1. Post #1681

    February 2014
    2 Posts
    Got banned too but have done nothing :*( 76561197968837687 ). Bancheck says no Bans. Anyone can Help me pls?

  2. Post #1682
    V10lator's Avatar
    June 2013
    102 Posts
    but I have changed the game files, my friend was trying to introduce the card in the game I copied these files and set himself, but the map was flawed
    If I understand this correctly you tried to add some map to the game. This is a unfair advantage, this is cheating!

  3. Post #1683
    SteakStyles's Avatar
    March 2010
    3,693 Posts
    Got banned too but have done nothing :*( 76561197968837687 ). Bancheck says no Bans. Anyone can Help me pls?
    Could either just be banned from a particular server or a VAC ban. If it was a server ban, just find a different one to play on. If its a VAC ban, Facepunch cannot help you.
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  4. Post #1684
    Cabbalistic's Avatar
    September 2009
    1,863 Posts
    Got banned too but have done nothing :*( 76561197968837687 ). Bancheck says no Bans. Anyone can Help me pls?
    Assuming this is your account http://steamcommunity.com/profiles/76561197968837687, you have a VAC ban, not a cheatpunch one.

  5. Post #1685
    mdeceiver79's Avatar
    March 2012
    4,111 Posts
    Got banned too but have done nothing :*( 76561197968837687 ). Bancheck says no Bans. Anyone can Help me pls?
    Member since 2004.
    Seems like you don't use steam that much though.

    You need to make a new steam account and rebuy rust.
    You have been VAC banned, this is a ban from valve meaning facepunch/garry can do nothing for you.

  6. Post #1686

    February 2014
    2 Posts
    Okay, thank you guys :/
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  7. Post #1687
    SteakStyles's Avatar
    March 2010
    3,693 Posts
    Okay, thank you guys :/
    Nice to see someone come to terms with the response rather than frothing at the mouth while still claiming innocence. I mean it seriously and nicely.
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  8. Post #1688

    October 2013
    860 Posts
    I'm permanently disabled and in a wheelchair.* Bring it.



    Yeah, that's what I thought. Incidentally, that's a lie; I'm not disabled and can walk. But it shut you up.
    If that had been how you posted it originally, it would have only been slightly less douche-baggish than how you did post it -- as if it were the truth and then finally coming back to edit it sometime later to make it look less douche-baggish.

    Anyway, to get back to the topic ... as long as the approach is to wait for cheaters to cheat, then try to catch them cheating, then ban that account so they can't cheat with that account, not only will it always be a cat and mouse game, but the mouse will always be winning. Even during the time that the cheaters are 'in the process of about to be banned at some point in the future', they are disrupting the game and making it unplayable. IMO, there needs to be more focused on the cure (prevention) and less on the symptoms (catching them after the fact).

  9. Post #1689
    V10lator's Avatar
    June 2013
    102 Posts
    Anyway, to get back to the topic ... as long as the approach is to wait for cheaters to cheat, then try to catch them cheating, then ban that account so they can't cheat with that account, not only will it always be a cat and mouse game, but the mouse will always be winning. Even during the time that the cheaters are 'in the process of about to be banned at some point in the future', they are disrupting the game and making it unplayable. IMO, there needs to be more focused on the cure (prevention) and less on the symptoms (catching them after the fact).
    Sadly this is impossible and we see it everywhere in the software world: Cheats, Buffer overflows, Viruses, Trojans, ...

    The problem with that is software is written by humans and humans make mistakes. These mistakes might be invisible as long as nobody exploits them.
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  10. Post #1690

    October 2013
    860 Posts
    Sadly this is impossible and we see it everywhere in the software world: Cheats, Buffer overflows, Viruses, Trojans, ...

    The problem with that is software is written by humans and humans make mistakes. These mistakes might be invisible as long as nobody exploits them.
    It's not impossible as in there is nothing you can do, but sure, it can definitely be harder. Some of the nastier hacks aren't exploits of bugs, they are exploits of design. It's not a bug that you can fly. It's a design flaw that the server doesn't detect you are flying and stop you. Sure, some hacks are and have been bug exploits (instant kills, for example), but those can be fixed through testing and once fixed, they generally don't come back.

