View Poll Results: What should replace zombies?

Voters
3918. You may not vote on this poll
  • Nothing

    83 2.12%
  • Add Zombies Back

    317 8.09%
  • Mutant Animals

    276 7.04%
  • Mutant Humans

    366 9.34%
  • Dinosaurs

    1,101 28.10%
  • Robots

    131 3.34%
  • Other Players

    85 2.17%
  • Military

    867 22.13%
  • Giants/Mythical Creatures

    512 13.07%
  • Aliens

    180 4.59%
  1. Post #401

    February 2014
    1 Posts
    I like the idea of dinosaurs because you can have such a huge variety of them. Some small, some big, some freaking huge, some passive, some aggressive, etc, etc. However the idea of ONLY having dinosaurs, not so much. I think there should be mutants, dinosaurs, military, AND aliens, as well as NPC civilians. I think the key to making this even more fun is to not take it so seriously. This doesn't have to be a serious military shooter. There can be fun shit that doesn't make any sense (like red animals that drop research kits). This is a game, it's supposed to be fun. It doesn't make any sense as it is, yet it's awesome already, so why does it suddenly have to be "believable?"

    Dinosaurs could be found all over, but different types in different environments. Mutants would be found only in highly radiated areas. Military only in and around military camps and civilians. Some civilians would be protected, others would be fending for themselves, and sometimes hostile sometimes extremely shy. Aliens would be a more rare encounter, almost like airdrops. A random saucer crash or a small group exploring and probing animals or civilians.

    I don't know why but I find it annoying that zombies (and now red animals, and potentially dinosaurs in the future) drop things like metal structures, blueprints, clothing, ammo, etc. I think with a huge variety of sources for loot, the loot could match its source much better. Dinosaurs could give unique and a (depending on size) large amount of crafting materials, military could give weapons, ammo, other kinds of supplies.

    The main idea is to break up the areas to give different loot to different people. This would force players to explore farther from their bases to find everything they want, and even get people to trade or go to war over resources. This idea would obviously apply to the kinds of areas you can find as well. Gasoline (when added) would spawn at gas stations more than other places, crude oil at oil wells that you can refine into gasoline, diesel, etc. Medical equipment more at pharmacies, weapons in police stations, higher tech stuff in factories and labs, etc. Every bit of land would have a unique combination of available loot.

    Other notable ideas I support: Cannibals, some sort of monsters (I guess it's "mythical," but some special monsters at night would be scary/awesome especially if they had unique loot), NPC bandits, mutant animals (and humans, maybe werewolf like creatures), tribes/groups of NPCs at varied tech levels, robots, more types of hostile animals (leopards to craft leopard print clothes?), flying animals and dinosaurs (eagles, crows, pterodactyls).

    Obviously making it so servers can turn off specific types of NPC would be a plus, as long as they can make their unique loot drop elsewhere.
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  2. Post #402
    AK42's Avatar
    February 2014
    57 Posts
    I would like to see some sort of military types characters. Something that could shoot back and you can loot them once killed just like another player.
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  3. Post #403
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I don't understand why anyone is voting dinosaurs.
    This is literally the description of The Stomping Land:
    "A multiplayer survival game about dinosaurs."
    It's got cavemen, and dinosaurs.
    Play that when it comes out instead of trying to turn this game into Jurassic Park.
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  4. Post #404
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    Would love to see dinosaurs, especially if there were military npc's who tamed a few.

    Or giants/mythical creatures.
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  5. Post #405

    February 2014
    127 Posts
    I don't understand why anyone is voting dinosaurs.
    This is literally the description of The Stomping Land:
    "A multiplayer survival game about dinosaurs."
    It's got cavemen, and dinosaurs.
    Play that when it comes out instead of trying to turn this game into Jurassic Park.
    .. And there's plenty of other games people should play instead of turning this into the walking dead or LOTR ..
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  6. Post #406

    December 2013
    45 Posts
    DINOS!!!!!
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  7. Post #407
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    .. And there's plenty of other games people should play instead of turning this into the walking dead or LOTR ..
    I don't think mythical beasts is trying to say things like dragons or unicorns and shit...
    More like giants, hydras....
    I thought the same thing at first. "Mythical" makes me think of hippogriffs but I don't think that's what they're going for.

