1. Post #1

    February 2014
    4 Posts
    Hey,

    First off great game secondly what happen to the RustExtended thread ? I was trying to make some changes and when i tried to compile it i get the following error messages

    Error 1 A namespace cannot directly contain members such as fields or methods E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 1 1 RustExtended
    Error 2 Identifier expected E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 2 92 RustExtended
    Error 3 Expected class, delegate, enum, interface, or struct E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 2 94 RustExtended
    Error 4 Identifier expected E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 3 67 RustExtended
    Error 5 Expected class, delegate, enum, interface, or struct E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 3 69 RustExtended


    Any help would be great

    Thanks

  2. Post #2

    January 2014
    11 Posts
    Why Decompile and then Recompile, Just use .Net Reflector and edit what you want to edit? Aint that alot easier.

  3. Post #3

    January 2014
    4 Posts
    Hey,

    First off great game secondly what happen to the RustExtended thread ? I was trying to make some changes and when i tried to compile it i get the following error messages

    Error 1 A namespace cannot directly contain members such as fields or methods E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 1 1 RustExtended
    Error 2 Identifier expected E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 2 92 RustExtended
    Error 3 Expected class, delegate, enum, interface, or struct E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 2 94 RustExtended
    Error 4 Identifier expected E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 3 67 RustExtended
    Error 5 Expected class, delegate, enum, interface, or struct E:\temp\Rust.Alpha.Version.12-19-2013\Mods\RustExtended v1.2.14 (16.02.2014)\Decompile\RustExtended\Sleepers.cs 3 69 RustExtended


    Any help would be great

    Thanks
    Where do you find the source code of the RustExtended? Can you tell me?

  4. Post #4

    February 2014
    4 Posts
    Why Decompile and then Recompile, Just use .Net Reflector and edit what you want to edit? Aint that alot easier.
    Am not really much of a coder and trying to get it to get it to full version rather then demo tried to make some changes and not sure how to do it via .Net Reflector

    Edited:

    Where do you find the source code of the RustExtended? Can you tell me?
    The mod was posted on this site but can't see is anymore was able to download it and decompile it using .Net Reflector

  5. Post #5

    January 2014
    4 Posts
    Am not really much of a coder and trying to get it to get it to full version rather then demo tried to make some changes and not sure how to do it via .Net Reflector

    Edited:

    Can you give me link for download last version?

    The mod was posted on this site but can't see is anymore was able to download it and decompile it using .Net Reflector

    Can you give me link for download lastest version?

  6. Post #6

    February 2014
    4 Posts
    I don't have the link as it was posted on this website, But getting back to the point would it be for someone to help me with the problem am having ?

  7. Post #7
    Breaker-RUS's Avatar
    February 2014
    20 Posts
    Last Version - http://yadi.sk/d/7xOlsfQQJ2CuF, This mod group is http://vk.com/rustextended
    Added server shutdown and mute functions from game. (change detecting wallhack and flyhack sensitivity)
    PS: This version is demo (50 max players and 6 hours of work time), for pirate old rust server (4.3.1) shared in internet.
    Full version availabled only for stable pirate servers in russia, because i can support only russian people. Im so sorry.
    Reply With Quote Edit / Delete Reply Windows 7 Russian Federation Show Events Agree Agree x 1 (list)

  8. Post #8

    January 2014
    148 Posts
    why are you supporting pirated versions of the game? go buy it and get a legit server...

  9. Post #9

    February 2014
    4 Posts
    Breaker-RUS : Why don't release the full version ? even if your not supporting none Russian servers

  10. Post #10
    Breaker-RUS's Avatar
    February 2014
    20 Posts
    this mod in alpha tests for anti cheat, i not can fullversion while i not complete all tests.

  11. Post #11
    Dennab
    December 2013
    34 Posts
    Breaker im still managing to change server slots and time but whats in the full version what do they get ? cause i think i have everything :)

  12. Post #12

    February 2014
    7 Posts
    Last Version - http://yadi.sk/d/7xOlsfQQJ2CuF, This mod group is http://vk.com/rustextended
    Added server shutdown and mute functions from game. (change detecting wallhack and flyhack sensitivity)
    PS: This version is demo (50 max players and 6 hours of work time), for pirate old rust server (4.3.1) shared in internet.
    Full version availabled only for stable pirate servers in russia, because i can support only russian people. Im so sorry.

    Can you update the version to 1068 ? the mod is so far so cool! please! update it

  13. Post #13

    January 2014
    11 Posts
    Damn i cant change the way it loads the RustExtended CFG file i have no clue what i'm doing wrong, anyone got any tips how to change the path it reads the config data from? My guese was it was as easy as changing the path of data but nonoononon...

    RootPath = "";
    DataPath = "rust_server_Data";
    SavePath = "serverdata";

    like that.

    Okey fixed it by doing the following :
    Code:
            Config.Filename = Path.GetFileName(Config.Filename);
                Config.Filename = Path.Combine(Environment.CurrentDirectory + @"\serverdata\cfg", Config.Filename);
    But! Now i get ServerSaveGame Is a missing method Crap i just wait for a new update i give up...

  14. Post #14

    February 2014
    7 Posts
    Has anyone can update this mod ?

  15. Post #15
    Breaker-RUS's Avatar
    February 2014
    20 Posts
    Demo version for private server version 4.3.4.96603 (date: 17.02.2014)
    http://yadi.sk/d/duQXF-13JW7or
    PS: full version price: 110 USD (4000 RUR)

  16. Post #16

    February 2014
    5 Posts
    Demo version for private server version 4.3.4.96603 (date: 17.02.2014)
    http://yadi.sk/d/duQXF-13JW7or
    PS: full version price: 110 USD (4000 RUR)
    how pay?

  17. Post #17

    January 2014
    11 Posts
    #asdsda

  18. Post #18
    Breaker-RUS's Avatar
    February 2014
    20 Posts
    Updated to new server version of 25.02.2014
    Mod not using leatherloader, now is standalone.
    Added analog of DropParty in side in mod.