    You can't control what people do on their client very easily, but in a multiplayer game, you have a server that can be authoritative. This has been discussed in lots of different threads multiple times.

  11. Post #1691

    January 2014
    218 Posts
    It's not impossible as in there is nothing you can do, but sure, it can definitely be harder. Some of the nastier hacks aren't exploits of bugs, they are exploits of design. It's not a bug that you can fly. It's a design flaw that the server doesn't detect you are flying and stop you. Sure, some hacks are and have been bug exploits (instant kills, for example), but those can be fixed through testing and once fixed, they generally don't come back.

    You can't control what people do on their client very easily, but in a multiplayer game, you have a server that can be authoritative. This has been discussed in lots of different threads multiple times.
    Speaking of which? Does anyone know how the stupid area effect kill works? It isn't fall damage this time.

    As you know Stryfe, I'm basically done until it gets better. The frustration of dying to cheaters seems worse than ever after the 17th patch, and server performance is horrendous. The game feels like it's gone backwards for me this week. I will be back, but to me, the frustration level is way too high right now. If I get killed by a cheater once a week, no big deal, but a few times a night? No thanks. And FYI, I'm playing on a server with several active admins, but they can't keep up with it, and like Stryfe said, catching them after they do something doesn't make the player frustration go away. Sure I could ask for my items back, but for one, I don't feel like asking for handouts from admins, and two, it's not really about the items. I am super competitive, so dying, even to a hacker makes me angry. I also hate questioning every death, "was that guy using no recoil? aimbot? how'd he see me, esp?" Part of this is our server going to 200 users, as the cheaters want to fuck over as many people as possible at once, so they flock to the big servers.

  12. Post #1692
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    Got banned too but have done nothing :*( 76561197968837687 ). Bancheck says no Bans. Anyone can Help me pls?
    Were you just banned from the server or do you have a shiny red VAC ban now? If it's either one, it's not a cheatpunch issue.

    Edit: people already told you that :P
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  13. Post #1693

    February 2014
    29 Posts
    Anyway, to get back to the topic ... as long as the approach is to wait for cheaters to cheat, then try to catch them cheating, then ban that account so they can't cheat with that account, not only will it always be a cat and mouse game, but the mouse will always be winning. Even during the time that the cheaters are 'in the process of about to be banned at some point in the future', they are disrupting the game and making it unplayable. IMO, there needs to be more focused on the cure (prevention) and less on the symptoms (catching them after the fact).
    This is why computer viruses were wiped out years ago, right?
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  14. Post #1694

    February 2014
    15 Posts
    If that had been how you posted it originally, it would have only been slightly less douche-baggish than how you did post it -- as if it were the truth and then finally coming back to edit it sometime later to make it look less douche-baggish.

    Anyway, to get back to the topic ... as long as the approach is to wait for cheaters to cheat, then try to catch them cheating, then ban that account so they can't cheat with that account, not only will it always be a cat and mouse game, but the mouse will always be winning. Even during the time that the cheaters are 'in the process of about to be banned at some point in the future', they are disrupting the game and making it unplayable. IMO, there needs to be more focused on the cure (prevention) and less on the symptoms (catching them after the fact).
    It is literally impossible to cure a virus or disease before you know of its existence. What you're asking for is medically equivalent to asking for "a virus cure". Unfortunately, that's not how it works. Every virus is different, and we can't know how to cure it before we discover it. You can try to build the immune system to be as good as you can, but there will still be new strains of virii that can get through it.

    That's just life.

    The same analogy applies to the military. You make new guns to break the enemy's armor. They make new armor in response. You make new guns. They make new armor. You make new guns. And so on and on. But neither of those steps can happen without the other to back it up with information.

  15. Post #1695

    December 2013
    8 Posts
    where are the mods to ban these trolls?

    this topic is about cheatpunch, not e peens.
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  16. Post #1696

    October 2013
    860 Posts
    Trying to reply on phone is a bad idea. Content removed.

