1. Post #1

    February 2014
    12 Posts
    Hi

    First i would like to say that i like the game and i'm very happy to able to play it but there are things that i really don't understand.

    Look at this image.



    We were raided today by a large group of people and i really don't understand how this is possible.
    I can't protect my base. I put some foundations and spike walls all around it but they can break it easily.

    The worst part is the fact that they can put barricades around pillars and spike walls on pillars, that shouldn't be possible, and makes no sense.

    I think the game would benifit from more defensive options for bases. I consider this pillar issue to be a bug, and I think it really makes it easy to raid bases.

    Thank you.
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  2. Post #2
    MrDarkness's Avatar
    January 2012
    38 Posts
    It's a good idea to learn how to make a proper base first.

    Your base is only 2 foundations as far as I see it. It isn't a problem to raid such a small base. It's enough of 2 C4's to get into (one of) your storage(s) and get the loot.
    Build at least 3x3 (that is 9 foundations) large base, make it go higher in the sky (at least 5 floors) and make the main storage to be in the middle of your base. Make sure the crates arent visible from outside.

    Second it's a good idea to find a good spot to build your base at.

    Mountains are the best. At the highest spot you can build at least a 2x4 large base which is fairly enough for a protected base. Make sure no more foundations can be built outside your base.

    Third - it's a good idea to separate storages. Keep a storage on different floors.

    Fourth - make fake bases around your main base (at least 2 of them that are 2x1 large and have many empty storage boxes in them). Placing a Shack nearby, a metal door, a furnance and 2 storage boxes is also a good idea. That will trick the enemies.


    Gosh, just use some creativity. 2x1 base is far from secure.
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  3. Post #3

    February 2014
    1 Posts
    It's a good idea to learn how to make a proper base first.

    Your base is only 2 foundations as far as I see it. It isn't a problem to raid such a small base. It's enough of 2 C4's to get into (one of) your storage(s) and get the loot.
    Build at least 3x3 (that is 9 foundations) large base, make it go higher in the sky (at least 5 floors) and make the main storage to be in the middle of your base. Make sure the crates arent visible from outside.

    Second it's a good idea to find a good spot to build your base at.

    Mountains are the best. At the highest spot you can build at least a 2x4 large base which is fairly enough for a protected base. Make sure no more foundations can be built outside your base.

    Third - it's a good idea to separate storages. Keep a storage on different floors.

    Fourth - make fake bases around your main base (at least 2 of them that are 2x1 large and have many empty storage boxes in them). Placing a Shack nearby, a metal door, a furnance and 2 storage boxes is also a good idea. That will trick the enemies.


    Gosh, just use some creativity. 2x1 base is far from secure.
    I was playing with him and how do you know 2 C4's are enough? how do you know where the loot is? And what if the loot is separated, like you said?

    Anyway this isn't the point of the thread, he's just talking about the pillar thing.
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  4. Post #4
    Gold Member
    dsi1's Avatar
    February 2006
    517 Posts
    Don't do a poor job of making base defenses then come on here and go "why aren't there ways to defend my base?"

    If the enemy is allowed to place pillars that close to your base you've already lost.

  5. Post #5

    February 2014
    13 Posts
    While good design is one thing, a lack of proper defensive counters is another.

    Even with the best base design, enough people and C-4 will level it.

    My answer? Have C-4 be unstable and has a 25% chance to explode while crafting.

    Further more, give C-4 a 10% chance to go off while planting it.

    It will greatly slow down raids as well as hurt the raiders in the process.

    As for defenses, Spike traps, trap doors and falling logs all work well !
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  6. Post #6

    February 2014
    12 Posts
    Thanks for your help.

    I know that this base its not the best but i think that 6 metal doors and some spike walls would protect my house for a while until i get more resources to build a new one.

    The worst part is the fact that they can put barricades around pillars and spike walls on pillars, that shouldn't be possible, and makes no sense.

  7. Post #7

    February 2014
    55 Posts
    Yeah those weird structure can catch one out.
    It's a nasty thing that it's possible, but I do believe these will be ironed out as they build the program up. Remember; alpha version!

  8. Post #8
    lockdown45's Avatar
    November 2008
    55 Posts
    This is what I find to be most frustrating. Sometimes I kill myself just to start over knowing a base has been tagged.

