1. Post #81
    MindlessMe's Avatar
    January 2014
    47 Posts
    No, just no. If you are having issues getting ganked then go to a lower pop server... Or you could go to a carebear server that has PvP in zones. With the plugins available there is absolutely no reason for them to implement a system that restricts PvP. At this point in time it's way too easy for server admins to do it.

    Also @IGotWorms, another Eve player perhaps... I find it funny that people would even attempt to compare Rust to Eve. The only thing in common is dying, that's it.

  2. Post #82

    January 2014
    137 Posts
    In for new thread, titled. -Hugs and Handholding Zones needed!- Get your Cuddles here at Rust!
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  3. Post #83

    February 2014
    56 Posts
    Well - that was interesting. I participate in probably close to a dozen or so forums - and the amount of just blatant, unintelligent flaming on this site is like nothing I've seen. Some of you guys are just ignorant. Anyone capable of reading understood my OP to be a SUGGESTION for others to discuss - not berate the opinions of others. Just because you don't like a suggestion doesn't mean that you have to insult and attack the person giving that opinion. I suspect many of you are the same guys running around and just killing spawns because you can. Sure would seem like it based on the comments of some.

    If the devs want to make a hardcore game and target a very (small) niche market, that's their prerogative and who are any of us really to disagree. My point is that in doing so, you alienate your game from larger group of PAYING customers. If the devs goal is to create their vision without regard to financial return, great. If their goal is to create a good game and also make a boatload of money, than compromises need to be made.

    I won't go back and re-quote everyone, but a few hit exactly on the point - "the rich get rich and the poor get poorer". That's absolutely true. Those who have, continue to take more and more from the environment, in their m4/c4 toting clans. This leaves the spawns literally defenseless and running from nooks and crannies trying to hide and praying that they make it thru the night. The problem is that there are FAR too many players and groups who feel the objective of the game is to kill as many newbs as possible and frustrate the shit out of them. See, I thought the objective of the game was survival. Survival to me isn't running around killing everything you see simply because you can.

    The problem arises with how difficult it can be to collect enough resources to build a basic shelter. Depending on the servers, it can be downright impossible to collect enough resources to even build a 1x1 shelter. And quote honestly, I know i'm not the only one who feels that way, as it has been posted on forums all over the interwebs.

    So let me try to rephrase my point without just being flamed - currently, I feel that there is a huge barrier to entry for spawns. But this entire discussion is actually irrelevant because NONE of us know where the devs want this to go. If they simply want a money maker, they will need to make changes because casual gamers (who FAR outnumber all you hardcore gamers) are not going to participate. Casual gamers don't have hours upon hours to farm resources, only to have everything stolen each night. That's not fun, no matter what any of you say. It isn't fun to invest time into a game, collecting and gathering, to just have to re-do it constantly.

    And with that - I'm done. Thanks for listening.

    PS - all you claiming that I want carebears and cuddle zones are illiterate and incapable of reading comprehension. Your insults just make you look like a clown.
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  4. Post #84

    February 2014
    58 Posts
    If the devs want to make a hardcore game and target a very (small) niche market, that's their prerogative and who are any of us really to disagree.
    The FPS/MMO industry is boring enough. Quit making games that use the damn same mechanism.

    Casual gamer, there is PvE server for you. Hei I casual as well, I played most of my time in PvE.
    But PvP server aren't really THAT BAD, I tried, I survive, so can you and any casual players. Why can't? What's the problem really? Game is too hard for you and you want the developer to make EASY games to cater the mass market? Damn...

  5. Post #85
    Argyle_Alli's Avatar
    January 2014
    16 Posts
    There are no safe zones in real life.

  6. Post #86
    Haxer's Avatar
    January 2014
    85 Posts
    Well - that was interesting. I participate in probably close to a dozen or so forums - and the amount of just blatant, unintelligent flaming on this site is like nothing I've seen. Some of you guys are just ignorant. Anyone capable of reading understood my OP to be a SUGGESTION for others to discuss - not berate the opinions of others. Just because you don't like a suggestion doesn't mean that you have to insult and attack the person giving that opinion. I suspect many of you are the same guys running around and just killing spawns because you can. Sure would seem like it based on the comments of some.

    If the devs want to make a hardcore game and target a very (small) niche market, that's their prerogative and who are any of us really to disagree. My point is that in doing so, you alienate your game from larger group of PAYING customers. If the devs goal is to create their vision without regard to financial return, great. If their goal is to create a good game and also make a boatload of money, than compromises need to be made.