    PayPal: magery@live.ru
    price changed: 55 USD (2000 RUR)

    Configuration file:
    [SERVER]
    SavePath=serverdata\ // Destination path for save (users, blocklist and etc.)
    LogsPath=serverdata\logs\ // Destination path for logs
    DecayObjects=true // Enable/disable decay for objects in game.
    PremiumConnections=10 // Allocating amount of connections for premium accounts of from "server.maxplayers"
    SleepersLifeTime=60 // Time in seconds of life a sleeping player after logout
    ShutdownTime=60 // Count shutdown time in seconds before shutdown the server
    Users.Database=Text // Users database type, may be [Text | Binary | MySQL]
    Users.DefaultRank=0 // Default rank level for new players
    Users.PremiumRank=1 // Rank level for premium account of players
    Users.AutoAdminRank=3 // Rank level for auto set administrator rights
    Users.DisplayRank=true // Enables/Disables the display of a user's rank prefix
    Users.UniqueNames=true // Enables/Disables of unique player names
    Admin.Godmode=true // Enable/disable god mode for administrators after login to game.
    Admin.InstantDestory=true // Enable/disable instant destroy all objects in game by admins
    Whitelist.Enabled=false // Enables/Disables whitelist system
    Whitelist.Refresh=false // Enables/Disables refresh whitelist from file
    Whitelist.Interval=600 // Time in seconds for refresh whitelist from file
    Truth.Punishment=Kick // Punishment for player violation, can be set of (NONE, NOTICE, KILL, KICK, BAN)
    Truth.MaxViolations=10 // The maximum count of violations for a player, before ban (0: disables ban punish).
    Airdrop.Enabled=true // Enables/Disables airdrop (disables a core airdrop)
    Airdrop.Announce=true // Enables/Disables the announce the coming of an airdrop
    Airdrop.Interval=1800 // Time interval between supply drops
    Airdrop.Amount=1 // Amount of supply planes in AirDrop
    Announce.PlayerJoin=true // Enables/Disables the announce when the player joined
    Announce.PlayerLeave=true // Enables/Disables the announce when the player leave
    Announce.AdminConnect=false // Enables/Disables the announce when the admin join or leave
    Announce.DeathNPC=true // Enables/Disables the announce when a player died from NPC
    Announce.DeathSelf=true // Enables/Disables the announce when a player died himself
    Announce.DeathMurder=true // Enables/Disables the announce when a player kills another player
    Chat.HistoryStored=40 // Number of the last lines of history to display
    Chat.MuteDefaultTime=1800 // Default time for muted players
    Voice.Notification=true // Enables/Disables the notification of voice
    Voice.NotificationDelay=1500 // Time in millisecons for delay of voice notifications
    Ownership.Destroy=true // Enable/disable destroying ownership objects of players.
    Ownership.AnnounceAttack=true // Enables/Disables the announce when a player ownership in under attack
    Ownership.ProtectBox=true // Enables/Disables forbidden to open WoodBox container for not owners
    Ownership.ProtectBoxLarge=true // Enables/Disables forbidden to open WoodBoxLarge container for not owners
    Home.TimeWait=10 // Time in seconds to wait for player before teleport to camp.
    Home.Countdown=10 // Countdown of time in seconds before player can use "/home" again.
    NoPVP.TimeWait=10 // Time in seconds to wait for player before toggle PvP mode.
    Motd.Enabled=true // Enables/Disables the motd after player joined
    Notice.Enabled=true // Enables/Disables the notices for players
    Notice.Interval=1800 // Time interval for send notices

    [RANK 0] // Syntax: [RANK <Index>(.<Prefix>)]
    // Command Syntax: <command>=<description for help>
    help = Displays help for commands. Syntax: /help <command>
    about = Displays information about server.
    suicide = Commit suicide. Syntax: /suicide
    kits = Displays list of availabled kits.
    kit = Gives the specified kit by player rank, use "/kits" for get list of availabled kits.
    home = Returns a player in to camp. Syntax: /home [<number>]
    online = Returns a current number players in game
    players = Lists all connected players.
    pm = Sends a private message. Syntax: /pm <player> <message>
    r = Sends reply on received a private message. Syntax: /r <message>
    time = Returns a current game time.
    pos = Returns the your position.
    location = Returns the your location in game
    history = Displays last 20 lines of chat from history
    share = Shares doors and gates with other players. Syntax: /share <player>
    unshare = Unshares doors and gates with other players. Syntax: /unshare [<player name>]

    [RANK 1.VIP]
    premium = Display user premium days. Syntax: /premium [<username>(staff only)] [<days>|disable(staff only)]
    pvp = Enable/disable PvP. Player cannot attack players and cannot be attacked by players.

    [RANK 2.GM]
    mute = Mutes a player on global chat. Syntax: /mute <player>
    unmute = Unmutes a player on global chat. Syntax: /unmute <player>
    tp = Teleport the sender, or someone else, to a target user.\nSyntax: /tele <to player> or /tele <player> <to player>\nSyntax: /tele <x> <y> <z>
    tele = Teleport the sender, or someone else, to a target user.\nSyntax: /tele <to player> or /tele <player> <to player>\nSyntax: /tele <x> <y> <z>
    summon = Teleport the specified player to self. Syntax: /summon <player>
    goto = Teleport to specified player by connection number.\nSyntax: /goto <number>
    invis = Enable/disable invisibility. If the player make reconnects, the name becomes invisible
    kill = Kills the specified player. Syntax: /kill <player>
    kick = Kicks the specified player. Syntax: /kick <player>
    ban = Bans the specified player. Syntax: /ban <player>
    save = Saves all world data of the server.

    [RANK 3.ADMIN]
    announce = Announce message for players on server. Syntax: /announce <message>
    food = Sets food for specified player. Syntax: /food [<player>] <value>
    health = Sets health for specified player. Syntax: /health [<player>] <value>
    admin = Enable/disable administrator rights and access to remote console.
    god = Enable/disable god mode for the specified player. Syntax: /god [<player>]
    unban = Unbans the specified player. Syntax: /unban <player>
    block = Blocking specified player by IP address. Syntax: /block <ipaddress>|<player>|<steam_id>
    unblock = Unblocking specified IP address. Syntax: /unblock [<IP Address>]
    give = Gives an item for specified player. Syntax: /give [<player>] <Item name> [<amount>]
    clients = Returns lists of all connected players in console.
    users = Users management of server.\nSyntax: /users <save|load|add|remove> [<steam_id>|<player>] [username|password|rank|flags] [<new_value>]

    [RANK 4.DEV]
    killall = Kills all players from the server. Syntax: /killall
    kickall = Kicks all players from the server. Syntax: /kickall

    [RANK 5.OWNER]
    airdrop = Calling airdrop event on server, can be use on specified player.\nSyntax: /airdrop [<player>]
    config = Configuration management for 'RustExtended' parameters. Syntax: /config <reload>
    restart = Shutdown the server for restart after specified time. Syntax: /restart [<time>]
    shutdown = Shutdown the server after specified time. Syntax: /shutdown [<time>]

    [KIT Starter] // Section Syntax: [KIT <NAME>]
    Rank=0 // Required rank for to take this kit.
    Countdown=-1 // Count down in seconds for to take this kit again. (if "-1" then received once)
    Item=Torch
    Item=Stone Hatchet
    Item=Bandage,2
    Item=Sleeping Bag

    [KIT VIP]
    Rank=1
    Countdown=1800
    Item=Cloth Helmet
    Item=Cloth Vest
    Item=Cloth Pants
    Item=Cloth Boots
    Item=Torch
    Item=Hatchet
    Item=Bandage,5
    Item=Sleeping Bag

