Updated to new server version of 25.02.2014
Mod not using leatherloader, now is standalone.
Added analog of DropParty in side in mod.
PayPal: magery@live.ru
price changed: 55 USD (2000 RUR)
Configuration file:
[SERVER]
SavePath=serverdata\ // Destination path for save (users, blocklist and etc.)
LogsPath=serverdata\logs\ // Destination path for logs
DecayObjects=true // Enable/disable decay for objects in game.
PremiumConnections=10 // Allocating amount of connections for premium accounts of from "server.maxplayers"
SleepersLifeTime=60 // Time in seconds of life a sleeping player after logout
ShutdownTime=60 // Count shutdown time in seconds before shutdown the server
Users.Database=Text // Users database type, may be [Text | Binary | MySQL]
Users.DefaultRank=0 // Default rank level for new players
Users.PremiumRank=1 // Rank level for premium account of players
Users.AutoAdminRank=3 // Rank level for auto set administrator rights
Users.DisplayRank=true // Enables/Disables the display of a user's rank prefix
Users.UniqueNames=true // Enables/Disables of unique player names
Admin.Godmode=true // Enable/disable god mode for administrators after login to game.
Admin.InstantDestory=true // Enable/disable instant destroy all objects in game by admins
Whitelist.Enabled=false // Enables/Disables whitelist system
Whitelist.Refresh=false // Enables/Disables refresh whitelist from file
Whitelist.Interval=600 // Time in seconds for refresh whitelist from file
Truth.Punishment=Kick // Punishment for player violation, can be set of (NONE, NOTICE, KILL, KICK, BAN)
Truth.MaxViolations=10 // The maximum count of violations for a player, before ban (0: disables ban punish).
Airdrop.Enabled=true // Enables/Disables airdrop (disables a core airdrop)
Airdrop.Announce=true // Enables/Disables the announce the coming of an airdrop
Airdrop.Interval=1800 // Time interval between supply drops
Airdrop.Amount=1 // Amount of supply planes in AirDrop
Announce.PlayerJoin=true // Enables/Disables the announce when the player joined
Announce.PlayerLeave=true // Enables/Disables the announce when the player leave
Announce.AdminConnect=false // Enables/Disables the announce when the admin join or leave
Announce.DeathNPC=true // Enables/Disables the announce when a player died from NPC
Announce.DeathSelf=true // Enables/Disables the announce when a player died himself
Announce.DeathMurder=true // Enables/Disables the announce when a player kills another player
Chat.HistoryStored=40 // Number of the last lines of history to display
Chat.MuteDefaultTime=1800 // Default time for muted players
Voice.Notification=true // Enables/Disables the notification of voice
Voice.NotificationDelay=1500 // Time in millisecons for delay of voice notifications
Ownership.Destroy=true // Enable/disable destroying ownership objects of players.
Ownership.AnnounceAttack=true // Enables/Disables the announce when a player ownership in under attack
Ownership.ProtectBox=true // Enables/Disables forbidden to open WoodBox container for not owners
Ownership.ProtectBoxLarge=true // Enables/Disables forbidden to open WoodBoxLarge container for not owners
Home.TimeWait=10 // Time in seconds to wait for player before teleport to camp.
Home.Countdown=10 // Countdown of time in seconds before player can use "/home" again.
NoPVP.TimeWait=10 // Time in seconds to wait for player before toggle PvP mode.
Motd.Enabled=true // Enables/Disables the motd after player joined
Notice.Enabled=true // Enables/Disables the notices for players
Notice.Interval=1800 // Time interval for send notices
[RANK 0] // Syntax: [RANK <Index>(.<Prefix>)]
// Command Syntax: <command>=<description for help>
help = Displays help for commands. Syntax: /help <command>
about = Displays information about server.
suicide = Commit suicide. Syntax: /suicide
kits = Displays list of availabled kits.
kit = Gives the specified kit by player rank, use "/kits" for get list of availabled kits.
home = Returns a player in to camp. Syntax: /home [<number>]
online = Returns a current number players in game
players = Lists all connected players.
pm = Sends a private message. Syntax: /pm <player> <message>
r = Sends reply on received a private message. Syntax: /r <message>
time = Returns a current game time.
pos = Returns the your position.
location = Returns the your location in game
history = Displays last 20 lines of chat from history
share = Shares doors and gates with other players. Syntax: /share <player>
unshare = Unshares doors and gates with other players. Syntax: /unshare [<player name>]
[RANK 1.VIP]
premium = Display user premium days. Syntax: /premium [<username>(staff only)] [<days>|disable(staff only)]
pvp = Enable/disable PvP. Player cannot attack players and cannot be attacked by players.
