1. Post #1

    January 2014
    30 Posts
    I like the idea of having Locked backpacks so nakeds won't be able to free loot corpses during a real fight, however the lock-picks should be easily accessible and craft-able. I also notice the part on Trello where it says, "a lock-pick item can be used to bypass this delay" is not done yet, I would hate to have the lock feature in the game this next patch WITHOUT having the lock picks already done and included. Being full loot is what makes the game really enjoyable for many, just wanted to toss this out there.
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  2. Post #2

    December 2013
    76 Posts
    Don't worry, the same people who kos you for no reason will be perfectly happy to camp your backpack and kill you repeatedly until it unlocks. Nothing much will change.
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  3. Post #3

    December 2013
    15 Posts
    Worst idea yet hope there is a server option to disable this feature!
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  4. Post #4

    December 2013
    57 Posts
    I like the idea of having Locked backpacks so nakeds won't be able to free loot corpses during a real fight
    The murderer disapproves of the thief?

    There is a saying that possession is nine-tenths of the law. In Rust, possession is ten-tenths of the law.

    I'm not sure what the dev's are trying to accomplish with this game mechanic. What exactly is the problem they are trying to fix?
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  5. Post #5
    Scynix's Avatar
    January 2014
    154 Posts
    I would guess they'll be preventing weapon zerging. If it takes a moment to lock pick a bag, random people won't be able to zerg the same bag, grab a gun and start shooting. Very nearly every large group vs group fight devolves to respawn at sleeping bag, bum rush the "safest" bag and loot a gun and resume the fight. If you can't just loot any bag, this'll prevent that kind of zerg tactic significantly.

    I doubt that's the specific purpose, but that's what immediately came to mind from my recent experiences.
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  6. Post #6

    January 2014
    13 Posts
    I feel like the timer should be shorter....5-10 is long enough that if you die close enough to the base grab some gear and shotgun them in the back.

  7. Post #7

    January 2014
    2 Posts
    Where did you guys find these update notes or speculations or whatever they are? Lol.

  8. Post #8

    January 2014
    13 Posts
    https://trello.com/b/lG8jtz6v/rust-main

    Most of the things can be found there. And you can help by signing up and voting on card you like.
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  9. Post #9

    January 2014
    2 Posts
    https://trello.com/b/lG8jtz6v/rust-main

    Most of the things can be found there. And you can help by signing up and voting on card you like.
    Thank you. :P
    Did the Rust people create that?

  10. Post #10

    January 2014
    43 Posts
    Thank you. :P
    Did the Rust people create that?
    Yes.

  11. Post #11

    January 2014
    4 Posts
    I dont understand the meaning of this. Locked backpack? Why? Maybe for the noob servers?
    Isnt killing and immediatly looting the backpack a whole point? Why disable that?

    Example: You come across kelvar guy who is always killing you and you hate him.
    This time you ambush him when he is returning to his home, and kill him with a simple revolver, or maybe even with bow you just crafted.
    How good it feels when looting all his precious C4, M4, kevlar set. Payback time! Now you run away and laugh all the way to your home.

    After this patch you have to wait on his corpse 5 minutes, and deal with everybody who tries to come there + deal with the guy who has 5 minutes to gear up again and come back to his corpse. This time you dont have the upper hand with your little revolver/bow anymore and he kills you. Bad guy wins again.

    Example 2: Its dark evening. You fresh spawn and there is a huge fire fight just next to you. 5vs5 kelvar guys killing each other bodies everywhere. You see your change and run to closest backpack. JACKPOT! Full set of kevlar, M4 etc. Loot everything and dissapear in to the night. Nobody sees you. Adrenaline rushes in your veins.

    After this patch, no way this can happen.

    Isnt all the random events, being thief, managing to kill kevlar guy wth rock + loot him etc etc etc, a part of this game in a first place?
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  12. Post #12

    November 2011
    28 Posts
    I'm also a bit unsure of this new feature - I mean locked chests and pickpocket able chests are okay - But Backpacks? Really? Rust is a dangerous world already, and being forced to defend a bag that could quite possibly be in an open field for 5 minutes is practically suicide.