    My best advice is make a big fat wide base thats about square. Put your storage room in the core of your base and make dummy/trap rooms. A maze on all floors is ideal, so even if they build those abominations to the top and blow out a wall they find a nice dead end. Also, put at least 2x foundations surrounding your base with pillars that go above your roof then line the roof with spike walls. Even if they build up and jump your pillars theyll either die from fall damage or impale themselves on your roof. Also putting crates in every outer room will really piss of raiders. Theyll just start wasting explosives to find empty boxes left and right.

    I wish I could show a screenshot but I have yet to make these tips become true because it just takes so damn long. Think of a combination safe inside a bank vault, inside a nuclear bunker. Or just the little egg people that you would find smaller egg people inside when you opened them up.
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  9. Post #9
    PM ME FOR RUST KEY!
    thuesen207's Avatar
    June 2013
    326 Posts
    While good design is one thing, a lack of proper defensive counters is another.

    Even with the best base design, enough people and C-4 will level it.

    My answer? Have C-4 be unstable and has a 25% chance to explode while crafting.

    Further more, give C-4 a 10% chance to go off while planting it.

    It will greatly slow down raids as well as hurt the raiders in the process.

    As for defenses, Spike traps, trap doors and falling logs all work well !
    i hope you know C4 is an plastic explosive that requires an electrical charge to go off?
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  10. Post #10

    February 2014
    8 Posts
    Just make c-4 more rare as well as making it so people cant just build opto ur house blow out ur walls and start taking stuff. How is it logical that to raid a base you build up a massive tower next to it then jump onto the base and place some c-4 that blows the walls out...
    The purpose of this game can be to make unraidable glitchy massive bases who take 5min to get to the top opening 50 doors along the way right?
    If you don want players to be able to raid your base currently that is your only option. I find that sad.
    Defensive structures would really help in that way so you can actually make raiding aswell as defending fun for everyone. But thats just mu opinion.

  11. Post #11

    January 2014
    92 Posts
    Build in the mountains. Find a patch of land surrounded by rock (you can't build foundations on rock). Fill in all the available land with foundations. Build up.

    This will prevent people from building a stairway up to your base. There's no such thing as an unraidable base in this game, but it will make you significantly more secure.

    I've also laid foundations and built walls on many of the approach angles to my base. They have to go through 1-2 walls before they even get to my base.

  12. Post #12

    January 2014
    46 Posts
    i hope you know C4 is an plastic explosive that requires an electrical charge to go off?
    C4 should really be changed to dynamite anyway.Which could make these suggestions possible.


    Also if you don;t build up, they can't stairway into your base. Currently the most "unraidable" base is one that is the largest square possible and only 1 level, with metal doors separating every 1x1 room and the loot spread out between every room. Additionally c4 should be located in rooms at or near the center of the base, to prevent them from stumbling onto some of your c4 in their first couple rooms and having more to raid you with. all This is because currently ceilings cannot be destroyed by any means, so they must use at least 1 c4 per room and if spread out to get anything of value they will need loads of c4. After finding only a little bit of stuff in the first few room they are unlikely to keep wasting c4.
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  13. Post #13

    February 2014
    27 Posts
    Raiding is one of the highlights of this game. It can be quite time consuming if you approach a properly built base. I enjoy raiding bases, and it doesn't bother me to have mine raided. When it happens, I salvage what I can and call it a day. Find a new place, build and work on whatever I did wrong the first time. It's a learning experience.

  14. Post #14

    February 2014
    108 Posts
    I've got a place right near radtown that hasn't been raided since I built it about 3 weeks ago on a fairly high pop server.

    I built it to look like it was already heavily raided. I put stairs to an open wall, an open wall on the downstairs, pillars with boxes/barricades on them, etc. A lot of huts outside and sleeping bags all over the ground. It just looks abandoned.

    It'll get raided eventually, but so far so good. The rooms that ARE left and locked have nothing in the boxes. I have small stashes hidden around the rubble everywhere (like behind boxes in empty shacks).

    Come to think of it, I'm pretty sure that's wiped now :(

  15. Post #15

    February 2014
    12 Posts
    Some people are posting about how i should build my house, but the problem that i was talking about is not the way i built it but the way they got there.


    What do you think about put barricades around pillars and spike walls on pillars?? That should be possible??

    PS: I have no problem to start all over again because i know that the game is still in aplha and
    Raiding is one of the highlights of this game

  16. Post #16

    February 2014
    6 Posts
    My issue is that after building a house on a cliff side, surrounding it with spike walls and multiple wood gates, and layers of spikes and barricades, as well as going around the entire foundation with extra foundations until it wasn't possible to place any more of them, then placing pillars on those foundations, and making them as tall as the structure, someone decided to make a foundation about 2-3 squares away from my base, go about 4 stair cases up, then put ceilings across my pillars, and then grenade a window repeatedly until the wall opened next to it, then jumped in and raided the whole base with another 100+ grenades for all the mazes of steel doors inside. I now have to restart, and all the effort put into defending my supplies and base was nullified by a few hundred wood and some really stupid building mechanics.

