1. Post #41
    Gdust's Avatar
    January 2014
    4 Posts
    I would guess a few metal fragments.. i mean what else would make sense? 50 metal fragments seems a bit much for a lock pick. Either that or they will be fairly easily to obtain. Since it looks like locked back packs is coming with next version along with removal of zombies (which includes a non specific alternate way to dispense goodies that the zombies drop now) I am guessing we are in store for a pretty decent update with some significant gameplay changes and probably some, surprises they aren't immediately announcing. People really needs to relax this is alpha and if lock picks ruin the game they will know and they will change or remove them. They aren't going to leave lock picks in if it gets a huge negative response. I am just baffled by peoples reaction to this so early, people are freaking out about changes to the game while its in alpha and while we know the developer respects the players opinion based on previous updates and statements made by them.
    Agreed.

  2. Post #42

    January 2014
    30 Posts
    I would guess a few metal fragments.. i mean what else would make sense? 50 metal fragments seems a bit much for a lock pick. Either that or they will be fairly easily to obtain.
    Yupp, agreed. 50 Would seem way to high, I would hope for something in the 15-30 range.(Even 30 is pushing it)

  3. Post #43

    January 2014
    125 Posts
    Does anyone actually know the real reasoning behind this change? The devs. must have been trying to address some sort of perceived balance issue, but as far as I can see, it only benefits the "rich", and potentially punishes good play by the poor.

    Sure you can say a noob might get some gear by sheer luck, but with zombies (or whatever) and loot boxes, luck is a huge factor in this game...
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  4. Post #44
    Haxer's Avatar
    January 2014
    85 Posts
    The murderer disapproves of the thief?

    What exactly is the problem they are trying to fix?
    You said it best. We're saying that KoS and killing people while they are offline is fine, but that people being thieves and stealing from each other is a problem that needs a new mechanic to address. This is a terrible, laughable idea that doesn't fit in with the rest of the game at all.

  5. Post #45

    January 2014
    179 Posts
    I am just baffled by peoples reaction to this so early, people are freaking out about changes to the game while its in alpha and while we know the developer respects the players opinion based on previous updates and statements made by them.
    It's just our opinion and if turns out great after they implement it I think none of us mind changing our mind. But the way it sounds now seems more like punishment/work than fun. I like the idea of hotbar loot and also the idea of not needing lockpicks but just having to to sit there for 30 seconds to futz with it. But last thing I want to do is treadmill to build lock picks.. I mean I can skin a deer with a rock ;). Plus I usually get killed by more than one person so the companion would just cover the other one and new spawn get no benefit.

    I guess what it could add is if I hear a gunshots near my house I can run over there and kill everybody and take all the loot.. or just keep respawning until I do.

  6. Post #46

    January 2014
    3 Posts
    Okay here's a random ass idea that just popped into my head. I thought the backpack idea was retarded and then I thought of something.


    Backpacks stay locked, need lockpick or wait, etc. just like how they're saying

    BUT

    You can loot whatever that person had equipped or on their hotbar.

    That's a fair compromise right?
    That is a genius idea man! It makes perfect sense, the hotbar items are meant to be out of the backpack as they are so easily available so of course you should drop them when you die! I approve of your mind sir!

  7. Post #47
    Gold Member
    vemelon's Avatar
    December 2013
    104 Posts
    when this updated is going to be true, Im done with rust. Makes no sense anymore.

  8. Post #48

    December 2013
    9 Posts
    I can see the whole server filling even more with naked gatherers....with the need to have a lockpick and the costs associated to crafting them (even if they will be low) you'll not be able to loot everyone and most of the time you'll waste materials to open up a bag that is empty.

    So now everytime you see a naked dude getting resources you'll have to decide wheter it may be worth to use a lockpick or not, risking to lose more than you gain a lot of times

  9. Post #49

    January 2014
    338 Posts
    I can see the whole server filling even more with naked gatherers....with the need to have a lockpick and the costs associated to crafting them (even if they will be low) you'll not be able to loot everyone and most of the time you'll waste materials to open up a bag that is empty.