    [KIT GM]
    Rank=2
    Item=M4
    Item=556 Ammo,500
    Item=Uber Hatchet
    Item=Uber Hunting Bow
    Item=Arrow,50

    [MESSAGES]
    Server.Restart=ATTENTION: Server has restarted. Please find place for safe self.
    Server.Shutdown=ATTENTION: Server has shutdown. Please find place for safe self.
    Server.WillRestart=ATTENTION: Server will restarted after %SECONDS% seconds.
    Server.WillShutdown=ATTENTION: Server will shutdown after %SECONDS% seconds.
    Server.WorldSaved=World has been saved, this took %SECONDS% seconds.
    Connect.Username.Forbidden=You have disconnected from server. Reason: Forbidden username.
    Connect.Username.ForbiddenSyntax=You have disconnected from server. Reason: Forbidden username syntax.
    Connect.Username.AlreadyInUse=You have disconnected from server. Reason: This username already in use.
    Connect.Username.NotWhitelist=You have disconnected from server. Reason: You not in whitelist.
    Truth.Notice=%USERNAME% is using %VIOLATION_HACK%
    Truth.Killed=%USERNAME% was killed for using %VIOLATION_HACK%
    Truth.Kicked=%USERNAME% was kicked for using %VIOLATION_HACK%
    Truth.Banned=%USERNAME% was banned for using %VIOLATION_HACK%
    Truth.ViolationCount=, you have violated %VIOLATION_NUM% of %VIOLATION_MAX%.
    Truth.ViolationNotice=You were seen for using %VIOLATION_HACK%.
    Truth.ViolationKilled=You was killed for using %VIOLATION_HACK%.
    Truth.ViolationKicked=You was kicked for using %VIOLATION_HACK%.
    Truth.ViolationBanned=You was banned for using %VIOLATION_HACK%.
    Truth.Logger.Notice=User [%USERNAME%:%STEAM_ID%] (%POSX%, %POSY%, %POSZ%) use %VIOLATION_HACK%, has violated %VIOLATION_NUM% of %VIOLATION_MAX%.
    Truth.Logger.Banned=User [%USERNAME%:%STEAM_ID%] (%POSX%, %POSY%, %POSZ%) was banned for using %VIOLATION_HACK%.
    Airdrop.Incoming=Incoming Airdrop!
    Player.Muted=You have been muted in chat on %TIME%.
    Player.Unmuted=You now unmuted and can talk in chat.
    Player.Join=Player %USERNAME% has joined.
    Player.Leave=Player %USERNAME% has left.
    Player.Premium.Not=Your account is not premium.
    Player.Premium.Disabled=You premium account has been disabled.
    Player.Premium.Received=You received premium account on %PREMIUM_DAYS% day(s).
    Player.Premium.Expires=Your premium account has expires: %PREMIUM_DATE%. Remaining: %PREMIUM_DAYS% day(s).
    Player.Premium.Expired=Your premium account has expired.
    PlayerDeath.NPC=%VICTIM% was killed by a %KILLER%.
    PlayerDeath.Murder=%VICTIM% was killed by a %KILLER% (%WEAPON%).
    PlayerDeath.Suicide=%VICTIM% commits suicide.
    PlayerDeath.Radiation=%VICTIM% died from radiation.
    PlayerDeath.Bleeding=%VICTIM% died from bleeding.
    PlayerDeath.Hunger=%VICTIM% died from hunger.
    PlayerDeath.Poison=%VICTIM% died from poison.
    PlayerDeath.Cold=%VICTIM% died from cold.
    PlayerOwnership.UnderAttack=Your ownership is under attack.
    PlayerOwnership.Container.Protected=This container owned by %OWNERNAME%.
    PlayerOwnership.Logger.Destroyed=User [%USERNAME%:%STEAM_ID%] has destroy %OBJECT%.
    Help.Message=Do "/help <command without parameters>" to view syntax.
    Help.Message=Available commands: %COMMAND_LIST%
    About.Message=This server is currently running on Rust Extended (v%CORE_VERSION%)
    Motd.Message=Welcome %USERNAME% on "%SERVERNAME%" of a RUST!
    Motd.Message=This server have alpha version of anti-cheat system. Remember, all hacks
    Motd.Message=will be detected and if you use any hack then will be banned, Enjoy!
    Motd.Message=Current online: %ONLINE% /%MAXPLAYERS%
    Notice.Message=This server have alpha version of anti-cheat system. Remember, all hacks
    Notice.Message=will be detected and if you use any hack then will be banned.
    Notice.Message=Use "/help" to view list of availabled commands for you.
    Notice.Message=Current online: %ONLINE% /%MAXPLAYERS%
    Command.Invalid=Invalid command! Use '/help' for a list of commands.
    Command.InvalidSyntax=Invalid syntax! Use '/help %COMMAND%' for help.
    Command.NotAvailabled=This command is not available for you! Use '/help' for a list of commands.
    Command.ItemNoFound=Item with name "%USERNAME%" not found.
    Command.PlayerNoFound=Player with name "%USERNAME%" not found.
    Command.Help.NotFound=Help for this command is not found!
    Command.Help.NotAvailabled=Help for this command is not available for you!
    Command.PM.Self=You can't send private message to yourself.
    Command.Reply.Nobody=To you nobody whispering to answer.
    Command.Online=Players online: %ONLINE% /%MAXPLAYERS%
    Command.Players=Now %ONLINE% players online:
    Command.Clients=List of all connected clients has been sent into console.
    Command.Kits.Availabled=Available kits: %KITS%
    Command.Kits.NotAvailable=Not available kits for you.
    Command.Kit.NameNoFound=Kit with name "%KITNAME%" not found
    Command.Kit.NotAvailabled=Kit "%KITNAME%" not availabled for you.
    Command.Kit.ReceivedOnce=You cannot receive "%KITNAME%" kit again.
    Command.Kit.Countdown=You must wait %TIME% to receive "%KITNAME%" kit again.
    Command.Kit.Received=You received "%KITNAME%" kit.
    Command.Home.NoCamp=You are don't have a camp.
    Command.Home.Countdown=You have to wait %TIME% before returning to camp.
    Command.Home.Start=You will return to the camp after %TIME% seconds.
    Command.Home.Wait=You must wait %TIME% seconds for return to camp.
    Command.Home.Interrupt=Your return to camp is interrupted.
    Command.Home.Return=You return into camp.
    Command.Share.Self=Why would you share with yourself?
    Command.Share.Owner=You had shared ownership with %USERNAME%
    Command.Share.Client=%USERNAME% has shared a ownership with you
    Command.Share.Already=%USERNAME% already has joint ownership with you.
    Command.Unshare.Self=Why would you unshare with yourself?
    Command.Unshare.Owner=You have stopped ownership rights for %USERNAME%
    Command.Unshare.Clean=You stopped ownership rights for all.
    Command.Unshare.Client=%USERNAME% excludes you from a ownership rights
    Command.Unshare.Already=Your ownership already not shared with %USERNAME%
    Command.Unshare.NotAnyone=Your ownership is not shared with anyone