    I won't go back and re-quote everyone, but a few hit exactly on the point - "the rich get rich and the poor get poorer". That's absolutely true. Those who have, continue to take more and more from the environment, in their m4/c4 toting clans. This leaves the spawns literally defenseless and running from nooks and crannies trying to hide and praying that they make it thru the night. The problem is that there are FAR too many players and groups who feel the objective of the game is to kill as many newbs as possible and frustrate the shit out of them. See, I thought the objective of the game was survival. Survival to me isn't running around killing everything you see simply because you can.

    The problem arises with how difficult it can be to collect enough resources to build a basic shelter. Depending on the servers, it can be downright impossible to collect enough resources to even build a 1x1 shelter. And quote honestly, I know i'm not the only one who feels that way, as it has been posted on forums all over the interwebs.

    So let me try to rephrase my point without just being flamed - currently, I feel that there is a huge barrier to entry for spawns. But this entire discussion is actually irrelevant because NONE of us know where the devs want this to go. If they simply want a money maker, they will need to make changes because casual gamers (who FAR outnumber all you hardcore gamers) are not going to participate. Casual gamers don't have hours upon hours to farm resources, only to have everything stolen each night. That's not fun, no matter what any of you say. It isn't fun to invest time into a game, collecting and gathering, to just have to re-do it constantly.

    And with that - I'm done. Thanks for listening.

    PS - all you claiming that I want carebears and cuddle zones are illiterate and incapable of reading comprehension. Your insults just make you look like a clown.
    Yeah, sorry bro, I tried. Intelligent discussion seems pretty hopeless. Thread gets invaded by incoherent nerd rage. I guess maybe someday we'll need to rent threads so we can have admin privileges haha.

  7. Post #87
    Sunrock's Avatar
    January 2014
    103 Posts
    GO PLAY COD FFS! No piss ass care bear casual friendly noob shit in this game, thanks.
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  8. Post #88
    Gold Member
    Valorx's Avatar
    January 2014
    84 Posts
    Well - that was interesting. I participate in probably close to a dozen or so forums - and the amount of just blatant, unintelligent flaming on this site is like nothing I've seen.
    You're right, this forum should be significantly kinder to everyone. I appreciate you setting the example for how to treat each other over a web interface such as this forum here.

    Some of you guys are just ignorant.
    DOH! /facepalm

    Anyone capable of reading understood my OP to be a SUGGESTION for others to discuss - not berate the opinions of others.
    I've read through this thread and found quite the discussion. Mostly disagreeing with your suggestions and providing plenty of examples.

    Just because you don't like a suggestion doesn't mean that you have to insult and attack the person giving that opinion.
    Above is Example 1

    I suspect many of you are the same guys running around and just killing spawns because you can. Sure would seem like it based on the comments of some.

    If the devs want to make a hardcore game and target a very (small) niche market, that's their prerogative and who are any of us really to disagree. My point is that in doing so, you alienate your game from larger group of PAYING customers. If the devs goal is to create their vision without regard to financial return, great. If their goal is to create a good game and also make a boatload of money, than compromises need to be made.
    I'm unsure of how frequently you participate in Alpha's/Beta's. It could be often, but what you seem to create is a divide between making the game that they ENVISION, and making a game that a lot of people want to play. I don't think that making a game easier necessarily makes it better. Your suggestions have been to make the game easier for new people. That is the core of what you want. What you said however was "I've been ganked and robbed a lot and I think there should be safe zones".

    I won't go back and re-quote everyone, but a few hit exactly on the point - "the rich get rich and the poor get poorer". That's absolutely true. Those who have, continue to take more and more from the environment, in their m4/c4 toting clans. This leaves the spawns literally defenseless and running from nooks and crannies trying to hide and praying that they make it thru the night.
    Cold, naked, afraid.... sounds like a survival game to me?

    The problem is that there are FAR too many players and groups who feel the objective of the game is to kill as many newbs as possible and frustrate the shit out of them. See, I thought the objective of the game was survival. Survival to me isn't running around killing everything you see simply because you can.
    Survival is running around trying to avoid all the people who are out there to kill you whenever they can. Right now, to increase the frequency of EVERYTHING being tested, this game is using about 10% of the map as well as significantly increased amounts of high end resources with low cost. There also is NOTHING ELSE TO DO IN THE GAME. Build a base, build weapons, go kill people. That's it. Guess what, that is alpha. There will be more to come.

    The problem arises with how difficult it can be to collect enough resources to build a basic shelter. Depending on the servers, it can be downright impossible to collect enough resources to even build a 1x1 shelter. And quote honestly, I know i'm not the only one who feels that way, as it has been posted on forums all over the interwebs.
    Yep, that would have been a good OP.