  8. Post #408

    February 2014
    127 Posts
    I don't think mythical beasts is trying to say things like dragons or unicorns and shit...
    More like giants, hydras....
    I thought the same thing at first. "Mythical" makes me think of hippogriffs but I don't think that's what they're going for.
    The thing is though .. If you're going to start adding mythical beasts, then you might as well add things like magic and potions. I think if we cross the line into "things that aren't real" then it becomes a completely different game.
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  9. Post #409

    December 2013
    127 Posts
    Well, as long as they're not mobile containers like they have been up until now, and actually gang up, agressively chase and catch up to the player, and are an actual danger, meaning they require as much effort to manage as actual players, go ahead and make them what you will. Dinosaurs would be dope, though.

  10. Post #410
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    The thing is though .. If you're going to start adding mythical beasts, then you might as well add things like magic and potions. I think if we cross the line into "things that aren't real" then it becomes a completely different game.
    I disagree, I don't think that a cryptid has to be magical in nature. Just because something is mythical (meaning it came from a myth) doesn't mean it's magical.
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  11. Post #411

    February 2014
    127 Posts
    I disagree, I don't think that a cryptid has to be magical in nature. Just because something is mythical (meaning it came from a myth) doesn't mean it's magical.
    I'm not talking about magic in creatures .. I'm talking about magic as a weapon or defence. If you bring in creatures that don't exist, what's to stop bringing in magic as a skill? Once you've crossed the line, where do the draw the next one?
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  12. Post #412
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I'm not talking about magic in creatures .. I'm talking about magic as a weapon or defence. If you bring in creatures that don't exist, what's to stop bringing in magic as a skill? Once you've crossed the line, where do the draw the next one?
    How about NOT crossing the line... That would stop you. The devs draw their own lines... It's not like someone's pushing them.
    "oh well now you put in some beast that doesn't exist in real life. Now you MUST add a fireball spell."

    Because, you know... zombies are real and all.

  13. Post #413

    February 2014
    127 Posts
    How about NOT crossing the line... That would stop you. The devs draw their own lines... It's not like someone's pushing them.
    "oh well now you put in some beast that doesn't exist in real life. Now you MUST add a fireball spell."

    Because, you know... zombies are real and all.

    That's exactly my point!

    I'm incredibly against zombies and mutants too :)

  14. Post #414

    January 2014
    146 Posts
    I'm not talking about magic in creatures .. I'm talking about magic as a weapon or defence. If you bring in creatures that don't exist, what's to stop bringing in magic as a skill? Once you've crossed the line, where do the draw the next one?
    There's a big difference between animals that don't exist, but theorthetically could have had events unfolded in such a way that said animals evolved instead of / in addition to real life animals, and abilities that can't exist in our world due to the structure of the universe and the creatures within it which attempt to manipulate it.

    i.e. a monopod could exist in real life if it had an evolutionary advantage over bipeds or due to genetic mutation, but no evolutionary branch or mutation of any sort could allow you to go "alakazam" and throw a fireball.
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  15. Post #415

    February 2014
    127 Posts
    Ok I think I see your point now ..

    In that sense then I wouldn't totally disagree with mythical creatures as long as they're thought through and creative. I don't wanna see any dragons or griffons etc.

  16. Post #416

    February 2014
    5 Posts
    I come back on my decision : NOTHING of pve game exept new animals (because they are ressources...)
    -First we need a realistic game, we want to survive in world that could be our.
    -Remove zombie was logical, but you have removed the thing who permited us to loot object.

    Exept military, tribal , cavemen , madmen, kamikaz, infected animals or men(not mutants or zombie) , others can't fit in in a idea of Realism.
    In fact ,People are allready playing with all kind of role.
    In fact, Rust is definitly a PVP survivor/crafting game.

    SO what should replace Zombie?

