I think as a survival game, we need an extra bunch of adrenaline and paranoia. The concept would be a meter that decreases as you murder people, and if you stay by yourself for too long. As it decreases more and more things start to happen. say its based out of 100
((as you drop down the effects stack so at 50, you will have all the previous things happening to you aswell))
100: You are perfectly healthy and happy
90: Days alone make you crave human companionship
80: You begin to mutter to yourself
70: you long for human companionship, you will sometimes here footsteps that arn't there.
60: you hear and see things that arn't there ((maybe like chickens or pigs, or a non moving human))
50:Your paranoia sets in, you are shaky
40: Your nightmares start to manefest into creatures that can hurt you ((bear, wolf))
30: Something whispers messages into your ears periodically
20: You randomly scream in a frenzied panic
10: Day or night, everything is dark, and warps randomly
0:You are constantly moving, pacing back and forth and running possibly from things that are not there
Now I do know some people prefer to be lone wolves, so obviously there will need to be some item or other way to restore sanity. But I think it would definately feel more real and get that adrenaline pumping.
Also might give incentive to not slaughter bambis
Rust is a survival game.
not a horror game.
You survive the wild and the other players who live on the island. You make a base, and you try to get geared before the dominant group walks to your door step ready to take over your house, and strengthening the dominance in their land. Survival of the Fittest, not Survival of the bravest.