    So let me try to rephrase my point without just being flamed - currently, I feel that there is a huge barrier to entry for spawns. But this entire discussion is actually irrelevant because NONE of us know where the devs want this to go. If they simply want a money maker, they will need to make changes because casual gamers (who FAR outnumber all you hardcore gamers) are not going to participate. Casual gamers don't have hours upon hours to farm resources, only to have everything stolen each night. That's not fun, no matter what any of you say. It isn't fun to invest time into a game, collecting and gathering, to just have to re-do it constantly.
    You bring up a couple good points (to discuss).
    1. Casual gamer vs. Hardcore gamer: If you pander to the casual gamer, your game will fail. Guaranteed, 100%, no questions asked. Pander to only the hardcore gamer, and your game won't necessarily fail, but it won't be as successful as it could be. So, I'd lean to keep your focus more on your core group of people who play it the most, and make it inviting to others to try.
    2. Barrier to entry exists. No one argues that point. Then again, it's alpha.

    And with that - I'm done. Thanks for listening.

    PS - all you claiming that I want carebears and cuddle zones are illiterate and incapable of reading comprehension. Your insults just make you look like a clown.
    HEY NOW, I knew Example 1 was going to come in handy. Might want to read through that again.
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  9. Post #89

    February 2014
    1 Posts
    Solutions

    Implement "neutral zones" where PvP is disabled. Similar to the towns in WoW, where fighting cannot occur (obv you can't build a shelter in a safe zone)

    Implement a player level system, so as a level 25 player cannot just run around ganking level 1s and 2s.
    I totally disagree with that! That would make the game just another standard shitty game. Rust is different and a little bit difficult. But I love this game for this reason.
    BUT. I can Agree with your problems. Your solution would bring new problems to the game. I think a better Solution is to support players building up Communitys. Some Menue for Clans or something else. And something more for stealth gaming.

    The main thing of a good game is to handle such problems by depth in the game mechanic. The game must give you the choice of doing the right. If you have ONLY this one way and its blocked by other players (raiding, etc.) than is the solution in adding new ways of surviving by avoiding the other players as long as possible. Not by forbidden options like a safe zone.

    … damn I should improve my english a little bit xD
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  10. Post #90

    December 2013
    315 Posts
    @PoppinHeads- do you feel that a safe zone would still be necessary once resources are spread across the entire island? It seems to me that when that happens, both sides to this debate could get what they want.

  11. Post #91
    iBane's Avatar
    January 2014
    116 Posts
    To me "Safe Zone" conjures up just one horribly awful memory...THE WAR Z!

    NNNNNNNNOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!
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  12. Post #92
    lewyk13's Avatar
    February 2014
    180 Posts
    Well - that was interesting. I participate in probably close to a dozen or so forums - and the amount of just blatant, unintelligent flaming on this site is like nothing I've seen. Some of you guys are just ignorant. Anyone capable of reading understood my OP to be a SUGGESTION for others to discuss - not berate the opinions of others. Just because you don't like a suggestion doesn't mean that you have to insult and attack the person giving that opinion. I suspect many of you are the same guys running around and just killing spawns because you can. Sure would seem like it based on the comments of some.

    If the devs want to make a hardcore game and target a very (small) niche market, that's their prerogative and who are any of us really to disagree. My point is that in doing so, you alienate your game from larger group of PAYING customers. If the devs goal is to create their vision without regard to financial return, great. If their goal is to create a good game and also make a boatload of money, than compromises need to be made.

    I won't go back and re-quote everyone, but a few hit exactly on the point - "the rich get rich and the poor get poorer". That's absolutely true. Those who have, continue to take more and more from the environment, in their m4/c4 toting clans. This leaves the spawns literally defenseless and running from nooks and crannies trying to hide and praying that they make it thru the night. The problem is that there are FAR too many players and groups who feel the objective of the game is to kill as many newbs as possible and frustrate the shit out of them. See, I thought the objective of the game was survival. Survival to me isn't running around killing everything you see simply because you can.

    The problem arises with how difficult it can be to collect enough resources to build a basic shelter. Depending on the servers, it can be downright impossible to collect enough resources to even build a 1x1 shelter. And quote honestly, I know i'm not the only one who feels that way, as it has been posted on forums all over the interwebs.

    So let me try to rephrase my point without just being flamed - currently, I feel that there is a huge barrier to entry for spawns. But this entire discussion is actually irrelevant because NONE of us know where the devs want this to go. If they simply want a money maker, they will need to make changes because casual gamers (who FAR outnumber all you hardcore gamers) are not going to participate. Casual gamers don't have hours upon hours to farm resources, only to have everything stolen each night. That's not fun, no matter what any of you say. It isn't fun to invest time into a game, collecting and gathering, to just have to re-do it constantly.

    And with that - I'm done. Thanks for listening.

