1. Post #1
    {EG}Lion's Avatar
    February 2014
    26 Posts
    Is there any future plans for Garry to add a scope used for the current model of the bolt action sniper rifle? Seeing long range targets in this game has become very strenuous and can be very difficult. On lower resolutions I find myself asking my friends "See that man up there?" and they respond "Oh, that blur? Thought it was a deer."Another awesome idea to ponder would be adding binoculars through airdrops only?
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  2. Post #2
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Yes.
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  3. Post #3
    lewyk13's Avatar
    February 2014
    180 Posts
    Source?
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  4. Post #4

    January 2014
    203 Posts
    ive been able to hit targets at near max range with the bolt action, although making a clean headshot is a little more difficult. I wouldnt want to see a 12x or anything like that. maybe a 3x, or 4x maybe. It feels as though the holo scope as it is is a 2x compared to iron sights. As with most games the snipers get to be a huge pain in the ass and in this type of game that would probably cause more harm than good with a high powered scope
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  5. Post #5
    attckdog's Avatar
    December 2013
    210 Posts
    As with most games the snipers get to be a huge pain in the ass and in this type of game that would probably cause more harm than good with a high powered scope
    Exactly, Scopes = Camping hard. Just like in warz & Dayz
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  6. Post #6

    February 2014
    167 Posts
    No scope please...

    But a catapult, I WANT THIS!!!!
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  7. Post #7
    Bola's Avatar
    January 2014
    79 Posts
    No scope please...

    But a catapult, I WANT THIS!!!!
    No scopes and no catapults! xD

    Maybe a 6x scope will be good. But im not sure what will hapen. Imagine a guy up in the mountains shooting every naked man. That will produce a lot of bitching here in the foruns.
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  8. Post #8
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Source?
    I promise there was something about that on trello a month ago.

    Edit: Mismatched that. Not trello, but I saw some news from Garry about that.

  9. Post #9

    January 2014
    203 Posts
    No scopes and no catapults! xD

    Maybe a 6x scope will be good. But im not sure what will hapen. Imagine a guy up in the mountains shooting every naked man. That will produce a lot of bitching here in the foruns.
    thats what im saying, even a 6x would be way too overpowered. The rifle as it is can be very effective even with the holo scope. Id like to see a little better scope to help it along a bit, but anything more than one or two power than the holo would just be outright overkill. The holo can make you a huge threat even at twice the effective range of the M4 since it does so much more damage

  10. Post #10
    Bola's Avatar
    January 2014
    79 Posts
    thats what im saying, even a 6x would be way too overpowered. The rifle as it is can be very effective even with the holo scope. Id like to see a little better scope to help it along a bit, but anything more than one or two power than the holo would just be outright overkill. The holo can make you a huge threat even at twice the effective range of the M4 since it does so much more damage
    Maybe a 4x scope. Maybe if it nerfs the damage of the gun when equiped the scope could be more viable.

    4x Scope = -15% damage
    6x Scope = -30% damage

    Just an example.
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  11. Post #11
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Maybe a 4x scope. Maybe if it nerfs the damage of the gun when equiped the scope could be more viable.

    4x Scope = -15% damage
    6x Scope = -30% damage

    Just an example.
    That makes no sense.
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  12. Post #12

    February 2014
    12 Posts
    I wouldn't mind seeing some proper scopes, though I do agree the magnification should be kept low. Maybe 4x max.

  13. Post #13
    Dennab
    January 2014
    192 Posts
    Call of duty/10
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  14. Post #14

    January 2014
    137 Posts
    thats what im saying, even a 6x would be way too overpowered. The rifle as it is can be very effective even with the holo scope. Id like to see a little better scope to help it along a bit, but anything more than one or two power than the holo would just be outright overkill. The holo can make you a huge threat even at twice the effective range of the M4 since it does so much more damage
    Not to mention it really doesn't have a super far maximum range..it only seems like it since no real scope...a 2x 3x would be fine, 6x you would be shooting at shit you couldn't hit constantly, unless you need a super fuckin huge target to hit....though with the sway more magnification on a closer target=more sway

  15. Post #15
    Bola's Avatar
    January 2014
    79 Posts
    That makes no sense.
    Why not? If you have a scope you have a great advantage over who dont, and even more over those naked man. Nerfing the weapon when scoped it will ensure more balance. Want a scope? Do less damage. it really makes sense to me.
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  16. Post #16
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Why not? If you have a scope you have a great advantage over who dont, and even more over those naked man. Nerfing the weapon when scoped it will ensure more balance. Want a scope? Do less damage.
    You have some aiming problems in close combat then.
    But less damage because of a scope? That's against every kind of logic.
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  17. Post #17
    Bola's Avatar
    January 2014
    79 Posts
    You have some aiming problems in close combat then.
    But less damage because of a scope? That's against every kind of logic.
    You have a great advantage in long range whit a scope. And you will have a great advantage in close range whit no scope. I'm not talking about realism. Im talking about balance.

