View Poll Results: What should replace zombies?

Voters
3918. You may not vote on this poll
  • Nothing

    83 2.12%
  • Add Zombies Back

    317 8.09%
  • Mutant Animals

    276 7.04%
  • Mutant Humans

    366 9.34%
  • Dinosaurs

    1,101 28.10%
  • Robots

    131 3.34%
  • Other Players

    85 2.17%
  • Military

    867 22.13%
  • Giants/Mythical Creatures

    512 13.07%
  • Aliens

    180 4.59%
  1. Post #561

    February 2014
    12 Posts
    Well I'm not gonna argue about it anymore. I'm just voicing my opinion. When I first read about rust and saw the trailer and info on steam I thought FINALLY!!! Something unique! A wilderness survival based open world sandbox game with endless possibilities! A game that isn't run by NPCs but by the players and isn't based on a post apocalypse! Something really unique

    But I guess I was wrong .. Stick it on the pile of "Yet another post apocalyptic zombie game". Like we don't already have a million of those right?
    Who said every apocalypse game had to have zombies? I'm just wondering why not use mutants they'd make more sense in this game or at least sometime of monsters but not dinos

  2. Post #562

    January 2014
    109 Posts
    NO HUMANOIDS

    OK, so what I don't think we should have is humanoid enemies apart from each other. So no human/military/zombies. When you see the distant silhouette of a person you should know that is a real human mind. So I think that is out from the get go.


    SETTING

    The apparent setting of the game is currently quite a long time after some nuclear war or at least some kind of massive radioactive (cosmic?) event. A disaster of some sort.

    It would also be possible to lean towards some Lost like plot where this is a place in the real world, not that the whole world is destroyed.

    Thirdly, you could also explore this as some kind of time travel limbo situation where elements from different times and places (planets?) have been thrown together by some kind of massive science fiction disaster involving the use of terms like "the fabric of space and time". Kinda like half-life, now I think about it.

    I had an idea in my head for a story where many people are living in the real world and suddenly they are affected by some kind of disaster and then wake up naked. The world they are in resembles their old world, but thousands of years after some kind of disaster. Is this hell? Is this time travel? Is this some kind of great alien/human experiment? Is this a really hardcore cross between the Truman Show and Survivor?

    Very few of these explain the plane drops, so I think they might become something else depending on where the plot goes.


    AI ENEMIES

    Now, enemies. I think the mutated fantastical animals is a good idea. I like that they might look normal until threatened and then go all The Thing on you, as per that chicken art. Rather than having giant humanoids, I would like to see colonies of animals and an ecosystem. Different birds, livestock, hunters.

    Imagine a race of giant ants. You could have a colony that is mostly underground that you cannot enter, and the ants come and go via their holes hunting other animals. These colonies could expand after a certain size by breeding a queen and sending her out to find another spot. Perhaps these colonies could be threatened by, or attracted to human villages/buildings as they get larger and become an aggressive threat. There would need to be a mechanism for defeating and destroying a colony.

    Humans might even compete with the AI enemies for resources. Furthermore, if there is a kind of ecosystem operating, doing something to one type of enemy might affect another. Killing all the hunter enemies might lead to an explosion of grazing types and they then eat all of a certain type of resource, causing a shortage of that resource and a glut of mutated grazing animal meat.

    There are all sorts of other ideas that could spring from this ecosystem concept. Imagine a scavenger like bird that will form groups circling over wounded or dead and will go down and eat the carrion when the coast is clear. From a distance you would be able to see that someone was hunting or that there was a battle. Numbers of these birds would increase if there was a lot of food for them the scavenge. This not only makes the bird part of the world, it becomes information for players.


    PART OF A WORLD

    The points made above about AI enemies are about putting the player in a world that both goes on without their input and which they can affect, especially as they form larger groups and communities. I think it should be less about "cool" enemies and more about building a consistent world. I love the idea of colonies of enemies working together where reduction strategies are an option.
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  3. Post #563

    February 2014
    127 Posts
    Who said every apocalypse game had to have zombies? I'm just wondering why not use mutants they'd make more sense in this game or at least sometime of monsters but not dinos
    But in all seriousness, how different are mutants from zombies?
    Neither of them exist in reality, they're both somewhat deformed either due to radiation or disease. They're both ugly and they both generally act very similar (when comparing other games and films) with an inability to speak and an immediate instinct to kill humans (even though the derive from humans).