    PS - all you claiming that I want carebears and cuddle zones are illiterate and incapable of reading comprehension. Your insults just make you look like a clown.
    Yea bud, I was TRYING to get some actual discussion on here, and it worked for about five minutes yesterday... But the trolls will troll and most aren't intellegent to do anything besides call names, and say witty things like "go play something else then".

    It's amazing the level of bigotry an intollerance this thread alone has shown.

    If you don't play the game how THEY want you to, too bad, go play something else.
    How dare you make suggestions... period
    Your suggestions are imposing a certain playstyle, but their demand of how you should play isn't???????
    And when they don't have anything constructive, they have to chime in with name calling and flaming..

    Congrats folks, I have been a part of numerous forums, this is far by the biggest collection of trolls and assclowns that I have ever seen with a couple of people struggling to actually have real conversations.

  13. Post #93

    December 2013
    72 Posts
    too many kids around
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  14. Post #94
    Gold Member
    Valorx's Avatar
    January 2014
    84 Posts
    ..... the trolls will troll.... and most aren't intelligent...

    And when they don't have anything constructive, they have to chime in with name calling and flaming.
    ...trolls and assclowns...

    *cough cough*
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  15. Post #95
    lewyk13's Avatar
    February 2014
    180 Posts
    *cough cough*
    If you are going to use quotes, use the entire thing, and keep it in context... Please look over the thread, I have tried multiple times to engage people in actual discussion, sometimes by baiting them yes, but with reason.

    Yes, I called a group of people a name, so what? I'll admit, probably not the best way to get my point across, I let my emotions get the better of me, so I apologize if I hurt your feelgoods.....

  16. Post #96
    Gold Member
    Valorx's Avatar
    January 2014
    84 Posts
    I just wanted to point out the hypocritical nature of someone like the OP going after people who plainly stated they don't agree with his suggestion.

    There's been enough feedback as to why this is not a good idea, that I think the intent of the thread was accomplished, but people get so butthurt that others are "mean" on the internet. As they say in the movies, I'm just keepin it real.
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  17. Post #97

    January 2014
    377 Posts
    Well - that was interesting. I participate in probably close to a dozen or so forums - and the amount of just blatant, unintelligent flaming on this site is like nothing I've seen. Some of you guys are just ignorant. Anyone capable of reading understood my OP to be a SUGGESTION for others to discuss - not berate the opinions of others. Just because you don't like a suggestion doesn't mean that you have to insult and attack the person giving that opinion. I suspect many of you are the same guys running around and just killing spawns because you can. Sure would seem like it based on the comments of some.

    If the devs want to make a hardcore game and target a very (small) niche market, that's their prerogative and who are any of us really to disagree. My point is that in doing so, you alienate your game from larger group of PAYING customers. If the devs goal is to create their vision without regard to financial return, great. If their goal is to create a good game and also make a boatload of money, than compromises need to be made.

    I won't go back and re-quote everyone, but a few hit exactly on the point - "the rich get rich and the poor get poorer". That's absolutely true. Those who have, continue to take more and more from the environment, in their m4/c4 toting clans. This leaves the spawns literally defenseless and running from nooks and crannies trying to hide and praying that they make it thru the night. The problem is that there are FAR too many players and groups who feel the objective of the game is to kill as many newbs as possible and frustrate the shit out of them. See, I thought the objective of the game was survival. Survival to me isn't running around killing everything you see simply because you can.

    The problem arises with how difficult it can be to collect enough resources to build a basic shelter. Depending on the servers, it can be downright impossible to collect enough resources to even build a 1x1 shelter. And quote honestly, I know i'm not the only one who feels that way, as it has been posted on forums all over the interwebs.

    So let me try to rephrase my point without just being flamed - currently, I feel that there is a huge barrier to entry for spawns. But this entire discussion is actually irrelevant because NONE of us know where the devs want this to go. If they simply want a money maker, they will need to make changes because casual gamers (who FAR outnumber all you hardcore gamers) are not going to participate. Casual gamers don't have hours upon hours to farm resources, only to have everything stolen each night. That's not fun, no matter what any of you say. It isn't fun to invest time into a game, collecting and gathering, to just have to re-do it constantly.

    And with that - I'm done. Thanks for listening.

    PS - all you claiming that I want carebears and cuddle zones are illiterate and incapable of reading comprehension. Your insults just make you look like a clown.
    Part of the problem as to why you are getting flamed so hard is this niche of gamers has been ignored or screwed over for years, 15+ years. As like you said many games started out like Rust, open and free with a real harsh environment where the user can do as they feel. However as usual the developers slowly catered to the casual players / care bares that wanted less griefing and more safe zones to the point it destroyed the game for those who loved it. Think about it, if EVERY game you played was like Rust is now, how happy would you be? Then take a new game up and coming with safe zones and what you want then a bunch of people come around and get it changed, over time you will quickly become jaded as well. This is what has happened to a lot of people who love the game the way it is, because there is LOTS of games out there with safe zones/hand holding, but very few open worlds where the player gets to decide how to play.

