I'm thinking Dino-riders. Google it!
Add Zombies Back
I'm thinking Dino-riders. Google it!
First off, I'd like to say that I know similar comments to this have been posted so I'll try to make it as original as possible. At this moment I feel Rust is at a very pivotal point in development and needs to really start to decide what direction it needs to go to make it as unique and fun as possible while staying true to the player base. I think to do this the community needs to first decide on this direction instead of just adding a new npc to the game. In my opinion each of the suggestions in the poll relate directly to a type of gameplay. Military would relate more to a post apocalyptic theme with modern weapons and heavy armor, dinosaurs would relate more towards prehistoric weapons, mutants would give more of a sifi horror aspect and mythical creatures could go in a few ways. What I'm trying to say is that before we decide on a zombie replacement we need to decide what type of game we want. Below will be a list of directions the game can head in and some aspects of that particular genre.
Radiated areas with deformed humans/animals
Mutants would act similar to zombies but much more dangerous
Mutant types that drop increasingly rare drops by kill difficulty
Modern weapons could remain present, but increasingly rare
Super rad areas with end game items that are almost impossible to survive in
Abandoned towns/cities with lootable shops/houses
Occasional supply drops from non affected outsiders
Safe fields/forests for survivors to live in with natural resources
Epidemic (My personal favorite)
Immune survivors left after a disease outbreak kills 95% of earths population
Abandoned towns and cities with loot
Modern weapons that can be found hidden in houses, but still rare
Wild animals start to take over once populated areas causing danger at all times
Growable crops and farming
Rare gasoline and super rare vehicles
No airdrops as you are the last people on earth, everything can be found in towns
Similar to the walking dead minus the zombies, if you've watched the recent seasons you'd have seen the rich human to human interaction between Woodbury and the prison
Placed on an island by governments to test human nature away from society
Airdrops that hold modern weapons, ammo, armor, etc.
All items crafted are handmade, revolver, hand cannon, pipe shotgun, and they all use hand made ammo which can cause jamming/misfires
Some structures that are lootable mostly for food and other necessities
Patrol helicopter sent by the military (can do a number of things)
No ranged weapons other than the bow
Stone hatchets and sabre tooth pick for melee/resource gathering
Animal skin armor
Sabre tooth daggers and stone spears
Possibly a few surviving dinosaurs
Toned down building
No modern structures/items
Essentially upgraded caveman
This includes, forged items(swords and metal spears) building as we know it in rust today, chain and metal armor
Possibly stone structures and battering rams for raiding
Similar to survival island but with cryptid animals and no military involvement
Possibilities could include the chupacabra and Bigfoot as common examples
Airdrops to help survival
Explorer camps from previous expeditions that could have weapons and ammo
Monster liars that randomly spawn and house large amounts of resources
I'm sure I missed some examples but this is just a couple ideas. Also this is to be built open the current game so that's why I didn't mention crafting or building that much in detail as it's already in the game. If you don't like a certain aspect of one it could easily be changed as this is just an outline. Yes I do realize this is a bit off the original poll Garry postes, but I think this is showing how each option could affect the game.
p.s. This is my first post so sorry if it's a bit messed up.
I originally voted military because it seemed to fit best with the feel of Rust... patrols on the roads or in the towns. But I see everyone's point against it, AI would likely be boring, loot is nothing special (guns and armor or something, just normal stuff), predictability etc etc...
Mythical creatures just doesn't sound very Rust-y, but that's likely because the word "mythical" conjures up images of dragons and hippogriffs for me. However I like the idea of cryptids and large beasts that may or may not have been mutated.
Dinosaurs.... just feels corny. Doesn't it seem corny? Large beasts totally makes sense but dinosaurs are lizards and there just aren't really any giant lizards anymore... Obviously the Rust world isn't necessarily set on Earth but I don't see any reason for T-rexes to suddenly dig themselves up and start terrorizing shit. (ZOMBIE dinosaurs?!?! lol jk)
Some mutant animals and/or humans would be cool, those seem like easy enough things to sprinkle in with whatever else you decide to add.
Aliens are like dinosaurs to me, they feel corny. Suddenly adding high-tech super guns or something or plasma shields or w/e ehhhh maybe it's just because I'm not the biggest fantastic sci-fi fan.
Robots goes with aliens kinda... but if they were built by humans or something it could be plausible... something like drones or RC vehicles and such could be cool maybe, but they sound over powered.
Military just seems like a realistic thing that I would expect to see in a post-apocalyptic world. Maybe not JUST military but I would expect there to be some presence of some government that's in shambles after whatever caused this all to happen in the first place.
If there is mutated animals we need more variety...
I dont care, just remove mutant animals...
I want to say Dinos but like...I need context of where the M4's and C4 is coming from so I went with military as it makes the most sense.
Something similar to zombies, so mutant humans. It must be 1 headshot to kill, not a full clip like the fucking bears.
Whoever is in charge of models and animation has got to be shitting bricks right now.
Neanderthal. The game is obviously a statement on evolutionary dominance.
the only word in Italic : Dinosaurs go for it! that would be sjust awesome , back to the stoneage!
God I wish I could vote a bunch of times.
Anything but dinosaurs lol
Dinosaurs go for it! That would be great!
Dinosaurs are going to be pretty hard to make feel authentic, large non-humanoid models love to clip through things (their tail, for example). It'd be awesome though, and if it goes well I might consider buying this game which otherwise looks unappealing, no offense.
We're seeing a snowball effect with the poll now, or there are multiple accounts being used to make votes. We should cut anything with below 10% vote and make a new poll with fewer options, and we should probably make it a "Pick Any" rather than "Pick One" style poll so we can not have to make another.
