View Poll Results: What should replace zombies?

Voters
3918. You may not vote on this poll
  • Nothing

    83 2.12%
  • Add Zombies Back

    317 8.09%
  • Mutant Animals

    276 7.04%
  • Mutant Humans

    366 9.34%
  • Dinosaurs

    1,101 28.10%
  • Robots

    131 3.34%
  • Other Players

    85 2.17%
  • Military

    867 22.13%
  • Giants/Mythical Creatures

    512 13.07%
  • Aliens

    180 4.59%
  1. Post #441
    Ghost Division

    January 2014
    44 Posts
    Garry, not sure if you're joking about the dinosaurs or you're simply retarded.

    Also, why would you ask people if they want zombies in the game if you clearly said that you don't want this game to be a zombie survival game?

    This whole thread is a joke.
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  2. Post #442

    September 2011
    3 Posts
    Well if you want to head more in the direction of survival, and more player driven survival at that, I think that for example, say there is an earthquake, or a tornado, people will be driven not to live in those areas, making other areas populated, forming groups to survive, and ultimately leading to a community. Without a reason NOT to be somewhere, where is the question of why not be there? Personally I just don't think monsters per say are always the best enemy, natural disasters would force the hand of the player, rather than become an option for them, making it much more interactive.
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  3. Post #443

    February 2014
    12 Posts
    Garry NO DINOSAURS! Mutated Humans/ Animals! Like these someone posted these awhile ago for Rust:






    The rest are here if anyone wants to check them out and I highly advice Rust Devs to look at these some of these would make the game much more scary at night and add on to that radiated, abandon, island that Rust is

    http://facepunch.com/showthread.php?t=1291336
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  4. Post #444
    alex586's Avatar
    February 2014
    107 Posts
    Lol wut dinosaurs ? O_o
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  5. Post #445
    LO

    February 2014
    101 Posts
    Completely agree with sketches Dahluc posted.

  6. Post #446
    HellSpawn604's Avatar
    November 2013
    6 Posts
    Garry NO DINOSAURS! Mutated Humans! Like these someone posted these awhile ago for Rust:

    The rest are here if anyone wants to check them out and I highly advice Rust Devs to look at these some of these would make the game much more scary at night and add on to that radiated, abandon, island that Rust is

    http://facepunch.com/showthread.php?t=1291336

    This times a million. Lets keep the hostile mobs melee. AI shooting at you will not be a good thing for this game.
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  7. Post #447

    February 2014
    1 Posts
    This is an easy question. Replace them with Tremors. Imagine being on the land and seeing a mound coming your way to get you. Its a perfect idea because you can build bases in the mountains and when you hit land the more vibration and running you make you will attract them. And lets not forget to make them big and nasty looking. To me that is scary knowing something can come and take you under ground.
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  8. Post #448
    boofaroo's Avatar
    February 2014
    92 Posts
    Holy shit Tremors! I haven't even thought of that movie in years. That would be awesome as some like a world boss type area. Awesome idea but I would hope they wouldn't be all over the map. (other than a tremor invasion)

    *Leave the dinosaurs in Jurassic Park and Dino Crisis*

    This is an easy question. Replace them with Tremors. Imagine being on the land and seeing a mound coming your way to get you. Its a perfect idea because you can build bases in the mountains and when you hit land the more vibration and running you make you will attract them. And lets not forget to make them big and nasty looking. To me that is scary knowing something can come and take you under ground.
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  9. Post #449

    December 2013
    26 Posts
    Please don't let military beat anything, I don't want to see yet another game with military people in it.
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  10. Post #450
    Dennab
    January 2014
    38 Posts
    I cant be bothered with this poll, its like wtf? get rid of the cheaters, we dont really give a fuck as long as we can play the game, anything is good, anything man just put anything in we dont care just get rid of cheaters. Do you understand? get rid of cheaters. Now im gone good luck with your game/mod
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  11. Post #451

    July 2013
    9 Posts
    I think Aliens will set the mood of this game, imagine getting some sort of alien carbine, and they add in new resources to make high grade metal, and higher grade stuff. Dinosaurs makes everything seem primative, it also doesnt make any sense to get leather boots and blueprints from a prehistoric animal. It would make more sense getting it from an alien.
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  12. Post #452

    February 2014
    4 Posts
    I wonder what happened to the "Fluffy Chicken" idea? ._.