    So now everytime you see a naked dude getting resources you'll have to decide wheter it may be worth to use a lockpick or not, risking to lose more than you gain a lot of times
    oh my god.. i game where there is a risk vs reward in it? I've never heard of such a thing. I didn't realize the "killing every noobie on sight" was the main feature of this game for so many people. You mean to tell me you might have to be more calculated in who you kill instead of just mowing down noobs? that would just be absurd. I don't want to have to think for myself or use strategy in a video game ever! If you just want a "shoot everyone" video game why don't you go buy a First person shooter, that's what those are.

    Edited:

    I would guess a few metal fragments.. i mean what else would make sense? 50 metal fragments seems a bit much for a lock pick. Either that or they will be fairly easily to obtain. Since it looks like locked back packs is coming with next version along with removal of zombies (which includes a non specific alternate way to dispense goodies that the zombies drop now) I am guessing we are in store for a pretty decent update with some significant gameplay changes and probably some, surprises they aren't immediately announcing. People really needs to relax this is alpha and if lock picks ruin the game they will know and they will change or remove them. They aren't going to leave lock picks in if it gets a huge negative response. I am just baffled by peoples reaction to this so early, people are freaking out about changes to the game while its in alpha and while we know the developer respects the players opinion based on previous updates and statements made by them.
    I'd just like to point out what i said yesterday in the quote above and today on their front page they posted a status report saying this

    "We have a Trello up with issues and stuff. This is just for us. You can see what we’re working on, and we’re trying to post updates regularly on the cards so you can experience the progress. This isn’t all we’re doing, we have a private board too – to hide some surprises/secret stuff we’re working on.

    So please seriously wait till the update for all your bitching you dont even know how the lockpick mechanism is going to work they could change so many other things in the game and it might make more sense. Give them feedback based on whats in the game, not what isn't even there yet. You guys are ridiculous.

  10. Post #50

    December 2013
    33 Posts
    pretty sure this is gonna make rust lose some players

  11. Post #51
    Gold Member
    Secrios's Avatar
    March 2011
    1,136 Posts
    Don't worry, the same people who kos you for no reason will be perfectly happy to camp your backpack and kill you repeatedly until it unlocks. Nothing much will change.
    Well at least you pointed out the problem the Devs were trying to solve. Shame they can't find a solution.

  12. Post #52

    December 2013
    156 Posts
    Does anyone actually know the real reasoning behind this change? The devs. must have been trying to address some sort of perceived balance issue, but as far as I can see, it only benefits the "rich", and potentially punishes good play by the poor.

    Sure you can say a noob might get some gear by sheer luck, but with zombies (or whatever) and loot boxes, luck is a huge factor in this game...
    Don't quote me on this one, but I would think this would be put in, in order to discourage people with M4s from killing a guy with a rock. This would make it not worth it as the player with nothing (and maybe 12 sulfur ore) would be left alone or use a key/waste 5 minutes

  13. Post #53
    Eagle771's Avatar
    June 2013
    82 Posts
    Yeah the locked backpack thing is a terrible idea, I can just kill someone and plop a wood shelter and door on their body if i don't have a lockpick (usually they aren't going to be able to break in by the time backpack unlocks especially considering if your inside shelter and have wood)

  14. Post #54

    January 2014
    338 Posts
    Yeah the locked backpack thing is a terrible idea, I can just kill someone and plop a wood shelter and door on their body if i don't have a lockpick (usually they aren't going to be able to break in by the time backpack unlocks especially considering if your inside shelter and have wood)
    Hey look at you being all resourceful, something they specifically have stated they want to require players to do in this game. Thinking outside the box.. or in this case inside the box.
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  15. Post #55

    December 2013
    9 Posts
    oh my god.. i game where there is a risk vs reward in it? I've never heard of such a thing. I didn't realize the "killing every noobie on sight" was the main feature of this game for so many people. You mean to tell me you might have to be more calculated in who you kill instead of just mowing down noobs? that would just be absurd. I don't want to have to think for myself or use strategy in a video game ever! If you just want a "shoot everyone" video game why don't you go buy a First person shooter, that's what those are.

