1. Post #41

    January 2014
    92 Posts
    entirely subjective and opinionated, and as i said garry and much of the community disagrees. i entirely disagree. you need to be on a PoE server.


    lol it's an alpha, bud. also subjective. but garry has already said that he is working on ways to make it more fun without hindering gameplay. you're playing a game that's 10% complete. read dev blogs.
    Your post makes no sense. On one hand, you say you, the community and Garry disagree that KoS is a detrimental mechanic to the game. Then, you immediately afterwards say "lol alpha, garry is working on fixing it." So if it's not a problem, then what is he fixing?

    Look, this may be a novel thought to you, but it's possible to LIKE PvP but NOT LIKE KoS. THEY ARE NOT SYNONYMS. PvP =/= KoS.

    If this were a Venn Diagram, you'd have a big circle labeled "PvP." And inside of it, a teeny tiny circle labeled "KoS." Thus, somebody thinking that KoS is a dumbass, tedious, pointless mechanic that's ultimately detrimental to this game does not mean that they hate PvP and need to be on a PvE server.

    KoS does not add tension or intrigue. MEANINGFUL PvP would. If you think KoS adds intrigue and suspense, then your mental abilities are lacking. Because the very premise of KoS implies that there's no thought process or decision making involved. So I guess the simpletons like KoS?
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  2. Post #42

    February 2014
    150 Posts
    God, Garry. Please. Please. PLEASE sneak in a 100 foot monster to cause all kinds of chaos!
    yes pls garry get cthulu into rust somehow

    i need this

  3. Post #43

    February 2014
    10 Posts
    At the server I play on there's a fair group of people who hunt down people who KOS. A group has even made a small town where they provide living space and protection for new arrivals. A group of players who raided a lot of newb's were hunted down and their bases professionally bombed into oblivion. So the pvp idea can work. There's still players shooting at eachother, but excess lameness if frowned upon and dealt with.
    Having said that just some easier identification (Binoculars? longer range where you can see names) would make all the difference in you chances of survival as a noob.

  4. Post #44

    February 2014
    150 Posts
    Your post makes no sense. On one hand, you say you, the community and Garry disagree that KoS is a detrimental mechanic to the game. Then, you immediately afterwards say "lol alpha, garry is working on fixing it." So if it's not a problem, then what is he fixing?

    Look, this may be a novel thought to you, but it's possible to LIKE PvP but NOT LIKE KoS. THEY ARE NOT SYNONYMS. PvP =/= KoS.

    If this were a Venn Diagram, you'd have a big circle labeled "PvP." And inside of it, a teeny tiny circle labeled "KoS." Thus, somebody thinking that KoS is a dumbass, tedious, pointless mechanic that's ultimately detrimental to this game does not mean that they hate PvP and need to be on a PvE server.

    KoS does not add tension or intrigue. MEANINGFUL PvP would. If you think KoS adds intrigue and suspense, then your mental abilities are lacking. Because the very premise of KoS implies that there's no thought process or decision making involved. So I guess the simpletons like KoS?
    it is not detrimental. most do not think that. what i meant is that this is an alpha. garry is working on interesting ways to USE KoS, to make it even more interesting for us, as opposed to your suggestions of phasing it out.

    pvp includes KoS in Rust. period. if you like the game but don't like KoS, you need to be on a PVE server, or you need to play a different pvp game. if i had a venn diagram for a pvp server, KoS would be included in the pvp designation for an area. i never implied that you dislike pvp. i implied that within the realm of Rust, disliking KoS is going to coincide with disliking pvp servers.

    KoS does add tension. you never know who's going to fuck you up, stop to make friends, stop to make friends to fuck you up, or anything. again you're pushing opinion and subjective statements as fact, as you have done from the start. this is fallacious and would disqualify you from any reasonable debate in the first place.

    so by your "logic," i suppose we are both simpletons, eh? laughable.

  5. Post #45

    January 2014
    503 Posts
    Seriously... Why all those mad comments? If he feels that way, let 'm be that way.