    Edited:

    It is literally impossible to cure a virus or disease before you know of its existence. What you're asking for is medically equivalent to asking for "a virus cure". Unfortunately, that's not how it works. Every virus is different, and we can't know how to cure it before we discover it. You can try to build the immune system to be as good as you can, but there will still be new strains of virii that can get through it.

    That's just life..
    I know I used cure and symptoms, inviting this comparison to health, but that isn't how I meant it, and looking back, probably wasn't a great metaphor. There are other metaphors that would probably fit better. Suffice it to say that there are ways to address the behavior server side that makes it harder for client side hacks to work.

    The same analogy applies to the military. You make new guns to break the enemy's armor. They make new armor in response. You make new guns. They make new armor. You make new guns. And so on and on. But neither of those steps can happen without the other to back it up with information.
    You can stop flying 100%, regardless of how they hack the client, if you implement on the server side an algorithm that detects movement over time that couldn't physically be possible. Doesn't matter how they hack the client, this would stop flying.

    IF you ONLY try to manage this on the client side, then yes, you get into the cycle you are talking about.

    I'm not claiming ALL cheating or hacks can be mitigated this way, but there are some that are still possible that could be.

    ESP, for example, could be mitigated by not letting every client know about players that couldn't possibly be visible.

    Again, as I mentioned, this has been discussed in multiple threads multiple times.

    Edited:

    This is why computer viruses were wiped out years ago, right?
    Computer viruses? What are you talking about?

    Hacking a game client is not a virus. You have conflated two completely different things as if they are the same, and they aren't even remotely.
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  17. Post #1697

    January 2014
    12 Posts
    Anyone know whats up with cheat punch I thought it would ban flying people and that shit but we still get that problem on our server and yes I have it active is it just the hackers figured out another way to do it?

  18. Post #1698

    February 2014
    5 Posts
    Anyone know whats up with cheat punch I thought it would ban flying people and that shit but we still get that problem on our server and yes I have it active is it just the hackers figured out another way to do it?
    I was gonna be asking the similar question.

    Is it possible as a server owner/ admin, to gather evidence such as someone flying or %100 proof of them using a cheat, would there be a place to post that evidence such as a ban report where some facepunch mods can look it over and possibly act accordingly to the evidence?

    Many people will disagree on this but I don't care, if there is not enough evidence provided than the report will be closed and nothing done about it, but if enough evidence is provided than they can receive a ban.

  19. Post #1699
    Is it possible as a server owner/ admin, to gather evidence such as someone flying or %100 proof of them using a cheat, would there be a place to post that evidence such as a ban report where some facepunch mods can look it over and possibly act accordingly to the evidence?

    Many people will disagree on this but I don't care, if there is not enough evidence provided than the report will be closed and nothing done about it, but if enough evidence is provided than they can receive a ban.
    No. Because you need to be able to provide concrete, 100%-solid proof that the person in your screenshots is attached to the Steam ID you say they are. Rust includes an impersonation mechanic, so unless you develop a server mod that puts their Steam ID on their nameplate and that mod is trusted to be correct and unspoofable, your reports are insufficient and always have been.

    This is why Cheatpunch and VAC do not run on player reports.

    Also, Facepunch forum mods (people with green names) have nothing to do with Rust and are tasked with moderating the forum, i.e. this here. The dev team for Rust is busy, you know, making Rust. They don't have time to babysit servers because hackers are interfering with you on an alpha game.

  20. Post #1700

    February 2014
    15 Posts
    You can stop flying 100%, regardless of how they hack the client, if you implement on the server side an algorithm that detects movement over time that couldn't physically be possible. Doesn't matter how they hack the client, this would stop flying.
    No, you can't. Even if they did implement that, the hackers would just find a way to get past this as well, such as for example finding a way to send the server false information on where your character is and how he is moving, bypassing the detection.

    It does not matter how well you build the game engine, hackers will try to find a way around it. You can't stop hackers, even Blizzard can't, and they've had a whole decade to perfect WoW. Hackers still find their way in every other month.

