View Poll Results: Should Rust have zombies, at least until the new mob is implemented?

Voters
187. You may not vote on this poll
  • I miss zombies.

    53 28.34%
  • I do not miss zombies.

    134 71.66%
  1. Post #1

    January 2014
    12 Posts
    With the removal of zombies Rust has basically just become an animal and human killing simulator. I understand that the developers are trying to avoid creating a DayZ clone and there is going to be a new mob implemented soon.
    But why remove zombies before implementing the new mob? Was I the only person that found zombie farming somewhat enjoyable when starting out in the game? In the night they could be kind of creepy and presented a challenge when you had little gear. Rust already sets itself apart with the crafting and house building to the point that it is very different from DayZ. The social aspect of Rust is unique all on it's own.

    In my opinion they should keep the zombies but also add the new NPC's. Zombies weren't very intimidating by themselves but if you agro several you could die quickly. I always enjoyed games like Fallout 3, which had zombies but did not focus on them entirely.
    I know the devs probably won't hear me out, but just having animals to kill get's old quickly and makes the irradiated towns boring. For this reason I'm creating a poll to see how many people miss the zombies.
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  2. Post #2
    Wombatacus's Avatar
    February 2014
    7 Posts
    I haven't had much time to notice a lack of zombies. Between sprinting away from bears popping up over my wood pile to dodging bullets from overprotective shack owners who think my presence 10 kilometers from their shack is "trespassing" and then running into my own spike wall because I'm trying to play and type in chat at the same time.....who needs zombies?
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  3. Post #3
    FlippyT's Avatar
    January 2014
    125 Posts
    I don't miss them. They were way too easy to kill and farm. Within a few hours you could have guns and full kevlar if the server wasn't super populated. Now getting that gear will take some real work.
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  4. Post #4

    January 2014
    65 Posts
    I dont like the red wolves/bears. But i don't miss zombies, for me the game is more about the pvp and the building to enhance that pvp. Zombies were just another resource node.
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  5. Post #5

    February 2014
    5 Posts
    Gonna say this and say this once:

    This is not a zombie game, it was never intended to be a zombie game, and it will never be a game with zombies from this point forward. They only put zombies in it because until they made their intended "zombie", which I think are going to be mutants, they didn't think there was anything else they could've done.

    So basically, give up because it's not going to happen. If you want a refund, get in touch with Steam Support as Facepunch Studios can't give you one. They'll likely tell you it's an alpha game that was bound to change though, so at your own risk matey.

    Also regarding your reference to it being set apart from DayZ, ever heard of DayZ Epoch?
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  6. Post #6
    SteakStyles's Avatar
    March 2010
    3,693 Posts
    Seriously speaking, other than the fact that they looked like a malformed clone of Dean Venture from The Venture Brothers, how was killing Zombies more interesting than animals? Its not like there was some kind of back story to the Zombies being there or anything, they were just there and usually easier to kill than Red Bears and Wolves.
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  7. Post #7

    January 2014
    12 Posts
    I don't miss them. They were way too easy to kill and farm. Within a few hours you could have guns and full kevlar if the server wasn't super populated. Now getting that gear will take some real work.
    I usually played on populated servers so it wasn't so easy to farm them without encountering other aggressive players. The zombies could be tweaked to where they don't spawn so often or are harder to kill, like requiring a headshot. Perhaps decrease the likelihood of them dropping good gear.

    I dont like the red wolves/bears. But i don't miss zombies, for me the game is more about the pvp and the building to enhance that pvp. Zombies were just another resource node.
    This is my point. The mutant animals are boring and not very interesting in my opinion.

    Gonna say this and say this once:

    This is not a zombie game, it was never intended to be a zombie game, and it will never be a game with zombies from this point forward. They only put zombies in it because until they made their intended "zombie", which I think are going to be mutants, they didn't think there was anything else they could've done.

    So basically, give up because it's not going to happen. If you want a refund, get in touch with Steam Support as Facepunch Studios can't give you one. They'll likely tell you it's an alpha game that was bound to change though, so at your own risk matey.

    Also regarding your reference to it being set apart from DayZ, ever heard of DayZ Epoch?
    I don't wish to ask for a refund in any way nor am I threatening to. I'm not one of those people threatening "Fix the game or I want my money back!!11"
    No I understand the game is changing constantly with every update and I've liked all of the other changes thus far. My point was simply that I don't care for the lack of a human-like NPC. Zombies were good practice for headshots and I thought they were fun to kill vs the wildlife.