    -More places to loot : town, ,military basement, isolated ruins etc
    -"Good" Loots are rare only very Rare object(we cannot craft them, or researching them, that too much magic )
    - More Ressources in specific places(mine, forest etc)
    -And a lot basic object to craft, but remember we aren't MacGivers, we cannot craft M4 with 20 paperclip...
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  17. Post #417
    FPS
    Dennab
    November 2013
    98 Posts
    I come back on my decision : NOTHING of pve game exept new animals (because they are ressources...)
    -First we need a realistic game, we want to survive in world that could be our.
    -Remove zombie was logical, but you have removed the thing who permited us to loot object.

    Exept military, tribal , cavemen , madmen, kamikaz, infected animals or men(not mutants or zombie) , others can't fit in in a idea of Realism.
    In fact ,People are allready playing with all kind of role.
    In fact, Rust is definitly a PVP survivor/crafting game.

    SO what should replace Zombie?

    -More places to loot : town, ,military basement, isolated ruins etc
    -"Good" Loots are rare only very Rare object(we cannot craft them, or researching them, that too much magic )
    - More Ressources in specific places(mine, forest etc)
    -And a lot basic object to craft, but remember we aren't MacGivers, we cannot craft M4 with 20 paperclip...
    Idee de merde. I hate that idea it makes the game too boring, military and mutant aliens any day!
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  18. Post #418

    February 2014
    201 Posts
    Dinosaurs are not realistic. They are not in the bible. They didn't exist. Don't do this. Thanks.
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  19. Post #419

    February 2014
    13 Posts
    Mutated animals. Keep the weak ones we have now but add a couple tank level animals as well.

    Like a horse sized radiated chicken. Make it just as fast as a wolf is now but have it be able to deal 30% damage a hit and take 20 bolt action shots to put down. Additionally it can damage the walls of your house say 6 hits will knock down a wall.

    That way you have to go after it as a group or force it into a place where it can't get you and then shoot it.
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  20. Post #420
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    Dinosaurs are not realistic. They are not in the bible. They didn't exist. Don't do this. Thanks.
    Except that creationists do believe dinosaurs existed alongside men. I watched a recent documentary where they have a Creationist museum with dinosaurs on display alongside cavemen.

    So for Creationist's sake, lets create a simulator for those happy days 6000 years ago when man and proto-birds coexisted.

  21. Post #421

    February 2014
    1 Posts
    Dinosaurs or Mythical Creatures please ! Military ? Booooring... This game is a another world...
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  22. Post #422

    February 2014
    5 Posts
    Idee de merde. I hate that idea it makes the game too boring, military and mutant aliens any day!
    joue donc a star wars
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  23. Post #423
    TheMrVader's Avatar
    February 2014
    46 Posts
    Dinosaurs are not realistic. They are not in the bible. They didn't exist. Don't do this. Thanks.
    Dino's are in the bible....Job 40:15-24

  24. Post #424

    February 2014
    3 Posts
    i would suggest a mix between mutant soldiers and mutant animals. like the STALKER Series had. that was pretty nice
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  25. Post #425

    February 2014
    5 Posts
    i would suggest a mix between mutant soldiers and mutant animals. like the STALKER Series had. that was pretty nice
    you mean a soldier and a red bear and have a baby? a zombo?
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  26. Post #426
    Gold Member
    hobblinharry's Avatar
    March 2005
    196 Posts
    Everyone voting military bought the game for the wrong reason. Sorry. Go play a different game.
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  27. Post #427
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Everyone voting military bought the game for the wrong reason. Sorry. Go play a different game.
    Who are you to make that call for everyone else?
    I don't even think the devs know where to take the game let alone any of us.
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  28. Post #428

    September 2011
    3 Posts
    Mind me if its already been said, but I think natural disasters, I.E. Earthquakes, volcanoes, rare chances of meteor storms, tornadoes, blizzards in some areas if it is planned to have different weather conditions, and just things of that nature.
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  29. Post #429

    February 2014
    127 Posts
    Mind me if its already been said, but I think natural disasters, I.E. Earthquakes, volcanoes, rare chances of meteor storms, tornadoes, blizzards in some areas if it is planned to have different weather conditions, and just things of that nature.
    Exactly, natural disasters is gonna be awesome! That along with more dangerous wildlife I think is enough. We don't necessarily need random military troops or mutant creatures wandering around too. Those two things along with other players is enough of a daily threat as it is in my opinion :)
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  30. Post #430

    February 2014
    1 Posts
    I was thinking about this last night and the issue with modern weapons and so forth. I think a few of these ideas should be added. Different areas of the map could be different people. The military could have a small area and only a few people but all the good guns. There could be a raider location that had more numbers but they could have crappy weapons. ETC. Each one could have a boss and if you and a group killed the boss you took over the base and then npcs were under your control. The regular players would be forced to team up more to take on the npcs and form factions of their own, build bases, recruit, etc. Could add oil as a resource and have chainsaws vehicles and so forth.