  13. Post #453
    Dennab
    January 2014
    38 Posts
    I know its alpha, but can I get my £15 back please, I think I should be getting paid for testing out your failled anticheat system. I dont think I signed a contract and if i did i would like to see it so i can let my brief examine it..
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  14. Post #454
    RockyTiziano's Avatar
    February 2014
    77 Posts
    This is all I want.. and from blog posts 4-5 months old I'm not sure why they're not already stalking us through the forests and fields of Rust :(



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  15. Post #455
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I know its alpha, but can I get my £15 back please, I think I should be getting paid for testing out your failled anticheat system. I dont think I signed a contract and if i did i would like to see it so i can let my brief examine it..
    Oliver, I honestly hope that facepunch could charge you another £15 for being so obnoxious about all this.

  16. Post #456
    GrimDinosaur's Avatar
    July 2013
    13 Posts
    Both Dinosaurs and aliens.
    Alien Dinosaurs.
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  17. Post #457

    February 2014
    3 Posts
    So seeing this thread and loving game design concepts i thought i would do a little write up on my thoughts for the various options presented and what could be done with them. All notions are conceived with no consideration of difficulty in application or feasibility.Enjoy your tldr post.

    Nothing :
    Well boring to say the least but not entirely without the possibility in order to make it work it would require enhancements to the bears and wolves that currently do not exist (and could just as easilly be applied on top of other concepts) Namely elements to give wolves a pack mentality ocasionally spawning roaming AI wolves that call other nearby wolves from the area to dispatch a player. Improvements to ai overall, generic bears breaking wooden doors if you let them chase you home. Mutated bears and wolves getting some sort of unique mechanic to them (preferably varried) one of which would need to be a ranged attack that leaves it otherwise vulnerable to melee (probably for the wolf) where the bear gets a goreing charge attack that can be dodged (linear path until it hits a wall/object or after x distance past target) Secondary enhancements would be needed to put more emphasis on the world environment with a higher priority on weather, seasons and craftable traps. Nothing all to special about this though as it can and should really be applied to the overall game anyway.

    Add Zombies Back:
    Again could work so long as enhancements to the zombies are made to be more like L4d style zombies and less like TheWarZ. Larger quanties of zombies with some roaming packs with much rarer semi unique zombies that possess unique attributes (Leaping, Hoard calls, Splodie, Heavy irradiated, poison spitting etc). All in all while the Zed's shouldnt be the biggest bad around, you should have some fear of them. In addition players that die from non headshots in an irradiated zone should spawn a zombie from the body (or if a player has sufficient rads on death) [Hidden limits may need to be placed on this depending on zombie density and the players possesions IE if you are a fresh spawn spamming little rad to fill it with the undead it shouldnt overfill it]. This could be combined with the killed player carrying a few of his lost items as a zombie (with standard zombie bag limits).

    Mutant Animals :
    I am ok with this concept fits to an extent with the environment, along the same vein as my previous 2 sections i feel that this can work so long as each mutant has unique mechanics. Pirrana chickens, Razorboars, Plague stags and so on. Particular to this is that ALL wildlife wanders more especially at night (with certain hostile animals becoming more mobile and aggressive at night) and animals that become too irradiated begin to mutate (preferably with multistage mutation that makes the longer a mutant stays around radiation the more dangerously mutated it becomes <related to radiation levels as well>.