They're attracted by sound. Higher level weapons make more sound. Moving in large groups creates more sound. Harvesting creates sound. Talking is sound.
That said, I still want NPC tribal warriors. Random and procedurally generated little hut villages with awesome spear chucking bad dudes. Would be awesome. They'd be out gathering resources just like we do, you can kill them and take what they've gathered so far.
But to be honest, I think there should be mutant military type guys near the rad towns and tribal dudes and animals in the wild. It would give us a pretty awesome diversity and they wouldn't have to replace all the military and radiation type stuff already in the game.
Add Zombies Back -NO , go play dayz
Mutant Animals -NO, Animals drop ammo and shit ? doesnt make sense
Mutant Humans -NO, similar with zombies
Dinosaurs - NO, there r already another dino survival game coming out
Robots - Would be interesting but NO , doesnt match this type of game
(unless you are going to add some "future weapons/buildings" )
Other Players - Yes but also need some npc for farming
Military - NO , Other players would become the "military" , no need dumb
npc shooting around
Giants/Mythical Creatures -Maybe add some Mythical creatures as "boss npc" to some
specified area (loch ness monster on lake ? lol ) but definitely not
the right npc to farm
Aliens - NO , Same as Robots
Tribe/Caveman -Yes , Put them to Guard Chests/treasure or Drop weapons make
more sense than others , they use spears, hatchet....... as close
combat weapon , bow &arrow (or handmade Guns) as long range
weapon , so you can not jump on a foundation and hit them to dead
with a rock , More challenging More FUN !!
If you want more fun and realistic environment , tribes definitely is your choice!
I think the best option is large variety of mutants like in STALKER.
Fast mutants, stealth mutants, flying mutants, PSI mutants etc, like in horror!
I say keep the mutated animals, but add something else:
What if a monster/dark yeti/thing spawned in one random region on the map when the sun goes down? It could be programmed to seek out and hunt players. Make it attracted to player-generated light sources.
This would make traveling at night a little more tense and risky. Puts more of an emphasis on building a shelter when the sun goes down. Having only one monster insures players won't always come across it, but it would be a big deal when they do. Could really make for a special experience if it's done right.
edit: now that i saw the native tribes idea i want both
I have another idea. What about some insane backwoods deliverance style hillbillies?
Here's some imagery to get you in the mood. Totally fits the RUSTic theme too.
Mutants or military or whatever you can think of. Just please make it more then just them wandering by towns, ect. Make it interactive:
-Make military or mutants specifically come out at night
-Have them be attracted to light or gun shots
-Have them pound on your door
-Make them fast and crazy
-Have them drop good loot so ppl want to risk fighting them
-Have them be huge swarms that can overwhelm a house
-If it is military have them shoot at anyone they come across
-Have them build defenses by towns while we sleep and we can go fight/raid them during the day
-Have them also pursue the airdrops (make the airdrops for them - would go with the story better)
-They could have vehicles at night - if you killed them the vehicles is yours
-Have them eat or kill the animals so you have to fight them off so you can farm (Same with resources)
-Have them live in the mountains and come out a night to kill ppl or hunt
-Ppl could pay money or resources to hire them to hunt down a certain player
-They could come out of the water or be parachuted in at random times - random encounters for more end game content
-They could make villages or military camps to protect the road (they could hunt ppl using the road)
Just some thoughts, I really want to see interactive game play. You guys have dome something incredibly unique in a cookie cutter MMO genre. This will put you over the top. Good luck!
Military protecting radiated areas full of mutant humans and mutant animals.
Millitary rush to defend and capture air drops, radiated areas is less secure and mutants escape.
Military patrols hunt and capture (kill) survivors (us) to feed or create more mutants.
When there is no resistance, military secured teritory expand with baracks and outposts where military spawn.
When the "game" begin, the entire island is under military control.
i don't want mutants or military...but if that's the way we go, i like most of Carage's suggested approach (2 above).
I voted dinosaurs.
I really want a velociraptor pet :3
I voted for mythical creatures, but I want to explain that I'm not thinking in the fairy tale mythical sense. I mean mythical as within the mysterious history of the land where Rust takes place kind of way. Something that's not necessarily explained. Something original to Rust.
A prime example is the Smoke Monster from LOST. I'm not saying Rust should have a Smoke Monster in it (though, that would be pretty cool), but something (or things) unique or few in number that are absolutely terrifying, and possibly invincible. Battling these things to the death would be an act in futility. However, after they take enough damage they would retreat with haste before you can kill them. Instead of actually dropping loot, somehow doing damage to them, or simply being near them, players would pick up clues to the location of loot that is presently spawned and hidden somewhere in the world. Whether these clues would come as visual telepathic flashes, scraps of paper, a map, identifying items (such as a photograph, or part of a coordinate), or even the name of a player who has built a structure in the vicinity of the loot stash or was recently in the vicinity of it, just being in the presence of these things is all together scary, dangerous, AND rewarding. The items would be keys to figuring out where these equipment stashes are. They could send players off on PvE journeys to find the proverbial keyhole. What they find might be equipment, or it might be pieces of lore or history about what happened to the land.
So, anytime you go out to gather, or hunt, or raid, or simply travel, you're likely to run into other survivors, but there's always the chance that one of these creatures is going to come calling, and it would be absolutely terrifying. But, if you can stick it out and fend it off, or survive around it long enough and escape, you might pick up the location of some nice loot! It kind of becomes a manifestation or an incarnation of the game itself.
Edit: By the way, I'm totally serious. Psycho crazed hillbillies would be an amazingly awesome enemy in the game.