    I just think that they're already so many games out there following this kind of theme. I just reeeealy want rust to do something different. To go on it's own path and make something unique.
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  4. Post #564

    December 2013
    315 Posts
    But in all seriousness, how different are mutants from zombies?
    Neither of them exist in reality... .
    I'm sure Darwin just rolled in his grave just now...
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  5. Post #565

    February 2014
    127 Posts
    I'm sure Darwin just rolled in his grave just now...
    Thanks for finally making a comment instead of continually clicking "dumb" on every thing in write ... Care to contribute something useful?
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  6. Post #566

    February 2014
    20 Posts
    just gonna say that I don't think they are just going to remove radiation. The symbol does resemble the game logo, also it's not a simple of just removing it, you'd have to get rid of all in game items associated with radiation e.g. anti rad pills, rad suit, water (the fact that it takes away radiation), small rations (at least the part that takes away 300 rads). Also where is the danger if you can just run into a town and hide in a building with the door shut? without radiation to kill you the hostile animals couldn't get in and you can just sit in there then looting the crates that spawn. Also every server would have to be reset if radiation was removed because players would have items associated with it.

  7. Post #567

    December 2013
    315 Posts
    Thanks for finally making a comment instead of continually clicking "dumb" on every thing in write ... Care to contribute something useful?
    Ok here we go.

    As far as you specifically, you are being willfully ignorant of the obvious designs in game. You choose to ignore the very first sign that this is a post-apoc themed game with the game's logo. You then ignore the fact that currently in game is the radiated towns. In the last 3 months they added 2 guns, both of them being makeshift guns. You ignore the airdrops that come from a plane. You ignore the trello where they are working on a patrol helicopter. Your responses basically fall into the category of: I'm asuming everything is going to go away eventually, even though I have nothing but opinion to base this assumption on. So any of your supposed confusion on why people realize this is a post-apoc game is a crock of shit. You are just playing an annoying troll. That's why I flagged all your posts as dumb.

    As far as everything else. The excuse of "xx is better because imagine what they can do" is retarded, because it all boils down to what FP wants to do with whatever they make and how advanced an AI they want to put into it. It all boils down to theme. After this it's a matter of opinion, and my opinion is there on the poll.

    And to answer your question about how mutants are different than zombies: life prospers on mutation. It's how evolution works. Radiation is a popular method of introducing wild and radical mutations in fiction, but not all mutations are x-men or zombies. Deformation, while making the victims appear wild and radical, doesn't necessarily mean devoid of thought. They can be smart, cunning, vicious, friendly, and all the other traits associated with non-deformed members of the same species. This applies to humans and animals equally.
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  8. Post #568

    February 2014
    1 Posts
    i dont want to kill fucking Barney.. i want some scary shit that comes in the night and fucking scare me to shit if i go out .. that should make the game go longer,

    end of the problem
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  9. Post #569

    February 2014
    127 Posts
    just gonna say that I don't think they are just going to remove radiation. The symbol does resemble the game logo, also it's not a simple of just removing it, you'd have to get rid of all in game items associated with radiation e.g. anti rad pills, rad suit, water (the fact that it takes away radiation), small rations (at least the part that takes away 300 rads). Also where is the danger if you can just run into a town and hide in a building with the door shut? without radiation to kill you the hostile animals couldn't get in and you can just sit in there then looting the crates that spawn. Also every server would have to be reset if radiation was removed because players would have items associated with it.
    It would be no different than removing military weapons, which they're planning on doing anyway. Same with removing the whole current map. It's gonna happen anyway.

    I just don't wanna see yet another game full of zombies and mutants. To be completely honest they bore the crap out of me .. Every game has them. They're nothing new.

    Rust has the potential to go on it's own path and I really really hope it does.

  10. Post #570
    LO

    February 2014
    101 Posts
    i dont want to kill fucking Barney.. i want some scary shit that comes in the night and fucking scare me to shit if i go out .. that should make the game go longer,

    end of the problem
    Yes!!!! YEsss!!! That is!!!

  11. Post #571

    February 2014
    127 Posts
    Ok here we go.

    As far as you specifically, you are being willfully ignorant of the obvious designs in game. You choose to ignore the very first sign that this is a post-apoc themed game with the game's logo. You then ignore the fact that currently in game is the radiated towns. In the last 3 months they added 2 guns, both of them being makeshift guns. You ignore the airdrops that come from a plane. You ignore the trello where they are working on a patrol helicopter. Your responses basically fall into the category of: I'm asuming everything is going to go away eventually, even though I have nothing but opinion to base this assumption on. So any of your supposed confusion on why people realize this is a post-apoc game is a crock of shit. You are just playing an annoying troll. That's why I flagged all your posts as dumb.

    As far as everything else. The excuse of "xx is better because imagine what they can do" is retarded, because it all boils down to what FP wants to do with whatever they make and how advanced an AI they want to put into it. It all boils down to theme. After this it's a matter of opinion, and my opinion is there on the poll.

    And to answer your question about how mutants are different than zombies: life prospers on mutation. It's how evolution works. Radiation is a popular method of introducing wild and radical mutations in fiction, but not all mutations are x-men or zombies. Deformation, while making the victims appear wild and radical, doesn't necessarily mean devoid of thought. They can be smart, cunning, vicious, friendly, and all the other traits associated with non-deformed members of the same species. This applies to humans and animals equally.
    Thank you for putting in the time to give your opinion :) honestly it means a whole lot more than just flagging comments as "dumb".

