1. Post #121
    iBane's Avatar
    January 2014
    116 Posts
    Actually, since the latest patch, it seems to have gotten better. I've decided to revise my opinion. At first, "safe zones" seemed like an appropriate solution to an underlying problem. Now, I can see that safe zones don't address the actual problem I was experiencing.

    So to all you who have disagreed, I'm sold. It's a survival game, anything should go.

    The problem should be rephrased to be that there are just too many dicks playing the game. Hopefully, as the game develops and more and more content is added, this problem will go away - as there will be less incentive to just run around and harass new players trying to learn the ropes. Right now, there is no incentive once you've discovered all items and plans to not just harass people who haven't even build their first shelter.
    Good for you. Most will never admit when they're wrong. I certainly won't

  2. Post #122

    February 2014
    21 Posts
    Not to be a teddy bear or anything you all ( sorry if i missed a post or so ive been waging anti zombie loving war on the forums all day ^^ ) is one very vital part in all this - The inhabitants of the server.

    This is a major concern to me as ive been server jumping quite a lot to dip in the waters of differant servers to get a feel for the community, players and admins ( some are abusive to the point where they probably could use some professional help... )

    The current players on a server have a very hard time accepting someone new into the fold which results in a lot of rookies and freshlings are left in the middle between the usually 2-4 large groupings of players that fight over territory and they "rarely" mind you some does a good job, accept new players in all that it takes, teaching them the ropes letting them live next door etc resulting in the lone wolfs are getting raped from all directions and have no option then either prey on other lone wolfs;
    causing more harm in the process.

    And yes i play on a full pvp server with c4 and the whole shabang my group is resistent of 4 active players nothing more but i have a working relationship with around 10 or so more that i help out if they are attacked.

    The whole relationship with new players -> old dogs of the servers needs to change for a new player to be able to take part and enjoy the game. And im not going to lie i will need to adapt and help out ( have been trying for the past couple of days at least ).

    And this is in my opinion the biggest problem, sure more content.. administrative stuff etc etc will of course help and reduce it but the CORE problem is within the players decision to abuse other players just for fear of the new guys wanting to rip them off i think. Or they just don't want more friends ?

  3. Post #123
    iBane's Avatar
    January 2014
    116 Posts
    Not to be a teddy bear or anything you all ( sorry if i missed a post or so ive been waging anti zombie loving war on the forums all day ^^ ) is one very vital part in all this - The inhabitants of the server.

    This is a major concern to me as ive been server jumping quite a lot to dip in the waters of differant servers to get a feel for the community, players and admins ( some are abusive to the point where they probably could use some professional help... )

    The current players on a server have a very hard time accepting someone new into the fold which results in a lot of rookies and freshlings are left in the middle between the usually 2-4 large groupings of players that fight over territory and they "rarely" mind you some does a good job, accept new players in all that it takes, teaching them the ropes letting them live next door etc resulting in the lone wolfs are getting raped from all directions and have no option then either prey on other lone wolfs;
    causing more harm in the process.

    And yes i play on a full pvp server with c4 and the whole shabang my group is resistent of 4 active players nothing more but i have a working relationship with around 10 or so more that i help out if they are attacked.

    The whole relationship with new players -> old dogs of the servers needs to change for a new player to be able to take part and enjoy the game. And im not going to lie i will need to adapt and help out ( have been trying for the past couple of days at least ).
    Personally I'm enjoying the challenge of playing solo on a large PVP server run by a large clan. The threat level is very high and no bad decision about where to go or where to setup camp goes unpunished.

  4. Post #124

    February 2014
    21 Posts
    Personally I'm enjoying the challenge of playing solo on a large PVP server run by a large clan. The threat level is very high and no bad decision about where to go or where to setup camp goes unpunished.
    Yeh don't get me wrong, its a bit of a masochist choice though ^^ Everyone bakes his own pie right?
    but what ever happens to float your boat, you can't say that that isn't a huge part of the core problem at hand.

  5. Post #125
    iBane's Avatar
    January 2014
    116 Posts
    Yeh don't get me wrong, its a bit of a masochist choice though ^^ Everyone bakes his own pie right?
    but what ever happens to float your boat, you can't say that that isn't a huge part of the core problem at hand.
    I know what you mean, but it doesn't bother me. Without the other players there is no threat, so for me it's the PVP threat that makes RUST fun even though I'm not a hardcore PVP'er. I avoid it, but look forward to revenge when I get ganked.

