You plunk down a 20+ room house, with at least 14 metal doors, in a single location, without any form of auxiliary base, and without first obtaining access to C4? Don't you expect a house of that size to attract the attention of raiders? Don't you expect that any other players with bases in the immediate vicinity may perceive the size and location of your base as a direct threat and therefore prefer you to move elsewhere? Wouldn't you expect said neighbors to effect all means possible to encourage you to move to a new location?
I love the freedom this game gives us to play however we wish; however, that freedom comes at a cost-- if you play in a manner that threatens other players, they are likely to take steps to eliminate you as a threat.
You've basically put a big sign on your base saying "hey all, I'm a threat!"
If you want to build a big base with a minimum risk of being griefed, you're either going to have to go WAY out into the northeast wilderness (where the only resources are trees) or you're going to have to join a PVE/No-Griefing server. Period. Otherwise, you need to work within the existing game mechanics and that generally means either spreading your loot out over multiple smaller bases or, otherwise, being able to blow your way back in to a base that has been compromised.
Welcome to Rust.
Edited:
Also the suggestion that dropping a door in another persons house during a raid is "without a purpose" is a pretty uncreative statement. There are many many reasons you may want to drop a door in someone elses house: 1) it protects you from the owner returning and shooting you in your back as you raid further into their base, 2) it leaves a message to the owner that their base is compromised and encourages them to build elsewhere, thus leaving resources and control of the immediate area to the locals (presumably you), 3) it can serve as a point of access into the building in the future if the owner doesn't realize the door has been compromised, 4) It has a psychological effect on the owner, throws them off balance, makes them mad, and may cause them to play recklessly until they get over it-- in poker this is called "going on tilt." Putting your enemies "on tilt" gives you an advantage. These are just some of the legitimate reasons why you might want to place a door in the enemy base.
Well, in the modern world we have this thing called "police" and a "judicial system" where if I invade your house and take it over-- changing your locks and sleeping in your bed, I get raided by this thing called a "SWAT team." However, my guess is, that in a post apocalyptic scenario where the very government itself has been annihilated-- you're going to have people squatting in other people's houses. Yes, realism.
Absolute bullshit. I had a base well north east. Well off the grid and about 5 minutes from the nearest player or group. They raided my base. They ruined my stair cases from top to bottom and placed ceilings there. Realism. Because in real life you barricade peoples stair cases.
If this game was realistic 1% of the player base would survive.
These players are assholes. This griefing thing never used to exist until people brought attention to it. Now every single base I've built in the last two months which has been found has been griefed. You know how I got revenge? I vtiefed them back. I built windows inside their base and put window bars on everything. They quit the server because they cant handle what they're trying to dish.
You should not be able to build on someone elses base if bags doors or players are active inside them. If you want the base destroy all bags, c4 all doors and kill all players. Then and only then can you take the base. Ive taken bases. Raiding isnt just looting. Ive scored big bases by cleaning them out or raiding while theyre not complete