    Oh yes, risk and reward means that now i can go around naked with just a shotgun in my hotbar (which doesn't show to you) and a picklock, get close to you, fully dressed up, pretending of being a new spawn and a noob, then shoot you in the face and get all your stuff.....0 risk vs good reward....if i die, who cares it was only a shotgun (or even a pipe shotgun), if i kill you i get a full set.

    On the contrary, the dressed one, will see a ton of nakeds, from most of whom he'd gain nothing by killing but, at the same time, he is the one risking to lose it all (unless you want to spend tons of metals on lockpicks).
    So the one risking his stuff (the fully dressed one) most of the time gets no rewards and can't even kill people unless he wants to either spend a lot of metal in picklocks or pass his time waiting 5 minutes at a time.
    Since you can't distinguish between a real naked newbie or a fake one with a hidden shotgun, you'll risk to lose everything from one of those pretenders everytime you go out, but the naked one will risk nothing.....how does it make this a game of risk and reward??

    P.s: btw i was talking about taking just an hatchet and going around pretending being a noob....right now is a risky business since anyone that see you will probably try to kill you and, since you are naked, it will be easy....after the change, going around harvesting while being dressed up will simply put a "shoot at me" marker on your back since i will be sure to get something if i kill you.....but if you go around naked there are chanches that someone will not bother with you risking to waste metal just to find you were a true newbie....so much for risk and reward also here....this change is just promoting going around naked
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  16. Post #56

    January 2014
    338 Posts
    Oh yes, risk and reward means that now i can go around naked with just a shotgun in my hotbar (which doesn't show to you) and a picklock, get close to you, fully dressed up, pretending of being a new spawn and a noob, then shoot you in the face and get all your stuff.....0 risk vs good reward....if i die, who cares it was only a shotgun (or even a pipe shotgun), if i kill you i get a full set.

    On the contrary, the dressed one, will see a ton of nakeds, from most of whom he'd gain nothing by killing but, at the same time, he is the one risking to lose it all (unless you want to spend tons of metals on lockpicks).
    So the one risking his stuff (the fully dressed one) most of the time gets no rewards and can't even kill people unless he wants to either spend a lot of metal in picklocks or pass his time waiting 5 minutes at a time.
    Since you can't distinguish between a real naked newbie or a fake one with a hidden shotgun, you'll risk to lose everything from one of those pretenders everytime you go out, but the naked one will risk nothing.....how does it make this a game of risk and reward??

    P.s: btw i was talking about taking just an hatchet and going around pretending being a noob....right now is a risky business since anyone that see you will probably try to kill you and, since you are naked, it will be easy....after the change, going around harvesting while being dressed up will simply put a "shoot at me" marker on your back since i will be sure to get something if i kill you.....but if you go around naked there are chanches that someone will not bother with you risking to waste metal just to find you were a true newbie....so much for risk and reward also here....this change is just promoting going around naked

    You have no facts to back up the basis of what you just said. First off you have no idea what it is going to cost to make or find a lock pick.

    Secondly are you telling me you aren't going to kill noobs now because you can't loot their torch? I'm sorry but if i have anyone come near me (WHICH YOU HAVE TO DO TO KILL SOMEONE WITH A PIPE SHOTGUN) I'm still going to kill most everyone. The only thing that changes is you might not loot them, and they get a little more of a chance to get their stuff back.

    People already walk around naked looking like a noob with a gun in their back pocket, that isnt a new idea. I do it all the time .

    I guarantee you are wrong on almost all assumptions you just made. The only thing this will change is you looting the noobs for the small amount of resources they have. I highly doubt anyone who currently kills noobs on sight will stop after this update simply because they can't loot the 20 ore they have on them. I know if a noob comes towards me i will always shoot them. If they keep their distance i will leave them alone, which is how i currently play anyways.

