1. Post #1
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts

    Thanks to Bob for letting me use his server to test the walls, and giving me some supplies.

    find teenage wasteland on the list
    edit: 173.234.116.114:28035 use the code word yellow so i know who you are
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  2. Post #2
    Dennab
    January 2014
    192 Posts
    Thank god.

    *Garry

  3. Post #3

    January 2014
    218 Posts
    So raiding is now harder, and dumbed down as far as placement. Raiding is fun, doubling the cost to raid seems an extreme change.
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  4. Post #4

    February 2014
    41 Posts
    awesome, thank you very much for the video!

  5. Post #5
    Dennab
    February 2014
    264 Posts
    So raiding is now harder, and dumbed down as far as placement. Raiding is fun, doubling the cost to raid seems an extreme change.
    This is just in my opinion. But when the game is set up so a player has to spend 6 hours farming mats for a base, and a raider only has to spend 30 minutes farming mats for C4, then its heavily sided towards the raiders..

    I am glad to see it doubled, I might actually ask for more... we'll have to see how this works.

    (I do raid as well as base build)

  6. Post #6
    IDY

    February 2014
    23 Posts
    That video is very clear and informative thank you

  7. Post #7

    January 2014
    16 Posts
    omg hunting deer with c4, (~8:10 in)
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  8. Post #8
    Dionysus9's Avatar
    December 2011
    333 Posts
    special thanks for blowing up that final chicken

  9. Post #9
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    So raiding is now harder, and dumbed down as far as placement. Raiding is fun, doubling the cost to raid seems an extreme change.
    The game isn't designed just for raiding. Balance is important.
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  10. Post #10
    R3DTHR3AT's Avatar
    February 2014
    8 Posts
    Good news for carebears, bad news for raid-hardcore-gamers.
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  11. Post #11
    Dennab
    February 2014
    264 Posts
    How does this effect grenades? (If at all)

    Edited:

    Good news for carebears, bad news for raid-hardcore-gamers.
    carebear? lol.

    Balance is important, and like I said before 6hrs to make base 30 minutes to break in? how is that balanced?

    There is almost 0 risk in raiding and quite a bit of risk in gathering. (most raiders just wait until you are offline)
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  12. Post #12
    E s

    February 2014
    34 Posts
    hmm, Snickerdoodle, please record video with 2 walls (first floor) and 4 walls (first+second floor) when put c4 on pillar (damage radius)

  13. Post #13
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    hmm, Snickerdoodle, please record video with 2 walls (first floor) and 4 walls (first+second floor) when put c4 on pillar (damage radius)
    I can't record this at the moment, but I can tell you that I tested this earlier before I recorded. The splash damage really only gets to 200-250 tops when you place C4 on the pillar (when I tested).

    Someone else feel free to test this.

    Good news for carebears, bad news for raid-hardcore-gamers.
    Elaborate?

  14. Post #14

    January 2014
    16 Posts
    TIL it takes 3 C4 to kill a deer!

    Edited:

    hmm, Snickerdoodle, please record video with 2 walls (first floor) and 4 walls (first+second floor) when put c4 on pillar (damage radius)
    I was thinking the same thing, what happens if you place the C4 directly between 2 walls? Will it do 600 dmg to both walls? Or will it only target one wall and the other gets splash dmg?

  15. Post #15
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    TIL it takes 3 C4 to kill a deer!

    Edited:



    I was thinking the same thing, what happens if you place the C4 directly between 2 walls? Will it do 600 dmg to both walls? Or will it only target one wall and the other gets splash dmg?
    They both get the small splash damage if placed between, on the pillar.
    If placed on the corner of the wall, one wall will get 600 and the other will get splash.

  16. Post #16
    KOT9KA's Avatar
    January 2014
    253 Posts
    http://www.youtube.com/watch?v=Az6uWpaaIdo
    This video was posted 11 days ago. Today's update?

  17. Post #17
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    http://www.youtube.com/watch?v=Az6uWpaaIdo
    This video was posted 11 days ago. Today's update?
    That's how walls were then. My video shows how walls are now.

  18. Post #18

    February 2014
    15 Posts
    That deer is OP should of done a bear one haha.

  19. Post #19

    January 2014
    27 Posts
    So TL:DW; C4s now deal 600 damage at 1000 hit points wall objects (apart from pillars and such ofc) and placement does not matter at all anymore?