    You can't let someone who allready have advantage in range whit a scope also be in pair whit you in close range. That sound's unfair to me in a game like Rust. You can't treat Rust as other common FPS. We got lots of other elements that we need to consider.
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  18. Post #18
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    You have a great advantage in long range whit a scope. And you will have a great advantage in close range whit no scope. I'm not talking about realism. Im talking about balance.

    You can't let someone who allready have advantage in range whit a scope also have the advantage in close range. That sound's unfair to me.
    You don't even read what I wrote, do you?
    But nevermind.
    Your idea wil never find it's way to Rust anyway.
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  19. Post #19
    Bola's Avatar
    January 2014
    79 Posts
    You don't even read what I wrote, do you?
    But nevermind.
    Your idea wil never find it's way to Rust anyway.
    Maybe. But at least i am thinking about the problems that we will have if scopes come in. And it solutions. And i can keep trying.

    And stop being arrogant.
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  20. Post #20
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Maybe. But at least i am thinking about the problems that we will have if scopes come in. And it solutions. And i can keep trying.

    And stop being arrogant.
    Read what you've wrote slow and exactly.
    Now tell me I'm the arrogant one.
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  21. Post #21
    Bola's Avatar
    January 2014
    79 Posts
    Read what you've wrote slow and exactly.
    Now tell me I'm arrogant.
    You claim i have some aiming problems. You speak about "Every kind of logic" while you haven't explained exactly what you mean by that. You seems not to understand what im talking about and start also trying to make me look like i don't know what me and you are talking. Yes you are arrogant.

    A game like Rust it insn't a simple FPS that maybe your "every kind of logic" will apply. It have much more elements. So i think we can't treat Rust like an normal FPS. If you put scope in this game we probably will start having some balance issues.
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  22. Post #22
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    You claim i have some aiming problems. You speak about "Every kind of logic" while you haven't explained exactly what you mean by that. You seems not to understand what im talking about and start also trying to make me look like i don't know what me and you are talking. Yes you are arrogant.

    A game like Rust it insn't a simple FPS that maybe your "every kind of logic" will apply. It have much more elements. So i think we can't treat Rust like an normal FPS. If you put scope in this game we probably will start having some balance issues.
    You should stop taking drugs.
    1. When did I say you have aiming problems?
    2. If I have to explain you why your idea is against every kind of logic, then I'm sorry for you.

    I also never said Rust is a simple FPS.
    But tell my one legit reason why a scope should nerf the damage. Just one.
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  23. Post #23
    Bola's Avatar
    January 2014
    79 Posts
    You should stop taking drugs.
    1. When did I say you have aiming problems?
    2. If I have to explain you why your idea is against every kind of logic, then I'm sorry for you.

    I also never said Rust is a simple FPS.
    But tell my one legit reason why a scope should nerf the damage. Just one.
    "You have some aiming problems in close combat then."

    You such a arrogant bastard. I will not keep arguing whit you.
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  24. Post #24
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    "You have some aiming problems in close combat then."

    You such a arrogant bastard. I will not keep arguing whit you.
    Why not? If you have a scope you have a great advantage over who dont, and even more over those naked man. Nerfing the weapon when scoped it will ensure more balance. Want a scope? Do less damage. it really makes sense to me.
    You have some aiming problems in close combat then.
    But less damage because of a scope? That's against every kind of logic.
    Thanks for not reading your own words.
    Well, kids always be kids.

  25. Post #25
    Bola's Avatar
    January 2014
    79 Posts
    Thanks for not reading your own words.
    Well, kids always be kids.
    I really really think you're nuts. I'm Out. /quit
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  26. Post #26
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    I really really think you're nuts. I'm Out. /quit
    Didn't you say you stop arguing with this arrogant bastard called Wyvyrias?
    So why you're not talking with people which say 'yes' to every of your idiotic ideas?

    God, those Rust Brazilians.