    [FORBIDDEN.NAME]
    CHANGEME
    LUMAEMU
    USER
    USERS
    CLIENTS
    PLAYER
    PLAYERS
    PM
    ADD
    ALL
    SAVE
    LOAD
    RELOAD
    COUNT

    [FORBIDDEN.OBSCENE]
    fuck
    bitch
    suck
    suka
    Loot Spawns Override file:
    [AILootList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageList=10 LeatherArmorLootList 1 1
    PackageList=20 AmmoSpawnList 1 1
    PackageList=20 ConsumableSpawnList 1 1
    PackageList=30 JunkSpawnList 1 1
    PackageList=15 BlueprintSpawnList 1 1
    PackageItem=3 Pick Axe 1 1
    PackageList=5 ResearchKitSpawnList 1 1
    PackageList=2 KevlarArmorBPList 1 1
    PackageList=1 MetalBuildingPartsList 1 1

    [AmmoSpawnList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=40 9mm Ammo 10 16
    PackageItem=30 556 Ammo 10 16
    PackageItem=30 Shotgun Shells 8 12
    PackageItem=30 Gunpowder 20 30
    PackageList=20 ToolSpawnList 15 30

    [ArmorPartSpawnList]
    PackagesToSpawn=1,3
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=7 Armor Part 1 1 1
    PackageItem=6 Armor Part 2 1 1
    PackageItem=5 Armor Part 3 1 1
    PackageItem=4 Armor Part 4 1 1
    PackageItem=3 Armor Part 5 1 1
    PackageItem=2 Armor Part 6 1 1
    PackageItem=1 Armor Part 7 1 1

    [BlueprintSpawnList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=50 Large Wood Storage Blueprint 1 1
    PackageItem=1 Explosive Charge Blueprint 1 1
    PackageItem=30 P250 Blueprint 1 1
    PackageItem=50 Shotgun Blueprint 1 1
    PackageItem=50 Flashlight Mod BP 1 1
    PackageItem=50 Laser Sight BP 1 1
    PackageItem=50 Holo sight BP 1 1
    PackageItem=10 Silencer BP 1 1
    PackageItem=50 9mm Pistol Blueprint 1 1
    PackageItem=40 F1 Grenade Blueprint 1 1

    [BoltActionRifleSpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=0 Bolt Action Rifle 1 1
    PackageItem=0 556 Ammo 8 10

    [ConsumableSpawnList]
    PackagesToSpawn=1,4
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=10 Can of Beans 1 3
    PackageItem=10 Can of Tuna 1 4
    PackageItem=5 Chocolate Bar 1 2
    PackageItem=2 Small Water Bottle 1 4
    PackageItem=4 Anti-Radiation Pills 1 6
    PackageItem=2 Small Rations 1 1
    PackageItem=10 Granola Bar 1 3

    [JunkSpawnList]
    PackagesToSpawn=1,3
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=5 Flare 1 1
    PackageItem=10 9mm Ammo 3 5
    PackageItem=10 556 Ammo 3 4
    PackageItem=10 Shotgun Shells 3 4
    PackageItem=5 Paper 2 4
    PackageItem=10 Cloth 3 5
    PackageItem=10 Gunpowder 5 20
    PackageItem=10 Metal Fragments 10 20
    PackageList=5 ConsumableSpawnList 2 20
    PackageItem=3 Pick Axe 1 1
    PackageItem=3 Large Wood Storage 1 1
    PackageItem=3 Small Stash 1 1

    [KevlarArmorBPList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=4 Kevlar Boots BP 1 1
    PackageItem=2 Kevlar Helmet BP 1 1
    PackageItem=3 Kevlar Pants BP 1 1
    PackageItem=1 Kevlar Vest BP 1 1

    [KevlarArmorLootList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=4 Kevlar Boots 1 1
    PackageItem=2 Kevlar Helmet 1 1
    PackageItem=3 Kevlar Pants 1 1
    PackageItem=1 Kevlar Vest 1 1

    [LeatherArmorLootList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=4 Leather Boots 1 1
    PackageItem=2 Leather Helmet 1 1
    PackageItem=3 Leather Pants 1 1
    PackageItem=1 Leather Vest 1 1

    [M4SpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=0 M4 1 1
    PackageItem=0 556 Ammo 5 8

    [MedicalSpawnList]
    PackagesToSpawn=1,3
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=20 Small Medkit 1 3
    PackageItem=10 Blood Draw Kit 1 1
    PackageItem=50 Bandage 2 3
    PackageItem=50 Anti-Radiation Pills 5 8
    PackageList=20 RadSuitLootList 5 8
    PackageItem=15 Large Medkit 2 3

    [MetalBuildingPartsList]
    PackagesToSpawn=1,3
    SpawnOneOfEach=False
    NoDuplicates=True
    // Type Weight List/Item Min Max
    PackageItem=1 Metal Door 1 2
    PackageItem=1 Metal Ceiling 1 2
    PackageItem=1 Metal Doorway 1 2
    PackageItem=1 Metal Foundation 1 2
    PackageItem=1 Metal Pillar 1 2
    PackageItem=1 Metal Ramp 1 2
    PackageItem=1 Metal Stairs 1 2
    PackageItem=1 Metal Wall 1 2
    PackageItem=1 Metal Window 1 2

    [MP5SpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=0 MP5A4 1 1
    PackageItem=0 9mm Ammo 10 12

    [P250SpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=0 P250 1 1
    PackageItem=0 9mm Ammo 12 15

    [PistolSpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=1 9mm Pistol 1 1

    [RadSuitLootList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=4 Rad Suit Boots 1 1
    PackageItem=2 Rad Suit Helmet 1 1
    PackageItem=3 Rad Suit Pants 1 1
    PackageItem=1 Rad Suit Vest 1 1

    [ResearchKitSpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=40 Research Kit 1 1 1

    [ShotgunSpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=0 Shotgun 1 1
    PackageItem=0 Shotgun Shells 4 6

    [SupplyDropA]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=0 Gunpowder 200 200
    PackageItem=0 Metal Fragments 200 200
    PackageItem=0 Wood Planks 50 50
    PackageItem=0 Large Medkit 5 10
    PackageItem=0 Explosives 2 5

    [SupplyDropB]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=0 9mm Ammo 250 250
    PackageItem=0 556 Ammo 250 250
    PackageItem=0 Shotgun Shells 100 100
    PackageItem=0 F1 Grenade 10 10
    PackageItem=0 Explosive Charge 1 1
    PackageItem=0 Large Medkit 5 5

    [SupplyDropC]
    PackagesToSpawn=1,1
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=0 Metal Door 2 2
    PackageItem=0 Wood Foundation 4 4
    PackageItem=0 Wood Pillar 20 20
    PackageItem=0 Wood Wall 10 10
    PackageItem=0 Wood Doorway 2 2
    PackageItem=0 Explosive Charge 2 2

