1. Post #1

    December 2013
    39 Posts
    Thoughts on new patch? edit:im too retarded to see they've added patch notes. There was no wipe there are still a ton of building on official servers.
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  2. Post #2

    February 2014
    7 Posts
    Please, do tell!

  3. Post #3

    December 2013
    71 Posts
    What do you think they've added?

    http://playrust.com/

  4. Post #4
    JesusCrust's Avatar
    January 2014
    65 Posts
    Zombies are now Red colored wolves and bears. The AI act differently (bears will now run away if you shoot/hit them). Locked backpacks, craftable lockpicks 8 LQM and 5 Cloth. Workbenches cut crafting time to 1/3 the normal.

    Also, haven't seen it yet, but there may be new models implemented for resource nodes.

  5. Post #5
    Haxer's Avatar
    January 2014
    85 Posts
    HA he wasn't trolling after all (checked home page.)

    Should be interesting. It didn't mention if this meant servers wiped. Can anyone confirm yes or no, I can't hop on just yet.

  6. Post #6

    January 2014
    10 Posts
    Home page doesn't work

  7. Post #7
    Cronus06's Avatar
    November 2011
    195 Posts
    site down, could you post a changelog?

  8. Post #8
    Ghost Division

    January 2014
    44 Posts
    God I hope they fixed more than what they posted.

  9. Post #9
    JesusCrust's Avatar
    January 2014
    65 Posts
    I haven't heard anything about a game-wide wipe. It'll be up to server owners to decide whether or not they require one.

    @My above post - Damn I'm good, I hadn't even seen the playrust site yet. Was just going off of what I've played in dev servers and seen on trello. :)

  10. Post #10

    January 2014
    144 Posts
    Home page is under a heavy load obviously.

    Zombies Were Removed





    Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed.


    Wildlife Was Improved



    •no longer exploitable by walking backwards
    •fears hostile wildlife
    •reacts to gunshots
    •hostile wildlife retreats if it cannot find a path to you
    •wildlife should not jump up and switch to random angles anymore
    •removed white wolf


    Resource Objects Were Improved



    •added new models for wood & stone resources
    •wood & stone resources change model to indicate their quantity
    •added another stone resource – contains mostly stone


    Other Changes

    •fixed bugs with the level (such as rocks intersecting buildings)
    •the ‘oil tank’ area has been modified with cover
    •workbenches make you craft faster when standing next to them
    •added new player animations
    •improved melee attack animations
    •added locked backpacks and lockpicks test ( off by default ) ◦when you die your backpack is locked for everyone else but you for a time
    ◦someone else can use a lockpick tool to bypass this time
    ◦lockpick tools are a default blueprint
    ◦you can’t use lockpicks on doors
    ◦the amount of time the backpack is locked for is per-server and can be set to 0

    •footstep sounds will never play the same sound as the one previously played
    •grass textures have been improved
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  11. Post #11

    January 2014
    377 Posts
    how much are the lockpicks to craft? also good to see they left this feature off by default

  12. Post #12
    Ghost Division

    January 2014
    44 Posts
    .
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  13. Post #13

    December 2013
    9 Posts
    -Snip-
    Someone else was faster

  14. Post #14
    Dennab
    February 2014
    3 Posts
    WHY THE FUCK TO REMOVE ZOMBIES?REALLY?ARE YOU SERIOUS?I BOUGHT THIS GAME FOR ZOMBIES.I PAID 20 FUCKING EUROS JUST FOR ZOMBIES AND YOU REMOVE THEM NICE RETARD FUCKS THANKS!!!

    (User was permabanned for this post ("calling the developers retard fucks because you mistakingly thought this was a zombie game isn't very nice" - postal))
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  15. Post #15
    JesusCrust's Avatar
    January 2014
    65 Posts
    6th Feb Update (copied directly from www.playrust.com)

    Zombies Were Removed
    Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed.