    With that said I think the fact that the developers are making Rust so modular and modable it really plays to everyone. As if you want to do something non mainstream you can mod as you like on a server you can rent/host and everyone is happy. So in a way Rust is building the game for everyone hard cores and casuals. I also hope they continue to build it so its highly customizable.

    On a final note, anytime a game is built for casuals over hard cores you run into the same fundamental problem which is power creep. There is no real silver bullet for this as if you make everything easier to get for the casuals the game would turn into a FPS pretty well really quickly and people would be even more ravenous for updates as they would be board. Power creep is really a hard balancing act.
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  18. Post #98

    February 2014
    55 Posts
    There's no reason to add safe zones/pvp zones.
    It's artificial, and the open PvP is exactly what draws people to this kind of game. Too many great PvP games have been ruined by people wanting a more softcore game.

    If you don't like to PvP, just play on a PvE server.

  19. Post #99
    GimmeChicken's Avatar
    January 2014
    113 Posts
    Part of the problem as to why you are getting flamed so hard is this niche of gamers has been ignored or screwed over for years, 15+ years. As like you said many games started out like Rust, open and free with a real harsh environment where the user can do as they feel. However as usual the developers slowly catered to the casual players / care bares that wanted less griefing and more safe zones to the point it destroyed the game for those who loved it. Think about it, if EVERY game you played was like Rust is now, how happy would you be? Then take a new game up and coming with safe zones and what you want then a bunch of people come around and get it changed, over time you will quickly become jaded as well. This is what has happened to a lot of people who love the game the way it is, because there is LOTS of games out there with safe zones/hand holding, but very few open worlds where the player gets to decide how to play.
    this will be on my tombstone.
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  20. Post #100
    Prov3rbial's Avatar
    February 2014
    462 Posts
    Your comments don't address the issue. Saying "welcome to rust" is just silly. Or saying "build a community" is pretty asinine for a spawn that has a rock and 3 bandages. Maybe I'm just not playing the game correctly, but I just feel that spawns are had a huge disadvantage currently.
    Fresh-spawns ARE at a massive disadvantage if you don't know what you're doing -- but once you figure it out, you're fine. Unless there are hackers on your server. And then, yeah, okay. You're screwed. But that's something that will be addressed when the devs have time (I'd rather they make a damn good game first, worry about hackers second, especially when you consider that there are servers out there with little if any hacking). Friends really help in Rust, so make some.

    Edited:

    Well - that was interesting. I participate in probably close to a dozen or so forums - and the amount of just blatant, unintelligent flaming on this site is like nothing I've seen. Some of you guys are just ignorant. Anyone capable of reading understood my OP to be a SUGGESTION for others to discuss - not berate the opinions of others. Just because you don't like a suggestion doesn't mean that you have to insult and attack the person giving that opinion. I suspect many of you are the same guys running around and just killing spawns because you can. Sure would seem like it based on the comments of some.

    If the devs want to make a hardcore game and target a very (small) niche market, that's their prerogative and who are any of us really to disagree. My point is that in doing so, you alienate your game from larger group of PAYING customers. If the devs goal is to create their vision without regard to financial return, great. If their goal is to create a good game and also make a boatload of money, than compromises need to be made.

    I won't go back and re-quote everyone, but a few hit exactly on the point - "the rich get rich and the poor get poorer". That's absolutely true. Those who have, continue to take more and more from the environment, in their m4/c4 toting clans. This leaves the spawns literally defenseless and running from nooks and crannies trying to hide and praying that they make it thru the night. The problem is that there are FAR too many players and groups who feel the objective of the game is to kill as many newbs as possible and frustrate the shit out of them. See, I thought the objective of the game was survival. Survival to me isn't running around killing everything you see simply because you can.

    The problem arises with how difficult it can be to collect enough resources to build a basic shelter. Depending on the servers, it can be downright impossible to collect enough resources to even build a 1x1 shelter. And quote honestly, I know i'm not the only one who feels that way, as it has been posted on forums all over the interwebs.

    So let me try to rephrase my point without just being flamed - currently, I feel that there is a huge barrier to entry for spawns. But this entire discussion is actually irrelevant because NONE of us know where the devs want this to go. If they simply want a money maker, they will need to make changes because casual gamers (who FAR outnumber all you hardcore gamers) are not going to participate. Casual gamers don't have hours upon hours to farm resources, only to have everything stolen each night. That's not fun, no matter what any of you say. It isn't fun to invest time into a game, collecting and gathering, to just have to re-do it constantly.

    And with that - I'm done. Thanks for listening.

