1. Post #1

    February 2014
    515 Posts
    I'm sure I'll get flamed for this...but wutevs...

    Blow up my doors....steal all my stuff...that's the name of the game. But don't be a complete ass and put 1 door in the middle of my house so I can't access the other half. It's one thing to steal my guns, supplies, kill me, and destroy my crates...but at least let me build my house back up. There is nothing more frustrating than losing a house you have over 8000 wood and 2800 metal frags in because you now have someones door on it. I normally play solo, don't bother to many people and try to help out randoms. I don't raid, and don't have access to C4 but the fact that someone else can walk in and put a door on your house is really irritating.

    Please make it so people can't put doors on a house other than the owner unless the house has already started to decay.

    /rant
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  2. Post #2

    February 2014
    48 Posts
    Ownership is on the to do list.

  3. Post #3
    Gold Member
    CN.Kane's Avatar
    February 2014
    213 Posts
    They wont do this.

    However, you are right, griefing ist shitty.
    Blow up the doors, take what you need and leave. But instead, they blow up the doors, take a few things and destroy the rest of it, even the Boxes...

  4. Post #4

    January 2014
    218 Posts
    Ownership is bad for the game, I hope they do it right, and allow it to be turned off. It's part of the game, any imposed mechanics that hurt the realism is bad for the game.
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  5. Post #5

    February 2014
    10 Posts
    Ownership is bad for the game, I hope they do it right, and allow it to be turned off. It's part of the game, any imposed mechanics that hurt the realism is bad for the game.
    Do you not know anyone who owns a house? Just pointing out you're argument is about realism. Just owning a house doesn't prevent theft either.
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  6. Post #6

    February 2014
    515 Posts
    To be honest it would be smarter to not block entry to the house...if there was good stuff before, give them a few days or a week and raid it again. Either way, I don't mind my stuff getting ganked but they do need ownership IMO. Without it, the ONLY tangible way to progress is through researched items which I don't know if it'll be enough.

    The game is about building and progressing, without ownership they are making one of the games pillars completely irrelevant and making it pretty easy to feel a loss in one of the major aspects of progression in the game, building. Researching is a good form of progression and I'm glad that can't be taken away, but at the same time when you lose all your stuff you have to do quite a bit of work to "progress" again in order to make the things you lost...I dunno, just a thought.

  7. Post #7

    January 2014
    503 Posts
    Ownership is bad for the game, I hope they do it right, and allow it to be turned off. It's part of the game, any imposed mechanics that hurt the realism is bad for the game.
    Because when you get IRL robbed someone will replace your door with their own door..? realism?


    OT:

    There is no realism in fucking up someone their building.. There is also no point in it.

    People just raid in big groups and troll as much as they can, because it's "fun". It's just pathetic and it shows that the person who does that is nothing more then a immature kid.

    Ah well, on some servers admins remove those doors (which is nice)
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  8. Post #8
    Dionysus9's Avatar
    December 2011
    333 Posts
    .... There is nothing more frustrating than losing a house you have over 8000 wood and 2800 metal frags in because you now have someones door on it. I normally play solo, don't bother to many people and try to help out randoms. I don't raid, and don't have access to C4 but the fact that someone else can walk in and put a door on your house is really irritating. ..
    /rant
    You plunk down a 20+ room house, with at least 14 metal doors, in a single location, without any form of auxiliary base, and without first obtaining access to C4? Don't you expect a house of that size to attract the attention of raiders? Don't you expect that any other players with bases in the immediate vicinity may perceive the size and location of your base as a direct threat and therefore prefer you to move elsewhere? Wouldn't you expect said neighbors to effect all means possible to encourage you to move to a new location?

    I love the freedom this game gives us to play however we wish; however, that freedom comes at a cost-- if you play in a manner that threatens other players, they are likely to take steps to eliminate you as a threat.

    You've basically put a big sign on your base saying "hey all, I'm a threat!"