[RANK 2.GM]
mute = Mutes a player on global chat. Syntax: /mute <player>
unmute = Unmutes a player on global chat. Syntax: /unmute <player>
tp = Teleport the sender, or someone else, to a target user.\nSyntax: /tele <to player> or /tele <player> <to player>\nSyntax: /tele <x> <y> <z>
tele = Teleport the sender, or someone else, to a target user.\nSyntax: /tele <to player> or /tele <player> <to player>\nSyntax: /tele <x> <y> <z>
summon = Teleport the specified player to self. Syntax: /summon <player>
goto = Teleport to specified player by connection number.\nSyntax: /goto <number>
invis = Enable/disable invisibility. If the player make reconnects, the name becomes invisible
kill = Kills the specified player. Syntax: /kill <player>
kick = Kicks the specified player. Syntax: /kick <player>
ban = Bans the specified player. Syntax: /ban <player>
save = Saves all world data of the server.
[RANK 3.ADMIN]
announce = Announce message for players on server. Syntax: /announce <message>
food = Sets food for specified player. Syntax: /food [<player>] <value>
health = Sets health for specified player. Syntax: /health [<player>] <value>
admin = Enable/disable administrator rights and access to remote console.
god = Enable/disable god mode for the specified player. Syntax: /god [<player>]
unban = Unbans the specified player. Syntax: /unban <player>
block = Blocking specified player by IP address. Syntax: /block <ipaddress>|<player>|<steam_id>
unblock = Unblocking specified IP address. Syntax: /unblock [<IP Address>]
give = Gives an item for specified player. Syntax: /give [<player>] <Item name> [<amount>]
clients = Returns lists of all connected players in console.
users = Users management of server.\nSyntax: /users <save|load|add|remove> [<steam_id>|<player>] [username|password|rank|flags] [<new_value>]
[RANK 4.DEV]
killall = Kills all players from the server. Syntax: /killall
kickall = Kicks all players from the server. Syntax: /kickall
[RANK 5.OWNER]
airdrop = Calling airdrop event on server, can be use on specified player.\nSyntax: /airdrop [<player>]
config = Configuration management for 'RustExtended' parameters. Syntax: /config <reload>
restart = Shutdown the server for restart after specified time. Syntax: /restart [<time>]
shutdown = Shutdown the server after specified time. Syntax: /shutdown [<time>]
[KIT Starter] // Section Syntax: [KIT <NAME>]
Rank=0 // Required rank for to take this kit.
Countdown=-1 // Count down in seconds for to take this kit again. (if "-1" then received once)
Item=Torch
Item=Stone Hatchet
Item=Bandage,2
Item=Sleeping Bag
[KIT VIP]
Rank=1
Countdown=1800
Item=Cloth Helmet
Item=Cloth Vest
Item=Cloth Pants
Item=Cloth Boots
Item=Torch
Item=Hatchet
Item=Bandage,5
Item=Sleeping Bag
[KIT GM]
Rank=2
Item=M4
Item=556 Ammo,500
Item=Uber Hatchet
Item=Uber Hunting Bow
Item=Arrow,50
[MESSAGES]
Server.Restart=ATTENTION: Server has restarted. Please find place for safe self.
Server.Shutdown=ATTENTION: Server has shutdown. Please find place for safe self.
Server.WillRestart=ATTENTION: Server will restarted after %SECONDS% seconds.
Server.WillShutdown=ATTENTION: Server will shutdown after %SECONDS% seconds.
Server.WorldSaved=World has been saved, this took %SECONDS% seconds.