    PS - all you claiming that I want carebears and cuddle zones are illiterate and incapable of reading comprehension. Your insults just make you look like a clown.
    Really? This is pretty light flaming, all things considered. Welcome to the Internet (not just Rust).


    And didn't DayZ show that games like this DO have a paying market? Hell, doesn't Rust itself show that? There are players who want hardcore, emergent gameplay. That's kind of the entire point of the game. And I've started late-game on servers and still done fine -- again, you just have to know what you're doing. You don't, it seems. Remember -- it only takes 2 head-shots at most with a bow to kill ANYBODY, even a dude in full Kev. It's not hard to kill people, and it's not hard to raid. Defending gets tricky, but that's the name of the game.

    I have less sympathy for you when you go on childish rants, whining about the game being too hard and demanding changes. It WILL change, and I hope to god it's not in the direction you want.

  21. Post #101
    TJTITAN's Avatar
    January 2014
    10 Posts
    Cmon it's still in Alpha and 90% unfinished

  22. Post #102

    December 2013
    22 Posts
    WoW players. "Oh I am hardcore, I raid and shit" Bullshit! WoW's style has already ruined hardcore gaming too much. Face it, if you wanna be good at a hardcore game, you must play hardcore. Level system? Screw that, where is the skill? I could easily take down a fully geared guy with a bit of lucky as a fresh spawn. Have done that already. Safe zones? Do you want they to serve you a cup of tea as well? WHAT'S THAT FOR?
    Rust is clearly under development and there are several things to add and balance, but don't come with dumb ideas like that. Just 'cause you've played for 15 years doesn't mean you know how stuff should be done. That's the whole idea about RUST. Doing something unique, not some bullshit level-quest-raid-repeat game. It's about unique experiences.
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  23. Post #103
    Gold Member
    Valorx's Avatar
    January 2014
    84 Posts
    WoW players. "Oh I am hardcore, I raid and shit" Bullshit! WoW's style has already ruined hardcore gaming too much. Face it, if you wanna be good at a hardcore game, you must play hardcore. Level system? Screw that, where is the skill? I could easily take down a fully geared guy with a bit of lucky as a fresh spawn. Have done that already. Safe zones? Do you want they to serve you a cup of tea as well? WHAT'S THAT FOR?
    Rust is clearly under development and there are several things to add and balance, but don't come with dumb ideas like that. Just 'cause you've played for 15 years doesn't mean you know how stuff should be done. That's the whole idea about RUST. Doing something unique, not some bullshit level-quest-raid-repeat game. It's about unique experiences.
    Gotta love Brazilians.

  24. Post #104

    February 2014
    108 Posts
    A "gametype" or mod where you are automatically put on a faction when joining a server so you have a lot of bros would be a good alternative.

    There are obvious problems with that, but have some servers that ran something like that might make it easier for people like this. It also sounds pretty fun if there were 3 factions and there was some way to "own" territory until it was raided to the point it belongs to the raiders.

  25. Post #105

    December 2013
    22 Posts
    Gotta love Brazilians.
    Gotta love 'muricans ;)
    Wait.. my sarcasm sense could not load a proper meaning for what you said.

    A "gametype" or mod where you are automatically put on a faction when joining a server so you have a lot of bros would be a good alternative.
    Yes, it could be a solution for people like the poster. A mod maybe. 'Cus the good thing about RUST is that there are no pre-defined relationships between players. That, I think, is something that must be kept.

  26. Post #106

    October 2013
    71 Posts
    disagree ruining the point of the game

  27. Post #107
    Gold Member
    Valorx's Avatar
    January 2014
    84 Posts
    Gotta love 'muricans ;)
    Wait.. my sarcasm sense could not load a proper meaning for what you said.



    Yes, it could be a solution for people like the poster. A mod maybe. 'Cus the good thing about RUST is that there are no pre-defined relationships between players. That, I think, is something that must be kept.
    You done good... :)
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  28. Post #108

    January 2014
    10 Posts
    Stopped reading after this, It is alpha, it is 10% complete. Rest of your argument is invalid.
    Give PoppinHeads a break, hes talking about a problem which we all know exists for those who join a populated server long after a wipe, and hes trying to come up with a solution. Thats called being constructive, its not like hes flat out ranting/whinging. People on the forums can be assholes and it creates a shitty community
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  29. Post #109

    January 2014
    12 Posts
    Hi All,

    Long time lurker, first time poster. I don't want to come across as a 12 year old who doesn't think things are fair, but there is a major issue with this game. Let me start by saying I have been gaming from 15+ years. I consider myself a mature gamer and have played everything from C&C to all the Warcraft games (including WoW), COD, BF, Minecraft, etc.