    If you want to be a DICK (yes i think you ARE a dick when you KoS freshspawns) (<< My thoughts deal with it) then go ahead.

    But don't feel attacked if someone simply says what he wants to say, that's why we got this forum eh'?

    Lets all have some fun, discuss but don't start to get people pissed, no need for that.

    We play it on our own way, and everyone should respect that.. Else we'd all be doing the same shizzle.

    Have a great day ya'll..

  6. Post #46

    December 2013
    132 Posts
    ...Binoculars? longer range where you can see names...
    i like this idea

  7. Post #47

    January 2014
    92 Posts
    Half the fun in the game is trying to "survive" if it was easy this game wouldn't be so good, the other half is killing players who complain about dying...feeding str8 into that bro.
    "Trying" to survive? Just click the respawn button.

    It's impossible not to survive in Rust.

  8. Post #48

    February 2014
    4 Posts
    Anyone that has played more than 1 hour on a server with more than 10 people know what I'm taking about so I won't go into details.

    Yes, it's Rust
    Yes, It's a survival game.
    Yes, you need to adapt
    No, it's not CoD.


    Some ideas:
    1. On PvP servers, have PvE areas so new spawns can actually craft a gun or something without having a dude in full kevlar kill you for your rocks.
    2. Have a PvP "timer" of like 3 Rust days, where PvP is turned off.
    3. Tag players that kill new spawns or KoS.

    I understand that for the player that has crafted everything, the game starts getting boring after that, but come on.
    I'm pretty sure that the goal of the game is not to go around killing fresh spawns. Which is what it has become exclusively.

    Please don't say: "Play on a PvE server"
    PvP is fine and what makes the game interesting, but this has gone out of hand.
    I don't quite understand what your supposed to get out the game if your not pvp'ing? You are fighting for survival. Server admins have the power to protect fresh spawns for "x" amount of time so maybe you have chosen the wrong server to play on. Now how easily it is to rape bases well... Then again how quickly people erect skyscrapers, guess the balance is the scoundrel who wants nothing more then to burn your house down. Losing all your crap when you log for the night, ya that sucks hard to fix it :( Now if you make your base very hard to pop and keep very little in it you might get raided once but most likely not again for a long time after they waste a crap ton of c4 for a few guns and a bit of ammo.

  9. Post #49

    January 2014
    144 Posts
    Sorry OP, this is the wrong type of thread to start in these forums, KOS and freerange freshspawn killing is here to stay. That is what the majority of the vocal players want, so that's the way it is.. You will be flamed, insulted, and ridiculed for even suggesting anything different....

    Unfortunatly since it is already that way, I don't see it ever changing, even through to retail release. I would suggest playing on a PVE server.
    What he is looking for is a faction based white list server where you have to sign up to a faction before you can play. Those types of servers have a very healthy balance of PvP and PvE.

  10. Post #50
    Nekyz's Avatar
    December 2013
    36 Posts
    I didn't read your post because you are certainly asking for restruction or malus to peoples that are killing,

    Now, just think, why nobody is talking about it in the forum? because it has been done before.

    Just explain me how people can defend themself if they can't kill each other? i farm C4 i raid ur base, take ur stuff, bang your wife and you can't even defend yourself?

    Thanks.

    And don't answer a shit like "you could define a home zone", just shut the fuck up and learn to survive

  11. Post #51

    January 2014
    54 Posts
    Emotions play a big part in the game, you must feel anger or fear, or hate, blah blah, that is what makes Rust so unique. We are thrown into a horrible world where the limits are the code and our imagination. Garry doesn't want this game to be a hand holder, he wants it to be hardcore. Look it up. Expect a giant 100 foot tall creature soon that smashes down your homes. :)

  12. Post #52
    Dennab
    January 2014
    38 Posts
    Thread closed.
    Too many rude kids that don't know how to address somebody else in a polite way.