    *Edit* As an afterthought, this seems to favour the 'rich' more so than the 'noobs' anyway. All people are going to do is gear back up with a spare set and charge back in to reclaim their bag. Either during the 5-10 minute window or snipe them as they flee.
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  13. Post #13

    January 2014
    104 Posts
    This sounds like a really bad feature... basically giving more power to kevlar + M4 guys and making naked guys even weaker...
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  14. Post #14

    November 2011
    28 Posts
    Although it'd make looting Naked guys rather useless. There's a chance they have absolutely nothing, or they are filled with lots of juicy Ore. Deciding on whether it's worth sticking around or not is going to be a tough one.
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  15. Post #15

    January 2014
    12 Posts
    I dont like idea for locked backpack, can lock wood boxes, doors but backpack.... nahhhh we need stop them to do this update
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  16. Post #16

    November 2011
    28 Posts
    Being able to lockpick doors would be an insanely stupid idea. It would be realistic and 'make sense' - But ridiculously overpowered... Keep to making doors only C4'able thanks.
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  17. Post #17

    January 2014
    51 Posts
    The big thing that bothers me is this system when raiding.

    Even if you split the c4 for carrying, if you raid a defended base (read: have balls) someone will die, now with system, you can't run and grab the c4 off a dead partner and keep pushing onward. This will in turn lead to even more AFK base raiding...which sucks balls.
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  18. Post #18

    January 2014
    30 Posts
    Being able to lockpick doors would be an insanely stupid idea. It would be realistic and 'make sense' - But ridiculously overpowered... Keep to making doors only C4'able thanks.
    Completely agree, I just noticed also the lock-picks on Trello under the card are now finished. Just have to hope they are super easy to get and craft-able.

  19. Post #19

    December 2013
    19 Posts
    Not sure how I feel about it either but I'm willing to give it a chance before I judge.
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  20. Post #20

    August 2005
    59 Posts
    This option to me sounds more fair.

    Killer kills victim. The backpack can be looted freely by the killer or the victim. Anyone else needs the lockpick or wait.
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  21. Post #21
    BFG9000's Avatar
    April 2011
    5,403 Posts
    Yeah, potentially an even stupider feature than the chopper gunner
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  22. Post #22

    January 2014
    179 Posts
    Yeah this sounds stupid to me. I think you should be able to logon with nothing, see a fight, steal and try and not die. Then your a newb with a gun and that's fun. I mean a locked backpack... why could I just not pick the backpack up and open it at home... In fact this is really the only thing a naked can do against the established squads.

    If I want to run around like an opportunistic vulture let me :).

    To bad you can't vote against Trello cards.
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  23. Post #23

    January 2014
    2 Posts
    This is one of the most retarded ideas I have ever heard in a SURVIVAL game.

    So now, when I kill someone that has a gun with my bow I have to sit and wait to loot their bag and in the meantime deal with him respawning multiple times and having time to run back to his bag. Does this also mean that when my friend dies I can't loot his bag unless I have a lockpick? I can't kill someone more geared than me because I don't have a lockpick? I can't loot a person's bag that I picked off while they're looting someone elses bag because I don't have a lockpick?

    More of the focus should be on FIXING THE HACKERS rather than dealing with this horseshit. Fix the aimbotters and other hackers before the game dies because of it. I for one will not be playing rust once this patch is implemented. It is already hard enough to get on the game when I get geared up and get insta-headshotted by some naked with a 9mm pistol.

    Garry Newman and Facepunch. You really need to fix your priorities. There is no purpose to keep releasing content updates, and stupid ideas like "locked backpacks" when honest players can't have a good time because of hackers.
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  24. Post #24

    December 2013
    45 Posts
    I am all for trying it out. If it breaks the game then they will remove or modify it, if not then they will still change or modify it. This is the time to try stuff like this. *Cough*Alpha*Cough*

    Edited:

    This is one of the most retarded ideas I have ever heard in a SURVIVAL game.