  8. Post #8
    lollerskates's Avatar
    January 2014
    126 Posts
    I don't miss miss zombies, but I prefer them to the red abominations we have at the moment.

    I wish there would be better placeholders.
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  9. Post #9
    FlippyT's Avatar
    January 2014
    125 Posts
    To be fair I would prefer the zombies over the bears and wolves. It's just a worse placeholder. But oh well, this is what I get for paying for a game that's in alpha.

  10. Post #10

    December 2013
    14 Posts
    You know, I miss the zombies but I don't at the same time. Anyone else feel that way?

    Edited:

    You know, I miss the zombies but I don't at the same time. Anyone else feel that way?
    The red zombies where really the only pain since they just chased you forever. I would understand just getting rid of that mofo and then getting rid of all of them once the new mobs where made. I really dont know how to vote on this.

  11. Post #11
    Lyn

    February 2014
    1 Posts
    You know, I miss the zombies but I don't at the same time. Anyone else feel that way?
    Thats pretty much how I feel. I'd like the radiated bears and wolves to be less loud though. And since we're encountering more now, Its the most annoying thing when you're being chased.

  12. Post #12
    SgtFlex's Avatar
    August 2013
    73 Posts
    I don't miss zombies, and personally they were way too easy to kill. You could farm them for days and get tons of research kits and shit off of them with just a bow and some arrows. They weren't even that challenging either because they would run at you and try to hit you while you were running and miss and just stall there for a minute, after that they pretty much just lost track of you if you efficiently outran them.

    Not only that but they were glitchy as fuck and would just run through your foundations and kill you while you were in your home.

    I don't necessarily like the new mutant animals, but like they stated, they're placeholders for now, and they're a lot harder to farm, especially because they take a lot of more arrows to kill/anything, and they're harder to make them lose pursuit of you, but when you do they retreat like they're supposed to, and they don't glitch as much as zombies did. I would get pissed at how many times zombies would kill me when I was nowhere near them.

  13. Post #13

    December 2013
    14 Posts
    Thats pretty much how I feel. I'd like the radiated bears and wolves to be less loud though. And since we're encountering more now, Its the most annoying thing when you're being chased.
    They are way to loud when you get about 4 on you it just makes it hard to hear anything you're group is saying if your in one that is.

  14. Post #14
    kill yourself
    Protocol7's Avatar
    June 2006
    26,764 Posts
    I don't know why you're making a big stink about this. The red animals are about as stopgap of a solution as we get. It's wasted breath to complain about zombies going away when they're just effectively ripping off the bandaid for something hopefully better.

  15. Post #15

    January 2014
    43 Posts
    As a noob I always tought it was creepy when a zombie came around in the night peeking at my door, it's simply put scary, and we really need something to replace that. I even tought the zombies came by night.

  16. Post #16
    As a noob I always tought it was creepy when a zombie came around in the night peeking at my door, it's simply put scary, and we really need something to replace that. I even tought the zombies came by night.
    This scary enough for you?
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  17. Post #17
    0rbit's Avatar
    January 2014
    112 Posts
    Exactly, I don't understand why people complain without an understanding of what's in store.

  18. Post #18

    October 2013
    71 Posts
    i dont give a shit about the zeds they did never realy do anything very god.
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  19. Post #19

    January 2014
    503 Posts
    Well.. Atleast you got random stuff + some chicken or leather..

    However i don't see the point of replacing the zombies if it has no hitboxes at all, plus it's still glitched.

    "Yeah it's Alpha i know"

    But why replace something if it's kinda the same anyways.

  20. Post #20
    They replaced it because the sooner they can get people to stop thinking Rust is a DayZ clone (even if that's what it started life as), the better. It's causing problems to leave it ambiguous, since apparently everyone looks at screenshots only and then hits the buy button.
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  21. Post #21
    iamn00bsry's Avatar
    December 2013
    115 Posts
    I haven't had much time to notice a lack of zombies. Between sprinting away from bears popping up over my wood pile to dodging bullets from overprotective shack owners who think my presence 10 kilometers from their shack is "trespassing" and then running into my own spike wall because I'm trying to play and type in chat at the same time.....who needs zombies?
    Thats exactly what i'm thinking about this topic
    wether there are zombies or not i don't really care

  22. Post #22

    January 2014
    17 Posts
    Not entierly sure why people preferred the zombies over the animals.