    I'm not being ignorant, I'm being open minded. Yes there are signs of it being a post apocalyptic theme but it's hardly in your face like 7 days to die or DayZ. I'm not assuming that everything will be removed, I'm just preparing for the fact that it can. A lot of people are basing their opinions on the fact that this is the final map. And everything in it will stay. Garry has himself said that this is a test map and military weapons will be removed. So no one really knows what the real maps will hold. I'm just trying to encourage people to be open minded about it.

    I understand I may have come across as very inconsiderate over some of the other suggestions and for that I do apologise. I've never said any one of those options is better. The only one I slightly backed was dinosaurs but even thinking about that, I'd rather have nothing. Just much more wildlife.

    What I want the most is for other players to remain the biggest threat in the game. You make your own enemies and allies that have real brains. That's something you can't match with ANYTHING.

    I just personally think there are a lot of games out at the moment that are based on a post apocalypse with zombies, mutants etc so I personally don't want another one of those games.

    But at the end if the day I'm just voicing my own opinion .. Everyone is free to have their own so I'm sorry if I upset you or anyone else.

  12. Post #572

    December 2013
    315 Posts
    Now that is more intuitive than just acting like you don't know why so many expect a post-apoc theme. The only problem I have, and not just with your statement but everyone else that claims the same thing, is that yes, Garry made a statement where part of it said modern guns might go away. In that same statement, though, he also said that they might just become extremely hard to acquire. Another dev has made a comment that expresses that the latter might be more likely. That modern guns won't go away, but just become extremely hard to get.

    I fully agree when you say that players should remain the biggest threat. That's the whole reason I bought the game, and I hope it never goes away. But as far as how many games we already have with the various choices...those of us that have been gaming long enough have already seen hundreds if not thousands of games that had plenty of each of those options. The argument that "X is overdone" applies to them all. The only thing that will keep the game from being boring isn't what they decide to use, but how they decide to use it.

    If you want my opinion, I would like to see them continue with the "realism" they mentioned they wanted. Maybe not to the extreme of micromanaging your inventory or having to take 5 minutes to strike a flint to a steel to light a fire; but as far as NPCs go, animals seem necessary for food so I feel they stay without doubt. After that I'd like raiders (e.g. Mad Max, The Road, Biker gang from -original- Dawn of the Dead), Militia/military groups, and other lone survivors. If mutant animals and people were introduced, I'd prefer Hills Have Eyes type mutants...nothing extraordinary other than really mean and ugly.
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  13. Post #573

    February 2014
    12 Posts
    Ok here we go.

    As far as you specifically, you are being willfully ignorant of the obvious designs in game. You choose to ignore the very first sign that this is a post-apoc themed game with the game's logo. You then ignore the fact that currently in game is the radiated towns. In the last 3 months they added 2 guns, both of them being makeshift guns. You ignore the airdrops that come from a plane. You ignore the trello where they are working on a patrol helicopter. Your responses basically fall into the category of: I'm asuming everything is going to go away eventually, even though I have nothing but opinion to base this assumption on. So any of your supposed confusion on why people realize this is a post-apoc game is a crock of shit. You are just playing an annoying troll. That's why I flagged all your posts as dumb.

    As far as everything else. The excuse of "xx is better because imagine what they can do" is retarded, because it all boils down to what FP wants to do with whatever they make and how advanced an AI they want to put into it. It all boils down to theme. After this it's a matter of opinion, and my opinion is there on the poll.

    And to answer your question about how mutants are different than zombies: life prospers on mutation. It's how evolution works. Radiation is a popular method of introducing wild and radical mutations in fiction, but not all mutations are x-men or zombies. Deformation, while making the victims appear wild and radical, doesn't necessarily mean devoid of thought. They can be smart, cunning, vicious, friendly, and all the other traits associated with non-deformed members of the same species. This applies to humans and animals equally.
    Someone you finally gets what I'm trying to say! I mean the game doesn't have to be full of Mutants that are dumb as shit by the looks of this picture from someone's concept art for Rust Mutants



    The actual post for these pictures

    http://facepunch.com/showthread.php?t=1291336

    But they could slightly mutated Survivors that are well stocked or Scavenging the wastes like these




    Or Just straight up creepy




    I'd honestly go with the slightly less mutated humans that still know how to use a melee weapon or a pistol, with a game like Rust the whole "Mutants and Apocalypse" cliche works great with the game and if they play their cards right with maybe climate, weather changes that effect the AI and players, random events happening (I hope they add something like this) they can make something new from this cliche
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  14. Post #574

    February 2014
    15 Posts
    Why not bandits? Roaming NPC's just trying to survive. They could have guns and drop ammo like the strange bear dropping .556.
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  15. Post #575

    February 2014
    127 Posts
    I don't totally disagree with mutants now that I've seen some elaboration on people's ideas. But like korogo said, I'd like to see some of them with a brain, some can communicate, some are friendly (if still a little nuts) and some mutations are much less severe on others.