Connect.Username.Forbidden=You have disconnected from server. Reason: Forbidden username.
Connect.Username.ForbiddenSyntax=You have disconnected from server. Reason: Forbidden username syntax.
Connect.Username.AlreadyInUse=You have disconnected from server. Reason: This username already in use.
Connect.Username.NotWhitelist=You have disconnected from server. Reason: You not in whitelist.
Truth.Notice=%USERNAME% is using %VIOLATION_HACK%
Truth.Killed=%USERNAME% was killed for using %VIOLATION_HACK%
Truth.Kicked=%USERNAME% was kicked for using %VIOLATION_HACK%
Truth.Banned=%USERNAME% was banned for using %VIOLATION_HACK%
Truth.ViolationCount=, you have violated %VIOLATION_NUM% of %VIOLATION_MAX%.
Truth.ViolationNotice=You were seen for using %VIOLATION_HACK%.
Truth.ViolationKilled=You was killed for using %VIOLATION_HACK%.
Truth.ViolationKicked=You was kicked for using %VIOLATION_HACK%.
Truth.ViolationBanned=You was banned for using %VIOLATION_HACK%.
Truth.Logger.Notice=User [%USERNAME%:%STEAM_ID%] (%POSX%, %POSY%, %POSZ%) use %VIOLATION_HACK%, has violated %VIOLATION_NUM% of %VIOLATION_MAX%.
Truth.Logger.Banned=User [%USERNAME%:%STEAM_ID%] (%POSX%, %POSY%, %POSZ%) was banned for using %VIOLATION_HACK%.
Airdrop.Incoming=Incoming Airdrop!
Player.Muted=You have been muted in chat on %TIME%.
Player.Unmuted=You now unmuted and can talk in chat.
Player.Join=Player %USERNAME% has joined.
Player.Leave=Player %USERNAME% has left.
Player.Premium.Not=Your account is not premium.
Player.Premium.Disabled=You premium account has been disabled.
Player.Premium.Received=You received premium account on %PREMIUM_DAYS% day(s).
Player.Premium.Expires=Your premium account has expires: %PREMIUM_DATE%. Remaining: %PREMIUM_DAYS% day(s).
Player.Premium.Expired=Your premium account has expired.
PlayerDeath.NPC=%VICTIM% was killed by a %KILLER%.
PlayerDeath.Murder=%VICTIM% was killed by a %KILLER% (%WEAPON%).
PlayerDeath.Suicide=%VICTIM% commits suicide.
PlayerDeath.Radiation=%VICTIM% died from radiation.
PlayerDeath.Bleeding=%VICTIM% died from bleeding.
PlayerDeath.Hunger=%VICTIM% died from hunger.
PlayerDeath.Poison=%VICTIM% died from poison.
PlayerDeath.Cold=%VICTIM% died from cold.
PlayerOwnership.UnderAttack=Your ownership is under attack.
PlayerOwnership.Container.Protected=This container owned by %OWNERNAME%.
PlayerOwnership.Logger.Destroyed=User [%USERNAME%:%STEAM_ID%] has destroy %OBJECT%.
Help.Message=Do "/help <command without parameters>" to view syntax.
Help.Message=Available commands: %COMMAND_LIST%
About.Message=This server is currently running on Rust Extended (v%CORE_VERSION%)
Motd.Message=Welcome %USERNAME% on "%SERVERNAME%" of a RUST!
Motd.Message=This server have alpha version of anti-cheat system. Remember, all hacks
Motd.Message=will be detected and if you use any hack then will be banned, Enjoy!
Motd.Message=Current online: %ONLINE% /%MAXPLAYERS%
Notice.Message=This server have alpha version of anti-cheat system. Remember, all hacks
Notice.Message=will be detected and if you use any hack then will be banned.
Notice.Message=Use "/help" to view list of availabled commands for you.
Notice.Message=Current online: %ONLINE% /%MAXPLAYERS%
Command.Invalid=Invalid command! Use '/help' for a list of commands.
Command.InvalidSyntax=Invalid syntax! Use '/help %COMMAND%' for help.