    I guess the red animals look dumb (true) and it's weird for them to crap out metal staircases (true, but true for zombies)

    From a game play perspective here's how I saw it:

    White zombies were no threat, they took 1 bow shot and could be easily out-run/kited.

    Reds were a mild threat, 1 bow shot but some speed.
    Blacks were a mild threat, multiple bow shots but slower than sin.

    The animals divide into:
    Wolves 2 bow shots high speed
    Bears 3-4 Bow shots slow speed.

    The bears are the black zombies with more health and more damage and the wolves are the reds with more health.

    The biggest loss of difficulty is because the animals are easier targets as far as I can tell. All of these are only threats until you craft a bow/get good with it.

  23. Post #23
    Gold Member
    Maverickroll's Avatar
    October 2013
    120 Posts
    I think the "mutant" bears and wolves are a bit too easy. "mutant" wolves still go down in one hit close range with a shotgun, much like a regular zombie / regular wolf. "mutant" bears however take two blasts close range. There difference was that previously, the "dark" or "shadow" colored zombies took quite a bit of damage to soak up unless you were an ace at headshots. So "mutant" bears are too easy.

    And they also give to much "loot". Not only do you get the random drop chance of their loot but you get two free harvests of their body from cloth, leather, food etc. Its like combining two forms of farming into one.

    Just my two cents.

  24. Post #24
    Evil Joe's Avatar
    August 2005
    137 Posts
    I miss the zombies. I hate change. I probably should not be playing an alpha.

    I think the thing I miss the most about them is what good practice they were for shooting. Not to mention, farming zombies was a lot less ammo-intensive than farming red animals, as a well-placed headshot would down them in one go.

    That said, I'm excited to see what the red animals are going to be replaced with. The "all will be revvvealed" bit left me particularly excited. And confused. And angry.
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  25. Post #25

    January 2014
    17 Posts
    You could drop the black zombies with a pointblack shotgun blast in my experience. I don't think the animals are any easier to be honest, and by removing the slow weak white zombies they've at least removed the resource dump that they were.

    Are the 'mutated' red animals easy to kill? yes, so were the zombies, the only real threat with zombies were:
    1) you had no ranged weapon yet
    2) you were near a spawn node and got spawn swarmed

    As far as temporary placeholders go these don't really bother me. Hell I'd be okay with keeping them with a few stat AI tweaks and better art work.

    Give them a longer aggression range and up the bear speed.

  26. Post #26

    March 2010
    84 Posts
    Meh I'm just glad that they added chicken, hehe.
    Granted the red mobs isn't really that hard, but they are more difficult than zombies tho, since.. well zombies suck. They were waaay too easy to kill and to be fair they were never supposed to be there in the first place. They were a temp placeholder, it just took awhile to remove them.

    Even the red mobs is a temp placeholder, can't wait until / if that chicken amongst other things gets added, aka mutated animals etc. Which does make more sense than zombies.

    One thing which would be kinda fun is if you killed a person nearby a radiation area, that person became somewhat mutated corpse or w/e, zombie-like but not really a zombie so you would have to kill the guy in the head or w/e to get his loot. But thats more of a wishful thinking.


    But zombies were waaay too easy to farm.

  27. Post #27
    Ogopogo's Avatar
    March 2011
    5,222 Posts
    A better question to ask is do zombies add anything to the game that couldn't be better handled by other elements.
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  28. Post #28
    Gold Member
    hovergroovie's Avatar
    February 2005
    626 Posts
    What was so good about zombies!? Seriously, like they were any more of a challenge. The DIFFERENCE between zombies and bears pretty much rests in your ability to kill them with a rock without getting hit. I assume that's why they were popular? easier?

    I know it wasn't their amazing ai or like enthusiastic grunt when they attack or what the fuck ever.