    If you want to build a big base with a minimum risk of being griefed, you're either going to have to go WAY out into the northeast wilderness (where the only resources are trees) or you're going to have to join a PVE/No-Griefing server. Period. Otherwise, you need to work within the existing game mechanics and that generally means either spreading your loot out over multiple smaller bases or, otherwise, being able to blow your way back in to a base that has been compromised.

    Welcome to Rust.

    Edited:

    Because when you get IRL robbed someone will replace your door with their own door..? realism?

    OT:

    There is no realism in fucking up someone their building.. There is also no point in it.

    People just raid in big groups and troll as much as they can, because it's "fun". It's just pathetic and it shows that the person who does that is nothing more then a immature kid.

    Ah well, on some servers admins remove those doors (which is nice)
    Also the suggestion that dropping a door in another persons house during a raid is "without a purpose" is a pretty uncreative statement. There are many many reasons you may want to drop a door in someone elses house: 1) it protects you from the owner returning and shooting you in your back as you raid further into their base, 2) it leaves a message to the owner that their base is compromised and encourages them to build elsewhere, thus leaving resources and control of the immediate area to the locals (presumably you), 3) it can serve as a point of access into the building in the future if the owner doesn't realize the door has been compromised, 4) It has a psychological effect on the owner, throws them off balance, makes them mad, and may cause them to play recklessly until they get over it-- in poker this is called "going on tilt." Putting your enemies "on tilt" gives you an advantage. These are just some of the legitimate reasons why you might want to place a door in the enemy base.



    Well, in the modern world we have this thing called "police" and a "judicial system" where if I invade your house and take it over-- changing your locks and sleeping in your bed, I get raided by this thing called a "SWAT team." However, my guess is, that in a post apocalyptic scenario where the very government itself has been annihilated-- you're going to have people squatting in other people's houses. Yes, realism.
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  9. Post #9
    Deltadude's Avatar
    December 2013
    215 Posts
    ill be honest, i do this... but only when i want them to move.

  10. Post #10
    gmatney's Avatar
    February 2014
    5 Posts
    I honestly don't understand why people spend so much time complaining about this, instead of just building smarter.

    We accepted our first encounters with griefing. It sucked. We learned that there were things we could do to limit the amount of griefing that would be possible with my bases. We started building out an extra 2 platforms with pillars higher than my bases. We made sure no room would have any materials that added up to the amount of c4 needed to access. To combat hackers with ESP, we made every room look identical. some would have materials in them, some would not.

    TL;DR: the people "griefing" you are only able to grief you because you aren't building correctly. Keep learning, stop complaining.
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  11. Post #11
    Dionysus9's Avatar
    December 2011
    333 Posts
    To be honest it would be smarter to not block entry to the house...if there was good stuff before, give them a few days or a week and raid it again. ...
    To be honest, it would be smarter to UNLOCK THE DOOR so that when the owner returns he will not realize it is a foreign door. He may then continue to use the base, oblivious to the fact it has been compromised, and you may be able to walk in the front door later -- without using C4-- and rob the guy blind. He will blame "hackers," but there will be no cheatpunch or VAC bans for you!

    There is a lot of "deep strategy" in this game that most players are completely oblivious to.

    You need to outthink your opponents, not just build a big base and then whine to the Devs to create a game mechanic to protect you and your stuff.

    If you can't hold it, defend it, and use it -- then you don't control it.

    "House ownership" means the ability to remove a building element (such as a pillar) if you were the person who placed it

    If you are expecting Garry to give you the ability to remove foreign doors inside your base with a click of a button and no C4, you are going to be very disappointed.
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  12. Post #12

    February 2014
    150 Posts
    honestly i wish player made buildings could be completely demolished during a raid by those who have the resources to do so

    the game should be way more punishing. people need to learn that losing everything at any time is a risk you run if you dont play smart in rust
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  13. Post #13
    gmatney's Avatar
    February 2014
    5 Posts
    If you can't hold it, defend it, and use it -- then you don't control it.
    Amen.