    So now, when I kill someone that has a gun with my bow I have to sit and wait to loot their bag and in the meantime deal with him respawning multiple times and having time to run back to his bag. Does this also mean that when my friend dies I can't loot his bag unless I have a lockpick? I can't kill someone more geared than me because I don't have a lockpick? I can't loot a person's bag that I picked off while they're looting someone elses bag because I don't have a lockpick?

    More of the focus should be on FIXING THE HACKERS rather than dealing with this horseshit. Fix the aimbotters and other hackers before the game dies because of it. I for one will not be playing rust once this patch is implemented. It is already hard enough to get on the game when I get geared up and get insta-headshotted by some naked with a 9mm pistol.

    Garry Newman and Facepunch. You really need to fix your priorities. There is no purpose to keep releasing content updates, and stupid ideas like "locked backpacks" when honest players can't have a good time because of hackers.
    You cannot have the entire development team trying to remove hacking. The game would be stuck in its current state for years.
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  25. Post #25

    January 2014
    2 Posts
    I am all for trying it out. If it breaks the game then they will remove or modify it, if not then they will still change or modify it. This is the time to try stuff like this. *Cough*Alpha*Cough*

    Edited:



    You cannot have the entire development team trying to remove hacking. The game would be stuck in its current state for years.
    Its a problem that needs to be fixed immediately.

  26. Post #26

    January 2014
    47 Posts
    Don't worry, the same people who kos you for no reason will be perfectly happy to camp your backpack and kill you repeatedly until it unlocks. Nothing much will change.
    With all this respawn, it's really not about survival but farming.

  27. Post #27

    January 2014
    118 Posts
    Its a problem that needs to be fixed immediately.
    Are you that naive?

    You will never get rid of hackers. period...

  28. Post #28

    January 2014
    203 Posts
    This option to me sounds more fair.

    Killer kills victim. The backpack can be looted freely by the killer or the victim. Anyone else needs the lockpick or wait.
    This sounds like a reasonable compromise. Also, once the bag is inspected, it is then 'unlocked' to everyone. Promotes personal reward for making a kill, but also allows for loot sharing by quickly checking the bag. If this was part of the system along with your suggestion id be all for it. but for a universal locked pack, thats just a bad bad bad idea.
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  29. Post #29

    January 2014
    338 Posts
    You guys are all assuming the lockpick is going to be hard to get... calm your shit down. This is only to slow down the looting process and possibly make you think twice before looting a noobie. yes you will still kill the noobie but now maybe the noobie can get his stuff back if you don't bother using a lockpick to loot his rock and torch. I really only see this affecting noobs having a higher chance of getting their stuff back and as previously mentioned in giant battles where people just loot bodies quickly to get gear to continue the fight.
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  30. Post #30

    January 2014
    63 Posts
    I was ONLY okay with this idea if there weren't lockpicks. If there weren't lockpicks then it would deter the more well established players from KOSing every naked man they come across. But if there's going to be lockpicks, they'll just keep a ton on them and continue killing everyone. The game will now be significantly worse.

  31. Post #31

    January 2014
    21 Posts
    Im not sure yet if the Lockpick is going to be an item or just something like you hold E, select Lockpicking and it has a timer like crafting. Guess we will see when it releases.

  32. Post #32
    Zimph's Avatar
    January 2014
    57 Posts
    Okay here's a random ass idea that just popped into my head. I thought the backpack idea was retarded and then I thought of something.


    Backpacks stay locked, need lockpick or wait, etc. just like how they're saying

    BUT

    You can loot whatever that person had equipped or on their hotbar.

    That's a fair compromise right?
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  33. Post #33

    November 2013
    39 Posts
    Okay here's a random ass idea that just popped into my head. I thought the backpack idea was retarded and then I thought of something.


    Backpacks stay locked, need lockpick or wait, etc. just like how they're saying

    BUT

    You can loot whatever that person had equipped or on their hotbar.