    [SupplyDropD]
    PackagesToSpawn=1,2
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageList=1 MetalBuildingPartsList 1 1
    PackageItem=1 Low Quality Metal 10 15

    [SupplyDropE]
    PackagesToSpawn=1,2
    SpawnOneOfEach=True
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=1 Supply Signal 1 1
    PackageItem=1 Low Quality Metal 10 20

    [SupplyDropSpawnListMaster]
    PackagesToSpawn=1,1
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageList=10 SupplyDropA 1 1
    PackageList=7 SupplyDropB 1 1
    PackageList=7 SupplyDropC 1 1
    PackageList=7 SupplyDropD 1 1
    PackageList=3 SupplyDropE 1 1

    [ToolSpawnList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=30 Blood Draw Kit 1 1
    PackageList=50 ResearchKitSpawnList 1 1
    PackageList=40 RadSuitLootList 1 1
    PackageItem=1 Explosive Charge 1 1

    [WeaponBlueprintSpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=5 P250 Blueprint 1 1
    PackageItem=4 MP5A4 Blueprint 1 1
    PackageItem=3 M4 Blueprint 1 1
    PackageItem=1 Shotgun Blueprint 1 1
    PackageItem=2 F1 Grenade Blueprint 1 1
    PackageItem=1 Explosive Charge Blueprint 1 1

    [WeaponModSpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=15 Flashlight Mod 1 1
    PackageItem=5 Holo sight 1 1
    PackageItem=10 Laser Sight 1 1
    PackageItem=3 Silencer 1 1

    [WeaponPartSpawnList]
    PackagesToSpawn=1,3
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageItem=7 Weapon Part 1 1 1
    PackageItem=6 Weapon Part 2 1 1
    PackageItem=5 Weapon Part 3 1 1
    PackageItem=4 Weapon Part 4 1 1
    PackageItem=3 Weapon Part 5 1 1
    PackageItem=2 Weapon Part 6 1 1
    PackageItem=1 Weapon Part 7 1 1

    [WeaponSpawnList]
    PackagesToSpawn=1,1
    SpawnOneOfEach=False
    NoDuplicates=False
    // Type Weight List/Item Min Max
    PackageList=3 M4SpawnList 1 1
    PackageList=10 P250SpawnList 1 1
    PackageList=5 ShotgunSpawnList 1 1
    PackageList=5 MP5SpawnList 1 1
    PackageList=50 BlueprintSpawnList 1 1
    PackageList=30 WeaponModSpawnList 1 1
    PackageItem=1 Explosive Charge 1 1
    PackageList=1 BoltActionRifleSpawnList 1 1

    [WoodStructureSpawnList]
    PackagesToSpawn=1,2
    SpawnOneOfEach=True
    NoDuplicates=True
    // Type Weight List/Item Min Max
    PackageItem=40 Wood Ceiling BP 1 20
    PackageItem=30 Wood Doorway BP 1 20
    PackageItem=30 Wood Foundation BP 1 20
    PackageItem=30 Wood Pillar BP 1 30
    PackageItem=30 Wood Ramp BP 1 30
    PackageItem=30 Wood Stairs BP 1 30
    PackageItem=30 Wood Wall BP 1 30
    PackageItem=30 Wood Window BP 1 30

  19. Post #19

    February 2014
    5 Posts
    Updated to new server version of 25.02.2014
    Mod not using leatherloader, now is standalone.
    Added analog of DropParty in side in mod.


    PayPal: magery@live.ru
    price changed: 55 USD (2000 RUR)

    Configuration file:


    Loot Spawns Override file:
    i payed.

  20. Post #20
    RUST++
    xEnt22's Avatar
    December 2013
    470 Posts
    so, you combined rust++ with essentials, and added some things your self, and selling it for $55 and only to pirated server hosts?

    RUSSIANS.
    Reply With Quote Edit / Delete Reply Windows 7 Australia Show Events Funny Funny x 1 (list)

  21. Post #21
    Breaker-RUS's Avatar
    February 2014
    20 Posts
    MOD Updated. http://vk.com/rustextended

    - Changes from 16.03.2014 -
    - Improved and optimized to work on anti-cheat Aimbot, should work better and less false react.
    - Added a new configuration parameters :
    Truth.CheckAimbot - enables \ disables players to Aimbot
    Truth.CheckWallhack - enables \ disables players on Wallhack.
    Truth.CheckJumphack - enables\ disables players on Jumphack.
    Truth.CheckSpeedhack - enables\ disables players to Speedhack.
    Cycle.PvP - enables\ disables Cycle mode PvP server
    Cycle.PvP.Off - hour time in the game to turn off PvP mode on the server
    Cycle.PvP.On - hour time in the game to enable PvP mode on the server
    Cycle.InstantCraft - enables\ disables instant cycle craft server
    Cycle.InstantCraft.Off - hour time in the game to turn off instant craft on the server.
    Cycle.InstantCraft.On - hour time in the game to enable instant craft on the server.

    - Added new options for KIT sets :
    OnConnect = true \ false - Enables or disables the issuance of this set when entering player in the game.
    OnRespawn = true \ false - Enables or disables the issuance of this set after regeneration (RESPAWN or CAMP).
    PS: News for PvP servers.

    In connection with the changes have added new text drains in section [MESSAGES]

    And also added the ability to duplicate messages PlayerDeath.x MESSAGES section for a change.
    For example if two rows in section MESSAGES:
    PlayerDeath.Suicide =% VICTIM% died by itself.
    PlayerDeath.Suicide =% VICTIM% committed suicide.
    these messages will be randomly (random) order displayed when suicide player.

    Currently under development using MySQL database to store users and other systems.
    In this regard, in the archive with the modification will be posted and updated sql file to import the table structure as well as the current library libmysql.dll. Modification will support MySQL database with versions from 1.4.00 to 6.01.00.

  22. Post #22
    Breaker-RUS's Avatar
    February 2014
    20 Posts
    Rust Extended - Modification for RUST servers.
    Modification includes:
    * Expanded version CheatPunch (AIM,WH,SH).
    * User Database (File or MySQL).
    * Filtering player names.
    * The uniqueness of names and their binding to SteamID.
    * Logging System (chat, server, mysql).
    * Modify properties of loot and items.
    * Economy - Monetary system and shop.
    * Sharing items (doors, storage box).
    * Sleepers - System sleeping players.
    * Home - Displacement system players.
    * Kits - System kits for players.
    * Rank - ranking system users
    * And much more ...