  14. Post #14
    Prov3rbial's Avatar
    February 2014
    462 Posts
    Ownership is bad for the game, I hope they do it right, and allow it to be turned off. It's part of the game, any imposed mechanics that hurt the realism is bad for the game.
    In real life you can remove pillars and metal doors without C4.

  15. Post #15

    February 2014
    150 Posts
    people don't troll buildings just to troll IMO. they do it because raiding isnt deep at all

  16. Post #16
    Dionysus9's Avatar
    December 2011
    333 Posts
    I generally troll buildings and foundations in the areas near my own base/resource areas. I have enough hostiles to deal with on a daily basis, going about my business and running my collection rounds. I don't need new people moving into my area, building up a 20 room base, and then using it to farm the local resources.

    If you want to build in my stomping grounds, I'm going to make your life as miserable as possible. Build somewhere else; leave the resources to me. Thanks.

  17. Post #17
    IGotWorms's Avatar
    September 2013
    676 Posts
    They wont do this.

    However, you are right, griefing ist shitty.
    Blow up the doors, take what you need and leave. But instead, they blow up the doors, take a few things and destroy the rest of it, even the Boxes...
    To be honest, if your base has been raided, unless it was an exploit, design flaw or something easily fixable it's probably time to move anyway.
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  18. Post #18
    Dennab
    February 2014
    264 Posts
    Ownership is bad for the game, I hope they do it right, and allow it to be turned off. It's part of the game, any imposed mechanics that hurt the realism is bad for the game.
    LOL

    PLEASE find just ONE story of a thief who broke into someones house and build a new wall and put a door in it with a lock..


    If you find just ONE story like that I will be a believer.


    ...Until then you just sound retarded
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  19. Post #19
    Dionysus9's Avatar
    December 2011
    333 Posts
    LOL

    PLEASE find just ONE story of a thief who broke into someones house and build a new wall and put a door in it with a lock..


    If you find just ONE story like that I will be a believer.


    ...Until then you just sound retarded
    http://www.nytimes.com/1999/04/28/ny...t-village.html

    "Using sledgehammers, jackhammers and power saws, New York City police officers evicted a small group of heavily barricaded people yesterday from one of the few remaining tenements in the East Village still occupied by squatters.

    As a police helicopter circled overhead, officers from the Emergency Service Unit wearing white sanitary-protection suits struggled to break through barricades at the front of the six-story tenement at 713 East Ninth Street, where squatters had fortified themselves behind new concrete block walls reinforced with steel.

    At one point the squatters shot fireworks over the heads of the officers, but the eviction was otherwise not violent and without serious injury.

    At 10:30 A.M. a squatter walked out onto the fire escape and shouted, ''It's going to be a long day, officers, a very, very long day!'' But at 11:30, officers in riot helmets entered the building through a back door and quickly made their way onto a fire escape to cut down two hanging banners saying ''We the People Won't Go.''"
    Edited:

    ahahah, and another:
    http://ktla.com/2014/01/14/man-barri...after-robbery/


    And those aren't even post-apocalyptic scenarios where there is no police or military to fear.
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  20. Post #20

    January 2014
    218 Posts
    Do you not know anyone who owns a house? Just pointing out you're argument is about realism. Just owning a house doesn't prevent theft either.
    Yes I own a house, what is the point you are making? Yes, you can get stolen from in your house, so, the game matches real life? How is this an argument against me? ...

    Edited:

    Because when you get IRL robbed someone will replace your door with their own door..? realism?


    OT:

    There is no realism in fucking up someone their building.. There is also no point in it.

    People just raid in big groups and troll as much as they can, because it's "fun". It's just pathetic and it shows that the person who does that is nothing more then a immature kid.