    P.s: btw i was talking about taking just an hatchet and going around pretending being a noob....right now is a risky business since anyone that see you will probably try to kill you and, since you are naked, it will be easy....after the change, going around harvesting while being dressed up will simply put a "shoot at me" marker on your back since i will be sure to get something if i kill you.....but if you go around naked there are chanches that someone will not bother with you risking to waste metal just to find you were a true newbie....so much for risk and reward also here....this change is just promoting going around naked
    So based on what you said above... Lets say we are living in a apocalyptic world you are starving and cold. You come across me a homeless looking man with nothing to lose i'm completely naked actually and all i have is this rock which for some reason I'm bashing on wood with. On the other side of the street is a wealthy looking man with two bags of groceries and some really warm looking clothes. You're telling me that it isn't "fair" that the wealthy looking guy with a bunch of food on him shouldn't be the main target? it isn't fair that that you left the idiot homeless guy bashing a rock on wood alone and instead went after the guy with food and clothes? Really? Being successful and wealthy in this game SHOULD put a target on your back. That is the point.

  17. Post #57

    January 2014
    377 Posts
    I feel this is a terrible design choice and will only hurt the server populations. This doesn't really FIX any problems but just takes away an aspect of the game so many enjoy.

    The major things this change seems to "FIX" are

    1.) During base raids people are putting down sleeping bags close to the base they are about to raid, that way if they die in a fire fight they can spawn and run back to their body or the closet body, pickup some gear and jump back in the fight

    2.) To deter people from shooting down naked noobs to take their resources while they are trying to build up

    Well lets address these:

    1.) The lock on the back pack will fix nothing, it just means the person who got shot down in the raid will just run back to their body and retrieve their stuff and continue as long as that person raid hasn't been completely wiped out. This will also hurt the defending team as they won't be able to quickly loot critical items off the bodies. Also all people will do now before they raid is chuck down sleeping bags and a storage box and put 1 set of backup guns into the storage box, this way they can re-gear and take a 2nd shot at the base even in a complete wipe since the other team can't loot for 5min unless they have lock picks. The lock just doesn't fix the issues they want it to

    2.) Noobs will be even more at a disadvantage as the few times they could scavenge something or shoot down a player with some better gear they won't be able to get it now as they don't have lock picks but the better geared player will run back kill them and loot them as they WILL probably have lock picks. It just doesn't solve anything. Plus if they make lock picks stupid expensive to deter using them on noobs for resources people will just get pissed at the grind and quit as they have lost a piece of the game that was great.

    Another good example of how this will ruin things is the other day I went on a hunting run and saw a guy leaving big rad, I managed to shoot him down with my M4, as soon as I ran up to his body and opened the pack I saw a Bolt Action Rifle! This was like winning the lottery, at this point I couldn't care less what was in his backpack and split to put the gun in my base so I could reasearch it before dieing. If i had to wait 5min I'm sure he would of came back with another bolt action rifle and sniped me while I waited to loot his pack.

    Over all I don't know what this design decision is trying to address and I hope it can be modded out.

    On a lesser note, I think the rest of the changes look good and hope what they put in place of Zombies is good :)
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  18. Post #58

    December 2013
    86 Posts
    If you want to wait for the backpack to be unlocked, place a shelter over it with a metal door and stay there until its unlocked.

  19. Post #59

    December 2013
    11 Posts
    I thought the same with the codes on doors, thought you would have to keep typing the code in. Garry and the devs have got it pretty much spot on so far so let the update come out first.
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  20. Post #60

    December 2013
    9 Posts
    You have no facts to back up the basis of what you just said. First off you have no idea what it is going to cost to make or find a lock pick.
    In another thread someone said their cost is 8 low quality metal and 10 cloths...dunno if that is true or not, but in anycase the price for crafting them will be either too low to have an impact (and everyone will go with them on and nothing will change) or too high to compensate for the tons of empty bags you find.