    Settings from modification config file
    Code:
    [SERVER]
    // General Directories for Saving
    SavePath=serverdata\            		// Destination path for save (users, blocklist and etc.)
    LogsPath=serverdata\logs\       		// Destination path for logs
    
    // Overriding settings
    Override.Spawn=false		       		// Enable/Disable loot override from "RustOverride\SpawnList.cfg"
    Override.Items=false		       		// Enable/Disable loot override from "RustOverride\ItemsList.cfg"
    
    // General Settings for Server
    PremiumConnections=10	           		// Allocate amount of extra connections for premium accounts
    SleepersLifeTime=300				// Time in seconds of life a sleeping player after logout
    DecayObjects=true				// Enable/Disable decay for objects in game.
    ShutdownTime=120				// Time in seconds before shutdown the server for "/shutdown" command
    RestartTime=120					// Time in seconds before restart the server for "/restart" command
    
    // MySQL connection settings
    MySQL.Host=127.0.0.1				// MySQL connection hostname or ip address
    MySQL.Port=3306					// MySQL connection port
    MySQL.Username=root                     	// MySQL connection username
    MySQL.Password=passwd				// MySQL connection password
    MySQL.Database=rust_server  	        	// MySQL connection database
    
    // Users database properties
    Database.Type=FILE				// Database type for storage users, may be [File, MySQL]
    Users.VerifyNames=true				// Enable/Disable check username of players on syntax (allowed only "A-z,0-9,._-" chars)
    Users.UniqueNames=true				// Enable/Disable of unique player names
    Users.DefaultRank=0				// Default rank level for new players
    Users.PremiumRank=1   				// Rank level for premium account of players
    Users.DisplayRank=false				// Enable/Disable the display of a user's rank prefix
    Users.AutoAdminRank=3				// Minimal rank level for auto set administrator rights
    
    // Whitelist properties
    Whitelist.Enabled=false				// Enable/Disable whitelist system
    Whitelist.Refresh=false				// Enable/Disable refresh whitelist from file
    Whitelist.Interval=600	        		// Time in seconds for refresh whitelist from file
    
    // Administration Settings
    Admin.Godmode=true				// Enable/Disable god mode for administrators after login to game.
    Admin.InstantDestory=true			// Enable/Disable instant destroy all objects in game by admins
    
    // TruthDetector Management
    Truth.Punishment=Notice				// Punishment for player violation, can be set of (NONE, NOTICE, KILL, KICK, BAN)
    Truth.MaxViolations=5				// The maximum count of violations for a player, before ban (0: disables ban punish).
    Truth.CheckAimbot=true				// Enable/Disable check players to aimbot hack
    Truth.CheckWallhack=true                	// Enable/Disable check players to wall hack
    Truth.CheckJumphack=true			// Enable/Disable check players to jump hack
    Truth.CheckSpeedhack=true			// Enable/Disable check players to speed hack
    Truth.MaxMovementSpeed=9.0			// Maximum movement speed for a player, default: "9.0" for any "server.sendrate"
    Truth.MaxJumpingHeight=7.0			// Maximum height for a player jumping, Formule: "value = 7.0 * (server.sendrate/5)"
    Truth.MinShotRateByRange=1.0			// Minimum rate of shot per time by distance from attacker to victim.
    Truth.HeadshotThreshold=200			// Threshold of counter by amount of headshots from distance.
    Truth.HeadshotAimTime=10			// Minimum time to aiming attacker on headshot of victim
    Truth.Banned.BlockIP=false			// Enable/Disable blocking IP for user after set ban.
    
    // Server Events - Properties
    Events.Motd.Enabled=true			// Enable/Disable the motd event after player joined
    Events.Notice.Enabled=false			// Enable/Disable the notice event for players
    Events.Notice.Interval=1800			// Time interval for send notice messages
    Events.Announce.Enabled=false			// Enable/Disable the popup announce event for players
    Events.Announce.Interval=300			// Time interval for send popup announce event message
    
    // Server Cycles - Properties
    Airdrop.Enabled=false				// Enable/Disable airdrop (disables a default server airdrop)
    Airdrop.Announce=true				// Enable/Disable the announce the coming of an airdrop
    Airdrop.Interval=3600				// Time in seconds of real-time interval between supply drops
    Airdrop.Amount=1				// Amount of supply planes in AirDrop
    Cycle.PvP=false					// Enable/Disable toggle PvP mode on server by game time
    Cycle.PvP.Off=23				// Hour of game time for disable PvP on server
    Cycle.PvP.On=7					// Hour of game time for enable PvP on server
    Cycle.InstantCraft=false			// Enable/Disable toggle instant craft on server by game time
    Cycle.InstantCraft.Off=0			// Hour of game time for disable instant craft on server
    Cycle.InstantCraft.On=6				// Hour of game time for enable instant craft on server
    
    // Global Server Announces
    Announce.PlayerJoin=true			// Enable/Disable the announce when the player joined
    Announce.PlayerLeave=true			// Enable/Disable the announce when the player leave
    Announce.AdminConnect=false			// Enable/Disable the announce when the admin join or leave
    Announce.DeathNPC=true				// Enable/Disable the announce when a player died from NPC
    Announce.DeathSelf=true				// Enable/Disable the announce when a player died himself
    Announce.DeathMurder=true 			// Enable/Disable the announce when a player kills another player
    
    // Communication - Properties
    Chat.HistoryStored=40				// Number of the last lines of history to display
    Chat.MuteDefaultTime=1800			// Default time for muted players
    Voice.Notification=true				// Enables/Disables the notification of voice
    Voice.NotificationDelay=1500			// Time in millisecons for delay of voice notifications
    
    // Resources (Animal Body, Wood/Rock Piles) - Properties	
    Resources.AmountMultiplier=1.0			// Multiplier for amount of resources (animal body, wood or rocks pile)
    Resources.GatherMultiplier=1.0			// Multiplier for gather resources (animal body, wood or rocks pile)
    
    // Ownership of Players - Settings
    Ownership.Destroy=false				// Enable/Disable for all players destroy objects in their ownership (not effect on "/destroy" command)
    Ownership.Destroy.Instant=true			// Enable/Disable instantly destroy objects for players ownership objects.
    Ownership.Destroy.ReceiveResources=false	// Enable/Disable receive resources of deployed object for player after the destruction
    Ownership.Protect.WoodBox=false			// Enable/Disable forbidden to open WoodBox container for not owners and non shared players
    Ownership.Protect.WoodBoxLarge=false		// Enable/Disable forbidden to open WoodBoxLarge container for not owners and non shared players
    Ownership.Protect.SmallStash=false		// Enable/Disable forbidden to open SmallStash container for not owners and non shared players
    Ownership.Protect.PremiumOnly=false		// Enable/Disable container protection for premium accounts only
    Ownership.Attacked.Announce=true		// Enable/Disable the announce when a player ownership in under attack
    Ownership.Attacked.PremiumOnly=false		// Enable/Disable the announce a under attack message for premium player only
    