    I know you're not trying to be a douche but claiming it's possible to 100% stop any method of hacking just shows you don't know a whole lot about hackers and cheaters. They will find a way around any wall you build, no exceptions, ever.

  21. Post #1701

    February 2014
    29 Posts
    Computer viruses? What are you talking about?

    Hacking a game client is not a virus. You have conflated two completely different things as if they are the same, and they aren't even remotely.
    The fact that you don't understand the analogy shows that you don't understand the subject you are talking about.

  22. Post #1702

    October 2013
    860 Posts
    No, you can't. Even if they did implement that, the hackers would just find a way to get past this as well, such as for example finding a way to send the server false information on where your character is and how he is moving, bypassing the detection.

    It does not matter how well you build the game engine, hackers will try to find a way around it. You can't stop hackers, even Blizzard can't, and they've had a whole decade to perfect WoW. Hackers still find their way in every other month.

    I know you're not trying to be a douche but claiming it's possible to 100% stop any method of hacking just shows you don't know a whole lot about hackers and cheaters. They will find a way around any wall you build, no exceptions, ever.
    No, I'm not trying to be a douche, I am trying to inform as someone who has developed software for 20 years, including systems that don't allow you to do something that the authoritative server won't allow.

    Do you have a lot of hackers flying around in WoW?

    I'm not saying you can stop 100% of all hacking, but there are some things that you can absolutely stop from happening in a game. There are trade-offs to be sure. The more authoritative the server has to be, the more resources it will use. But please, you don't understand how games work if you think that someone could hack a client to force the server to believe that it's ok to fly around the server and to tell the other clients that the player is doing that if the server was specifically implemented in such a way so as not to allow it. It only works right now because the server isn't checking.

    If you trust what the client is telling you, then yes, hackers can absolutely keep working around it. If you don't, then it doesn't matter if the client gives you bad info or not, regardless of how it is hacked. The server can tell the client 'umm, no you don't' and the other clients never even are told that the first client tried to say 'player x just moved to x,y,z'.

    Edited:

    The fact that you don't understand the analogy shows that you don't understand the subject you are talking about.
    Doubtful.
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  23. Post #1703

    January 2014
    218 Posts
    No, you can't. Even if they did implement that, the hackers would just find a way to get past this as well, such as for example finding a way to send the server false information on where your character is and how he is moving, bypassing the detection.

    It does not matter how well you build the game engine, hackers will try to find a way around it. You can't stop hackers, even Blizzard can't, and they've had a whole decade to perfect WoW. Hackers still find their way in every other month.

    I know you're not trying to be a douche but claiming it's possible to 100% stop any method of hacking just shows you don't know a whole lot about hackers and cheaters. They will find a way around any wall you build, no exceptions, ever.
    Drium, you don't really know what you're talking about, just what you think based on hacks you see, or hear about. You have to report your location to the server, otherwise you're just playing an offline game, lol. It would not be complex to write something that looks to see if you are moving faster than is possible (and make it not very aggressive to deter false positive issues), with a check to see if they have been teleported recently, either via death, or by an admin. Falling is a concern, so you'd have to be careful with the axis calculation, but it could be done.

    Edited:

    The fact that you don't understand the analogy shows that you don't understand the subject you are talking about.
    lol, you're making yourself look stupid here. Explain, using real words, not just "because!" how a virus is like a cheat. They are not even remotely similar in design or function.
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  24. Post #1704

    January 2014
    6 Posts
    No, I'm not trying to be a douche, I am trying to inform as someone who has developed software for 20 years, including systems that don't allow you to do something that the authoritative server won't allow.

    Do you have a lot of hackers flying around in WoW?

    I'm not saying you can stop 100% of all hacking, but there are some things that you can absolutely stop from happening in a game. There are trade-offs to be sure. The more authoritative the server has to be, the more resources it will use. But please, you don't understand how games work if you think that someone could hack a client to force the server to believe that it's ok to fly around the server and to tell the other clients that the player is doing that if the server was specifically implemented in such a way so as not to allow it. It only works right now because the server isn't checking.