    I think this was more the point the OP was trying to make- it should be easier to defend your structure with structures than it currently is, as it is currently impossible to stop someone from just building onto your building and cheesing their way in. As someone else mentioned, without better options to secure your base, you might as well open all your doors when you log out so that they at least dont blow your base up when they take everything.
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  17. Post #17

    December 2013
    127 Posts
    If you think the game has enough defensive options, and that placing barricades along a pillar is intended by the developers, then I can't vouch for your intelligence.

  18. Post #18

    February 2014
    12 Posts
    We can't stay 24/7 online :D

    Easy to be raided but hard to defend!

    + Defensive options [UPDATE]

  19. Post #19

    February 2014
    1 Posts
    The problem was base defense is that nothing is impenetrable, materials to grief bases or climb bases are made easily (like staircases and pillars, if you build a high base, are relatively cheap to make). You basically have to put your base in a place no one would naturally look and hopefully no one comes after it.

  20. Post #20

    February 2014
    1 Posts
    we need metal spike fences :O which don't take a single blow to destroy :/

  21. Post #21

    January 2014
    36 Posts
    Tons of great advice from others here. But let me redundantly say "It's still an Alpha" (Don't flame me bro!) IMO the real end game is outsmarting the Raiders, Griefers, Bandits and those who KOS. Right now I don't see that changing, no matter how developed the Devs make the game. It's like a giant brutal game of Chess.

  22. Post #22

    February 2014
    12 Posts
    we need metal spike fences :O which don't take a single blow to destroy :/
    Yes something like that!

    And dont let people build spike walls, barricades, Storage Box etc on pillars.

    Edited:

    Tons of great advice from others here. But let me redundantly say "It's still an Alpha" (Don't flame me bro!) IMO the real end game is outsmarting the Raiders, Griefers, Bandits and those who KOS. Right now I don't see that changing, no matter how developed the Devs make the game. It's like a giant brutal game of Chess.
    PS: I have no problem to start all over again because i know that the game is still in aplha
    Yes i know, that why i made this thread! I just want to help improve the game.

  23. Post #23

    February 2014
    6 Posts
    There needs to be an option that can be toggled for admins for now at least that doesn't allow players to build structures/place structures on a foundation / structure they did not create. If they want to raid, it should be an admin option to force the raiders to do it the old fashioned way. Through the front door.

  24. Post #24

    February 2014
    12 Posts
    I think they are working on traps but i don't know if will be enough. Let's see!

  25. Post #25

    December 2013
    118 Posts
    I thought i was the only one annoyed by this aspect of building and was surprised as to how long it has been here.
    I made a 4x4 5 floor tower that was only raidable by a minimum of 12 C4's for the first loot box due to metal doors in every single room inside the building. Building stairs was impossible due to pillars surrounding the building and when i was happy with the way it was built i called some raiders over to see how they would deal with it. All it took them was 4 pillars and 4 barricades :/

  26. Post #26
    Danifer's Avatar
    October 2013
    246 Posts
    They will be adding new things for house protection then said it on trello so dont worry

  27. Post #27

    February 2014
    47 Posts
    (you can't build foundations on rock)
    agree to disagree

  28. Post #28
    Corewarp3's Avatar
    June 2008
    646 Posts
    A buildable one of these should do the trick.




    I know the devs didn't want to add modern weapons. But a 'banged up/makeshift' variant of the KORD or Dushka - or even the fooking M2, would be very nice to have. Would instantly level the playing field, even if people attacked in large numbers.

    Or, traps anyone?


  29. Post #29
    lockdown45's Avatar
    November 2008
    55 Posts
    Dude... falling into that looks like it would be brutal. I think mountable turrets and like grenade launchers would be cool too. Something like that built on a platform would cover a nice wide area.

  30. Post #30

    February 2014
    21 Posts
    Well barricades on top of pillars as you can see is clearly not natural and will most likely get changed out when they get around to it. And for the modern weapons they were all going to go out the window iirc.

    And building ownership is on the trello dev board so it will be fixed as well along the way ( confirmed on the open trello board !! ).

    So just do like the OP report abnormal stuff and bugs/glitches ( i would consider this a glitch and "clever use of game mechanics ) and keep improving this awesome game.