    Stupid me for thinking I could get something constructive of out 14 year old kids on a power trip with their bolt action rifles killing nakeds.
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  13. Post #53
    jaberus's Avatar
    January 2014
    166 Posts
    Thanks for not reading my post entirely.
    what post

    Edited:

    Thread closed.
    Too many rude kids that don't know how to address somebody else in a polite way.

    Stupid me for thinking I could get something constructive of out 14 year old kids on a power trip with their bolt action rifles killing nakeds.
    i kill naked for their resources. and to keep them away from my lands.
    i am also 20. I believe when surviving you need to control your area, and prevent people from advancing in your lands.
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  14. Post #54
    lewyk13's Avatar
    February 2014
    180 Posts
    What he is looking for is a faction based white list server where you have to sign up to a faction before you can play. Those types of servers have a very healthy balance of PvP and PvE.
    But he and anyone else that DARE to suggest anything will get flamed and shot down immediatly without conversation.... Sad reflection on the "quality" of posters on this forum.....
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  15. Post #55

    February 2014
    29 Posts
    you're pushing opinion and subjective statements as fact, as you have done from the start. this is fallacious and would disqualify you from any reasonable debate in the first place.
    You say that like you've provided some fact-based arguments to back up your side of this. You haven't.

    For the record, all debates are about opinions derived from the facts in evidence, not the facts themselves. Mojavo has an opinion on the state of the game and the direction he/she would like to see it take. You also have an opinion and have been (badly) arguing the counterpoint. So far Mojavo's arguments have all been thought out and well reasoned where yours, on the other hand have had a very aggressive, adversarial tone. It's a shame too, it would be nice to see someone argue the counterpoint without resorting to flinging their own feces.
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  16. Post #56

    February 2014
    25 Posts
    ITT: OP posts dumb ideas because Rust is too hardcore for him, gets mad when people disagree, "closes" thread.

  17. Post #57
    Dennab
    January 2014
    38 Posts
    ITT: OP posts dumb ideas because Rust is too hardcore for him, gets mad when people disagree, "closes" thread.
    More evidence that this forum is full of little punk kids.

    Hey, good for you.. you can insult on the internetz and you're hardcore at a video game. SCORE!!!

  18. Post #58

    February 2014
    12 Posts
    Garry is working on a humanity system.
    I have seen this repeated a couple of different places, but I've not seen a source for it. It's not on their Trello. Can you provide a source?

  19. Post #59

    February 2014
    150 Posts
    You say that like you've provided some fact-based arguments to back up your side of this. You haven't.
    but i never claimed anything factual based on my opinion, either. i don't really see your point. i never even made that implication.

    what i did reference was developer opinion on the game. i referenced his opinion on emergent gameplay. i displayed my opinion, and noted that it coincides with the majority of players.

    For the record, all debates are about opinions derived from the facts in evidence, not the facts themselves. Mojavo has an opinion on the state of the game and the direction he/she would like to see it take. You also have an opinion and have been (badly) arguing the counterpoint. So far Mojavo's arguments have all been thought out and well reasoned where yours, on the other hand have had a very aggressive, adversarial tone. It's a shame too, it would be nice to see someone argue the counterpoint without resorting to flinging their own feces.
    all debates.. are about.. opinions? reading that made my head hurt a bit. if a scientist is debating with a religious zealot about the fact that the earth is round, that is a debate about a fact. it can not be an opinion that the earth is round, because it is a fact. however, it can be an opinion that the world is flat, because that is not based on factual evidence.

    if all debates were about opinions, no resolution would be made in any debate. you would be changing someone's mind, rather than proving a point.

    also, i fail to see how i badly displayed my argument. i will re-summarize my argument with less fervor, if that suits you. he misrepresented opinion as necessity. he was saying that what he wanted needed to be changed within the game. which a. is fallacious, and b. is misrepresenting what a majority of the community, and the developer himself, believe (reference: garry's developer blog, as well as forum information.)

    understand, please, that need denotes necessity. and it is absolutely inappropriate in this discussion.