    // Counters of commands for Players
    Home.Timewait=20				// Time in seconds to wait for player before teleport to camp.
    Home.Countdown=1800				// Countdown of time in seconds before player can use "/home" again. (1800 = 30 mins)
    NoPVP.Timewait=10				// Time in seconds to wait for player before disable PvP mode.
    NoPVP.Duration=600				// Duration of time in seconds for disabled PvP mode. (600 = 10 mins)
    NoPVP.Countdown=3000				// Countdown of time in seconds before player can use "/pvp" again. (3000 = 50 mins)
    
    //=====================================================================\\
    // Management of resources on destroy objects of ownership for players \\
    // You can append or remove variables of objects to receive resources. \\
    [DESTROY.RESOURCES]
    SleepingBagA = 15 "Cloth"
    SingleBed = 40 "Cloth", 100 "Metal Fragments"
    Wood_Shelter = 50 "Wood"
    Furnace = 15 "Stones", 20 "Wood", 10 "Low Grade Fuel"
    Workbench = 8 "Stones", 50 "Wood"
    RepairBench = 12 "Stones", 60 "Wood", 50 "Metal Fragments", 6 "Low Grade Fuel"
    Barricade_Fence_Deployable = 30 "Wood"
    WoodSpikeWall = 100 "Wood"
    LargeWoodSpikeWall = 200 "Wood"
    WoodGateway = 400 "Wood"
    WoodGate = 120 "Wood"
    WoodBoxLarge = 60 "Wood"
    WoodBox = 30 "Wood"
    SmallStash = 10 "Leather"
    WoodenDoor = 30 "Wood"
    WoodPillar = 2 "Wood Planks"
    WoodFoundation = 8 "Wood Planks"
    WoodWindowFrame = 4 "Wood Planks"
    WoodDoorFrame = 4 "Wood Planks"
    WoodWall = 4 "Wood Planks"
    WoodCeiling = 6 "Wood Planks"
    WoodRamp = 5 "Wood Planks"
    WoodStairs = 5 "Wood Planks"
    MetalDoor = 200 "Metal Fragments"
    MetalPillar = 2 "Low Quality Metal"
    MetalFoundation = 8 "Low Quality Metal"
    MetalWall = 4 "Low Quality Metal"
    MetalDoorFrame = 4 "Low Quality Metal"
    MetalWindowFrame = 4 "Low Quality Metal"
    MetalStairs = 5 "Low Quality Metal"
    MetalRamp = 5 "Low Quality Metal"
    MetalCeiling = 6 "Low Quality Metal"
    MetalBarsWindow = 100 "Metal Fragments"
    
    // -< Kit Section Help >-
    // [KIT <name of kit>]
    // RANK=0                      - List of required ranks for to take this kit (Example: Rank=1,2,3,...). For all ranks if not defined.
    // COUNTDOWN=30                - Time in seconds for to take this kit again. (set '-1' to receive once)
    // ONCONNECT=true              - Give this kit after player connected (true|false)
    // ONRESPAWN=true              - Give this kit after player respawned (true|false)
    // ITEM=<item name>[,<amount>] - Item and amount to give for player, key may be repeatable for kit
    
    [KIT Starter]				
    Rank=0,1,2,3,4,5
    Countdown=-1
    Item=Torch
    Item=Bandage,3
    Item=Stone Hatchet
    Item=Sleeping Bag
    
    [KIT VIP]
    Rank=1
    Countdown=1800
    Item=Cloth Helmet
    Item=Cloth Vest
    Item=Cloth Pants
    Item=Cloth Boots
    Item=Bandage,5
    Item=Hatchet
    
    
    [RANK 0] // Syntax: [RANK <Index>(.<Prefix>)]
    // Command Syntax: <command>=<description for help>
    help = Displays help for commands. Syntax: /help <command>
    about = Displays information about server.
    suicide = Commit suicide. Syntax: /suicide
    kits = Displays list of availabled kits.
    kit = Gives the specified kit by player rank, use "/kits" for get list of availabled kits.
    home = Returns a player in to camp. Syntax: /home [<number>]
    online = Returns a current number players in game
    players = Lists all connected players.
    pm = Sends a private message. Syntax: /pm <player> <message>
    r = Sends reply on received a private message. Syntax: /r <message>
    time = Returns a current game time.
    pos = Returns the your position.
    location = Returns the your location in game
    history = Displays last 20 lines of chat from history
    share = Shares ownership with other players. Syntax: /share <player>
    unshare = Unshares ownership with other players. Syntax: /unshare [<player name>]
    destroy = Enable or disable instant destroying of a player his ownership.
    ping = Display last ping to server. Usage: /ping [<player>]
    // Economy System Commands //
    balance = Displays current your balance.
    
    [RANK 1.VIP]
    premium = Display user premium days. Syntax: /premium [<username>(staff only)] [<days>|disable(staff only)]
    pvp = Disable PvP on time. Player cannot attack players and cannot be attacked by players.
    
    [RANK 2.GM]
    mute = Mutes a player on global chat. Syntax: /mute <player>
    unmute = Unmutes a player on global chat. Syntax: /unmute <player>
    tp = Teleport the sender, or someone else, to a target user.\nSyntax: /tele <to player> or /tele <player> <to player>\nSyntax: /tele <x> <y> <z>
    tele = Teleport the sender, or someone else, to a target user.\nSyntax: /tele <to player> or /tele <player> <to player>\nSyntax: /tele <x> <y> <z>
    summon = Teleport the specified player to self. Syntax: /summon <player>
    goto = Teleport to specified player by connection number.\nSyntax: /goto <number>
    invis = Enable/disable invisibility. If the player make reconnects, the name becomes invisible
    kill = Kills the specified player. Syntax: /kill <player>
    kick = Kicks the specified player. Syntax: /kick <player>
    ban = Bans the specified player. Syntax: /ban <player>
    save = Saves all world data of the server.
    
    [RANK 3.ADMIN]
    announce = Announce message for players on server. Syntax: /announce <message>
    food = Sets food for specified player. Syntax: /food [<player>] <value>
    health = Sets health for specified player. Syntax: /health [<player>] <value>
    admin = Enable/disable administrator rights and access to remote console.
    god = Enable/disable god mode for the specified player. Syntax: /god [<player>]
    i = Gives an item for specified player. Syntax: /i [<player>] <item name> [<amount>] [<slots>]
    give = Gives an item for specified player. Syntax: /give [<player>] <item name> [<amount>] [<slots>]
    safebox = Enable/disable safe boxes for specified player. Syntax: /safebox [<player>]
    inv = Display inventory of specified player. Syntax: /inv <player>
    personal = Give item for specified player, this item will be created for player after death.\nSyntax: /personal [<player>] <Item name> [<amount deaths>]
    unban = Unbans the specified player. Syntax: /unban <player>
    block = Blocking specified player by IP address. Syntax: /block <ipaddress>|<player>|<steam_id>
    unblock = Unblocking specified IP address. Syntax: /unblock [<IP Address>]
    clients = Returns lists of all connected players in console.
    users = Users management of server.\nSyntax: /users <save|load|add|remove> [<steam_id>|<player>] [username|password|rank|flags] [<new_value>]
    
