Umm I had a a whole 120 spiked barricades around my giant ass compound(3 days since wipe) and it took all of 5 minutes to repair; not that big of a deal.
well for one i dont use spiked walls unless its actually to defend a weak point in my base witch i hardly every come across , ive found around 7 great locations for bases thats are not besides massive mountains , so i cannot get breached so easily , also the upkeep for your base all you really need to do is turn on the furnace and smelt stuff or the campfire etc etc and the decay timer resets for the entire structure , but for those that run little towns that are protected by large wooden spike walls etc then sure the upkeep for those will need to be attended to every day or so considering they decay and disappear every 2-3 days
Edited:
I think durability is a good way to go. Repairs are not that big deal to handle. At least not in any game I have played, MUD or MMORPG.
Also when some one loot your stuff you can always comfort your self that it your gear will brake soon anyway.
i understand this but the point im trying to get across is others might have a hard time considering in heavy dense servers with 60+ players all resource ores and wooden piles in a certain area are pretty much gone every time you try visit hoping to farm them , and this still happens with 20+ players all tho you can still get a pretty good chance of settling down near ore+wooden pile locations
for instances i play on 2-3 servers , 2 are pretty much near max population of 150 and just sticking my same locations that i know are best to defend , they resource piles are always gone , and i visit every 3-5 mins (usual spawn times) , and a friendly server with around 17-24 players witch is not as bad but need a good dose of PvP sometimes
so some people dont want the hassle of having to repair every single time , but unless they price the cost of repairing accordingly to how damaged the weapon or armor is then i guess so , but i feel durability is most notable known in F2P games , and i guess if the weapon does not lose dmg or accuracy when the durability goes down then i guess i could try get along with that change
but we wont know for sure until we get a response on how this will work and what the durability will effect weapon / armor
there are pro's and cons to this feature so personally i dont like it but if they done it right the i guess il pull through