    Thus, somebody thinking that KoS is a dumbass, tedious, pointless mechanic that's ultimately detrimental to this game does not mean that they hate PvP and need to be on a PvE server.
    i am quoting him now. look at how he indirectly insults a majority of the community, and garry, by slamming something that they advocate. he even misrepresented a venn diagram within that post, which i countered by showing that in a venn diagram, KoS could not be a blip inside the circle because it comprises a part of PvP within the realm of Rust itself.

    So I guess the simpletons like KoS?
    another ad hominem jab at garry and the community majority. i will answer him again. simpletons do not like the state of things just to kill. we like being unbound in gameplay.

    i will also note that in any intellectual circle, ad hominem will simply have you ejected from the debate.

    without resorting to flinging their own feces.
    ..which is basically all that mojavo did when i began to argue against him, as i showed above.

    if you're an advocate of his side, say so. but don't confront me in an attempt to seem intellectual, when in truth you have entirely misrepresented our discussion. of course, it may still be your opinion otherwise. but even an opinion can be completely illogical.

    Edited:

    More evidence that this forum is full of little punk kids.

    Hey, good for you.. you can insult on the internetz and you're hardcore at a video game. SCORE!!!
    rusty, people get angry at posts like this because games like these are few and far between nowadays. and it seems as though whenever a gem does shine from the pile, people surge in demanding that the game be more intuitive, less punishing--ultimately, easier.

    it's not that he's a punk or a child. it's that people who enjoy this sort of experience are tired of dealing with games that become simplified, dumbed down, or limiting when at their foundation they were so appealing. i have seen it happen time and time again. it is frustrating.

    everyone reacts differently. but say you do like simple games. how would you feel if the masses rushed in, demanding that they be harder and harder? put yourself in his shoes.
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  20. Post #60
    Dennab
    January 2014
    38 Posts

    rusty, people get angry at posts like this because games like these are few and far between nowadays. and it seems as though whenever a gem does shine from the pile, people surge in demanding that the game be more intuitive, less punishing--ultimately, easier.

    it's not that he's a punk or a child. it's that people who enjoy this sort of experience are tired of dealing with games that become simplified, dumbed down, or limiting when at their foundation they were so appealing. i have seen it happen time and time again. it is frustrating.

    everyone reacts differently. but say you do like simple games. how would you feel if the masses rushed in, demanding that they be harder and harder? put yourself in his shoes.


    Interestingly enough, I feel that this unbalanced gameplay is what is actually "limiting".
    One thing is a "hard game" and another is one that is totally unbalanced.

    But it's simple.. people that are in a group or that already have crafted everything will support this mind numbing killing that's going on... with all kind of excuses.

    You know what will ultimately happen? New players will leave those servers and they will play alone.

    Nobody seems to foresee this. But that's just my opinion. I guess people like to flame here when others give their opinion. These are Rust players after all.
    These "hardcore" rust players think they are some sort of gaming elite. Nice thing to be proud of... not being "the mass" does appeal to many teens.
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  21. Post #61

    February 2014
    150 Posts
    Interestingly enough, I feel that this unbalanced gameplay is what is actually "limiting".
    One thing is a "hard game" and another is one that is totally unbalanced.

    But it's simple.. people that are in a group or that already have crafted everything will support this mind numbing killing that's going on... with all kind of excuses.

    You know what will ultimately happen? New players will leave those servers and they will play alone.