    Mutant Humans:
    I can view this as something viable. Similar to the mutant animals there should be Levels of mutants that range from deformed crazed tribal human to fallout supermutants. Allows for roving bands. possibly seeded mutant settlements or inhabitation of lootpoints (and the longer they are settled there the more entrenched they become ) With possibly mutant camps sending out mutants to gather and hunt (in a very simple sense) and carry materials to an area giving players both some ai resource competition as well as something to hunt for wood and metals besides players. Again there should be units that have mechanics and if they can me made smart enough when established they can begin to rove around thier entrenched area and hunt players nearby with thier killed foes bolstering thier supplies and equipment slowly making the area more threatening while at the same time making it more lucrative to attack and for loot.

    Dinosaurs:
    No just no. I had to ruminate on this one for a day before posting on this one. It has the possibility for large and scary as hell creatures, but at the end of the day its something that can be done in other concepts that are far more interesting. I would take nothing over dinos... Limited options for ranged units let alone mechanics. Most recognizable ones that could be implemented would be too fast, too dangerous or too tanky to make any sense. Aside from some mechanical additions to this class we would largely be dealing with bigger, noiser reskinned bears and wolves that wouldnt add all that much new to the game other than something Huge to eat you... if i wanted big bitey stuff i would go for giants. because you know... attack on titan. That said i could see doing it in apocolapse mode :explained at the end.

    Robots:
    Viable though difficult to make it so that someone with a rock can reasonably beat a robot that clearly brought about the end of humanity. Would essentially just be variant reskins of a combined concept of more animals, mutants and military. Since its robots we can assume that they would need to be VERY decayed as though ww3 that sent us back to the stone age was 50 years ago (which considering the decay state of most of the area i could see this working since the world could reasonably be designed around the concept of a Chernobyl level of decay. Gives us options for both ranged and melee units of any size/capability the devs want. That said I am not a huge fan of running around robot hunting and have a hard time seeing it fit in as a play choice. That said i could see doing it in apocolapse mode :explained at the end.

    Other Players:
    Unless this is talking about AI controlled players I dont have much to say on this. I view it as a given that there will be enhancements and augmentations to what the player can build and do and MORE players isnt really what this needs unless there is a magical way to make 1000 player superservers with ridable warbears and tamed wolfpacks to lay seige to a 200 man city.... that could be cool too i suppose but otherwise total nonsense. unless of course we can arm our animals like http://24.media.tumblr.com/tumblr_l8...v0obo1_500.jpg then i suppose i can let that slide. I am a big fan of massive player scale (something i like Planetside for) but this really isnt that type of game.

    Military:
    Garry hates it, and i dont blame him. there are other unique concepts that can be taken that fill the same niche while being less difficult to balance and make fun than military encampments of guys with guns that are more KoS than the playerbase already is. Another candidate for apocolapse mode though in the Dead rising kind of way.

    Giants/Mythical Creatures:
    I have a hard time fitting this into the current shape of the game but the game is malleable at this time so I am ok with this concept so long as there is ample mechanics to add to the game that plays off this. This path of the game could lead to some interesting play possibilities with deep levels of possible directions it can go since the list of creatures in mythology is a long one. It would cause more comparisons to be drawn to minecraft but only so much to be done there with a sandbox game. Mythical creatures allow for an array of unique mob mechanics and the fantasy style allows for more melee/supernatural applications to the players way of playing that could make for an interesting game in its own right. Giants could be fun or a nightmarish thing to not want to deal with depending on the implementation. Personally i would rather if there are giants there are only a few at a time and they Rove the map slowly hunting players/ attacking structures, settlements and areas and so long as you give me an implausible grapelling hook aparatus and swords that are like segmented razorblades so i can spin around in the air like a moron attacking the nape of some 50 foot tall behemoth i can have alot of fun believing i am Eren Jaeger.

