1. Post #41

    December 2013
    61 Posts
    A made a custom loot table on our Oxide Plugin server. And it went smoothly. Everyone loved it.

    C4 was uncraftable, and only was in airdrops. Airdrops were set @ 50. And therefore didn't get hit til 2nd or 3rd day in.

    Explosive Charges and the Plan were also not dropped and not in crates. But. Explosives, had a very low chance of dropping from zombies aka mutant animals.

    C4 had a low chance of even dropping in an airdrop, and only one was in a crate at any given time. It was definitely more balanced.

    Just kind of my 2 cents.

  2. Post #42

    November 2013
    311 Posts
    They should also focus on the rareness of getting c4, such as making it uncraftable and only obtainable in airdrops. This would make the raiding much less frequent. Also being able to make better defences, such as traps could also make others in need of surviving last longer. Its really the raiding aspect of how easy one can raid a house full of gear.

  3. Post #43
    Mezamorphis's Avatar
    January 2014
    332 Posts
    Usually we join a high populated server...we are 20 players...we usually raid at night times between 2 am and 8 am... after 2 days we raided the entire server...server population decreases by 90% after everyone is raided...switch server...rinse and repeat...seems like once people get raided they rather switch server instead of relocating and building smarter...

    I mean there is only 1 type of building construction that its unraidable unless you have 100 c4s (tested every form of base defense)...but people just seem to do stupid constructions that are easily raided by raising existing pilars or walls, using ladders and ceilings , using the mountains around , etc to gain access to the higher floors where the loot is...
    I know u posted this 2 days ago but my question is when you say you raided people , did you do it when they were online or did you just go inside the house when they were sleeping ? Cuz if you did the second one then there's 0 challenge and you shouldn't be amazed at all . I personally don't leave if that happens but most do it .

  4. Post #44
    iamn00bsry's Avatar
    December 2013
    115 Posts
    Hi all,

    I've played on a few Servers now and all of these Servers had the same Problem. After the Servers got wiped, the population was quite high because many starters joined the server. The run on the mostly desired items (M4, Bolt Action, Explosives, Explosive Charges etc.) begins and some players get them on the first day.

    On the second day some players with unsecure bases got raided already and the players who got the Explosive Charges on the first day are further ahead than others. Others will also get their hands on these items and the number of raid groups increases. Now all the players that didn't achive that much get raided pretty fast and their bases are destroyed entirely, doors are replaced and w/e.

    A player who lost everything won't start over an a server that runs for five days already. He'll look for a freshly wiped server to start again.

    The population on the server goes down by ~75% after 5-6 days and all left over players have pretty secure bases and pretty good items. Now the raid groups have to target each other because there isn't much else left to raid and the game becomes boring. The Air drops are decreased due to the lower player base and the few groups that have survived without getting their hands on explosives have a way harder time getting it. A server with 150 players at peak times now has 25 players at peak times. The raid groups can't find stuff to raid, the bandits can't find people to shoot and the former Minecraft players have towers with 20 floors no one can raid.

    It's just boring to play on this kind of server. The game needs some mechanics that help new players to start on a server that is running for a few days, otherwise new players won't join this server but old players will leave it. It has kind of an survival aspect, because the last raid group on the server wins the game somehow but it's not an achivement if other players got bored away.

    The game is full of positive feedback systems and has too less (maybe none) negative feedback systems. In terms of game design this is really silly actually because without negative feedback it's impossible to balance the game. It might be a real world simulation and in the real word negative feedback is pretty rare but it's still a game and it has to be balanced to be fun for the majority of players.

    For the people that don't know what I mean with feedback systems in Video games ... two examples:

    Positive Feedback: A player gets an item which makes it easier to get to another item. (See: Rust -> getting C4 will increase your chances of getting a M4 because you can raid houses)
    Negative Feedback: A player is on the last place in the racing game. His chance to get the best powerup of the game increases. Vice versa the chance of the player in first position has lower chances to get the best powerup. (See: Mario Kart)

    The positive Feedback systems are needed in a game like this but there have to be more negative feedback systems as well.
    i totally agree with you
    I think this Problem is solved in the future by the game itself, becausee things like c4 and m4 are super high end gear, which is almost impossible to get. For now, these weapons are just early available to test them out. There is so much stuff coming in the future that this shit has lesser chance to happen.
    Let's hope so because as you said it before this is a reason the game gets unbalanced.
    The game should act intelligent, like you mentioned with the "feedback system", but not to much so that you still need to put effort in the game.

  5. Post #45
    RiotOfDoom's Avatar
    November 2013
    42 Posts
    IMO, they should remove C4, it's too OP
    Houses shouldn't be breakable, how annoying it is to start over, again and again..

    PS: It's only my opinion :)
    They should put in mobs that like to attack mostly big groups of people... at night.. The only solution is being afraid of a huge crowds of terrifying mobs that are coming at night to get you ^^

  6. Post #46
    Thravid's Avatar
    December 2013
    128 Posts
    why no earthquiekes? then that big enormous and tall bases will fall down and get destroyed bitch. wooden bases should go not higher then 10 floors. metal ones only 20 floors. the admins should be like a "police" system. if you get raided, the admins come with a group of 7-20 people and save your day. (but of course not with godmode or cheated in shit).
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