  6. Post #126

    January 2014
    26 Posts
    Most of what I've seen in the thread does answer your suggestion, even if in an inflammatory manner.

    Based on what you started the OP with it's not surprising in the least that you've been treated the way you have been. It shows a gross naivety on several fronts.

    This is isn't going to cater to casual gamers. It's not going to cater to hardcore gamers. It's going to cater to the people the devs wish to cater to, if anybody at all. The current community, by-and-large, happen to enjoy the game as is.

    Content is missing in droves, and that is a part of the problem. Yes, adding more content will not change the players mindsets directly. Adding more content, however, does change how the game is played which DOES change mindsets. So yes, adding more content has great potential for changing how people play the game. Which means potential for far less griefing and KOS.

    35+ hours is actually not enough. If it was enough, then we wouldn't run into the issue with a such a divide in opinions over asinine manners. Even after 200+ hours of gameplay, there is still so much that I don't know how to do and I am still finding out new things every time I play. If people with 200+ hours of gameplay under their belt are still finding things to learn about, then when you claim to have 35+ hours and "know" the game "well-enough" people will see you as arrogant and not deserving of respect. Which is probably one of the many reasons you've been flamed so much.

    This is a survival game in the purest sense. Judging by what you've stated thus far, you need to change your mindset entirely. You say that banding together to shut down everyone is not survival. Change that mindset to think of the other players as bandits and you need to survive them. Ergo, yes, it is still a survival. You are surviving the attacks and griefing of random psychopaths. If it helps, don't even think of them as fellow players. Think of them as highly intelligent AI NPCs.

    There are safe zones already that do not rely on communities. You just have to be willing to travel the distance to reach the safe zone. Either extreme north or extreme east, moving past the player areas. Truth be told, very few people build in those areas because it's too much of a hassle to travel so far and there are no resources whatsoever in those areas. However, the game is designed to be a survival PvP so I think it's a relatively fair trade-off. If you don't want to take risks, then you get nothing. Which is very true to life. Everything good in this world comes with risks.

    To be honest, if you think that what has been said so far is bad, you really haven't been around the internet much. There are forums out there where people will spam guro the second you show any semblance of differing opinion. What has happened here is tame, and that you allow it to affect you the way you did I feel shows a lack of constitution. Others see it as well, and some people thrive on that weakness. Suggest that in the future you should not even acknowledge the existence of the flamers. Just answer those who are more civil.

    As far as safe zones go, I don't feel they are necessary. One, they do create a much more strict divide between those who are and are not self-sufficient. Some people who can be self-sufficient and enjoy the game, but don't realize it yet, would latch onto the safe zone and not challenge themselves. Two, it goes against what the developers claim is their goal. They don't want to force the players to play a specific way, they want the players to have freedom to choose their own direction, their own way to play. Adding a safe zone detracts from this because it unnecessarily guides people in a specific direction, which is what the devs are attempting to avoid. Third, it's not fair to the raiders and long time players.

    Now hear me out. As much as I personally don't like raiders, they are gamers playing the same game as you and me. They use the freedom of the system to play the game in a way that is satisfactory to them. If they wish to be the bad guy in all ways, shape and form, they finally found a game that allows this. Long time players are use to this system and understand how to play alongside the raiders so long as they are not a raider themselves. They are the ones who go out of their way to teach new players how to play, how to survive. Adding the safe zone takes away from their enjoyment of teaching others because you have a mechanic that does half the job for them.

    Overall, adding a safe zone I feel would take away from the gameplay experience. Yes, it will detract from the casual gamer market. The casual gamer market is unpredictable, however, and while it can make a sharp spike of profits eventually boredom will settle in and sales would drop drastically. One the otherhand, hardcore fanboy gamers will play this game for months and years before they finally put it up for a different game. Though still few and far between, they are a steady constant that gives the developers a reason to continue to develop long after the initial hype has gone away.

    Okay, I think I've touched on most every subject I've seen here. Might have missed one or two, lol.