Command.NotAvailabled=This command is not available for you! Use '/help' for a list of commands.
Command.ItemNoFound=Item with name "%USERNAME%" not found.
Command.PlayerNoFound=Player with name "%USERNAME%" not found.
Command.Help.NotFound=Help for this command is not found!
Command.Help.NotAvailabled=Help for this command is not available for you!
Command.PM.Self=You can't send private message to yourself.
Command.Reply.Nobody=To you nobody whispering to answer.
Command.Online=Players online: %ONLINE% /%MAXPLAYERS%
Command.Players=Now %ONLINE% players online:
Command.Clients=List of all connected clients has been sent into console.
Command.Kits.Availabled=Available kits: %KITS%
Command.Kits.NotAvailable=Not available kits for you.
Command.Kit.NameNoFound=Kit with name "%KITNAME%" not found
Command.Kit.NotAvailabled=Kit "%KITNAME%" not availabled for you.
Command.Kit.ReceivedOnce=You cannot receive "%KITNAME%" kit again.
Command.Kit.Countdown=You must wait %TIME% to receive "%KITNAME%" kit again.
Command.Kit.Received=You received "%KITNAME%" kit.
Command.Home.NoCamp=You are don't have a camp.
Command.Home.Countdown=You have to wait %TIME% before returning to camp.
Command.Home.Start=You will return to the camp after %TIME% seconds.
Command.Home.Wait=You must wait %TIME% seconds for return to camp.
Command.Home.Interrupt=Your return to camp is interrupted.
Command.Home.Return=You return into camp.
Command.Share.Self=Why would you share with yourself?
Command.Share.Owner=You had shared ownership with %USERNAME%
Command.Share.Client=%USERNAME% has shared a ownership with you
Command.Share.Already=%USERNAME% already has joint ownership with you.
Command.Unshare.Self=Why would you unshare with yourself?
Command.Unshare.Owner=You have stopped ownership rights for %USERNAME%
Command.Unshare.Clean=You stopped ownership rights for all.
Command.Unshare.Client=%USERNAME% excludes you from a ownership rights
Command.Unshare.Already=Your ownership already not shared with %USERNAME%
Command.Unshare.NotAnyone=Your ownership is not shared with anyone
[FORBIDDEN.NAME]
CHANGEME
LUMAEMU
USER
USERS
CLIENTS
PLAYER
PLAYERS
PM
ADD
ALL
SAVE
LOAD
RELOAD
COUNT
[FORBIDDEN.OBSCENE]
fuck
bitch
suck
suka
Loot Spawns Override file:
[AILootList]
PackagesToSpawn=1,2
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageList=10 LeatherArmorLootList 1 1
PackageList=20 AmmoSpawnList 1 1
PackageList=20 ConsumableSpawnList 1 1
PackageList=30 JunkSpawnList 1 1
PackageList=15 BlueprintSpawnList 1 1
PackageItem=3 Pick Axe 1 1
PackageList=5 ResearchKitSpawnList 1 1
PackageList=2 KevlarArmorBPList 1 1
PackageList=1 MetalBuildingPartsList 1 1
[AmmoSpawnList]
PackagesToSpawn=1,2
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=40 9mm Ammo 10 16
PackageItem=30 556 Ammo 10 16
PackageItem=30 Shotgun Shells 8 12
PackageItem=30 Gunpowder 20 30
PackageList=20 ToolSpawnList 15 30
[ArmorPartSpawnList]
PackagesToSpawn=1,3
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=7 Armor Part 1 1 1
PackageItem=6 Armor Part 2 1 1
PackageItem=5 Armor Part 3 1 1
PackageItem=4 Armor Part 4 1 1
PackageItem=3 Armor Part 5 1 1
PackageItem=2 Armor Part 6 1 1
PackageItem=1 Armor Part 7 1 1
[BlueprintSpawnList]
PackagesToSpawn=1,2