    I'd also rather they stuck mostly to the radiated zones in small scavenger camps for example. Similar to the previous zombies but with a brain and the other things I said above...

    Maybe they wanna check you out before mindlessly trying to kill you?
    Are you an easy target? Or do you outmatch them? Maybe based on that they may attack or try and hide.
    Are you carrying food? Maybe they can smell it?

    All that kind of stuff that makes them seem a bit more real.

    And they mostly stick to these areas... You don't have to pick a fight with them unless you end up on their soil. Other players remain the biggest threat.
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  16. Post #576

    February 2014
    12 Posts
    I don't totally disagree with mutants now that I've seen some elaboration on people's ideas. But like korogo said, I'd like to see some of them with a brain, some can communicate, some are friendly (if still a little nuts) and some mutations are much less severe on others.

    I'd also rather they stuck mostly to the radiated zones in small scavenger camps for example. Similar to the previous zombies but with a brain and the other things I said above...

    Maybe they wanna check you out before mindlessly trying to kill you?
    Are you an easy target? Or do you outmatch them? Maybe based on that they may attack or try and hide.
    Are you carrying food? Maybe they can smell it?

    All that kind of stuff that makes them seem a bit more real.

    And they mostly stick to these areas... You don't have to pick a fight with them unless you end up on their soil. Other players remain the biggest threat.
    Same here Stewie when I meant Mutants I never meant mindless club slinging, gun shooting maniacs. It would be pretty cool for some of them to be smarter than others not just by knowing how to fire a gun but to have strategies and maybe they could set up traps or areas where they could jump players depending on the players actions, thought it'd be good to have mutated cavemen and somewhat smarter mutated/yet slightly crazed mutants to balance it out
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  17. Post #577
    Arsonide's Avatar
    June 2008
    237 Posts
    But in all seriousness, how different are mutants from zombies?
    I hate this. See here's the thing, Zombies and Mutants had little to do with each other before Zombie culture infringed on Mutants. All Zombies are Mutants technically, like all Cows are Animals, but not all Animals are Cows. With this in mind, Zombie culture expanded to give Zombies crazy ass powers, and I'm specifically looking at Left 4 Dead here.

    Mutants have generally always been the ones with crazy ass powers. You don't see Zombies going invisible and hunting you in packs. You don't see Zombies levitating and using telepathy to form mind hallucinations and illusions in their victims. Not yet anyway. I fully expect in the next few years there will be a game/book/movie that attempts this.

    Zombie culture has gotten boring and stale, so they give them crazy ass powers. This is more of an issue with Zombie culture than with the definition of a Zombie itself. There used to be a clear divide between Mutants and Zombies. Now there isn't, but that's an issue with the pop culture surrounding Zombies, the definition dividing these two things stays the same.

    Zombies are dead people that walk around. Mutants are living creatures with crazy ass powers.

  18. Post #578
    LO

    February 2014
    101 Posts
    Mutants++

  19. Post #579

    February 2014
    12 Posts
    I hate this. See here's the thing, Zombies and Mutants had little to do with each other before Zombie culture infringed on Mutants. All Zombies are Mutants technically, like all Cows are Animals, but not all Animals are Cows. With this in mind, Zombie culture expanded to give Zombies crazy ass powers, and I'm specifically looking at Left 4 Dead here.

    Mutants have generally always been the ones with crazy ass powers. You don't see Zombies going invisible and hunting you in packs. You don't see Zombies levitating and using telepathy to form mind hallucinations and illusions in their victims. Not yet anyway. I fully expect in the next few years there will be a game/book/movie that attempts this.

    Zombie culture has gotten boring and stale, so they give them crazy ass powers. This is more of an issue with Zombie culture than with the definition of a Zombie itself. There used to be a clear divide between Mutants and Zombies. Now there isn't, but that's an issue with the pop culture surrounding Zombies, the definition dividing these two things stays the same.

    Zombies are dead people that walk around. Mutants are living creatures with crazy ass powers.
    Mutants don't have to all have "crazy ass powers" just look at the creatures from Fallout and also Mutants could just be the result of radiation

  20. Post #580
    FPS
    Dennab
    November 2013
    98 Posts
    Military + Mutants please. It gives a reason why to add helicopters and airdrops and high-end military weaponry. The military are there to contain the mutant outbreak after a serious nuclear waste outbreak.