    That's a fair compromise right?
    That's actually a pretty good idea, you can still get his guns / kev but if you want to have the other ressources, you will have to wait / lockpick.

  34. Post #34
    Zimph's Avatar
    January 2014
    57 Posts
    That's actually a pretty good idea, you can still get his guns / kev but if you want to have the other ressources, you will have to wait / lockpick.
    absolutely, so a dude in kevlar that makes a dumb move on a naked that happens to have a pipe shotgun will lose all their armor/m4 that they thought they had the drop on this guy with, but any of the loot he got won't be up for grabs right away

    it would also not effect noobs that are just tryng to get resources early in from losing the little bit of shit they managed to get right away

  35. Post #35

    January 2014
    203 Posts
    Okay here's a random ass idea that just popped into my head. I thought the backpack idea was retarded and then I thought of something.


    Backpacks stay locked, need lockpick or wait, etc. just like how they're saying

    BUT

    You can loot whatever that person had equipped or on their hotbar.

    That's a fair compromise right?
    i like that also. makes sense too. Seeing as quick select items would not be i your pack, along with the clothes you are wearing. Hope the devs are reading this

  36. Post #36

    January 2014
    30 Posts
    You guys are all assuming the lockpick is going to be hard to get... calm your shit down.
    As long as lock-picks are easily obtainable and hopefully craft-able(and not being costly) it won't be a problem.

  37. Post #37

    January 2014
    1 Posts
    Okay here's a random ass idea that just popped into my head. I thought the backpack idea was retarded and then I thought of something.


    Backpacks stay locked, need lockpick or wait, etc. just like how they're saying

    BUT

    You can loot whatever that person had equipped or on their hotbar.

    That's a fair compromise right?
    It doesn't address, in my mind, the core problem.. 5 people raiding your base, you peak out the window, and kill one.. 15 seconds later he's in full kev shooting at you again.

    Forget a "lockpick" item.. we need just a 30 second "lockpick" time on a body.. if you want to loot a body.. you have to sit there vulnerable for 30 seconds...

    Full geared players would be deterred from killing Bambis, if they had to sit vulnerable for 30 seconds to get a couple of ore.. And it makes joining back in the raid a little more dangerous.. there's still a barricade, loot corpse problem.. but that would exist regardless, and 30 seconds is twice as good as 15.

  38. Post #38
    Zimph's Avatar
    January 2014
    57 Posts
    It doesn't address, in my mind, the core problem.. 5 people raiding your base, you peak out the window, and kill one.. 15 seconds later he's in full kev shooting at you again.

    Forget a "lockpick" item.. we need just a 30 second "lockpick" time on a body.. if you want to loot a body.. you have to sit there vulnerable for 30 seconds...

    Full geared players would be deterred from killing Bambis, if they had to sit vulnerable for 30 seconds to get a couple of ore.. And it makes joining back in the raid a little more dangerous.. there's still a barricade, loot corpse problem.. but that would exist regardless, and 30 seconds is twice as good as 15.
    I fail to see your point or how it relates to what I said.

  39. Post #39

    October 2013
    87 Posts
    Lock picks are done guys when do you think they will update next? Speculations please.

  40. Post #40

    January 2014
    338 Posts
    As long as lock-picks are easily obtainable and hopefully craft-able(and not being costly) it won't be a problem.
    I would guess a few metal fragments.. i mean what else would make sense? 50 metal fragments seems a bit much for a lock pick. Either that or they will be fairly easily to obtain. Since it looks like locked back packs is coming with next version along with removal of zombies (which includes a non specific alternate way to dispense goodies that the zombies drop now) I am guessing we are in store for a pretty decent update with some significant gameplay changes and probably some, surprises they aren't immediately announcing. People really needs to relax this is alpha and if lock picks ruin the game they will know and they will change or remove them. They aren't going to leave lock picks in if it gets a huge negative response. I am just baffled by peoples reaction to this so early, people are freaking out about changes to the game while its in alpha and while we know the developer respects the players opinion based on previous updates and statements made by them.
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