    To give you some background, I've researched Rust for a while before paying for it. I loved the open world of Minecraft and the survival aspect of this was awesome. Now, according to Steam, I have 35 hours played in this game (in 8 days) and have absolutely nothing to show for it. I've played on official and community servers, PvP and PvE. PvE was enjoyable, but because of limited content, it gets stale. So, I tried PvP.

    The problem is that everyone wants to kill everyone. And spawn ganking seems to be the norm. For me, I knew to expect this, and wasn't deterred. However, I think I'm going to hang up the towel. It is beyond frustrating to spend time starting out with nothing, gathering materials (which is hard to do on populated servers), only to be ganked by the "server raid crew". What I have seen on every server is that there are bands of people who have EVERYTHING, just running around and killing people.

    Don't misunderstand me - I am fully aware of the PvP & survival nature of this game. The fact that you lose everything is an added incentive to not do stupid shit. But I'm tired of finally having enough wood to build a shack and getting ganked, being looted, and having to respawn.

    The ganking isn't the issue - the issue is all these people who have geared up and feel empowered to just kill people. I understand that is the point of the game, but there is a huge fairness issue when someone has every weapon and 100+ rounds for each and just team up and kill spawns.

    /rant off

    Solutions

    Implement "neutral zones" where PvP is disabled. Similar to the towns in WoW, where fighting cannot occur (obv you can't build a shelter in a safe zone)

    Implement a player level system, so as a level 25 player cannot just run around ganking level 1s and 2s.

    Final Thoughts

    I love this game - it is so addictive that I keep starting over and I can't answer why, with how frustrated I am. Make it so that spawns have a fair shot of getting supplies, weapons, and some armor within the first 1-2 days.
    IMO the key to this game is finding the right server. You need to go with a modded server, it took me quite a few hrs and I was ready to give up as well until I found one with great admins. Our admins keep our server as balanced as they can, with noob protection for the first hr and things like that. The community there is also fantastic. There are a few asses, but for the most part, 99% of people wont grief you. It seems to have become kind of an honor code thing. They will raid you, kill you, but then let you be awhile to "build back up". Also even when people kill or raid they often will give tips in game chat as to why/how/what your weakness was. It benefits the server by making everyone more competitive and pvp more fun. Just keep looking for a good modded server. Also as many have said the game is Alpha, there are many changes to come. PM me if you would like our server address.

  30. Post #110
    Dennab
    February 2014
    8 Posts
    op is a carebear

  31. Post #111
    jaberus's Avatar
    January 2014
    166 Posts
    Hi All,

    Long time lurker, first time poster. I don't want to come across as a 12 year old who doesn't think things are fair, but there is a major issue with this game. Let me start by saying I have been gaming from 15+ years. I consider myself a mature gamer and have played everything from C&C to all the Warcraft games (including WoW), COD, BF, Minecraft, etc.

    To give you some background, I've researched Rust for a while before paying for it. I loved the open world of Minecraft and the survival aspect of this was awesome. Now, according to Steam, I have 35 hours played in this game (in 8 days) and have absolutely nothing to show for it. I've played on official and community servers, PvP and PvE. PvE was enjoyable, but because of limited content, it gets stale. So, I tried PvP.

    The problem is that everyone wants to kill everyone. And spawn ganking seems to be the norm. For me, I knew to expect this, and wasn't deterred. However, I think I'm going to hang up the towel. It is beyond frustrating to spend time starting out with nothing, gathering materials (which is hard to do on populated servers), only to be ganked by the "server raid crew". What I have seen on every server is that there are bands of people who have EVERYTHING, just running around and killing people.

    Don't misunderstand me - I am fully aware of the PvP & survival nature of this game. The fact that you lose everything is an added incentive to not do stupid shit. But I'm tired of finally having enough wood to build a shack and getting ganked, being looted, and having to respawn.

    The ganking isn't the issue - the issue is all these people who have geared up and feel empowered to just kill people. I understand that is the point of the game, but there is a huge fairness issue when someone has every weapon and 100+ rounds for each and just team up and kill spawns.

    /rant off

    Solutions

    Implement "neutral zones" where PvP is disabled. Similar to the towns in WoW, where fighting cannot occur (obv you can't build a shelter in a safe zone)

    Implement a player level system, so as a level 25 player cannot just run around ganking level 1s and 2s.

    Final Thoughts

    I love this game - it is so addictive that I keep starting over and I can't answer why, with how frustrated I am. Make it so that spawns have a fair shot of getting supplies, weapons, and some armor within the first 1-2 days.
    too many words.
    read some.
    and here's my solution to your problem.
    Rust-is-not-a-MMORPG
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  32. Post #112

    September 2013
    81 Posts

  33. Post #113

    December 2013
    21 Posts
    Just like what standardsande said, play on small servers they can be very quiet and you won't run into many people and if you do they are usually friendly unless you make them angry.