    It would be cool and could fit in theme quite well. Maybe the military could have some checkpoints on the roads or a HQ or two throught the map and would occasionaly get attacked by mutant/alien like creatures at night and then the creatures would retreat to their dens at sunrise and the military would baricade up rad zones, do offensives on the creatures dens, patrolthe roads.
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  21. Post #581

    February 2014
    7 Posts
    I'm still for crazy powerful towns full of Ghouls-From-Fallout-Style Mutants and wilderness full of dinosaurs.

    It just fits.
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  22. Post #582

    February 2014
    1 Posts
    I think military is bad idea. SO over used. But what truly makes it awful is the fact they are ranged.Fresh spawns all ready have a hard time as it is getting killed by players. Now add AI gunmen to the mix and you have a recipe for disaster.... Team dino all the way!
    This is hard, because you've said you don't like the idea of mutated humans, perhaps mutated military? That would be kinda cool. Like they were sent in to contain this area, and were mutated as a result. I honestly think that's best, and it fits with the radiation. You could also use this for bandit camps. If you ever planned to make a way to offer an expanded map, that utilized more of the map, for larger servers, you could have either bandits, or mutated military set up with little mini tented camps up north, perhaps with like a radiation containment tank nearby, broken open.
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  23. Post #583
    Gold Member
    bravojr's Avatar
    January 2006
    1,387 Posts
    A berserk pathogen known as Rust. It acts as a Slightly moving environmental hazard. Bright Red almost blood red hazy cloud, getting into it makes you run fast but also depletes your health "eventually". The victims within the rust who have gotten overcome eventually some became not actually mindless but aggressive as hell. So aggressive in fact that they if they were to even see a mirror would tear their own faces off. They know nothing of love, but the love of the weapons in their hands.They are not militaristic but are instead directly lethal. You should find many cases of Infighting and in this usually a disturbed cloud of "rust".

    Depending on how infected the individual is standing next to them for any amount of time causes the rust effect. Which this effect both helps you to get away and could eventually Kill you. They can use weapons, but the more decayed the victim is of the Rust pathogen the less they are "competent" of any actions, but the more they are physically heightened in speed. As they eventually "rust away" they become thinner and thinner to a almost skeletal appearance. Scattering the rust, that is going into a area where the rust has settled causes plums of this stuff to rise into the air calling the infected to your position.

    dunno rather generic, but this idea plays on the name. Comes from an inspired Dnd hazard of mine.

  24. Post #584

    February 2014
    28 Posts
    Dino's thats all I can say.
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  25. Post #585

    January 2014
    55 Posts
    The mythical creatures might be taking it a bit too far but throw in a few military guys, mutant humans, and mutant animals that resemble dinosaurs. People just want to see something added. Just make sure that it's fairly cool and is fairly dangerous.
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  26. Post #586

    February 2014
    28 Posts
    If you do add mythical creatures for god sakes dont make to many this aint skyrim.
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  27. Post #587

    January 2014
    79 Posts
    Honestly if the core game is improved we dont need a big bad npc, let me explain.
    1.) The environment is improved with different weather areas, like hot baron areas full of dirt and sand, lush green areas with lots of wildlife and vegetation, and cold snowy areas were footprints are left in the snow and fire melts ice.
    2.) A functioning water cycle, were the sun evaporates water from the sea, which rises, cools then condenses to rain which falls into rivers on the mountains, which flow down into a few lakes which eventually overflow into many tributaries leading back to the sea.
    3.) More Wildlife with better AI. We need birds, fish, insects , reptiles and more predators like lions and tigers. It would be awesome if the animals acted similar to their real life counterparts i.e wolves would hunt deer in packs, and occasionally make a trip to water for a drink, birds hunt fish and insects ect ect i.e a functioning in game food-chain
    4) More variety of vegetation. Berry bushs,corn , wheat , sea weed so many possibilities.

    So what do u think guys, if we have all this surly were are fine without the zombies?

  28. Post #588

    February 2014
    11 Posts
    dino's are crap they have nothing to add to survival. Military/groups of bandids will add more and is more realistic.
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  29. Post #589
    Mad Vargas's Avatar
    January 2014
    106 Posts
    I hate to be a burden, but what's the difference between zombies and mutant humans?
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  30. Post #590

    February 2014
    316 Posts
    I hate to be a burden, but what's the difference between zombies and mutant humans?
    They kinda look different.
    They also can have some sort of super power because of the mutation. Like super thick skin, really strong muscle structure, etc.
    While zombies are simply undead. Mutants could get attracted to places with much loot, because they want nice stuff, too.
    Zombies are only looking for foodl

  31. Post #591

    January 2014
    3 Posts
    Military in hazmat suits. Something like in that show Jeremiah when the Vahalla Sector dudes come in on the chopper.