    Ah well, on some servers admins remove those doors (which is nice)
    Rust is not today's world. If today's world had no laws or enforcement, would people steal other's houses? You're damn right! You guys are making my point for me.
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  21. Post #21

    February 2014
    46 Posts
    You plunk down a 20+ room house, with at least 14 metal doors, in a single location, without any form of auxiliary base, and without first obtaining access to C4? Don't you expect a house of that size to attract the attention of raiders? Don't you expect that any other players with bases in the immediate vicinity may perceive the size and location of your base as a direct threat and therefore prefer you to move elsewhere? Wouldn't you expect said neighbors to effect all means possible to encourage you to move to a new location?

    I love the freedom this game gives us to play however we wish; however, that freedom comes at a cost-- if you play in a manner that threatens other players, they are likely to take steps to eliminate you as a threat.

    You've basically put a big sign on your base saying "hey all, I'm a threat!"

    If you want to build a big base with a minimum risk of being griefed, you're either going to have to go WAY out into the northeast wilderness (where the only resources are trees) or you're going to have to join a PVE/No-Griefing server. Period. Otherwise, you need to work within the existing game mechanics and that generally means either spreading your loot out over multiple smaller bases or, otherwise, being able to blow your way back in to a base that has been compromised.

    Welcome to Rust.

    Edited:



    Also the suggestion that dropping a door in another persons house during a raid is "without a purpose" is a pretty uncreative statement. There are many many reasons you may want to drop a door in someone elses house: 1) it protects you from the owner returning and shooting you in your back as you raid further into their base, 2) it leaves a message to the owner that their base is compromised and encourages them to build elsewhere, thus leaving resources and control of the immediate area to the locals (presumably you), 3) it can serve as a point of access into the building in the future if the owner doesn't realize the door has been compromised, 4) It has a psychological effect on the owner, throws them off balance, makes them mad, and may cause them to play recklessly until they get over it-- in poker this is called "going on tilt." Putting your enemies "on tilt" gives you an advantage. These are just some of the legitimate reasons why you might want to place a door in the enemy base.



    Well, in the modern world we have this thing called "police" and a "judicial system" where if I invade your house and take it over-- changing your locks and sleeping in your bed, I get raided by this thing called a "SWAT team." However, my guess is, that in a post apocalyptic scenario where the very government itself has been annihilated-- you're going to have people squatting in other people's houses. Yes, realism.
    this. I hope they don't change it. This game is great, add some new features, leave all the ones in place and polish up the graphics and you have a winner on your hands.

    in a post a apocalyptic world it will be survival of the fittest and this is exactly what Rust gives you. 100%

  22. Post #22

    January 2014
    218 Posts
    I honestly don't understand why people spend so much time complaining about this, instead of just building smarter.

    We accepted our first encounters with griefing. It sucked. We learned that there were things we could do to limit the amount of griefing that would be possible with my bases. We started building out an extra 2 platforms with pillars higher than my bases. We made sure no room would have any materials that added up to the amount of c4 needed to access. To combat hackers with ESP, we made every room look identical. some would have materials in them, some would not.

    TL;DR: the people "griefing" you are only able to grief you because you aren't building correctly. Keep learning, stop complaining.
    This guy gets it.

    In the whiners defense, I was a whiner when I started. I get it now.

    Edited:

    In real life you can remove pillars and metal doors without C4.
    I won't argue that pillars and foundations should be destructible. As for removing doors, not good doors. If someone wants to use C4 to destroy my pillar defense, to break in, I'm all for it.

    Edited:

    I generally troll buildings and foundations in the areas near my own base/resource areas. I have enough hostiles to deal with on a daily basis, going about my business and running my collection rounds. I don't need new people moving into my area, building up a 20 room base, and then using it to farm the local resources.

    If you want to build in my stomping grounds, I'm going to make your life as miserable as possible. Build somewhere else; leave the resources to me. Thanks.
    Yes, yes, and yes. Neighbors must go. I used to think neighbors were good, allies to help defend, but then I realized they do nothing but harm. People know not to build near my friends and I, and all the good groups on our server have people knowing the same about them. Anything built by us gets raided and doored.