    So i have no fact to back up my thesis, yet at the same time you can "guarantee me that i am wrong"......aren't you considering yourself a bit too over the rest of the crowd? if i cant back up my thesis with facts, neither can you so your assumptions are as valid as mine.

    Secondly are you telling me you aren't going to kill noobs now because you can't loot their torch? I'm sorry but if i have anyone come near me (WHICH YOU HAVE TO DO TO KILL SOMEONE WITH A PIPE SHOTGUN) I'm still going to kill most everyone. The only thing that changes is you might not loot them, and they get a little more of a chance to get their stuff back.
    The fact that changes is that most of the time you'll not have that many picklocks with you, neither you will use them on all the nakeds that comes near you so, they'll get a big chance to get their stuff back, they just need to come back there in 5 minutes, which is doable in most cases.
    So the difference will be that the "fake" naked with a shotgun will risk less than he does now, yet he will still be able to get the same items from a fully geared player as now --> lower risk for same reward compared to now
    The real noob who just started playing probably doesn't know the map well enough to get back to his corpse, so he will still lose all of it to someone that will accidentally pass where he died (or to his killer if he waits or risk a picklock)

    People already walk around naked looking like a noob with a gun in their back pocket, that isnt a new idea. I do it all the time .
    Yes, and now let's assume you get assaulted and win the fight....right now you can loot away your attacker and walk off with his loot, with the new system you either have a piclock on you or you have to wait...in the meanwhile he comes back and may kill you again so, you won a fight and risk of getting nothing from it.

    I guarantee you are wrong on almost all assumptions you just made. The only thing this will change is you looting the noobs for the small amount of resources they have. I highly doubt anyone who currently kills noobs on sight will stop after this update simply because they can't loot the 20 ore they have on them. I know if a noob comes towards me i will always shoot them. If they keep their distance i will leave them alone, which is how i currently play anyways.
    So you are telling me you have never killed someone gathering resources in your zone or have killed someone coming out from a rad town if they werent fully dressed? you have never shooted at anyone going around naked? i find it really hard to believe it honestly


    So based on what you said above... Lets say we are living in a apocalyptic world you are starving and cold. You come across me a homeless looking man with nothing to lose i'm completely naked actually and all i have is this rock which for some reason I'm bashing on wood with. On the other side of the street is a wealthy looking man with two bags of groceries and some really warm looking clothes. You're telling me that it isn't "fair" that the wealthy looking guy with a bunch of food on him shouldn't be the main target? it isn't fair that that you left the idiot homeless guy bashing a rock on wood alone and instead went after the guy with food and clothes? Really? Being successful and wealthy in this game SHOULD put a target on your back. That is the point.
    So you are telling me that if we were living in a apocalyptic world you would be able to hide a shotgun right in your ass so that i can't see what you have on you? or you are able to gather hundreds of stones and put them in your magical bag that make them disappear and make you look like a naked man?
    When everything we carry will be visible i can understand such a thing like the picklock since there would be ways to discriminate between a naked noob and someone full of resources or with guns on him just pretending to be a naked. But with the current state of the game where you can't really know what anyone has on him (apart for the armor he is wearing), then, no, i think it is a stupid idea to implement

  21. Post #61
    jaberus's Avatar
    January 2014
    166 Posts
    I like the idea of having Locked backpacks so nakeds won't be able to free loot corpses during a real fight, however the lock-picks should be easily accessible and craft-able. I also notice the part on Trello where it says, "a lock-pick item can be used to bypass this delay" is not done yet, I would hate to have the lock feature in the game this next patch WITHOUT having the lock picks already done and included. Being full loot is what makes the game really enjoyable for many, just wanted to toss this out there.
    That's pretty dumb.
    If i see a firefight going on, i have the right to take my chances and going to try and loot a corpse. Also the locked chests is even more moronic. Locking your chests make raiding pointless. Your base is what's protecting your belongings. There are different tiers of how you can build a base, Wood, Metal, Concrete(upcoming patches). I don't want to have to bring lock picks with me when i'm trying to raid, raiding as it is takes a lot of supplies and energy. C4 takes tons of stuff, not mention full kevlar, m4's/bolt actions, medkits, food, ammo. All that is maybe 3 or 4 realtime days, depending also on how much you play for.