  34. Post #114

    June 2006
    121 Posts
    I do not agree with what OP is saying but I do believe some sort of balance needs to be incorporated. 355 hours I've got in rust and I still find it near impossible to setup, solo, in a 4 day established 60+ player server. No chance. You set up a base in the mountains, raided by the time you get back. You get resources, killed by a player. You walk outside your building, someone spots you and there's 5 players at your door within 5 minutes. You either need to setup hundreds of metres away from resources or just leave the server since cooperation with other groups is pretty tough when solo. I had one dude stand there for 5 minutes, giving me a bunch of gear, food, med kits, basic shit in a 80+ server. I say thanks and begin walking away to which he shoots me in the back and gathered what he gave me.

    Once a server is established, there is little chance for a new player to that server(not a noob) to progress. Don't speak of creating allies. If it were simple to create allies, this problem wouldn't exist. Every player kills any player who is less equipped than them.

    I like a challenge. The game it self is a challenge, but a well established server is no place for a solo player just joining. You need to be there moments after the wipe to secure a spot and start building.

    This game is a group game, a team game. No team, then stick to a small server size(30 max).

  35. Post #115

    December 2013
    25 Posts
    In general Garry and the Devs don't plan to put restrictions on this game.. its not meant to be a game that appeals to all players so your main point being "safe zones will help more people play rust" isn't really a concern.

    The beauty of a game like this is not having rules, and being able to make your own story. Safe zones just cause people not wanting to fight stay in them.. and people that DO want to fight go to the non-safe zones... so every single interaction you are going to have is already predetermined by what zone you are in.

    Garry has already said they are against having additional rules and restrictions.. but would rather add tools for the player to utilize how they see fit.

  36. Post #116

    February 2014
    27 Posts
    Thing is if you play on a low pop or PVE focused server you will fast find out that after some days you are bored to death.

    There is to less content to keep a PVE player entertained (IMHO).
    If you miss out the thrill to grab some loot in high contested areas you miss out the fun in this game.

    I had the luck of having a good friend who bought the game at the same day i did, and i can tell you that just one of us is looting while the other stays on his toes and scans the area for possible threads.

    Use the bow for hunting if you have no silencer for your guns and dont use the flashlight if it is not totally needed. Stay low and know your surrounding. All in all, be paranoid :p
    Thats how we survived.

    P.s.:

    Most important thing is research, nobody can take that from you :)

  37. Post #117

    February 2014
    2 Posts
    Don't you dare ruin this game with your trammy mindset. That ruined one of the best MMOs of all time. UO.

  38. Post #118

    February 2014
    56 Posts
    @PoppinHeads- do you feel that a safe zone would still be necessary once resources are spread across the entire island? It seems to me that when that happens, both sides to this debate could get what they want.
    Actually, since the latest patch, it seems to have gotten better. I've decided to revise my opinion. At first, "safe zones" seemed like an appropriate solution to an underlying problem. Now, I can see that safe zones don't address the actual problem I was experiencing.

    So to all you who have disagreed, I'm sold. It's a survival game, anything should go.

    The problem should be rephrased to be that there are just too many dicks playing the game. Hopefully, as the game develops and more and more content is added, this problem will go away - as there will be less incentive to just run around and harass new players trying to learn the ropes. Right now, there is no incentive once you've discovered all items and plans to not just harass people who haven't even build their first shelter.
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  39. Post #119

    January 2014
    253 Posts
    Go play Minecraft. It's a legit response to ppl bitching about PvP.

  40. Post #120

    January 2014
    377 Posts
    Actually, since the latest patch, it seems to have gotten better. I've decided to revise my opinion. At first, "safe zones" seemed like an appropriate solution to an underlying problem. Now, I can see that safe zones don't address the actual problem I was experiencing.

    So to all you who have disagreed, I'm sold. It's a survival game, anything should go.

    The problem should be rephrased to be that there are just too many dicks playing the game. Hopefully, as the game develops and more and more content is added, this problem will go away - as there will be less incentive to just run around and harass new players trying to learn the ropes. Right now, there is no incentive once you've discovered all items and plans to not just harass people who haven't even build their first shelter.
    First off I'm glad you saw the light :) and came to this sensible conclusion

    Second, Wait until you get some good raids in, it will get in your blood and you will be just as ravenous as the rest of us :P The raiding and human element is what gets the adrenaline going and really gives that endless thing to do at the end game state. It never gets really old because its a difference experience every time you raid. It also prevents power creep and people from complaining for new content every 5 seconds as people have something else to do other then wait for the next patch as they have done everything there is to do 2 hours after the last patch dropped.
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