    Aliens:
    There are two kinds of ways I saw this going. One really really bad and one I liked. The really bad one was the notion of super aliens that had high tech and thus were stupid in normal play apocalypse only.
    Other concept I liked was the notion of a Zerg like xenomorphic race that wiped out most of mankind and threw them back to the stone age. A morphic alien race has infested the planet in random areas of the map (constantly changing based on player interaction and a randomized infestation seed +infested towns) essentially corrupting the plant and wildlife in that area with a nightmarish fungal overgrowth (creep) that infects the wildlife mutating them into advanced lifeforms and augmenting the wildlife to be more hostile. Players that die in these areas (or die sufficiently infected [rads]) become a mutated humanoid creature, multiple mechanics paths for all the xeno species with the possibility to become deeply infested in an area making it extremely inhospitable. Growing over structures, Nodes (sometimes nodes being monsters in cocoons instead of nodes) and altering the environment. Players can burn/spray and cut away the corruption to the area with varying degrees of effort though somewhere on the map there will always be an infestation pushing back. Corruption greatly enhanced at night with many creatures becoming more hostile and mobile at night. Possibly some hiding underground during the day and vice versa. Would play well combined with rare military incursions to try (and fail) to fight off the alien threat. A tricky thing to add but has a lot of versatility to it. And im confident their artists can sculpt something superbly interesting in zbrush that would still bake down to something lowpoly and visually interesting.

    APOCALYPSE MODE:
    I mentioned it in a few of my other segments. The idea being that since the world very often gets cluttered to all hell build a reset timer into the game and I dont mean like the zelda moon kinda thing. The end of the world should come slowly (defined by the server owner) to introduce a deadly deadly danger to the world. Be it invading aliens hostile military forest fires or whatever. But the players can fight it off if they are proactive. But the longer it goes the harder it is to fight off until the whole map is not habitable and you can no longer fight off the inevitable which would result in a new world wipe. Keeping the world fresh while giving the players something to band together against so they can keep killing each other another day. Conditions for fending it off or loosing would need some time to develop but its a concept I feel they could make work.

    Well thats all folks, if you read this little essay have a cookie.... or chicken whatever.
    ... really surprised it let me post this much kinda glad it was 3 pages long in writer.
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  18. Post #458

    February 2014
    4 Posts
    Mutated Alien Dinosaurs-Military hybrids with gatling gunz and nades.

    Yep.. we're fucked.

  19. Post #459
    LO

    February 2014
    101 Posts
    Gamegeared, u got some interesting ideas, but what's ur vision of the game?
    I just didnt see a clear picture, u seem to like different scenarios or have one preferable?
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  20. Post #460

    February 2014
    4 Posts
    You guys forget about the concept of Rust.

    It should be more like a NOT ADVANCED survival game. A good friend, my Rust clan and me was talking like about 8 hours about it. It would be the best if you don't have a M4 or other advanced tech on Rust Island. No civilization = no advanced technology. The radiation is a thing.... well we don't even have a story that tells us what happened there and why the radiation is there. Maybe it was a island with atomic powerplants and something happened like Chernobyl. But I can't get it why we (the naked humans) got a Geiger Counter but no clothing. It makes no sense. Dinosaurs... well.. maybe the island was long enough not taken over by human beings. Like the nature took back this island.

    It would be fine if some backstory would exist to make the decision easier..

    PS: I'm sorry for my bad english. It's late in germany and got a few beer ^^

  21. Post #461

    February 2014
    1 Posts
    I know its been said before but a Tremors like monster/enemy would be pretty neat. Or the sand worms from Beetlejuice. Be creative and make the monsters/mutants unique. Also, I voted for Dinosaurs. I like Turok but I'm not sure it would fit here. I will just be happy with what is chosen in the end.
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  22. Post #462

    February 2014
    3 Posts
    Gamegeared, u got some interesting ideas, but what's ur vision of the game?
    I just didnt see a clear picture, u seem to like different scenarios or have one preferable?
    This was mostly pursuing different directions the game can go. Overall I am a huge fan of dynamic changing worlds, its why some of my suggestions have ai inhabiting lootzones and building up. Not only does it give the players something to go against besides each other it makes the world feel more alive all on its own. I kept it fairly open though because they don't yet have a 100% clear vision of the direction they want to go, and in the games foundational state even unmodded there are countless directions they can go.