  32. Post #592
    Arsonide's Avatar
    June 2008
    237 Posts
    I hate to be a burden, but what's the difference between zombies and mutant humans?
    Depending on your zombie lore, zombies might be mutants, or they might not. It's kind of an "All cows are animals, but not all animals are cows." sort of situation. Mutants have "evolved" in a way, due to some external force. Generally, in fiction, they acquire powers. They go invisible and hunt your ass in packs. They levitate. They go inside your head and force you to experience hallucinations and shit.

    Zombies don't do this. Zombies chase you and try to eat you. Lately zombie games have been giving zombies powers (Left 4 Dead), but this is more due to the fact that zombies are getting stale and they are trying to spice them up a little. Mutants are more interesting across the board.
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  33. Post #593
    Zoliru's Avatar
    February 2014
    121 Posts
    According to the poll you guys wan't this



    BTW i voted for Dinos

    house building survival PvP game whit Raptors chasing you in the forest ? HELL YES !!!!
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  34. Post #594
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    12,608 Posts
    I hate to be a burden, but what's the difference between zombies and mutant humans?
    You ever played STALKER? Stuff like Snorks, Blood Suckers, and otherwise would be a perfect example of good mutant humans.
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  35. Post #595
    Supa Mario's Avatar
    December 2013
    55 Posts
    i dont want to kill fucking Barney
    I sure as hell want to kill Barney. I mean come on, where is the fucking beer he owes me?!

  36. Post #596

    February 2014
    29 Posts
    My conclusion is that there should be more than one type of AI enemy. Tribesmen and bandits for the human AI, and mutated animals and maybe some small dinosaur-like creatures to keep the dinosaur faction happy. For major boss animals, there could be groups of AI and maybe reasonably large mutated animals - not dinosaurs, though - too Jurassic. Also, some nocturnal predators would spice things up a bit.

    Beyond this, this is probably gunna be the biggest tl;dr in the thread. but meh

    This decision is a large part of rust, but I feel that some people are too into the lore of the game. Currently, we have no idea what that is - does it really matter, after all? Part of the fun is the mystery of what happened.

    What we do have is the situation. Almost every rust player would agree the setting is good. Rust is a post-apocalyptic world, with some AI life forms. What completes the picture are the many rad zones and towns on the map, pointing the cause of the apocalypse to a nuclear spill or war. Rust is a reasonably realistic game, seemingly set in the real world after a disaster. It has become even more realistic after the turn away from a Dayz game style.

    So let's look at the AI that do seem to fit this image

    -Nothing: Nothing does fit, but would be very dull
    -Mutant Animals: These are a very good fit - animals that have mutated or could simply survive the apocalypse. However, why or how they could end up carrying bullets and blueprints I have no idea.
    -Mutant Humans: Similar to mutant animals. However, they are slightly too much like zombies, and how humans mutated so quickly is a mystery.
    -Other players: goes without saying, but we have these already.
    -Military: This is the most realistic fit for this - However, about 1000 other games have seen this also. And it sort of ruins the atmosphere. I mean, can you imagine spawning with nothing, running up to a tree or rock and hitting it with your rock to get some measly resources, when suddenly a group of men fully clad in the best armor and most advanced weapons roll down the hillside in their armor plated vehicles and battle tanks and then begin to shoot at you? Neither can I.
    I would suggest some kind of tribes people and bandits. Tribal people seem great and bandits realistic.

    Things that don't seem to fit:

    -Aliens: Well, if you want the game to be like that - fine. But not very realistic and would mess stuff up.
    -Zombies: zombies are too much like every other zombie game in the market, and make it sort of less realistic
    -Robots: These kind of add a terminator theme to it, which is cool, but seeing as there is hardly any electricity in rust, and no computing power, I cannot see how these fit into the genre.
    -Dinosaurs. Time for the butthurt to begin. Everyone is like "dinosaurs lol" and "wouldn't it be great if a dinosaur the size of a mountain came along a bit your house in half!" I mean, really? You cannot be serious. Some small dinosaur like creatures, fine, but rust is about building, and i'm afraid with that sort of thing around, the incentives would not match the risks. How old are you guys? Dinosaurs just don't quite fit in - and for those that say "lets go back to the stone age!!!!", read a history book. Dinasaurs never coexisted with humans. Seeing this is a Post-apocalyptic game, I can't see how dinosaurs would fit in. And those dinosaur fanatics, who say "this could be the Jurassic park game that never was!", don't ruin this game just because you like dinosaurs.
    -Giants/Mythical creatures: Seriously? What is this a game about ancient mythology now? How does that fit in?
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  37. Post #597

    February 2014
    1 Posts
    My conclusion is that there should be more than one type of AI enemy. Tribesmen and bandits for the human AI, and mutated animals and maybe some small dinosaur-like creatures to keep the dinosaur faction happy. For major boss animals, there could be groups of AI and maybe reasonably large mutated animals - not dinosaurs, though - too Jurassic. Also, some nocturnal predators would spice things up a bit.