    Nobody seems to foresee this. But that's just my opinion. I guess people like to flame here when others give their opinion. These are Rust players after all.
    i'm not trying to flame you. i'm just trying to see where you're coming from.

    i play by myself, rusty. on large, populated servers. and i support the kos mentality if people choose to do that.

    i don't understand why you're saying it's unbalanced. it's just another way to play the game.

    in my opinion it's awesome, being able to start with a rock, and by yourself raid and make poor big groups of bandits. you just have to accept that at any time you can lose anything.
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  22. Post #62
    Dennab
    January 2014
    38 Posts
    i'm not trying to flame you. i'm just trying to see where you're coming from.

    i play by myself, rusty. on large, populated servers. and i support the kos mentality if people choose to do that.

    i don't understand why you're saying it's unbalanced. it's just another way to play the game.

    in my opinion it's awesome, being able to start with a rock, and by yourself raid and make poor big groups of bandits. you just have to accept that at any time you can lose anything.
    That's cool. The problem ultimately for me is that resources spawn is specific areas, and those areas have KoS players.
    What am I supposed to do when I'm a freshspawn? Gather wood from trees on top of a hill at a rate of 1 wood every 5 seconds? Not to mention there are no rocks. That means you HAVE to go down to the valleys where players with weapons are waiting for you and you can do NOTHING against them.. well, maybe you can get a lucky stone hatchet hack at them.

    Saying something like: "Go to less populated servers" doesn't cut it.
    What if I want to play on populated servers? There is no chance. Unless you get extremely lucky.

    Yes, I GET IT... lots of players can do it here, and yes, you are BAD ASSES! But I have a job and a life and I can't spend 20 hours a day hiding behind rocks in order to gather resources...

    People that get angry at people like me, are just afraid this will catch on and that they won't have any more "fresh meat" for their daily power trip fix. They feel like it's an act of aggression towards them for some unknown reason.
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  23. Post #63

    February 2014
    150 Posts
    That's cool. The problem ultimately for me is that resources spawn is specific areas, and those areas have KoS players.
    What am I supposed to do when I'm a freshspawn? Gather wood from trees on top of a hill at a rate of 1 wood every 5 seconds? Not to mention there are no rocks. That means you HAVE to go down to the valleys where players with weapons are waiting for you and you can do NOTHING against them.. well, maybe you can get a lucky stone hatchet hack at them.

    Saying something like: "Go to less populated servers" doesn't cut it.
    What if I want to play on populated servers? There is no chance. Unless you get extremely lucky.

    Yes, I GET IT... lots of players can do it here, and yes, you are BAD ASSES! But I have a job and a life and I can't spend 20 hours a day hiding behind rocks in order to gather resources...

    People that get angry at people like me, are just afraid this will catch on and you have no more "fresh meat" for their daily power trip fix. They feel like it's an act of aggression towards them for some unknown reason.
    my opinion to you would be to learn to do resource runs. build a survival shelter, a sleeping bag, and storage. hide it somewhere in the hills. often people won't even bother to touch shelters. make runs for resources. spin continuously as you gather, checking your back and sides for people coming at you. often people will try to sneak right on top of you, and running away is totally viable. when you have a handful of resources, deposit them and go back out.

    you don't have to be lucky, you just have to be careful. on heavily populated servers i track resources in the night time so i have a better chance with low visibility. but if you're starting by gathering resources you're doing it wrong IMO. you should work to craft bow --> arrows --> farm reds. you'll get a gun and ammo before long, blue prints, all that good stuff.

    also, keep a wood shelter on you at all times. if someone starts shooting at you, sit it down and hide inside.

    honestly i've never joined any server where i didnt have a military weapon within 45 minutes of play though. official or not.
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  24. Post #64
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    Seems like you need to find a server where admins ban CoD kiddies. I've made my home on two such servers and have had great times playing. Bandits still exist but people who kill fresh spawns are warned and then banned if they continue. People who raid other groups into the ground are told to back off and banned if they don't listen. There's zero fun if you don't let other people get on your level. I've been on both sides of this and I'm glad to have found servers where the admin step in to keep things fun. You can always tell who the 16 year olds are because they start yelling, "WTF I CANT RAID THE SAME GUY EVERYDAY AND RUIN HIS FUN BECAUSE IM TOO SKILLED AT THIS GAME!?" These types of players are banned if they can't learn to listen to the admins on the servers I play on, and oh what fun it is.
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  25. Post #65

    February 2014
    64 Posts
    That's cool. The problem ultimately for me is that resources spawn is specific areas, and those areas have KoS players.
    What am I supposed to do when I'm a freshspawn? Gather wood from trees on top of a hill at a rate of 1 wood every 5 seconds? Not to mention there are no rocks. That means you HAVE to go down to the valleys where players with weapons are waiting for you and you can do NOTHING against them.. well, maybe you can get a lucky stone hatchet hack at them.

