149

    April 2014
    121 Posts
    To be honest, I agree with this. Mutant military WOULD be pretty cool.
    I don't mean to be mean, but mutant military is boring as hell and has been done to death in sooo many other games. Military in general is just a tired, uninspiring concept.

    Much of the creature design will, I assume, be determined by whatever 'lore' the developers decide to create around Rust. As far as I can tell, this can only really be one of two scenarios:

    1) A post-apocalyptic Earth: either resulting from a devastating nuclear war (yawn, done that); some kind of virus outbreak (done that too); perhaps a tear in the 'fabric of reality' (akin to Doom) or another catastrophic event that turns our friendly old world into a place of barbaric savagery, nightmarish monsters and chicken-only diets (helluva trouble with constipation).

    Or...

    2) An alien world Perhaps a place where abuducted humans are dumped by aliens, once they've been anally-probed; or a planet on which a colony ship has crashed; or whatever.

    The decision taken by the devs to explore primitive weapons and firearms suggests that the 'lore' will have some basis in reality (rather than pure fantasy, like say Skyrim), which means that it can really only be one of the two above scenarios.

    At least that's how I see it.

    The 'monsters' will surely just be created to fit within whichever context is decided upon.

    But I damn well hope they're NOT military, because that would be a megatonne of suckage.
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  30. Post #1150

    June 2014
    20 Posts
    I believe that I have an excellent idea for what could be lurking in the woods at night. ONLY at night. As soon as night comes, a wendigo should be spawned in and will despawn at sunrise. If a player was to kill it, they have the chance to obtain an object of high value. It should be a hard-to-kill boss-type creature that spawns at night.
    It could look like any of these:


    i really like this idea! this animals/monster is perfectily to radiations world, wendingo is great, not soo unrealistic... maibe have a bear like this wendingo too... likes in metro last light





    and radiated rivers and sea have weird mutate animals...
    some lakes have more radiations levels than others, and have a green color...




    under water will be vary scary with weird animals hahahha






    thats all

    sorry, my English...
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  31. Post #1151

    April 2014
    64 Posts
    I don't mean to be mean, but mutant military is boring as hell and has been done to death in sooo many other games. Military in general is just a tired, uninspiring concept.

    Much of the creature design will, I assume, be determined by whatever 'lore' the developers decide to create around Rust. As far as I can tell, this can only really be one of two scenarios:

    1) A post-apocalyptic Earth: either resulting from a devastating nuclear war (yawn, done that); some kind of virus outbreak (done that too); perhaps a tear in the 'fabric of reality' (akin to Doom) or another catastrophic event that turns our friendly old world into a place of barbaric savagery, nightmarish monsters and chicken-only diets (helluva trouble with constipation).

    Or...

    2) An alien world Perhaps a place where abuducted humans are dumped by aliens, once they've been anally-probed; or a planet on which a colony ship has crashed; or whatever.

    The decision taken by the devs to explore primitive weapons and firearms suggests that the 'lore' will have some basis in reality (rather than pure fantasy, like say Skyrim), which means that it can really only be one of the two above scenarios.

    At least that's how I see it.

    The 'monsters' will surely just be created to fit within whichever context is decided upon.

    But I damn well hope they're NOT military, because that would be a megatonne of suckage.
    There may be many varied history. Humans can be placed on the islands, and only survivors are recovered later. Because they showed that they were a very enduring species, very suitable. Maybe an alien race causes human to survive a war elsewhere ...

  32. Post #1152

    January 2014
    33 Posts
    This is hard, because you've said you don't like the idea of mutated humans, perhaps mutated military?
    If not already suggested, please make drop pilots mutated zombies. Maybe you can down the helicopter and release a dozen gun wielding zombies.

    I want there to be a bit more variety to whatever most commonly occurring pve you encounter. E.I. zombie, red animal, mutant environment.... But I do not want variety to be occurring commonly.

  33. Post #1153

    April 2014
    64 Posts
    For variety, should not be limited to zombies. A wider range of creature would be more fun and would be harder to kill because they all react differently.

  34. Post #1154

    February 2014
    474 Posts
    Having dino's is probably the worst idea. Ever.
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  35. Post #1155
    softenik's Avatar
    January 2012
    17 Posts
    Animal and human mutants are best decision. There are too much zombies in games.
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  36. Post #1156

    April 2014
    64 Posts
    Animal and human mutants are best decision. There are too much zombies in games.
    Whether zombies, military or dinos, in games we see them all the time. And perhaps too often.

    This is why modern mythological creatures would be much more innovative in terms of game and hunting. After that, there could be a small part of the map where there are soldiers and zombies. Just a little.
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  37. Post #1157

    June 2014
    2 Posts
    What about the monsters of the Stone Age


    some of them can be really scary
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  38. Post #1158
    GalegO's Avatar
    May 2014
    61 Posts
    An MEGALODON easter egg like BF4? hahaha
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  39. Post #1159
    Clinched Butt's Avatar
    May 2014
    8 Posts
    Just imagine, you and your friends are cooking over the fireplace at night. When all of a sudden, off in the distance you hear rustling. Out of nowhere comes a group of CHIMPS!
    Would be funny if they could crawl through windows and steal stuff out of your crates. lol


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  40. Post #1160

    April 2014
    64 Posts
    The problem is that Rust is a survival game, it does not need any more than Rust becomes Safarie ... This is why animals out of the ordinary or mythological would be more fun and less mundane .