    Wildlife Was Improved

    No longer exploitable by walking backwards

    Fears hostile wildlife

    Reacts to gunshots

    Hostile wildlife retreats if it cannot find a path to you

    Wildlife should not jump up and switch to random angles anymore

    Removed white wolf

    Resource Objects Were Improved

    Added new models for wood & stone resources
    Wood & stone resources change model to indicate their quantity
    Added another stone resource – contains mostly stone
    Other Changes
    Fixed bugs with the level (such as rocks intersecting buildings)
    The ‘oil tank’ area has been modified with cover
    Workbenches make you craft faster when standing next to them
    Added new player animations
    Improved melee attack animations
    Added locked backpacks and lockpicks test ( off by default )
    When you die your backpack is locked for everyone else but you for a time
    Someone else can use a lockpick tool to bypass this time
    Lockpick tools are a default blueprint
    You can’t use lockpicks on doors
    The amount of time the backpack is locked for is per-server and can be set to 0
    Footstep sounds will never play the same sound as the one previously played
    Grass textures have been improved
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  16. Post #16
    Haxer's Avatar
    January 2014
    85 Posts
    next question, do the locked backpacks apply to hackers as well or are they pretty much exempt from that obstacle?

  17. Post #17

    January 2014
    377 Posts
    next question, do the locked backpacks apply to hackers as well or are they pretty much exempt from that obstacle?
    It would apply to everyone unless they leave it off. The locked backpack is off by default.

    That being said, maybe hackers have a cheat to get around it, who knows

  18. Post #18

    January 2014
    457 Posts
    how much are the lockpicks to craft? also good to see they left this feature off by default
    8 low quality metal + 5 cloth.

    Can anyone test and see if hostile animals are indeed harder to kill? or their AI is still stupid :P ?

    To be honest i was hoping that bears at least would get a buff on their speed. It's quite hard to imagine that a wolf and a bear run slower than you.

  19. Post #19
    Haxer's Avatar
    January 2014
    85 Posts
    It would apply to everyone unless they leave it off. The locked backpack is off by default.

    That being said, maybe hackers have a cheat to get around it, who knows
    Rusty! What's up man. Yeah it was a tongue-in-cheek way of saying this could backfire in that way :)

  20. Post #20

    January 2014
    377 Posts
    8 low quality metal + 5 cloth.

    Can anyone test and see if hostile animals are indeed harder to kill? or their AI is still stupid :P ?

    To be honest i was hoping that bears at least would get a buff on their speed. It's quite hard to imagine that a wolf and a bear run slower than you.
    Holly crap that is a steeeeeeeeep price for 1 lock pick. This is a 1 time use? If that's the case I hope most servers are just leaving this setting to the default which is OFF

  21. Post #21

    January 2014
    144 Posts
    They're trying to cut back on all the KOS going on. I guess the plan is that if you make it more difficult to steal someones loot off their body that people will be less likely to kill one another. Doesn't really effect the griefer effect nor the survival aspect of killing someone so that they don't have the option of killing you.

  22. Post #22

    January 2014
    377 Posts
    Rusty! What's up man. Yeah it was a tongue-in-cheek way of saying this could backfire in that way :)
    Hey,

    Not much, just seeing what the latest info is on the patch. Looking forward to playing some tonight if possible, if not I'll grind it out tomorrow night as I have a lot of spare time tomorrow night.

    Any word on weather a wipe will be needed to implement this on servers?

  23. Post #23
    HER NAME IS SHAY LAREN .YES I HAD SEX WITH HER
    anazhd's Avatar
    August 2010
    205 Posts
    went to US pvp noob friendly server and...

    1. 100++ red wolf running around at Next Valley
    2. 10+ player with uber hatchet knocking of red wolf and all of them died
    3. tried to steal the uber hatchet but with all the red wolf? too strong.
    4. FUN.