  23. Post #463
    dvc
    Gold Member
    dvc's Avatar
    July 2009
    2,765 Posts
    ughhh stop comparing it to stomping lands

    stomping lands is a PREHISTORIC GAME ABOUT HUNTING DINOSAURS

    rust can be A POST APOCALYPTIC GAME WITH MUTATED DINOSAURS IN IT BLENDING MODERN AND OLD TECHNOLOGY WITH STRUCTURE BUILDING

    they are going to be NOTHING ALIKE EXCEPT FOR THE FACT DINOSAURS ARE IN IT

    stop trying to turn this into generic modern military survival game #678, please, consider adding in unique additions instead of being like OOOOO MILITARY PEPL THAT R BAD

    the most unique options are mythical creatures, dinosaurs, and possibly robots and aliens, the others would just make it blend in with the like of DayZ and 7 days to die
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  24. Post #464

    February 2014
    12 Posts
    ughhh stop comparing it to stomping lands

    stomping lands is a PREHISTORIC GAME ABOUT HUNTING DINOSAURS

    rust can be A POST APOCALYPTIC GAME WITH MUTATED DINOSAURS IN IT BLENDING MODERN AND OLD TECHNOLOGY WITH STRUCTURE BUILDING

    they are going to be NOTHING ALIKE EXCEPT FOR THE FACT DINOSAURS ARE IN IT

    stop trying to turn this into generic modern military survival game #678, please, consider adding in unique additions instead of being like OOOOO MILITARY PEPL THAT R BAD

    the most unique options are mythical creatures, dinosaurs, and possibly robots and aliens, the others would just make it blend in with the like of DayZ and 7 days to die
    Oh yes because Dinosaurs would blend in with a post-apocalyptic island remember that Dinosaurs were extinct a loooooong time ago! Rust would not make a good dinosaur game and also why would dinosaurs where backpacks with loot in them? Ever thought about that? I think mutant humans and animals like the ones I posted earlier with pictures and a link to the persons concept art for mutants in Rust ya might want to look at them and hopefully they'll change your mind
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  25. Post #465
    LO

    February 2014
    101 Posts
    Probably modded fan servers will handle with this stream of dreaming.
    Military servers already exist just need additional content.
    As well it is possible to create alien, dino, mythical, any other theme world.
    So?

  26. Post #466
    Dennab
    February 2014
    264 Posts
    I love how people keep saying "let's be realistic". It's a video game FFS. If you want survival realism, go to Ukraine right now and put on some riot gear...
    This post...wins

    hands down.
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  27. Post #467
    GrimDinosaur's Avatar
    July 2013
    13 Posts
    Oh yes because Dinosaurs would blend in with a post-apocalyptic island remember that Dinosaurs were extinct a loooooong time ago! Rust would not make a good dinosaur game and also why would dinosaurs where backpacks with loot in them? Ever thought about that? I think mutant humans and animals like the ones I posted earlier with pictures and a link to the persons concept art for mutants in Rust ya might want to look at them and hopefully they'll change your mind
    Well obviously if dinosaurs were implemented they wouldn't have backpacks.. lol.
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  28. Post #468
    dvc
    Gold Member
    dvc's Avatar
    July 2009
    2,765 Posts
    Oh yes because Dinosaurs would blend in with a post-apocalyptic island remember that Dinosaurs were extinct a loooooong time ago! Rust would not make a good dinosaur game and also why would dinosaurs where backpacks with loot in them? Ever thought about that? I think mutant humans and animals like the ones I posted earlier with pictures and a link to the persons concept art for mutants in Rust ya might want to look at them and hopefully they'll change your mind
    GOVERNMENT EXPERIMENT REVIVES DINOSAURS