  23. Post #23

    February 2014
    515 Posts
    You plunk down a 20+ room house, with at least 14 metal doors, in a single location, without any form of auxiliary base, and without first obtaining access to C4?
    It's not 20+ it only has 9 rooms, but it's a stilt house so it took a ton of wood for foundations as I've also built an additional ring of foundations around it so no one can build up to it. It has like 9 doors but a good amount of windows that align with how the house zig zags so i can shoot people dead when they blow a door. I shouldn't have to have C4 to build something cool, I think it's kind of silly to think someone needs access to end game materials in order to participate in the basic functions of the game...building stuff. You can still raid me, you can still steal my stuff, you just can't grief me...and if the only thing people can get a kick out of in the game is by trolling/grieving than the designers didn't do their job as the game lacks some serious depth.

  24. Post #24
    Dionysus9's Avatar
    December 2011
    333 Posts
    Ok, fair enough, but it's not about getting a kick out of ruining your structure, its about pushing you out of the area so you cant "shoot people dead" when they run by your base, so you can't take resources that they need for their own building projects-- so you don't take the food out of their mouths by killing animals that spawn in the area.

    This game has more depth than you realize. The suggestion that there is no legitimate reason to place a door inside your base is without merit.

    Look, I got raided by a fly hacker. The guy was banned the next day but that didn't get my stuff back. I abandoned the base immediately and built elsewhere. I did not complain.

    This is Rust. It's still an alpha. The devs have stated the game has perhaps 10% of the depth it will have when it's finished.

    I'm really hoping that damaging other people's bases, inside and out, remains part of the game. Removing that will remove what I consider depth.

    Edited:

    Wait, if its a stilt house-- how do you access it? Fly up there?
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  25. Post #25
    IGotWorms's Avatar
    September 2013
    676 Posts
    Look, I got raided by a fly hacker. The guy was banned the next day but that didn't get my stuff back. I abandoned the base immediately and built elsewhere. I did not complain.

    This is Rust. It's still an alpha. The devs have stated the game has perhaps 10% of the depth it will have when it's finished.
    Good attitude. It makes me laugh hearing about these people who have been raided by players, admins, hackers, etc. after they "poured their life" into a build and then declare that's it...they're quitting.

    It's like Jimmy the Wise (Jason Mewes) said, "Weed is to be smoked not stashed for a rainy day for without weed everyday is that rainy day."

    I feel like that same philosophy applies to Rust.
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  26. Post #26

    January 2014
    137 Posts
    To be honest it would be smarter to not block entry to the house...if there was good stuff before, give them a few days or a week and raid it again. Either way, I don't mind my stuff getting ganked but they do need ownership IMO. Without it, the ONLY tangible way to progress is through researched items which I don't know if it'll be enough.

    The game is about building and progressing, without ownership they are making one of the games pillars completely irrelevant and making it pretty easy to feel a loss in one of the major aspects of progression in the game, building. Researching is a good form of progression and I'm glad that can't be taken away, but at the same time when you lose all your stuff you have to do quite a bit of work to "progress" again in order to make the things you lost...I dunno, just a thought.

    This is the exact reason why you shouldn't build up a house that's been raided, you'll get noticed, and re-raided. build new houses, duh...if you wonder why you get raided so much it's pretty simple to figure out the answer...and maybe OP they got bored and the gazillionth time raiding you they decided to troll.

  27. Post #27

    June 2006
    121 Posts
    You plunk down a 20+ room house, with at least 14 metal doors, in a single location, without any form of auxiliary base, and without first obtaining access to C4? Don't you expect a house of that size to attract the attention of raiders? Don't you expect that any other players with bases in the immediate vicinity may perceive the size and location of your base as a direct threat and therefore prefer you to move elsewhere? Wouldn't you expect said neighbors to effect all means possible to encourage you to move to a new location?

    I love the freedom this game gives us to play however we wish; however, that freedom comes at a cost-- if you play in a manner that threatens other players, they are likely to take steps to eliminate you as a threat.

    You've basically put a big sign on your base saying "hey all, I'm a threat!"