    Beyond this, this is probably gunna be the biggest tl;dr in the thread. but meh

    This decision is a large part of rust, but I feel that some people are too into the lore of the game. Currently, we have no idea what that is - does it really matter, after all? Part of the fun is the mystery of what happened.

    What we do have is the situation. Almost every rust player would agree the setting is good. Rust is a post-apocalyptic world, with some AI life forms. What completes the picture are the many rad zones and towns on the map, pointing the cause of the apocalypse to a nuclear spill or war. Rust is a reasonably realistic game, seemingly set in the real world after a disaster. It has become even more realistic after the turn away from a Dayz game style.

    So let's look at the AI that do seem to fit this image

    -Nothing: Nothing does fit, but would be very dull
    -Mutant Animals: These are a very good fit - animals that have mutated or could simply survive the apocalypse. However, why or how they could end up carrying bullets and blueprints I have no idea.
    -Mutant Humans: Similar to mutant animals. However, they are slightly too much like zombies, and how humans mutated so quickly is a mystery.
    -Other players: goes without saying, but we have these already.
    -Military: This is the most realistic fit for this - However, about 1000 other games have seen this also. And it sort of ruins the atmosphere. I mean, can you imagine spawning with nothing, running up to a tree or rock and hitting it with your rock to get some measly resources, when suddenly a group of men fully clad in the best armor and most advanced weapons roll down the hillside in their armor plated vehicles and battle tanks and then begin to shoot at you? Neither can I.
    I would suggest some kind of tribes people and bandits. Tribal people seem great and bandits realistic.

    Things that don't seem to fit:

    -Aliens: Well, if you want the game to be like that - fine. But not very realistic and would mess stuff up.
    -Zombies: zombies are too much like every other zombie game in the market, and make it sort of less realistic
    -Robots: These kind of add a terminator theme to it, which is cool, but seeing as there is hardly any electricity in rust, and no computing power, I cannot see how these fit into the genre.
    -Dinosaurs. Time for the butthurt to begin. Everyone is like "dinosaurs lol" and "wouldn't it be great if a dinosaur the size of a mountain came along a bit your house in half!" I mean, really? You cannot be serious. Some small dinosaur like creatures, fine, but rust is about building, and i'm afraid with that sort of thing around, the incentives would not match the risks. How old are you guys? Dinosaurs just don't quite fit in - and for those that say "lets go back to the stone age!!!!", read a history book. Dinasaurs never coexisted with humans. Seeing this is a Post-apocalyptic game, I can't see how dinosaurs would fit in. And those dinosaur fanatics, who say "this could be the Jurassic park game that never was!", don't ruin this game just because you like dinosaurs.
    -Giants/Mythical creatures: Seriously? What is this a game about ancient mythology now? How does that fit in?
    yeah i´m at the same opinion like 44magnum. Dinosaurs???? it is not jurassic park!!!!! Mutant animals and humans are the best solutions for the game
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  38. Post #598
    Zoliru's Avatar
    February 2014
    121 Posts
    Why not bandits? Roaming NPC's just trying to survive. They could have guns and drop ammo like the strange bear dropping .556.
    we Allready have too many of them they are called Players

  39. Post #599

    February 2014
    316 Posts
    The best solution would be radiated/aggressive nature.
    There's nothing more terrifying than angry trees walking around at night, banging on shelters or razorsharp viles that trap you and pull you into their flesh eating bushes.

    People are afraid of things they can't see. You are in nature all the time. You'd actually have to keep your eyes open for crawling viles. Not just "Oh joy, what's this on the horizon? A humanoid shape! And it doesn't behave/look like a player! Must be nice loot then!"

    You'll just be looking for humanoid shapes because that's everything on the map which is a threat.
    You will feel like the hunter. I think you should feel like the hunted.
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  40. Post #600

    February 2014
    47 Posts
    The best solution would be radiated/aggressive nature.
    There's nothing more terrifying than angry trees walking around at night, banging on shelters or razorsharp viles that trap you and pull you into their flesh eating bushes.

    People are afraid of things they can't see. You are in nature all the time. You'd actually have to keep your eyes open for crawling viles. Not just "Oh joy, what's this on the horizon? A humanoid shape! And it doesn't behave/look like a player! Must be nice loot then!"

    You'll just be looking for humanoid shapes because that's everything on the map which is a threat.
    You will feel like the hunter. I think you should feel like the hunted.
    I like that you said that part about trees, please see my paragraph about Nymphs.





    TL;DR LOTS OF MYTHICAL CREATURES AND LOTS OF ROOM TO OPEN THE GAME TO AMAZING MAP AND RESOURCE POSSIBILITIES



    I really think Giants and Mythical Creatures would be the best fit, for these reasons.

    Military, fuck no. That is stupid as fuck. This is not Day Z, this is not Cowa Dooty, there should not be military running around with fucking guns and armor, when there are players that do that already.