    Its simple, if you don't like being raided go play on a non raid server where people cannot build C4 and grenades. If you don't like people looting your body after you've died then go play a PvE server.

  22. Post #62

    September 2013
    615 Posts
    people who are moaning about this feature... i totally agree with you
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  23. Post #63
    jaberus's Avatar
    January 2014
    166 Posts
    You guys are all assuming the lockpick is going to be hard to get... calm your shit down. This is only to slow down the looting process and possibly make you think twice before looting a noobie. yes you will still kill the noobie but now maybe the noobie can get his stuff back if you don't bother using a lockpick to loot his rock and torch. I really only see this affecting noobs having a higher chance of getting their stuff back and as previously mentioned in giant battles where people just loot bodies quickly to get gear to continue the fight.
    i can run around naked looking like a noobie and still be packing heat.
    When some friends and I first started playing this game, we had a beautiful base. We saw noobies running around, i said lets kill them teach them not to come back here. All my friends said no, that's wrong, so they told the noobies you can use resources here we won't kill you. Two hours later they come back full kevlar and raid our place telling us, "Always kill noobs you morons."

    I don't trust naked people, its not wrong to kill naked people. Why? They can easily farm resources without being seen and make a base where there aren't any other bases. KOS everyone is our groups new motto, we trust no one unless we want to recruit. If a noobie wants to survive in a PvP/Raid server they need to learn that they aren't always going to live.

    If a noobie runs around and collects a bunch of resources from our lands, then we want those resources. Instant KOS. If they are resource farming in our lands without us knowing too bad for us. But PvP/Raid servers gives people the ability to claim land. Like lions, they make groups and they spray areas. If you hunt in their territory and they find out, you're pretty much fucked.

  24. Post #64

    January 2014
    30 Posts
    That's pretty dumb.
    If i see a firefight going on, i have the right to take my chances and going to try and loot a corpse. Also the locked chests is even more moronic. Locking your chests make raiding pointless. Your base is what's protecting your belongings. There are different tiers of how you can build a base, Wood, Metal, Concrete(upcoming patches). I don't want to have to bring lock picks with me when i'm trying to raid, raiding as it is takes a lot of supplies and energy. C4 takes tons of stuff, not mention full kevlar, m4's/bolt actions, medkits, food, ammo. All that is maybe 3 or 4 realtime days, depending also on how much you play for.

    Its simple, if you don't like being raided go play on a non raid server where people cannot build C4 and grenades. If you don't like people looting your body after you've died then go play a PvE server.
    I would much rather them not add these locked backpacks at all, I agree. But, since they are, I was just saying lock-picks need to be super easy to obtain, and craft-able.

  25. Post #65

    December 2013
    241 Posts
    The murderer disapproves of the thief?

    There is a saying that possession is nine-tenths of the law. In Rust, possession is ten-tenths of the law.

    I'm not sure what the dev's are trying to accomplish with this game mechanic. What exactly is the problem they are trying to fix?

    Well because a backpack lock is very strong only against people who are not well geared who don't carry lockpicks i would say they want to give more power to the people with full suits of kevlar and dozens of guns and remove power from the people with hatchets/rocks. Clearly it's too hard having full kevlar/guns because you might die and lose them.


    A geared establish person has a TON of stuff protected by a lock where a fresh spawn/new player on a server has NOTHING protected by a lock.

  26. Post #66

    January 2014
    35 Posts
    I'm not sure what the dev's are trying to accomplish with this game mechanic. What exactly is the problem they are trying to fix?
    Die to zombie. Risk life running back to loot backpack. No backpack/empty backpack. That's my guess anyway.

  27. Post #67

    January 2014
    416 Posts
    Disable it server side