    [RANK 4.DEV]
    killall = Kills all players from the server. Syntax: /killall
    kickall = Kicks all players from the server. Syntax: /kickall
    
    [RANK 5.OWNER]
    airdrop = Calling airdrop event on server, can be use on specified player.\nSyntax: /airdrop [<player>]
    config = Configuration management for 'RustExtended' parameters. Syntax: /config <reload>
    restart = Shutdown the server for restart after specified time. Syntax: /restart [<time>]
    shutdown = Shutdown the server after specified time. Syntax: /shutdown [<time>]
    
    [FORBIDDEN.NAME]
    CHANGEME
    LUMAEMU
    USER
    USERS
    CLIENTS
    PLAYER
    PLAYERS
    PM
    ADD
    ALL
    SAVE
    LOAD
    RELOAD
    COUNT
    
    [FORBIDDEN.OBSCENE]
    fuck
    bitch
    suck
    
    // Economy System: Main settings
    [ECONOMY]
    Enabled=false					// Enable/Disable economy system on server for players.
    CurrencySign=$					// Sign of Currency
    StartBalance=100				// Amount of starting balance for new players.
    Cost.Chicken=1					// Cost in currency of killed a "Chicken" for the a player
    Cost.Rabbit=1					// Cost in currency of killed a "Rabbit" for the a player
    Cost.Boar=2					// Cost in currency of killed a "Boar" for the a player
    Cost.Stag=5					// Cost in currency of killed a "Stag" for the a player
    Cost.Wolf=10					// Cost in currency of killed a "Wolf" for the a player
    Cost.Bear=20					// Cost in currency of killed a "Bear" for the a player
    Cost.MutantWolf=25				// Cost in currency of killed a "Mutant Wolf" for the a player
    Cost.MutantBear=50				// Cost in currency of killed a "Mutant Bear" for the a player
    Fee.Sleepers=true	       	                // Enable/Disable to lose currency (sleeper was killed by a player)
    Fee.Suicide=true    		                // Enable/Disable to lose currency (player died himself)
    Fee.Suicide.Percent=1.0				// Percents of currency to lose after the player died himself
    Fee.Death=true    		                // Enable/Disable to lose currency (player was killed by NPC)
    Fee.Death.Percent=5.0				// Percents of currency to lose after the player dies from suicide or NPC
    Fee.Murder=true	        	                // Enable/Disable to lose currency (player was killed by a player)
    Fee.Murder.Percent=10.0				// Percents of currency to lose after the player dies from player
    Pay.Murder=true		       	                // Enable/Disable to give currency for murder after kill player.
    Pay.Murder.Percent=5.0     	                // Percents of currency to give for murder after kill player.
    
    // Shop System: Main settings
    [SHOP]
    Enabled=false					// Enable/Disable shop system on server for players.
    CanSell=true					// Enable/Disable shop feature of sell items for players.
    CanBuy=true					// Enable/Disable shop feature of buy items from players.
    
    //////////////////////////////////////////////////
    // Shop System: List of availabled items/groups
    //////////////////////////////////////////////////
    // ShopGroup 		- Group of shop items
    // ShopItem 		- Item of shop for sell or buy to player 
    // ShopItemPremium	- Item of shop for sell or buy to vip/premium player
    // Syntax: ShopGroup=<group name>
    // Syntax: ShopItem=<item name>,<sell price>,<buy price>,<amount>,<slots>
    // item/group 		- Name of item or group for sell or buy
    // sell price 		- Price for a sell of item for player (when a player buys)
    // buy price 		- Price for a buy of item for player (when a player sells)
    // slots 		- Amount of slots into item (ONLY BULLET WEAPON)
    
    //	item/group			sell price 	buy price 	quantity	slots
    [SHOP.LIST]
    ShopGroup="Resources"
    ShopGroup="Food/Medical"
    ShopGroup="Survival/Tools"
    ShopGroup="Armor (Cloth)"
    ShopGroup="Armor (Leather)"
    ShopGroup="Armor (Rad Suit)"
    ShopGroup="Armor (Kevlar)"
    ShopGroup="Ammunition"
    ShopGroup="Weapon Mods"
    ShopGroup="Weapons/Explosives"
    ShopGroup="Build Parts (Wooden)"
    ShopGroup="Build Parts (Metal)"
    .....

  23. Post #23
    Breaker-RUS's Avatar
    February 2014
    20 Posts
    Download: http://fbe.am/svD

    Code:
    — 24.04.2014 —
    
    + Added command "serv.give" for server console.
    Console Usage: serv.give <player> <item name> [<amount>] [<slots>]
    
    + Added command "serv.premium" for server console.
    Console Usage: serv.premium <player> [<days>|disable]
    
    + Added command "serv.mute" for server console.
    Console Usage: serv.mute <player> [<time>|disable]
    
    + Added command "serv.unmute" for server console.
    Console Usage: serv.unmute <player>
    
    + Added command "serv.truth" for server console.
    Console Usage: serv.truth <player>
    
    + Added detection of placement object in structures.
    
    + Added detection of invalid movement position, used by new WallHack.
    
    — 22.04.2014 —
    
    + Append argument for "/restart" chat/console command.
    Admin Usage: /restart - Stopping a shutdown process when server in shutdown process.
    Console Usage: serv.restart - Stopping a shutdown process when server in shutdown process.
    
    + Append argument for "/shutdown" chat/console command.
    Admin Usage: /shutdown - Stopping a shutdown process when server in shutdown process.
    Console Usage: serv.shutdown - Stopping a shutdown process when server in shutdown process.
    
    + Append argument for "/clan" chat command.
    Admin Usage: /clan info <clan> - Display information and members list of specified clan.
    Admin Usage: /clan remove <clan> - Disband specified clan.
    
    * Changed arguments for "/destroy" chat command.
    Admin Usage: /destroy - Destroys a structure(a building) at which you look.
    Admin Usage: /destroy [<player>] - Destroy all structures of specified player.
    
    + Append argument for "/home" chat command.
    Admin Usage: /home [<player>] [<number>] - Teleports to on spawn bed or sleeping bag of specified player.
    
    — 26.04.2014 —
    
    + Added "violation_date" to table "db_users" for MYSQL.
    Column "violation_date" must type be "DATETIME".
    
    + Added "Truth.ViolationTimelife" in config file.
    The time life in minutes of one violation.
    
    + Added "Chat.System.Color" in config file.
    Color for server messages in chat
    + Added "Chat.Say.Color" in config file.
    Color for "chat" messages in chat
    + Added "Chat.Yell.Color" in config file.
    Color for "yell" messages in chat
    + Added "Chat.Whisper.Color" in config file.
    Color for "whisper" and "pm" messages in chat
    + Added "Chat.Clan.Color" in config file.
    Color for "clan" messages in chat