    If you want to build a big base with a minimum risk of being griefed, you're either going to have to go WAY out into the northeast wilderness (where the only resources are trees) or you're going to have to join a PVE/No-Griefing server. Period. Otherwise, you need to work within the existing game mechanics and that generally means either spreading your loot out over multiple smaller bases or, otherwise, being able to blow your way back in to a base that has been compromised.

    Welcome to Rust.

    Edited:



    Also the suggestion that dropping a door in another persons house during a raid is "without a purpose" is a pretty uncreative statement. There are many many reasons you may want to drop a door in someone elses house: 1) it protects you from the owner returning and shooting you in your back as you raid further into their base, 2) it leaves a message to the owner that their base is compromised and encourages them to build elsewhere, thus leaving resources and control of the immediate area to the locals (presumably you), 3) it can serve as a point of access into the building in the future if the owner doesn't realize the door has been compromised, 4) It has a psychological effect on the owner, throws them off balance, makes them mad, and may cause them to play recklessly until they get over it-- in poker this is called "going on tilt." Putting your enemies "on tilt" gives you an advantage. These are just some of the legitimate reasons why you might want to place a door in the enemy base.



    Well, in the modern world we have this thing called "police" and a "judicial system" where if I invade your house and take it over-- changing your locks and sleeping in your bed, I get raided by this thing called a "SWAT team." However, my guess is, that in a post apocalyptic scenario where the very government itself has been annihilated-- you're going to have people squatting in other people's houses. Yes, realism.

    Absolute bullshit. I had a base well north east. Well off the grid and about 5 minutes from the nearest player or group. They raided my base. They ruined my stair cases from top to bottom and placed ceilings there. Realism. Because in real life you barricade peoples stair cases.

    If this game was realistic 1% of the player base would survive.

    These players are assholes. This griefing thing never used to exist until people brought attention to it. Now every single base I've built in the last two months which has been found has been griefed. You know how I got revenge? I vtiefed them back. I built windows inside their base and put window bars on everything. They quit the server because they cant handle what they're trying to dish.

    You should not be able to build on someone elses base if bags doors or players are active inside them. If you want the base destroy all bags, c4 all doors and kill all players. Then and only then can you take the base. Ive taken bases. Raiding isnt just looting. Ive scored big bases by cleaning them out or raiding while theyre not complete
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  28. Post #28
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    I hope they finish the house ownership soon.
    Got raided by cheaters this day, and they replaced every door of my pretty huge house.
    Kind of annoying.
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  29. Post #29

    January 2014
    24 Posts
    Maybe they should have starter zones too so you don't die when you spawn!?
    Maybe they can remove automatic weapons so there is a more even playing field?
    Maybe they could have pvp happen only at night?

    Maybe this game isn't for you...

    It's a sandbox survival game, as soon as you start editing it with suggestions like these you take away from the game. Go play on a minecraft server where people can't mess up your base.

    So sick of the 1% that yells "not fair'' . Life isn't fair. Go play something else.
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  30. Post #30

    February 2014
    29 Posts
    They wont do this.
    Check Trello, house ownership is coming.

    trello

  31. Post #31
    Dionysus9's Avatar
    December 2011
    333 Posts
    My understanding of "house ownership" is that the person who placed an object is allowed to remove it. It sounds more like "building element ownership." I don't think its likely to protect the carebears from griefing; but who knows? Maybe Garry is getting soft in his old age.

    Edited:

    ... Realism. Because in real life you barricade peoples stair cases...
    In real life you would burn their compound to the ground. In Rust we can't do that (yet) so instead we have to make the building essentially unusable and wait for it to decay. Same result.

    Ultimately you got your revenge and in the end you won the battle. You should be elated at your victory and your chosen location should now be safe to build on. You had the bigger balls. Bravo.

    Now stop whining about it and start patrolling your area and pushing out anyone who builds close enough to bother griefing you.

    Grief first. Grief hard.