  29. Post #29

    February 2014
    1 Posts
    Seriously speaking, other than the fact that they looked like a malformed clone of Dean Venture from The Venture Brothers, how was killing Zombies more interesting than animals? Its not like there was some kind of back story to the Zombies being there or anything, they were just there and usually easier to kill than Red Bears and Wolves.
    Wouldnt say they were more interesting. Just less tedious. wolves and bears dont have head hit detection so you cant headshot them. Therefore you waste a ton of amunition trying to kill them. They also take much longer because you have to kite them around to avoid damage. Zombies were a 1 shot kill if you could aim well. They rewarded a skilled marksman, whereas these animals are just moving pin cushions that respawn far too quickly.

  30. Post #30
    Vyrex's Avatar
    June 2013
    95 Posts
    I think the game is less scary without zombies. Zombies weren't that scary but I would be surprised if one snuck up on me. Now I hear bears and wolfs and just shoot them. Not hard.

  31. Post #31
    GimmeChicken's Avatar
    January 2014
    113 Posts
    lets see what placeholding placeholder replaces the placing placeholder.

  32. Post #32
    Shitposting Pro
    Wyvyrias's Avatar
    January 2014
    1,623 Posts
    I think the game is less scary without zombies. Zombies weren't that scary but I would be surprised if one snuck up on me. Now I hear bears and wolfs and just shoot them. Not hard.
    Rust isn't supposed to be scary.

  33. Post #33
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    12,607 Posts
    I am more afraid of rattlesnakes biting my ankle then a zombie. In short, make this survival game, an actual survival game, and purge the fucking crowd of "omg survival games need zombies"
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  34. Post #34

    December 2013
    76 Posts
    One placeholder loot pinata was swapped with another placeholder loot pinata to distance the game from zombies. The devs have tried desperately to make it clear that the game is 10% complete but people just don't listen.

    You are blind men touching an elephant's trunk and declaring it to be a snake.

  35. Post #35
    Dionysus9's Avatar
    December 2011
    333 Posts
    I personally enjoyed the atmosphere the zombies added (you should have seen my 3 yr old jump when one of those buggers aggro'd on us!), but the mutant wolves and bears (having better AI and being harder to kill) are an okay placeholder.

    At this point I trust Garry implicitly and I'm up for whatever he wants to do with this game.

  36. Post #36
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    I kind of miss zombies in that they were easy to kill with just a rock making it easier to get some loot without being taken out by the roaming groups of armed loot snipers. The black zombies were the only ones that were a threat, as even if you danced around them there'd still be a chance of being one-hit killed.

    I like the idea of mutant animals instead of zombies though, would be more interesting if certain animals like chickens looked and acted normal up until you try to kill them - then they open up like those in the concept art and become much more of a challenge to kill. Would be awesome to be able to round up these mutant chickens and let them loose upon would-be raiders as a nice distraction. Animals as weapons would definitely help to silence the "Rust is too CoD" whiners. Taken even further we could have a chemistry lab and recipes for "GMO" Darts. Infect all the animals in an area, when an animal kills someone it then contains everything that person was carrying. A kind of passive PvP if used strategically. Lure wolves and bears into a high traffic area by throwing a trail of mutagen-laced raw meat onto the ground, step aside, watch and wait.

    The new animal AI is great so far. The first time a bear leaped at me over a resource node I almost shat myself if only wolves hunted in packs and stalked their prey - would make for much chaos and some much needed PvE.
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  37. Post #37
    Dennab
    January 2014
    98 Posts
    Why waste dev time coding in bugged out red animals... when you could have done nothing and used the time to code something real and long term in...

  38. Post #38

    February 2014
    150 Posts
    Why waste dev time coding in bugged out red animals... when you could have done nothing and used the time to code something real and long term in...
    to make shitty "game journalists" stop calling it a zombie survival game

  39. Post #39
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    Why waste dev time coding in bugged out red animals... when you could have done nothing and used the time to code something real and long term in...
    Getting rid of zombies now gets the whole "I want muh zombies back!!1!" attitude out of the way. If the players are used to no zombies when they really do add what they've been planning, players are more likely to look at the new element in a positive light in contrast to the red wolves/bears.

    If you went from zombies straight to the new concept, people most likely won't look at things objectively and just complain "muh zombies!".

  40. Post #40
    Dennab
    January 2014
    98 Posts
    so slow the production of your game to stop people from calling it a zombie survival game that just so happened to bring in over 1 million buys? wow ur so smart
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