  31. Post #431

    November 2013
    17 Posts
    Great so we will turn this into Jurassic Park and we will have dinosaurs destroying our buildings. Little kids, stop picking dinosaurs when it will just become a bad decision after awhile...
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  32. Post #432
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Great so we will turn this into Jurassic Park and we will have dinosaurs destroying our buildings. Little kids, stop picking dinosaurs when it will just become a bad decision after awhile...
    Not to mention there is a game already greenlight-ed on Steam that describes itself as:
    "A multiplayer survival game about dinosaurs."

    Please people... don't turn Rust into a copy of something that's already being done. I understand that no matter what ends up happening there's a game SOMEWHERE that's done something similar no matter what but cmon...
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  33. Post #433

    February 2014
    13 Posts
    i would really like to see large packs of faster mutated wolves that roam during the night... instant death to single wary travelers, and a major issue/annoyance to bandits.

    just think of leaving the harvesting area late and heading toward your house... the sun is now down and you hear howling all around, and a large 10-12 wolf pack has found you that works together to circle and attack their prey....

    and on the gross side, just think about leaving your house and finding peoples remains in the woods from the wolf attacks.. half eaten or something. a terrible reminder that the night is NOT safe.

  34. Post #434
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    Not to mention there is a game already greenlight-ed on Steam that describes itself as:
    "A multiplayer survival game about dinosaurs."

    Please people... don't turn Rust into a copy of something that's already being done. I understand that no matter what ends up happening there's a game SOMEWHERE that's done something similar no matter what but cmon...
    Who are you to make that call for everyone else?
    I don't even think the devs know where to take the game let alone any of us.
    A friendly reminder to heed your own advice.
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  35. Post #435

    October 2013
    68 Posts
    This is hard, because you've said you don't like the idea of mutated humans, perhaps mutated military? That would be kinda cool. Like they were sent in to contain this area, and were mutated as a result. I honestly think that's best, and it fits with the radiation. You could also use this for bandit camps. If you ever planned to make a way to offer an expanded map, that utilized more of the map, for larger servers, you could have either bandits, or mutated military set up with little mini tented camps up north, perhaps with like a radiation containment tank nearby, broken open.
    I think the top 2 items should both be added in. those ATM are military and dinosaurs. me and my friend were talking earlier. The map is big, but not big enough. that area over by hacker valley should be extended. also, with both added, that makes the military npc's attack the dinosaurs. that creates environment vs environment. Also, people are complaining that the guns are too easy to come by. one thing that could be possible would to have military people guarding a town, or maybe even a giant T-Rex guarding a town!

    Think of the possibilities! they are endless!
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  36. Post #436
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    A friendly reminder to heed your own advice.
    The difference is that the person I was responding to before was being rather hostile about it:
    "Sorry. Go play another game." isn't very productive, it's just trolling.

  37. Post #437

    September 2013
    237 Posts
    This entire poll was a mistake.
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  38. Post #438
    lockdown45's Avatar
    November 2008
    55 Posts


    Tell me that doesn't look badass, and seeing THAT when it's pitch black out wouldn't scare the shit out of you.
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  39. Post #439
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    The difference is that the person I was responding to before was being rather hostile about it:
    "Sorry. Go play another game." isn't very productive, it's just trolling.
    I don't understand why anyone is voting dinosaurs.
    This is literally the description of The Stomping Land:
    "A multiplayer survival game about dinosaurs."
    It's got cavemen, and dinosaurs.
    Play that when it comes out instead of trying to turn this game into Jurassic Park.
    You've said the exact same thing.

  40. Post #440
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    You've said the exact same thing.
    I suppose you are correct... I'm just so strongly opinionated against dinosaurs. :P
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