    If you trust what the client is telling you, then yes, hackers can absolutely keep working around it. If you don't, then it doesn't matter if the client gives you bad info or not, regardless of how it is hacked. The server can tell the client 'umm, no you don't' and the other clients never even are told that the first client tried to say 'player x just moved to x,y,z'.

    Edited:



    Doubtful.

    More can be done, yes. But lets not compare games. You can't build a tower into the sky and jump off of it in WoW. This is early dev, the bears don't don't have hacks, but they fly though the sky and through walls.

  25. Post #1705

    February 2014
    15 Posts
    The point I'm making is that even if you force your server to monitor "impossible" activities, these are still things hackers get around. Whether it be speed hacks, teleport hacks, fly hacks, infinite HP/mana, even WoW has to deal with it once in a while, and that's despite ten years to perfect their servers and systems.

    Almost everything in WoW is server side, including your location and movement. That hasn't stopped hackers, has it? Sure, they're rare now, but they still happen.

    I'm not saying your idea is bad, but I'm saying it doesn't matter how high a defense wall you build, the hackers will jump over it anyway. Garry could code the game to be 100% server side and the only thing handled by the client is your input. Hackers would still find a way around that, I'm certain.

  26. Post #1706

    February 2014
    6 Posts
    so i was playing today and left and rejoined now facepunch kicks me the admin says that im vac banned,

    But this is not the case im banned in black ops 1/2 i have no ban for rust so why is it that im getting this message....

    http://www.vacbanned.com/engine/check = http://steamcommunity.com/profiles/76561198013928696

  27. Post #1707
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    so i was playing today and left and rejoined now facepunch kicks me the admin says that im vac banned,

    But this is not the case im banned in black ops 1/2 i have no ban for rust so why is it that im getting this message....

    http://www.vacbanned.com/engine/check = http://steamcommunity.com/profiles/76561198013928696
    admin doesnt want people with prior VAC bans on his server, so youll have to play elsewhere

  28. Post #1708
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    so i was playing today and left and rejoined now facepunch kicks me the admin says that im vac banned,

    But this is not the case im banned in black ops 1/2 i have no ban for rust so why is it that im getting this message....

    http://www.vacbanned.com/engine/check = http://steamcommunity.com/profiles/76561198013928696
    You don't have a facepunch ban and if those VAC bans are not for Rust then you may just be banned from the server you're trying to connect to.

  29. Post #1709

    February 2014
    6 Posts
    This is my friends server, 2nd im starting seeing this message on every server im joining, unless there is some sort collection of previous vac ban list i dont see how this is possible.

  30. Post #1710
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    This is my friends server, 2nd im starting seeing this message on every server im joining, unless there is some sort collection of previous vac ban list i dont see how this is possible.
    I believe VAC bans you from all games that use the same game engine but if those bans are from black ops 1/2 then that shouldn't be an issue...
    I'm not sure, really...

  31. Post #1711

    February 2014
    6 Posts
    meh, im just gona wait for him to get me whitelisted, this is really confusing, maybe its one of the plugins altho the console says facepunch_kick_RCON

    And i can confrim im seeing the same message on servers i have never played on, is there some kind of plugin that bans on any VAC ban ?

  32. Post #1712
    tigerman4111's Avatar
    July 2013
    529 Posts
    so i was playing today and left and rejoined now facepunch kicks me the admin says that im vac banned,

    But this is not the case im banned in black ops 1/2 i have no ban for rust so why is it that im getting this message....

    http://www.vacbanned.com/engine/check = http://steamcommunity.com/profiles/76561198013928696
    You do not seem very trust worthy look at this :P


    Edit:
    Also this

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  33. Post #1713

    February 2014
    6 Posts
    So what i have an Account there Join date 2011 last activity 2013, i have no RUST BAN if i did my last ban would have been 5-0days ago right ? my last ban was 390 days ago.
    http://tinypic.com/r/1447gd4/8
    I pity the idiot that uses shit from MPGH coz thats an instant ban, you have to be a pure moron.