  27. Post #27
    Gold Member
    Renegade Master's Avatar
    January 2009
    2,181 Posts
    I really really think you're nuts. I'm Out. /quit
    He meant that as in "if you (the player, not literally 'you') have a scope, then your close-range effectiveness should get worse to balance it out (like really low bullet stability or something.)" He wasn't trying to diss your skills.
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  28. Post #28
    Bola's Avatar
    January 2014
    79 Posts
    He meant that as in "if you (the player, not literally 'you') have a scope, then your close-range effectiveness should get worse to balance it out (like really low bullet stability or something.)" He wasn't trying to diss your skills.
    Them you choose a close range sight like the holo. Force the players to carry 2 weapons if they want the edge in both long and close combat. Also gives him the risk of loosing 2 good weapons.

    By now i'm trying to think in what more issues my suggestion will couse. Or maybe think in another one. The thing is that putting a scope right away in the game will couse problem and we need to discuss that.

  29. Post #29
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Them you choose a close range sight like the holo. Force the players to carry 2 weapons if they want the edge in both long and close combat. Also gives him the risk of loosing 2 good weapons.

    By now i'm trying to think in what more issues my suggestion will couse. Or maybe think in another one. The thing is that putting a scope right away in the game will couse problem and we need to discuss that.
    Well, people can see that far then, but the range is still limited. So that's not a big problem at all.
    But if they put scopes on bows we could get in trouble (if those people can hit).

  30. Post #30
    Bola's Avatar
    January 2014
    79 Posts
    Well, people can see that far then, but the range is still limited. So that's not a big problem at all.
    But if they put scopes on bows we could get in trouble (if those people can hit).
    I don't know about the maximum range but if its so limited don't you think people would start complaining about not hitting targets? Don't they need to change that if they will implement scopes?(sorry i don't know which is the maximum range)

  31. Post #31
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    I don't know about the maximum range but if its so limited don't you think people would start complaining about not hitting targets? Don't they need to change that if they will implement scopes?(sorry i don't know which is the maximum range)
    The max range of the rifle is around 250(m) as far as I know.
    The bow has an unlimited range instead.

    Edit: http://playrustwiki.com/wiki/Bolt_Action_Rifle
    Yep, effective range is 250.

  32. Post #32

    February 2014
    2 Posts
    How many 15-year counter-strike 1.6 veterans are going to be called hackers even more now....


    Scope is too much.

  33. Post #33
    Bola's Avatar
    January 2014
    79 Posts
    The max range of the rifle is around 250(m) as far as I know.
    The bow has an unlimited range instead.
    And what's the character view distance? How many meters for you to spot someone?

  34. Post #34
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    And what's the character view distance? How many meters for you to spot someone?
    Can't find infos about that atm.
    But I think it's more than 250.

  35. Post #35
    Bola's Avatar
    January 2014
    79 Posts
    Can't find infos about that atm.
    But I think it's more than 250.
    Yeah that's what i thought. They will probably need to chance that. If they implement scopes.

  36. Post #36
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    Yeah that's what i thought. They will probably need to chance that. If they implement scopes.
    Lower or raise?

  37. Post #37

    December 2013
    11 Posts
    Why not? If you have a scope you have a great advantage over who dont, and even more over those naked man. Nerfing the weapon when scoped it will ensure more balance. Want a scope? Do less damage. it really makes sense to me.
    What are the odds of you getting two or more shots on target long range?

  38. Post #38
    Wiji's Avatar
    September 2013
    75 Posts
    No, no scope for this game please!
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  39. Post #39

    July 2013
    60 Posts
    Maybe a 4x scope. Maybe if it nerfs the damage of the gun when equiped the scope could be more viable.

    4x Scope = -15% damage
    6x Scope = -30% damage

    Just an example.

    Did nobody even consider the fact that perhaps the best way to make up for the OP(ness) of the scope would be to add DRAMATIC drop after certain distance, similar to how the bow works so that it is still very difficult to get a headshot.

  40. Post #40

    January 2014
    203 Posts
    Why not? If you have a scope you have a great advantage over who dont, and even more over those naked man. Nerfing the weapon when scoped it will ensure more balance. Want a scope? Do less damage. it really makes sense to me.
    reduced damage from a scope doesnt make sense. But if you want a balance argument how bout this. Scopes add weight, weight makes it harder to aim. Scope = increased scope sway. that at least some how makes sense and addresses the balance issue