Locked backpacks- I don't know why you don't want to reward the naked guy getting a kill on the kevlar. If the goal was to stop people from KOSing it will have the opposite effect, the kevlar man can afford keys/lockpicks for days. Currently trying to loot items one by one mid firefight is very exciting and dangerous, and lets the naked man live the rags-to-riches american dream, while making the kevlar man remain a little wary about roaming around all day with his best gear on. If he can just respawn and run back to pick it back up thats a problem.
I agree 100%.
Increasing the map without increasing player counts- Currently the game starts lagging with over 100 players due to structures etc, but anything less than 30 feels empty and is way too easy to gather resources and build up. If you increase the map 8-fold but only marginally increase player counts, the game will become empty.
Well it depends. Currently on this map 50-60 folks online is enough. This is kind of survival game and not FFA DM/TDM.
Physical "Realism" - the realism in social dynamics (banding together to survive, clans fighting for dominance over territory, banditry) is a lot more fun than extreme realism in physical mechanics. The actiony combat in rust is quite fun. Being able to carry a lot of stuff after a kill on a kevlar or a good raid is fun, being able to run fast is fun. Dayz already exists for people who want a more "realistic" approach to these sorts of things, but a common complaint is how it is essentially short tense moments punctuated for long periods of tedium and boredom. Did anyone actually enjoy being encumbered in bethesda games?
True! And remove M4/MP5 and other military stuff - replace it with more post-apo weapons:)
Making C4 super rare- I haven't seen a sign you are doing this, but it is one of the most common complaints on forums by new players. C4 serves an incredibly important function in the game. It makes people feel unsafe and requires them to build smarter, more hidden, etc. It takes getting burned a few times to learn these lessons. If C4 is airdrop only or impossibly expensive, people can just build a huge wood fort and become invulnerable. Being safe means being bored. Currently it actually costs more time and resources per c4 than it does to secure a room. The builders have the advantage so long as they build smart and keep building. Making significantly harder to acquire than a safe fortress means no one can get raided and people lose the fear/danger that makes the game exciting. Granted it does not have to be c4 to fill this role. Battering rams, fire, trebuchets would be even cooler. But there has to be a way to destroy forts that costs more, but not impossibly more, than building forts.
Maybe when Rust map will be big enough. Currently a 5-10 man group with 100-200 C4 is just blowing everything they see. On my server C4 is only in ari drops and zeds. Ppl can farm C4 and use T1 nades to help them out when raiding. It's really more fun this way rather than farming resources and blowing 3/4 server buildings. Been there, seen that. Really. Anyway it should be up to server owner like me - I dislike crafting C4 so I've disabled it.
Anti-griefing measures- I have seen information about giving players control over their area to remove pillars/doors etc. I think this is problematic, as the best part about the rust mid/late game is territorial dominance. If someone sets up a base in your "turf" you can try to force them out by taking their base over and replacing the doors, by pillaring it mid construction, etc. This sets up awesome wars between clans fighting to control resource rich areas. The game should not be set up so that whoever sets up a foundation first can basically live there forever because they can remove anyones attempts to push them out. Doors and invincible pillars are a clunky way to do this, so there should probably be something better, but the ability to force people out through superior tactics/power should still exist.
Again - host a server and allow people doing that. You will see the results in a few days. Wanna piss some1 off? Raid him. Cheap tricks like placing your own door or building 100 walls inside some1 house is not the way.
Really I'm not a carebear, been playing UO since '99 and then on SP server with hc pvp setting and later on every single open pvp game I found.
I know griefing, rezkilling and other shit is fun like hell but Rust is too young and too small to implement such things just now.
Always look at bigger picture and consider the fact that not all players are running in 10+ man zergs.