    Dinosaurs, no. The little Dinosaurs are too fast, and they would out run you big time. Every game with Dinosaurs has little asshole Raptors that are really fast, and why would you want those in the game? They travel in packs, and If you're trying to get one way or the other on the map and then you're being chased by a Raptor or Raptor(s), that would fuck you over in lots of ways, ESPECIALLY new players with nothing. Then what is left? A T-Rex just roaming the map, waiting to get shot? Then fall down and die in some shitty looking alpha way? I mean Im sure it wouldn't always look bad dont get me wrong, but huge dinosaurs would not go well. Then what are you left with? Nothing. Either Dinosaurs are small and fast, or they are big and slow, excluding the T-Rex, and no one wants a fucking T-Rex coming to "XD BITE YOUR HOUSE IN HALF XD XD XD" Other than that, herbivoric dino's would be boring as shit but cool, I guess.

    Zombies, no.

    Mutated animals, I can totally see this being plausible and the most fit honestly. Although, the most dull, unless you guys get really creative.

    Aliens, eh, maybe. But Idk. Depends on where they go with them.

    Robots, nope. No electricity, like the above comment, and just no.


    Here is why I think Mythical Creatures would suit best. No, this game isn't mythilogical in any way shape or form, but why the fuck would robots or aliens suit the game either? Anyway, here are some Mythical Creatures I think would suit the game fabulously.

    Centaurs: Another Lapith hero, Caeneus, who was invulnerable to weapons, was beaten into the earth by Centaurs wielding rocks and the branches of trees. Centaurs are thought of in many Greek myths as wild as untamed horses. Now, that seems PERFECT for Rust. Centaurs beating the SHIT out of naked cavemen with rocks or tree branches. Why does that seem like it would not fit nor be awesome?

    Chimeras: "a thing of immortal make, not human, lion-fronted and snake behind, a goat in the middle, and snorting out the breath of the terrible flame of bright fire" Now this may or may not be a good idea for these reasons. Bad idea, it could be way too strong or too big. Good idea, it can introduce spreading fires, or making metal shields of a sort to block the fire breath. It doesn't have to be big, but it may be fast which would be unfortunate.

    Minotaurs: Was a creature with the head of a bull on the body of a man or, as described by Roman poet Ovid, "part man and part bull" He dwelt at the center of the Cretan Labyrinth, which was an elaborate maze-like construction. This can open a possibility for map regions to open such as a mythical forest or something that isn't necessarily a literal MAZE, but feels like it due to you being lost over and over, and have Minotaurs roaming that area. They can be fast, but travel in a straight line because they're half bull, or almost a straight line, at least making it so you can dodge their attacks. You can make weapons from their horns, or hides/armors from their skin and hooves.

    Panes: is the god of the wild, shepherds and flocks, nature of mountain wilds, hunting and rustic music, and companion of the nymphs. Now, this would also suit the game for multiple reasons. There are lots of rocks and mountains in Rust, allowing this goat God to climb the sides of them with ease and roam around as if it owned the mountains. It would make basing in the mountains more dangerous, yet these creatures are not hostile unless bothered, being bothered could be trespassing or scaring them.

    Nymphs: Minor female nature deity typically associated with a particular location or landform. There are five different types of nymphs, Celestial Nymphs, Water Nymphs, Land Nymphs, Plant Nymphs and Underworld Nymphs. Different from goddesses, nymphs are generally regarded as divine spirits who animate nature, and are usually depicted as beautiful, young nubile maidens who love to dance and sing. They are believed to dwell in mountains and groves, by springs and rivers, and also in trees and in valleys and cool grottoes. Nymphs would be AMAZING in this game for these reasons. You can make them pretend to be trees, or water, or plants. They can blend in with Rust's environment very easily. It will allow many possibilites of map changes including adding rivers and grottoes, and also springs. They can sit around in an area and dance or sing or whatever and will always be peaceful creatures. They can drop whatever you feel like making them drop, and if you attack them, they will not attack back but simply run away, and eventually turn into a plant or tree or the like and you won't be able to kill it, maybe after a certain amount of distance it ran?

    Giants and Cyclops': They are slow but powerful. Don't make them too big, but make them big enough to be scary and need a few people to take them down.

    There are also Unicorns, Griffins, Karkinos which is a giant crab, allowing more room for map improvements. The list goes on with the amount of things they could do with these creatures.


    Sorry I got kind of sloppy there at the end but you get my point. The only difficult thing would be putting these things in and keeping Rust radiated and such. Although to replace towns and radiation, you could replace them with idk forest 'mazes' or have a town be a Nymph 'Get together area' and if you get too close you start to come under their spell of singing or something and if you hear it too much you start to die or lose health or something along those lines.

    Mythical Creatures by FAR opens up the most possibilties, and I am really hoping that someone actually takes the time to read all this.
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