    Saying something like: "Go to less populated servers" doesn't cut it.
    What if I want to play on populated servers? There is no chance. Unless you get extremely lucky.

    Yes, I GET IT... lots of players can do it here, and yes, you are BAD ASSES! But I have a job and a life and I can't spend 20 hours a day hiding behind rocks in order to gather resources...

    People that get angry at people like me, are just afraid this will catch on and that they won't have any more "fresh meat" for their daily power trip fix. They feel like it's an act of aggression towards them for some unknown reason.
    On established servers with a large population, the valleys tend to be where all the killing is, because it's where all the resources are. A combination of a larger map, having resources spread out and having a larger variety of resources will solve a large chunk of your problem by spreading players out. I would personally rather see them try to work around the core gameplay mechanics they have implemented rather than outright remove them or add arbitrary rules that gimp them.

    It really feels like it adds more to the game than we lose by taking a harder approach to pvp, because player choices and potential outcomes become somewhat unpredictable. Sometimes you run into the friendly vet that helps you along your way, and sometimes you run into a naked noob with a shotgun that blows your head off.

    Or maybe you meet a guy that wants to group, and you see an airdrop fly overhead. And it drops close! Neither of you are very equipped yet, with only bows, a revolver (you), a P250 (he says) and whatever armor you could scrounge, and yet you race off for the airdrop anyway, hoping you can get in there first and out with something sweet. As you rush to the loot you start to wonder if you can trust this guy.....

    Or whatever.

    How bad the KOS problem is for you right now is ultimately up to how well YOU chose your server. The only thing that can be done is to expand the game out by adding more content, which means waiting. Lots and lots of waiting.

    my opinion to you would be to learn to do resource runs. build a survival shelter, a sleeping bag, and storage. hide it somewhere in the hills. often people won't even bother to touch shelters. make runs for resources. spin continuously as you gather, checking your back and sides for people coming at you. often people will try to sneak right on top of you, and running away is totally viable. when you have a handful of resources, deposit them and go back out.
    I do exactly this on high pop servers to get established. Finding friends isn't a terrible idea either, but obviously you can't always trust the people you meet.

    Also this bothers me

    "This is a survival game" is a completely flawed premise. This isn't a survival game. If you get killed, you respawn 3 seconds later. Ergo, it's impossible not to survive
    If you die, you failed to survive, then you get to try again. Respawning is not a continuation of your last life, it's the beginning of a new one. :p
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  26. Post #66
    FlippyT's Avatar
    January 2014
    125 Posts
    So from what I've gathered lurking this and other threads, Mavajo, RustyGG, and Tidus7 are the biggest idiots. Yes?
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  27. Post #67

    February 2014
    22 Posts
    Seems like you need to find a server where admins ban CoD kiddies. I've made my home on two such servers and have had great times playing. Bandits still exist but people who kill fresh spawns are warned and then banned if they continue. People who raid other groups into the ground are told to back off and banned if they don't listen. There's zero fun if you don't let other people get on your level. I've been on both sides of this and I'm glad to have found servers where the admin step in to keep things fun. You can always tell who the 16 year olds are because they start yelling, "WTF I CANT RAID THE SAME GUY EVERYDAY AND RUIN HIS FUN BECAUSE IM TOO SKILLED AT THIS GAME!?" These types of players are banned if they can't learn to listen to the admins on the servers I play on, and oh what fun it is.
    Maybe I'm wrong but I think this is what the OP is talking about. Your talking about a person(s) who create fairness through warnings, bans, etc on their server and the OP is wondering if there is going to be some kind of game mechanic that will essentially fill the same role.