  20. Post #20
    Dennab
    December 2013
    252 Posts
    Realistically that wall should have been blown into smithereens, assuming that its a shaped charge.
    Realistically, C4 and M4 arent things that would be accessible to your average survivor.
    Realistically, this game is supposed to be fun. So fuck realism.

  21. Post #21

    January 2014
    10 Posts
    Does splash damage also go through walls? Does it hit players and storage chests on the other side?

  22. Post #22

    February 2014
    30 Posts
    Could you please do the same test with metal building parts? Additionally please test wood and metal with grenades.

  23. Post #23
    gmatney's Avatar
    February 2014
    5 Posts

    Thanks to Bob for letting me use his server to test the walls, and giving me some supplies.
    Thanks for spreading the word. That said, let the record state for historical accuracy: "It did not matter what side of a metal/wood wall was placed. A wood wall would have gone down in 1 C4, a metal with 2, without a doubt 100% of the time given proper placement. Proper placement was ~1 brick of c4 up and to the right of center on the wall."
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  24. Post #24

    January 2014
    253 Posts
    Realistically, this game is supposed to be fun. So fuck realism.
    So you don't want the game to be fun?
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  25. Post #25

    February 2014
    29 Posts
    I think the most important lesson to be learned here is, really, that a deer's ass is pretty OP. Remember that the next time you need to skin one for clothing.

    Ass leather makes for better armor...

  26. Post #26

    February 2014
    201 Posts
    The game is kinda balanced on servers with uncraftable C4, in my opinion. But yes, as you can craft C4 on the vast majority of the servers, buffing the wood walls was one small fix the devs found to balance the game. Wrong option, in my opinion. I don't think it will make such a big difference. I think C4 should be uncraftable, only lootable from crates, red animals (very rare) and from airdrops.

  27. Post #27

    January 2014
    377 Posts
    So can pillars now be destroyed with c4?

  28. Post #28

    December 2013
    13 Posts
    then you will have the unbalanced part where teams of 5 people will ALWAYS GET THE AIRDROPS compare to teams of 2, or solo raiders. So taking off the c4 craft yields more to big teams, it's a survival game. People play how they want.

  29. Post #29

    February 2014
    201 Posts
    then you will have the unbalanced part where teams of 5 people will ALWAYS GET THE AIRDROPS compare to teams of 2, or solo raiders. So taking off the c4 craft yields more to big teams, it's a survival game. People play how they want.
    I don't agree with this and I think people who cry that they don't get airdrops are crying in vain. Why? Because I have looted C4 from airdrops while being naked SO MANY times, and yes, on a server with 75 people online average. It is tough, but it is not impossible. You know more or less what time of the day the airdrop is going to happen, so prepare yourself and as soon as you see the plane coming, go for it. If you are lucky enough and the aidrops falls close to you, get it and hide somewhere. The main factor to get the aidrop is luck, in my opinion.

    As I said, I see servers with uncraftable C4 are kinda balanced. Not completely, but it's kinda fair, in my opinion. And hey, if you farm enough, you will also get some more C4.

  30. Post #30

    January 2014
    75 Posts
    Thanks for sharing this, I never knew about the weak wall sides. This seems fair.

  31. Post #31

    January 2014
    54 Posts
    It appears that Wooden Walls now take a minimum of 2 C4, haven't been able to blast one without using 2. Same with Metal Doors, I haven't tried blasting through a metal house but wow it is fair now I suppose. 1 Wooden Wall now = the same as a Metal Door.

  32. Post #32

    October 2013
    860 Posts
    The game is kinda balanced on servers with uncraftable C4, in my opinion. But yes, as you can craft C4 on the vast majority of the servers, buffing the wood walls was one small fix the devs found to balance the game. Wrong option, in my opinion. I don't think it will make such a big difference. I think C4 should be uncraftable, only lootable from crates, red animals (very rare) and from airdrops.
    They didn't buff the wood walls, they fixed the C4 damage. Before a patch in January, it always took at least 2 C4 to blow a new wood wall. Then a bug was introduced that changed that. This wasn't a balance change, it was a bug fix. It was pretty crazy after the change because raiding become even more rampant with everyone realizing they could 'take a chance' on a house by blowing a wall with just one c4.

  33. Post #33

    December 2013
    152 Posts
    Need metal wall stats before I start raiding... or even building metal.

  34. Post #34
    Dennab
    December 2013
    252 Posts
    So you don't want the game to be fun?
    I would wish I could rate you bad reading. Because you are a bad reader. Realism does not make a game fun.