  34. Post #1714
    tigerman4111's Avatar
    July 2013
    529 Posts
    So what i have an Account there Join date 2011 last activity 2013, i have no RUST BAN if i did my last ban would have been 5-0days ago right ? my last ban was 390 days ago.
    http://tinypic.com/r/1447gd4/8
    I pity the idiot that uses shit from MPGH coz thats an instant ban, you have to be a pure moron.
    Can you make your steam profile public? Also your saying that it says you have been banned and it happens w/ most to all servers?

  35. Post #1715

    February 2014
    6 Posts
    Its public now, as of now some servers are kick while others are not, official ones are fine but some from comm and modded instantly kick me
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  36. Post #1716

    February 2014
    29 Posts
    lol, you're making yourself look stupid here. Explain, using real words, not just "because!" how a virus is like a cheat. They are not even remotely similar in design or function.
    OK fine.

    'Viruses' as we know them today are developed by finding and exploiting weaknesses in an operating system or other software. It could be by intercepting a memory call or finding a port that is left open during a certain function...any number of things. These weaknesses are then used to inject code into the system to perform any number of things from gathering user data to directing it to send requests to a specific location (this is how DDOS networks are created).

    Once this type of virus is released into the wild, it takes a bit of time before the people that developed the original software and antivirus developers to find them. Then it takes a bit more time and testing to figure out exactly how the virus developer is exploiting the system. Then they develop a patch for that particular weakness as well as updating the antivirus software to detect applications that are attempting to use that exploit.

    Once the virus developers discover that the previous exploit has been detected and repaired, they set about finding a new avenue of attack. Maybe this new patch opened a hole somewhere else, maybe they find another weakness with the original code, either way they will find something. It's a never-ending cycle, an arms race of sorts.

    This is the exact same development cycle for game cheats and exploits. So, in regards to my analogy, someone that claims developers of games (a type of software) should be able to predict all avenues of exploit and fix them before they happen is also claiming that developers of other types of software should be able to do the same thing. Thus my analogy (paraphrased):

    Of course game developers should be able to do this because other software developers were able to squash the same behavior years ago!

  37. Post #1717
    some from comm and modded instantly kick me
    I'll tell you exactly why.

    There is a Rust mod plugin that looks at your Steam account, checks to see if you have VAC bans, and kicks you if you do. The plugin can be configured to ignore VAC bans older than X days (X is a setting configured by the server owner) to forgive people who might have had a VAC ban, say, 5 years ago.

    The idea is, if someone has VAC bans, they are assumed to be untrustworthy by the plugin and auto-kicked.

    Play on other servers if that happens. There is very literally no point in arguing with anyone about that policy, because server owners can do what they want (except hack; VAC and Cheatpunch will punish them just like anyone else). Just find a server that doesn't use that plugin.
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  38. Post #1718

    February 2014
    4 Posts
    I doubt Garry will force people to install a third-party program on their client... at least if it doesn't work properly.
    jup think so too

  39. Post #1719

    February 2014
    6 Posts
    I'll tell you exactly why.

    There is a Rust mod plugin that looks at your Steam account, checks to see if you have VAC bans, and kicks you if you do. The plugin can be configured to ignore VAC bans older than X days (X is a setting configured by the server owner) to forgive people who might have had a VAC ban, say, 5 years ago.

    The idea is, if someone has VAC bans, they are assumed to be untrustworthy by the plugin and auto-kicked.

    Play on other servers if that happens. There is very literally no point in arguing with anyone about that policy, because server owners can do what they want (except hack; VAC and Cheatpunch will punish them just like anyone else). Just find a server that doesn't use that plugin.

    AH thanks that explains a lot, sucks but i guess fair game since i did once cheat.
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  40. Post #1720

    February 2014
    29 Posts
    So what i have an Account there Join date 2011 last activity 2013, i have no RUST BAN if i did my last ban would have been 5-0days ago right ? my last ban was 390 days ago.
    http://tinypic.com/r/1447gd4/8
    I pity the idiot that uses shit from MPGH coz thats an instant ban, you have to be a pure moron.
    Wait...so what you're saying is that you cheated in other games and got caught but that shouldn't affect Rust servers because you haven't been caught?
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