  32. Post #32
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    My understanding of "house ownership" is that the person who placed an object is allowed to remove it. It sounds more like "building element ownership." I don't think its likely to protect the carebears from griefing; but who knows? Maybe Garry is getting soft in his old age.
    Yeah they actually just mentioned to "remove misplaced objects".
    But I hope it also will prevent people from griefing your stuff this easy.
    It's fucking the actual building function.

  33. Post #33

    February 2014
    33 Posts
    I don't mind folks putting doors in someone else's house as long as in the end, they provide things like traps and tripwires for additional defense (and anything else that could be defensive). Right now, there is none other than just building so big that they can't possibly have enough C4, which just makes you a bigger target.

  34. Post #34
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    I don't mind folks putting doors in someone else's house as long as in the end, they provide things like traps and tripwires for additional defense (and anything else that could be defensive). Right now, there is none other than just building so big that they can't possibly have enough C4, which just makes you a bigger target.
    Since I build suicide houses I'm safe.
    Much better than those common, raidable houses.
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  35. Post #35
    Prov3rbial's Avatar
    February 2014
    462 Posts
    Since I build suicide houses I'm safe.
    Much better than those common, raidable houses.
    Yeah, but they'll probably get patched out at some point.

  36. Post #36
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Yeah, but they'll probably get patched out at some point.
    I think so, but I have no idea how they want to manage that.
    Perhaps with making it impossible to open a storage box while you jump. ;D
    But I want a grief protection first. It's annoying if cheaters raid AND grief you.

  37. Post #37

    February 2014
    515 Posts
    So sick of the 1% that yells "not fair'' . Life isn't fair. Go play something else.
    While I won't dive into the target audience and all that crap, I highly doubt 1% of all people who play rust get pissed when someone trolls them for the hell of it.

    Edited:

    Wait, if its a stilt house-- how do you access it? Fly up there?
    Haha pretty much :) if you build a platformer you can transfer your stuff to a crate that's on a platform you can't jump to. Then you kill yourself and respawn inside the house, run down to the crate and grab your stuff. As long as you've built up around your house, they can't build up next to it and no one can get in. It's pretty much raid proof unless they hack.

  38. Post #38

    January 2014
    24 Posts
    The current problem is the complete imbalance between raiding and defense. You spend hours harvesting resources, collecting massive amounts of wood and metal trying to build something with multiple layers and levels just so next time you log in you can still have some food, clothing and maybe a gun.

    Then a raider comes along with a bit of c4 he found and blows up some walls and takes everything you spend so many hours on with very little risk. Now most raiders will say that they will use more c4 than what they get in a raid, boo friggin hoo. A guy trying to collect some wood is putting more at risk than a raider is.

    I accept and agree that people that build bases need to be smart about it, the problem is the time and amount of resource it takes to build a smart fort. A lot of us have jobs or school or need to sleep at some time.

    I'm not whining or complaining, this is Alpha, things will change. I'm just acknowledging an existing imbalance.
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  39. Post #39
    Dionysus9's Avatar
    December 2011
    333 Posts

    Haha pretty much :) if you build a platformer you can transfer your stuff to a crate that's on a platform you can't jump to. Then you kill yourself and respawn inside the house, run down to the crate and grab your stuff. As long as you've built up around your house, they can't build up next to it and no one can get in. It's pretty much raid proof unless they hack.
    ... ahh, yes, the "suicide base" -- but then how did these guys get in? Was there a flaw in your design? Did they jump down onto the ceiling?

    If you've been hacked, that sucks, and I support your rage; but if they got in, legit, then all is fair in Rust.

  40. Post #40

    February 2014
    515 Posts
    ... ahh, yes, the "suicide base" -- but then how did these guys get in? Was there a flaw in your design? Did they jump down onto the ceiling?

    If you've been hacked, that sucks, and I support your rage; but if they got in, legit, then all is fair in Rust.
    They got in to my last base...so I decided to go to the other end of the extreme and say screw it. The only down side to this type of base is that no one can join me after I build it lol, I haven't figured out a way to get another sleeping bag up here lol