    DINOSAURS CAUSE NEAR EXTINCTION OF HUMANITY AND HUMANITY RESORTS TO NUKES

    DINOSAURS ARE STILL SURVIVING AND HIGHLY MUTATED DUE TO RADIATION AS THE REMNANTS OF HUMANITY ATTEMPT TO SURIVIVE
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  29. Post #469
    zrtec1's Avatar
    January 2014
    119 Posts
    Just because a game idea is unique from other games doesn't mean that it would be a good game. Having dinosaurs is unique but I feel like it doesn't fit rust. Adding dino's would change all gameplay mechanics and the purpose of this game would change as well. If the game started with dino's, I would have maybe rooted for it but right now the devs have slightly leaned towards mutant animals with all the concept art they made.
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  30. Post #470
    dvc
    Gold Member
    dvc's Avatar
    July 2009
    2,765 Posts
    Just because a game idea is unique from other games doesn't mean that it would be a good game. Having dinosaurs is unique but I feel like it doesn't fit rust. Adding dino's would change all gameplay mechanics and the purpose of this game would change as well. If the game started with dino's, I would have maybe rooted for it but right now the devs have slightly leaned towards mutant animals with all the concept art they made.
    mutant animals are fine but i still think mutated dinosaurs as endgame enemies fit
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  31. Post #471
    aaagamer's Avatar
    May 2009
    141 Posts
    Here's an idea I think would be fascinating: The world of rust is set in the aftermath of an apocalyptic global disaster. Said disaster played out like so: Some (flexible) amount of time in the past, one or more meteors containing radioactive elements broke into fragments and collided with the earth. The ensuing collisions sent the world into chaos, causing immediate destruction as well as spreading ash and radioactive material across the earth. Years after this event, humanity survives, disjointed and set back to a more primitive state.

    The environmental implications of the meteor strike leave room for pretty much anything one could think of. Using this model, one could get away with wild weather patterns, seasons, terrain, and even some mutants. (this could at least explain the current mutants)

    An example of something neat that could be added using the meteor framework: Earth's moon suffers a major blow, leaving it visibly scarred while spreading debris into earth's orbit. So, now earth has rings, which would be visible in the sky, (because it would be both realistic, unique, and awesome.) Every now and then, debris from the moon would enter the atmosphere and crash down upon the unsuspecting denizens of rust. Leaving both destruction, and perhaps some unique resources behind.

    To suggest an enemy that would fit with this theme, why not tribal human NPCs? hostile natives with primitive weaponry (spears, bows, hatchets) who set up small encampments across the map. More animals could also be added to increase the danger of the wilderness, venomous snakes for example, would make any player wary of traveling without anti venom, and why not keep some mutant animals in there too, just for fun? Everybody likes the Chernobyl feel every now and then.

    I think this approach would be unique, and not stray too far from the feel of the game so many people have grown comfortable with. Dinosaurs and grotesque mutants are fun in small doses, but I think that "great outdoors" wilderness Bear Grylls with a twist feel is a lot more interesting and a lot less tiring.


    I think we can all agree that the earth with rings would be cool in any context.

  32. Post #472

    February 2014
    12 Posts
    GOVERNMENT EXPERIMENT REVIVES DINOSAURS

    DINOSAURS CAUSE NEAR EXTINCTION OF HUMANITY AND HUMANITY RESORTS TO NUKES

    DINOSAURS ARE STILL SURVIVING AND HIGHLY MUTATED DUE TO RADIATION AS THE REMNANTS OF HUMANITY ATTEMPT TO SURIVIVE
    No need for caps I'm just pointing out that the Rust island isn't Jurassic Park and the dinos wouldn't fit very well into the game as enemies that drop loot
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  33. Post #473

    February 2014
    11 Posts
    Definitely aliens or robots, and they should be coordinated enough to actually pose a threat to the players. I think that rust really needs a common enemy for everyone, so that people will have at least some reason to work together. Big bases should become targets of alien or robot attacks. Make a terminator-style back story or maybe a "post-alien invasion" story. Could be neat. Maybe have it so the aliens/robots go around collecting corpses that were PK'd and have them reprogrammed to hunt the person that killed them. Would also be neat.