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=50 Large Wood Storage Blueprint 1 1
PackageItem=1 Explosive Charge Blueprint 1 1
PackageItem=30 P250 Blueprint 1 1
PackageItem=50 Shotgun Blueprint 1 1
PackageItem=50 Flashlight Mod BP 1 1
PackageItem=50 Laser Sight BP 1 1
PackageItem=50 Holo sight BP 1 1
PackageItem=10 Silencer BP 1 1
PackageItem=50 9mm Pistol Blueprint 1 1
PackageItem=40 F1 Grenade Blueprint 1 1
[BoltActionRifleSpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=0 Bolt Action Rifle 1 1
PackageItem=0 556 Ammo 8 10
[ConsumableSpawnList]
PackagesToSpawn=1,4
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=10 Can of Beans 1 3
PackageItem=10 Can of Tuna 1 4
PackageItem=5 Chocolate Bar 1 2
PackageItem=2 Small Water Bottle 1 4
PackageItem=4 Anti-Radiation Pills 1 6
PackageItem=2 Small Rations 1 1
PackageItem=10 Granola Bar 1 3
[JunkSpawnList]
PackagesToSpawn=1,3
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=5 Flare 1 1
PackageItem=10 9mm Ammo 3 5
PackageItem=10 556 Ammo 3 4
PackageItem=10 Shotgun Shells 3 4
PackageItem=5 Paper 2 4
PackageItem=10 Cloth 3 5
PackageItem=10 Gunpowder 5 20
PackageItem=10 Metal Fragments 10 20
PackageList=5 ConsumableSpawnList 2 20
PackageItem=3 Pick Axe 1 1
PackageItem=3 Large Wood Storage 1 1
PackageItem=3 Small Stash 1 1
[KevlarArmorBPList]
PackagesToSpawn=1,2
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=4 Kevlar Boots BP 1 1
PackageItem=2 Kevlar Helmet BP 1 1
PackageItem=3 Kevlar Pants BP 1 1
PackageItem=1 Kevlar Vest BP 1 1
[KevlarArmorLootList]
PackagesToSpawn=1,2
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=4 Kevlar Boots 1 1
PackageItem=2 Kevlar Helmet 1 1
PackageItem=3 Kevlar Pants 1 1
PackageItem=1 Kevlar Vest 1 1
[LeatherArmorLootList]
PackagesToSpawn=1,2
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=4 Leather Boots 1 1
PackageItem=2 Leather Helmet 1 1
PackageItem=3 Leather Pants 1 1
PackageItem=1 Leather Vest 1 1
[M4SpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=0 M4 1 1
PackageItem=0 556 Ammo 5 8
[MedicalSpawnList]
PackagesToSpawn=1,3
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=20 Small Medkit 1 3
PackageItem=10 Blood Draw Kit 1 1
PackageItem=50 Bandage 2 3
PackageItem=50 Anti-Radiation Pills 5 8
PackageList=20 RadSuitLootList 5 8
PackageItem=15 Large Medkit 2 3
[MetalBuildingPartsList]
PackagesToSpawn=1,3
SpawnOneOfEach=False
NoDuplicates=True
// Type Weight List/Item Min Max
PackageItem=1 Metal Door 1 2
PackageItem=1 Metal Ceiling 1 2
PackageItem=1 Metal Doorway 1 2
PackageItem=1 Metal Foundation 1 2
PackageItem=1 Metal Pillar 1 2
PackageItem=1 Metal Ramp 1 2
PackageItem=1 Metal Stairs 1 2
PackageItem=1 Metal Wall 1 2
PackageItem=1 Metal Window 1 2
[MP5SpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=0 MP5A4 1 1
PackageItem=0 9mm Ammo 10 12
[P250SpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=0 P250 1 1
PackageItem=0 9mm Ammo 12 15
[PistolSpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=1 9mm Pistol 1 1
[RadSuitLootList]
PackagesToSpawn=1,2
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=4 Rad Suit Boots 1 1
PackageItem=2 Rad Suit Helmet 1 1
PackageItem=3 Rad Suit Pants 1 1
PackageItem=1 Rad Suit Vest 1 1
[ResearchKitSpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=40 Research Kit 1 1 1
[ShotgunSpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=0 Shotgun 1 1
PackageItem=0 Shotgun Shells 4 6
[SupplyDropA]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=0 Gunpowder 200 200
PackageItem=0 Metal Fragments 200 200
PackageItem=0 Wood Planks 50 50
PackageItem=0 Large Medkit 5 10
PackageItem=0 Explosives 2 5
[SupplyDropB]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=0 9mm Ammo 250 250
PackageItem=0 556 Ammo 250 250
PackageItem=0 Shotgun Shells 100 100
PackageItem=0 F1 Grenade 10 10
PackageItem=0 Explosive Charge 1 1
PackageItem=0 Large Medkit 5 5
[SupplyDropC]
PackagesToSpawn=1,1
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=0 Metal Door 2 2
PackageItem=0 Wood Foundation 4 4
PackageItem=0 Wood Pillar 20 20
PackageItem=0 Wood Wall 10 10
PackageItem=0 Wood Doorway 2 2
PackageItem=0 Explosive Charge 2 2
[SupplyDropD]
PackagesToSpawn=1,2
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageList=1 MetalBuildingPartsList 1 1
PackageItem=1 Low Quality Metal 10 15
[SupplyDropE]
PackagesToSpawn=1,2
SpawnOneOfEach=True
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=1 Supply Signal 1 1
PackageItem=1 Low Quality Metal 10 20
[SupplyDropSpawnListMaster]
PackagesToSpawn=1,1
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageList=10 SupplyDropA 1 1
PackageList=7 SupplyDropB 1 1
PackageList=7 SupplyDropC 1 1
PackageList=7 SupplyDropD 1 1
PackageList=3 SupplyDropE 1 1
[ToolSpawnList]
PackagesToSpawn=1,2
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=30 Blood Draw Kit 1 1
PackageList=50 ResearchKitSpawnList 1 1
PackageList=40 RadSuitLootList 1 1
PackageItem=1 Explosive Charge 1 1
[WeaponBlueprintSpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=5 P250 Blueprint 1 1
PackageItem=4 MP5A4 Blueprint 1 1
PackageItem=3 M4 Blueprint 1 1
PackageItem=1 Shotgun Blueprint 1 1
PackageItem=2 F1 Grenade Blueprint 1 1
PackageItem=1 Explosive Charge Blueprint 1 1
[WeaponModSpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=15 Flashlight Mod 1 1
PackageItem=5 Holo sight 1 1
PackageItem=10 Laser Sight 1 1
PackageItem=3 Silencer 1 1
[WeaponPartSpawnList]
PackagesToSpawn=1,3
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageItem=7 Weapon Part 1 1 1
PackageItem=6 Weapon Part 2 1 1
PackageItem=5 Weapon Part 3 1 1
PackageItem=4 Weapon Part 4 1 1
PackageItem=3 Weapon Part 5 1 1
PackageItem=2 Weapon Part 6 1 1
PackageItem=1 Weapon Part 7 1 1
[WeaponSpawnList]
PackagesToSpawn=1,1
SpawnOneOfEach=False
NoDuplicates=False
// Type Weight List/Item Min Max
PackageList=3 M4SpawnList 1 1
PackageList=10 P250SpawnList 1 1
PackageList=5 ShotgunSpawnList 1 1
PackageList=5 MP5SpawnList 1 1
PackageList=50 BlueprintSpawnList 1 1
PackageList=30 WeaponModSpawnList 1 1
PackageItem=1 Explosive Charge 1 1
PackageList=1 BoltActionRifleSpawnList 1 1
[WoodStructureSpawnList]
PackagesToSpawn=1,2
SpawnOneOfEach=True
NoDuplicates=True
// Type Weight List/Item Min Max
PackageItem=40 Wood Ceiling BP 1 20
PackageItem=30 Wood Doorway BP 1 20
PackageItem=30 Wood Foundation BP 1 20
PackageItem=30 Wood Pillar BP 1 30
PackageItem=30 Wood Ramp BP 1 30
PackageItem=30 Wood Stairs BP 1 30
PackageItem=30 Wood Wall BP 1 30
PackageItem=30 Wood Window BP 1 30