  24. Post #24

    June 2010
    501 Posts
    I'm afraid this is what I see everywhere....
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  25. Post #25

    January 2014
    37 Posts
    with that cost for lockpick, noobs will be royally screwed if a kevlar guy comes at them and they win... good job
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  26. Post #26
    Haxer's Avatar
    January 2014
    85 Posts
    Hey,

    Not much, just seeing what the latest info is on the patch. Looking forward to playing some tonight if possible, if not I'll grind it out tomorrow night as I have a lot of spare time tomorrow night.

    Any word on weather a wipe will be needed to implement this on servers?
    Same here. Not sure on the wipe, will have to check tonight when I get on. I really really hope so, it's been a while so it'd be nice to start fresh and get rid of all the cluttershacks and houses of people who got banned that just slow down the servers.

  27. Post #27

    February 2014
    108 Posts
    Updated my server. Red animals confirmed.

  28. Post #28
    STRYD3R's Avatar
    January 2014
    94 Posts
    I just wiped last week, but I am willing to again if we need to. Just need to know an def answer. Anyone?

  29. Post #29

    January 2014
    377 Posts
    with that cost for lockpick, noobs will be royally screwed if a kevlar guy comes at them and they win... good job
    This is why its off by default and will probably stay off on 99% of the servers. That cost is a atrocious and just a terrible idea. The fact they are trying to hard code restrictions in to try and stop KOS's just reeks of socialism in a total open free world game.... none the less this horse has been beaten to death already.

    Edited:

    I just wiped last week, but I am willing to again if we need to. Just need to know an def answer. Anyone?
    Would still like to know this as well :)
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  30. Post #30

    February 2014
    6 Posts
    added locked backpacks and lockpicks test ( off by default )

    How do you enable this?

  31. Post #31

    January 2014
    377 Posts
    added locked backpacks and lockpicks test ( off by default )

    How do you enable this?
    Format C: /Q
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  32. Post #32

    January 2014
    144 Posts
    There are plugins that modify the loot tables. With the numbers red animals are sporting it might be better finding a server that nerfs their loot drops.

  33. Post #33

    January 2014
    457 Posts
    I just wiped last week, but I am willing to again if we need to. Just need to know an def answer. Anyone?
    Wipe is not needed.
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  34. Post #34
    Dennab
    February 2014
    3 Posts
    YES VERY REALLYSTIC NOW WOLF GIVES BACKPACKS YES.GOOD JOB STUPID PEOPLE.
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  35. Post #35

    January 2014
    377 Posts
    YES VERY REALLYSTIC NOW WOLF GIVES BACKPACKS YES.GOOD JOB STUPID PEOPLE.
    I LOVE LAMP!! WAIT WHY ARE YOU ALL YELLING?
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  36. Post #36
    Haxer's Avatar
    January 2014
    85 Posts
    YES VERY REALLYSTIC NOW RED DOGE PACK GIVES BACKPACKS YES.GOOD JOB STUPID PEOPLE.
    there. fixed it.
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  37. Post #37
    lewyk13's Avatar
    February 2014
    180 Posts
    YES VERY REALLYSTIC NOW WOLF GIVES BACKPACKS YES.GOOD JOB STUPID PEOPLE.
    And zombies dropping metal pillars and walls is realistic??? Jeeze people, get a grip, it's a friggin game, one that isn't even close to being finished....

  38. Post #38
    Dennab
    February 2014
    3 Posts
    Zombies were people TRYING to survive...its more logical!!!
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  39. Post #39

    December 2013
    17 Posts
    Zombies were people TRYING to survive...its more logical!!!


    woah i want to survive. better take this ceiling and a blueprint, that will help.
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  40. Post #40
    BlazeGordonv2's Avatar
    February 2014
    10 Posts
    I like all these changes. anybody who hates the lockpick feature are gonna be the ones making massive amounts of lockpicks. Though i agree wolves dropping backpacks is dumb. oh and im all on board for the great zombie removal. if i needed zombies i would go play..... basically ever other game
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