    Also, one last thing... there are currently too many enemies in the game. Not variety but actual numbers. The persistence of the enemies is also pretty annoying, and I'm not talking about those annoying wolves will chase you across the entire map. I'm referring that they are ALWAYS there, roaming around aimlessly until someone comes along and kills them. I wish they would just go the fuck to sleep or something. Wolves should be traveling in packs and competing for resources. I never understood why they wanted to mess with me all the time when there was a pig directly next to them. Herds of animals would be a big improvement, so would "herds" of enemies. I've been playing the shit out of XCOM lately, and one concept that is introduced in that game is that the weapons/equipment of the aliens will self-destruct upon the death of the alien. I think it would be cool if the players were vastly outgunned by the aliens, so that they were forced to work together to survive. Being able to reverse-engineer their technology into stupidly primitive weapons would be interesting as well. I can't think of any game that pits prehistoric humans (or in this case posthistoric humans) against a much better equipped enemy... that's about it for this topic.
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  34. Post #474

    February 2014
    1 Posts
    Considering gameplay and its loot mechanics, the only reasonable choice would be mutant humans/ animals.
    But i would love to see military troops riding on dinosaurs
    I mean all the zombie replacements listed here cant be authentic, so why not choose the one thats most fun and challenging (a soldier on a trex )

  35. Post #475

    February 2014
    5 Posts
    I guess you can pretty much figure out the age range you're looking at with the amount of people who want fucking dinosaurs. Post apocalyptic survival needs a military/government structure still trying to hold on to some sort of power. An AI military base that does missions and raids on a schedule.
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  36. Post #476

    February 2014
    1 Posts
    I guess you can pretty much figure out the age range you're looking at with the amount of people who want fucking dinosaurs. Post apocalyptic survival needs a military/government structure still trying to hold on to some sort of power. An AI military base that does missions and raids on a schedule.
    I really don't think this kind of depth is practical to aim for. The amount of programming work behind a functional military would just be detrimental to player focused features.

    Plus, I wouldn't even call this post apocalyptic. Where are the air drops coming from? Obviously some form of advanced civilization survived, and somehow prioritizes our small island for assistance. Feels more like a desolate island used for experiments that went bad. Or perhaps we're all part of an experiment that's still running which is why we spawn with minimal supplies and naked.

  37. Post #477
    Clerko's Avatar
    January 2014
    66 Posts
    fffffffffffffffff
    Anytpe of wildlife is bad imo to keep longterm for loot.. I personally can't see myself farming dinosaurs, seeing as I HATE the red bears/wolves idea...(But I understand they're a filler.) I mean, how can a dinosaur drop metal walls/c4/blueprints? Why would it be carrying these items...??
    Military, aliens, or robots would make more sense. Especially considering Rust's 'Post Apocalyptic' setting. Dinosaurs have been extinct FAR longer than thermonuclear weapons have been around.

    That being said, I personally favor Aliens. I think it would be really cool, it would open up ALOT of possibilites to the game.

    For example ; there could be added alien tech you can craft after getting blueprints. (Futuristic weapons, equipment, etc. is stuff you don't see in most open world fps's. Plus it would add some things extremely hard to craft to the late-game.)

    Also, It could allow airdrops to be dropped by UFO's. Eventually, It would be cool to be able to make make-shift helicopters, and be able to combat NPC UFO patrols for cargo. Or intercept alien convoys.

    I think these things would be a refreshing change of pace for games in general.

    EDIT ; ALSO, you can google "The Stomping Land" It's a "Multiplayer Survival Game About Dinosaurs"
    I think it would be a bad move on garry's part to implement Dinosaurs after seeing this.
    It would just be making the game into another clone ; considering the idea has already been hatched.

  38. Post #478
    BANJO KAZOOIE
    JiggyJinjo's Avatar
    January 2014
    128 Posts
    mutants humans or giants/mythical creatures would be better because there is stomping island for dinosaurs, dayz for military. giants and mythical creatures would probbaly add some new traps and stuff :D

  39. Post #479

    February 2014
    316 Posts
    I stick with radiated/grotesque nature like trees reaching out to crush you and viles forming traps to get some juicy meat into their meat grinding bushes.

  40. Post #480
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,585 Posts
    I'm still going to stick with mutant animals + mythic creatures, maybe even mutated ones of those too.

    Who doesn't want to see a massive radioactive mountain giant stomp around the lands of rust?